2 * Use GL_ARB_fragment_program and GL_ARB_vertex_program to implement
3 * simple per-pixel lighting.
17 static GLfloat Diffuse
[4] = { 0.5, 0.5, 1.0, 1.0 };
18 static GLfloat Specular
[4] = { 0.8, 0.8, 0.8, 1.0 };
19 static GLfloat LightPos
[4] = { 0.0, 10.0, 20.0, 1.0 };
20 static GLfloat Delta
= 1.0;
22 static GLuint FragProg
;
23 static GLuint VertProg
;
24 static GLboolean Anim
= GL_TRUE
;
25 static GLboolean Wire
= GL_FALSE
;
26 static GLboolean PixelLight
= GL_TRUE
;
30 static GLint Frames
= 0;
32 static GLfloat Xrot
= 0, Yrot
= 0;
34 static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB_func
;
35 static PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB_func
;
36 static PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB_func
;
37 static PFNGLGENPROGRAMSARBPROC glGenProgramsARB_func
;
38 static PFNGLPROGRAMSTRINGARBPROC glProgramStringARB_func
;
39 static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func
;
40 static PFNGLISPROGRAMARBPROC glIsProgramARB_func
;
41 static PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB_func
;
43 /* These must match the indexes used in the fragment program */
46 /* Set to one to test ARB_fog_linear program option */
47 #define DO_FRAGMENT_FOG 0
50 static void Redisplay( void )
52 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
55 glProgramLocalParameter4fvARB_func(GL_FRAGMENT_PROGRAM_ARB
,
57 glEnable(GL_FRAGMENT_PROGRAM_ARB
);
58 glEnable(GL_VERTEX_PROGRAM_ARB
);
59 glDisable(GL_LIGHTING
);
62 glLightfv(GL_LIGHT0
, GL_POSITION
, LightPos
);
63 glDisable(GL_FRAGMENT_PROGRAM_ARB
);
64 glDisable(GL_VERTEX_PROGRAM_ARB
);
65 glEnable(GL_LIGHTING
);
69 glRotatef(Xrot
, 1, 0, 0);
70 glRotatef(Yrot
, 0, 1, 0);
71 glutSolidSphere(2.0, 10, 5);
79 GLint t
= glutGet(GLUT_ELAPSED_TIME
);
81 GLfloat seconds
= (t
- T0
) / 1000.0;
82 GLfloat fps
= Frames
/ seconds
;
83 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames
, seconds
, fps
);
91 static void Idle(void)
94 if (LightPos
[0] > 25.0)
96 else if (LightPos
[0] <- 25.0)
102 static void Reshape( int width
, int height
)
104 glViewport( 0, 0, width
, height
);
105 glMatrixMode( GL_PROJECTION
);
107 glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
108 glMatrixMode( GL_MODELVIEW
);
110 glTranslatef( 0.0, 0.0, -15.0 );
114 static void Key( unsigned char key
, int x
, int y
)
136 glPolygonMode(GL_FRONT_AND_BACK
, GL_LINE
);
138 glPolygonMode(GL_FRONT_AND_BACK
, GL_FILL
);
141 PixelLight
= !PixelLight
;
143 printf("Per-pixel lighting\n");
146 printf("Conventional lighting\n");
150 glDeleteProgramsARB_func(1, &VertProg
);
151 glDeleteProgramsARB_func(1, &FragProg
);
152 glutDestroyWindow(Win
);
159 static void SpecialKey( int key
, int x
, int y
)
161 const GLfloat step
= 3.0;
182 /* A helper for finding errors in program strings */
183 static int FindLine( const char *program
, int position
)
186 for (i
= 0; i
< position
; i
++) {
187 if (program
[i
] == '\n')
194 static void Init( void )
198 /* Yes, this could be expressed more efficiently */
199 static const char *fragProgramText
=
202 "OPTION ARB_fog_linear; \n"
204 "PARAM Diffuse = state.material.diffuse; \n"
205 "PARAM Specular = state.material.specular; \n"
206 "PARAM LightPos = program.local[3]; \n"
207 "TEMP lightDir, normal, len; \n"
208 "TEMP dotProd, specAtten; \n"
209 "TEMP diffuseColor, specularColor; \n"
211 "# Compute normalized light direction \n"
212 "DP3 len.x, LightPos, LightPos; \n"
213 "RSQ len.y, len.x; \n"
214 "MUL lightDir, LightPos, len.y; \n"
216 "# Compute normalized normal \n"
217 "DP3 len.x, fragment.texcoord[0], fragment.texcoord[0]; \n"
218 "RSQ len.y, len.x; \n"
219 "MUL normal, fragment.texcoord[0], len.y; \n"
221 "# Compute dot product of light direction and normal vector\n"
222 "DP3_SAT dotProd, lightDir, normal; # limited to [0,1]\n"
224 "MUL diffuseColor, Diffuse, dotProd; # diffuse attenuation\n"
226 "POW specAtten.x, dotProd.x, {20.0}.x; # specular exponent\n"
228 "MUL specularColor, Specular, specAtten.x; # specular attenuation\n"
231 "# need to clamp color to [0,1] before fogging \n"
232 "ADD_SAT result.color, diffuseColor, specularColor; # add colors\n"
234 "# clamping will be done after program's finished \n"
235 "ADD result.color, diffuseColor, specularColor; # add colors\n"
240 static const char *vertProgramText
=
242 "ATTRIB pos = vertex.position; \n"
243 "ATTRIB norm = vertex.normal; \n"
244 "PARAM modelview[4] = { state.matrix.modelview }; \n"
245 "PARAM modelviewProj[4] = { state.matrix.mvp }; \n"
246 "PARAM invModelview[4] = { state.matrix.modelview.invtrans }; \n"
248 "# typical modelview/projection transform \n"
249 "DP4 result.position.x, pos, modelviewProj[0]; \n"
250 "DP4 result.position.y, pos, modelviewProj[1]; \n"
251 "DP4 result.position.z, pos, modelviewProj[2]; \n"
252 "DP4 result.position.w, pos, modelviewProj[3]; \n"
254 "# transform normal by inv transpose of modelview, put in tex0 \n"
255 "DP3 result.texcoord[0].x, norm, invModelview[0]; \n"
256 "DP3 result.texcoord[0].y, norm, invModelview[1]; \n"
257 "DP3 result.texcoord[0].z, norm, invModelview[2]; \n"
258 "DP3 result.texcoord[0].w, norm, invModelview[3]; \n"
261 "# compute fog coordinate = vertex eye-space Z coord (negated)\n"
262 "DP4 result.fogcoord, -pos, modelview[2]; \n"
267 if (!glutExtensionSupported("GL_ARB_vertex_program")) {
268 printf("Sorry, this demo requires GL_ARB_vertex_program\n");
271 if (!glutExtensionSupported("GL_ARB_fragment_program")) {
272 printf("Sorry, this demo requires GL_ARB_fragment_program\n");
277 * Get extension function pointers.
279 glProgramLocalParameter4fvARB_func
= (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC
) glutGetProcAddress("glProgramLocalParameter4fvARB");
280 assert(glProgramLocalParameter4fvARB_func
);
282 glProgramLocalParameter4dARB_func
= (PFNGLPROGRAMLOCALPARAMETER4DARBPROC
) glutGetProcAddress("glProgramLocalParameter4dARB");
283 assert(glProgramLocalParameter4dARB_func
);
285 glGetProgramLocalParameterdvARB_func
= (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC
) glutGetProcAddress("glGetProgramLocalParameterdvARB");
286 assert(glGetProgramLocalParameterdvARB_func
);
288 glGenProgramsARB_func
= (PFNGLGENPROGRAMSARBPROC
) glutGetProcAddress("glGenProgramsARB");
289 assert(glGenProgramsARB_func
);
291 glProgramStringARB_func
= (PFNGLPROGRAMSTRINGARBPROC
) glutGetProcAddress("glProgramStringARB");
292 assert(glProgramStringARB_func
);
294 glBindProgramARB_func
= (PFNGLBINDPROGRAMARBPROC
) glutGetProcAddress("glBindProgramARB");
295 assert(glBindProgramARB_func
);
297 glIsProgramARB_func
= (PFNGLISPROGRAMARBPROC
) glutGetProcAddress("glIsProgramARB");
298 assert(glIsProgramARB_func
);
300 glDeleteProgramsARB_func
= (PFNGLDELETEPROGRAMSARBPROC
) glutGetProcAddress("glDeleteProgramsARB");
301 assert(glDeleteProgramsARB_func
);
306 glGenProgramsARB_func(1, &FragProg
);
307 assert(FragProg
> 0);
308 glBindProgramARB_func(GL_FRAGMENT_PROGRAM_ARB
, FragProg
);
309 glProgramStringARB_func(GL_FRAGMENT_PROGRAM_ARB
,
310 GL_PROGRAM_FORMAT_ASCII_ARB
,
311 strlen(fragProgramText
),
312 (const GLubyte
*) fragProgramText
);
313 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &errorPos
);
314 if (glGetError() != GL_NO_ERROR
|| errorPos
!= -1) {
315 int l
= FindLine(fragProgramText
, errorPos
);
316 printf("Fragment Program Error (pos=%d line=%d): %s\n", errorPos
, l
,
317 (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB
));
320 assert(glIsProgramARB_func(FragProg
));
323 * Do some sanity tests
327 glProgramLocalParameter4dARB_func(GL_FRAGMENT_PROGRAM_ARB
, 8,
328 10.0, 20.0, 30.0, 40.0);
329 glGetProgramLocalParameterdvARB_func(GL_FRAGMENT_PROGRAM_ARB
, 8, v
);
330 assert(v
[0] == 10.0);
331 assert(v
[1] == 20.0);
332 assert(v
[2] == 30.0);
333 assert(v
[3] == 40.0);
339 glGenProgramsARB_func(1, &VertProg
);
340 assert(VertProg
> 0);
341 glBindProgramARB_func(GL_VERTEX_PROGRAM_ARB
, VertProg
);
342 glProgramStringARB_func(GL_VERTEX_PROGRAM_ARB
,
343 GL_PROGRAM_FORMAT_ASCII_ARB
,
344 strlen(vertProgramText
),
345 (const GLubyte
*) vertProgramText
);
346 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &errorPos
);
347 if (glGetError() != GL_NO_ERROR
|| errorPos
!= -1) {
348 int l
= FindLine(vertProgramText
, errorPos
);
349 printf("Vertex Program Error (pos=%d line=%d): %s\n", errorPos
, l
,
350 (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB
));
353 assert(glIsProgramARB_func(VertProg
));
358 glClearColor(0.3, 0.3, 0.3, 0.0);
359 glEnable(GL_DEPTH_TEST
);
361 glEnable(GL_LIGHTING
);
362 glMaterialfv(GL_FRONT_AND_BACK
, GL_DIFFUSE
, Diffuse
);
363 glMaterialfv(GL_FRONT_AND_BACK
, GL_SPECULAR
, Specular
);
364 glMaterialf(GL_FRONT_AND_BACK
, GL_SHININESS
, 20.0);
368 /* Green-ish fog color */
369 static const GLfloat fogColor
[4] = {0.5, 1.0, 0.5, 0};
370 glFogfv(GL_FOG_COLOR
, fogColor
);
371 glFogf(GL_FOG_START
, 5.0);
372 glFogf(GL_FOG_END
, 25.0);
376 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER
));
377 printf("Press p to toggle between per-pixel and per-vertex lighting\n");
381 int main( int argc
, char *argv
[] )
383 glutInit( &argc
, argv
);
384 glutInitWindowPosition( 0, 0 );
385 glutInitWindowSize( 200, 200 );
386 glutInitDisplayMode( GLUT_RGB
| GLUT_DOUBLE
| GLUT_DEPTH
);
387 Win
= glutCreateWindow(argv
[0]);
388 glutReshapeFunc( Reshape
);
389 glutKeyboardFunc( Key
);
390 glutSpecialFunc( SpecialKey
);
391 glutDisplayFunc( Redisplay
);