test for GL 1.2
[mesa.git] / progs / demos / bounce.c
1 /* $Id: bounce.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
2
3 /*
4 * Bouncing ball demo. Color index mode only!
5 *
6 * This program is in the public domain
7 *
8 * Brian Paul
9 */
10
11 /* Conversion to GLUT by Mark J. Kilgard */
12
13 /*
14 * $Log: bounce.c,v $
15 * Revision 1.1 1999/08/19 00:55:40 jtg
16 * Initial revision
17 *
18 * Revision 3.3 1999/03/18 08:16:14 joukj
19 *
20 * cmpstr needs string.h to included to avoid warnings
21 *
22 * Revision 3.2 1998/11/28 01:13:02 brianp
23 * now sets an initial window position and size
24 *
25 * Revision 3.1 1998/11/28 01:06:57 brianp
26 * now works in RGB mode by default
27 *
28 * Revision 3.0 1998/02/14 18:42:29 brianp
29 * initial rev
30 *
31 */
32
33
34 #include <math.h>
35 #include <stdlib.h>
36 #include <string.h>
37 #include <GL/glut.h>
38
39 #define COS(X) cos( (X) * 3.14159/180.0 )
40 #define SIN(X) sin( (X) * 3.14159/180.0 )
41
42 #define RED 1
43 #define WHITE 2
44 #define CYAN 3
45
46 GLboolean IndexMode = GL_FALSE;
47 GLuint Ball;
48 GLenum Mode;
49 GLfloat Zrot = 0.0, Zstep = 6.0;
50 GLfloat Xpos = 0.0, Ypos = 1.0;
51 GLfloat Xvel = 0.2, Yvel = 0.0;
52 GLfloat Xmin = -4.0, Xmax = 4.0;
53 GLfloat Ymin = -3.8, Ymax = 4.0;
54 GLfloat G = -0.1;
55
56 static GLuint
57 make_ball(void)
58 {
59 GLuint list;
60 GLfloat a, b;
61 GLfloat da = 18.0, db = 18.0;
62 GLfloat radius = 1.0;
63 GLuint color;
64 GLfloat x, y, z;
65
66 list = glGenLists(1);
67
68 glNewList(list, GL_COMPILE);
69
70 color = 0;
71 for (a = -90.0; a + da <= 90.0; a += da) {
72
73 glBegin(GL_QUAD_STRIP);
74 for (b = 0.0; b <= 360.0; b += db) {
75
76 if (color) {
77 glIndexi(RED);
78 glColor3f(1, 0, 0);
79 } else {
80 glIndexi(WHITE);
81 glColor3f(1, 1, 1);
82 }
83
84 x = COS(b) * COS(a);
85 y = SIN(b) * COS(a);
86 z = SIN(a);
87 glVertex3f(x, y, z);
88
89 x = radius * COS(b) * COS(a + da);
90 y = radius * SIN(b) * COS(a + da);
91 z = radius * SIN(a + da);
92 glVertex3f(x, y, z);
93
94 color = 1 - color;
95 }
96 glEnd();
97
98 }
99
100 glEndList();
101
102 return list;
103 }
104
105 static void
106 reshape(int width, int height)
107 {
108 float aspect = (float) width / (float) height;
109 glViewport(0, 0, (GLint) width, (GLint) height);
110 glMatrixMode(GL_PROJECTION);
111 glLoadIdentity();
112 glOrtho(-6.0 * aspect, 6.0 * aspect, -6.0, 6.0, -6.0, 6.0);
113 glMatrixMode(GL_MODELVIEW);
114 }
115
116 /* ARGSUSED1 */
117 static void
118 key(unsigned char k, int x, int y)
119 {
120 switch (k) {
121 case 27: /* Escape */
122 exit(0);
123 }
124 }
125
126 static void
127 draw(void)
128 {
129 GLint i;
130
131 glClear(GL_COLOR_BUFFER_BIT);
132
133 glIndexi(CYAN);
134 glColor3f(0, 1, 1);
135 glBegin(GL_LINES);
136 for (i = -5; i <= 5; i++) {
137 glVertex2i(i, -5);
138 glVertex2i(i, 5);
139 }
140 for (i = -5; i <= 5; i++) {
141 glVertex2i(-5, i);
142 glVertex2i(5, i);
143 }
144 for (i = -5; i <= 5; i++) {
145 glVertex2i(i, -5);
146 glVertex2f(i * 1.15, -5.9);
147 }
148 glVertex2f(-5.3, -5.35);
149 glVertex2f(5.3, -5.35);
150 glVertex2f(-5.75, -5.9);
151 glVertex2f(5.75, -5.9);
152 glEnd();
153
154 glPushMatrix();
155 glTranslatef(Xpos, Ypos, 0.0);
156 glScalef(2.0, 2.0, 2.0);
157 glRotatef(8.0, 0.0, 0.0, 1.0);
158 glRotatef(90.0, 1.0, 0.0, 0.0);
159 glRotatef(Zrot, 0.0, 0.0, 1.0);
160
161 glCallList(Ball);
162
163 glPopMatrix();
164
165 glFlush();
166 glutSwapBuffers();
167 }
168
169 static void
170 idle(void)
171 {
172 static float vel0 = -100.0;
173
174 Zrot += Zstep;
175
176 Xpos += Xvel;
177 if (Xpos >= Xmax) {
178 Xpos = Xmax;
179 Xvel = -Xvel;
180 Zstep = -Zstep;
181 }
182 if (Xpos <= Xmin) {
183 Xpos = Xmin;
184 Xvel = -Xvel;
185 Zstep = -Zstep;
186 }
187 Ypos += Yvel;
188 Yvel += G;
189 if (Ypos < Ymin) {
190 Ypos = Ymin;
191 if (vel0 == -100.0)
192 vel0 = fabs(Yvel);
193 Yvel = vel0;
194 }
195 glutPostRedisplay();
196 }
197
198 void
199 visible(int vis)
200 {
201 if (vis == GLUT_VISIBLE)
202 glutIdleFunc(idle);
203 else
204 glutIdleFunc(NULL);
205 }
206
207 int main(int argc, char *argv[])
208 {
209 glutInit(&argc, argv);
210 glutInitWindowPosition(0, 0);
211 glutInitWindowSize(600, 450);
212
213
214 IndexMode = argc > 1 && strcmp(argv[1], "-ci") == 0;
215 if (IndexMode)
216 glutInitDisplayMode(GLUT_INDEX | GLUT_DOUBLE);
217 else
218 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
219
220 glutCreateWindow("Bounce");
221 Ball = make_ball();
222 glCullFace(GL_BACK);
223 glEnable(GL_CULL_FACE);
224 glDisable(GL_DITHER);
225 glShadeModel(GL_FLAT);
226
227 glutDisplayFunc(draw);
228 glutReshapeFunc(reshape);
229 glutVisibilityFunc(visible);
230 glutKeyboardFunc(key);
231
232 if (IndexMode) {
233 glutSetColor(RED, 1.0, 0.0, 0.0);
234 glutSetColor(WHITE, 1.0, 1.0, 1.0);
235 glutSetColor(CYAN, 0.0, 1.0, 1.0);
236 }
237
238 glutMainLoop();
239 return 0; /* ANSI C requires main to return int. */
240 }