Merge branch 'mesa_7_5_branch'
[mesa.git] / progs / demos / fire.c
1 /*
2 * This program is under the GNU GPL.
3 * Use at your own risk.
4 *
5 * written by David Bucciarelli (tech.hmw@plus.it)
6 * Humanware s.r.l.
7 */
8
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <math.h>
12 #include <time.h>
13 #include <string.h>
14
15 #ifdef WIN32
16 #include <windows.h>
17 #include <mmsystem.h>
18 #endif
19
20 #include <GL/glut.h>
21 #include "readtex.h"
22
23 #ifdef XMESA
24 #include "GL/xmesa.h"
25 static int fullscreen = 1;
26 #endif
27
28 #ifndef M_PI
29 #define M_PI 3.1415926535
30 #endif
31
32 #define vinit(a,i,j,k) {\
33 (a)[0]=i;\
34 (a)[1]=j;\
35 (a)[2]=k;\
36 }
37
38 #define vinit4(a,i,j,k,w) {\
39 (a)[0]=i;\
40 (a)[1]=j;\
41 (a)[2]=k;\
42 (a)[3]=w;\
43 }
44
45
46 #define vadds(a,dt,b) {\
47 (a)[0]+=(dt)*(b)[0];\
48 (a)[1]+=(dt)*(b)[1];\
49 (a)[2]+=(dt)*(b)[2];\
50 }
51
52 #define vequ(a,b) {\
53 (a)[0]=(b)[0];\
54 (a)[1]=(b)[1];\
55 (a)[2]=(b)[2];\
56 }
57
58 #define vinter(a,dt,b,c) {\
59 (a)[0]=(dt)*(b)[0]+(1.0-dt)*(c)[0];\
60 (a)[1]=(dt)*(b)[1]+(1.0-dt)*(c)[1];\
61 (a)[2]=(dt)*(b)[2]+(1.0-dt)*(c)[2];\
62 }
63
64 #define clamp(a) ((a) < 0.0 ? 0.0 : ((a) < 1.0 ? (a) : 1.0))
65
66 #define vclamp(v) {\
67 (v)[0]=clamp((v)[0]);\
68 (v)[1]=clamp((v)[1]);\
69 (v)[2]=clamp((v)[2]);\
70 }
71
72 static int WIDTH = 640;
73 static int HEIGHT = 480;
74
75 static GLint T0 = 0;
76 static GLint Frames = 0;
77 static GLint NiceFog = 1;
78
79 #define DIMP 20.0
80 #define DIMTP 16.0
81
82 #define RIDCOL 0.4
83
84 #define NUMTREE 50
85 #define TREEINR 2.5
86 #define TREEOUTR 8.0
87
88 #define AGRAV -9.8
89
90 typedef struct
91 {
92 int age;
93 float p[3][3];
94 float v[3];
95 float c[3][4];
96 }
97 part;
98
99 static float treepos[NUMTREE][3];
100
101 static float black[3] = { 0.0, 0.0, 0.0 };
102 static float blu[3] = { 1.0, 0.2, 0.0 };
103 static float blu2[3] = { 1.0, 1.0, 0.0 };
104
105 static float fogcolor[4] = { 1.0, 1.0, 1.0, 1.0 };
106
107 static float q[4][3] = {
108 {-DIMP, 0.0, -DIMP},
109 {DIMP, 0.0, -DIMP},
110 {DIMP, 0.0, DIMP},
111 {-DIMP, 0.0, DIMP}
112 };
113
114 static float qt[4][2] = {
115 {-DIMTP, -DIMTP},
116 {DIMTP, -DIMTP},
117 {DIMTP, DIMTP},
118 {-DIMTP, DIMTP}
119 };
120
121 static int win = 0;
122
123 static int np;
124 static float eject_r, dt, maxage, eject_vy, eject_vl;
125 static short shadows;
126 static float ridtri;
127 static int fog = 1;
128 static int help = 1;
129 static int joyavailable = 0;
130 static int joyactive = 0;
131
132 static part *p;
133
134 static GLuint groundid;
135 static GLuint treeid;
136
137 static float obs[3] = { 2.0, 1.0, 0.0 };
138 static float dir[3];
139 static float v = 0.0;
140 static float alpha = -84.0;
141 static float beta = 90.0;
142
143 static float
144 vrnd(void)
145 {
146 return (((float) rand()) / RAND_MAX);
147 }
148
149 static void
150 setnewpart(part * p)
151 {
152 float a, v[3], *c;
153
154 p->age = 0;
155
156 a = vrnd() * 3.14159265359 * 2.0;
157
158 vinit(v, sin(a) * eject_r * vrnd(), 0.15, cos(a) * eject_r * vrnd());
159 vinit(p->p[0], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
160 v[2] + vrnd() * ridtri);
161 vinit(p->p[1], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
162 v[2] + vrnd() * ridtri);
163 vinit(p->p[2], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
164 v[2] + vrnd() * ridtri);
165
166 vinit(p->v, v[0] * eject_vl / (eject_r / 2),
167 vrnd() * eject_vy + eject_vy / 2, v[2] * eject_vl / (eject_r / 2));
168
169 c = blu;
170
171 vinit4(p->c[0], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
172 c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
173 c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
174 vinit4(p->c[1], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
175 c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
176 c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
177 vinit4(p->c[2], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
178 c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
179 c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
180 }
181
182 static void
183 setpart(part * p)
184 {
185 float fact;
186
187 if (p->p[0][1] < 0.1) {
188 setnewpart(p);
189 return;
190 }
191
192 p->v[1] += AGRAV * dt;
193
194 vadds(p->p[0], dt, p->v);
195 vadds(p->p[1], dt, p->v);
196 vadds(p->p[2], dt, p->v);
197
198 p->age++;
199
200 if ((p->age) > maxage) {
201 vequ(p->c[0], blu2);
202 vequ(p->c[1], blu2);
203 vequ(p->c[2], blu2);
204 }
205 else {
206 fact = 1.0 / maxage;
207 vadds(p->c[0], fact, blu2);
208 vclamp(p->c[0]);
209 p->c[0][3] = fact * (maxage - p->age);
210
211 vadds(p->c[1], fact, blu2);
212 vclamp(p->c[1]);
213 p->c[1][3] = fact * (maxage - p->age);
214
215 vadds(p->c[2], fact, blu2);
216 vclamp(p->c[2]);
217 p->c[2][3] = fact * (maxage - p->age);
218 }
219 }
220
221 static void
222 drawtree(float x, float y, float z)
223 {
224 glBegin(GL_QUADS);
225 glTexCoord2f(0.0, 0.0);
226 glVertex3f(x - 1.5, y + 0.0, z);
227
228 glTexCoord2f(1.0, 0.0);
229 glVertex3f(x + 1.5, y + 0.0, z);
230
231 glTexCoord2f(1.0, 1.0);
232 glVertex3f(x + 1.5, y + 3.0, z);
233
234 glTexCoord2f(0.0, 1.0);
235 glVertex3f(x - 1.5, y + 3.0, z);
236
237
238 glTexCoord2f(0.0, 0.0);
239 glVertex3f(x, y + 0.0, z - 1.5);
240
241 glTexCoord2f(1.0, 0.0);
242 glVertex3f(x, y + 0.0, z + 1.5);
243
244 glTexCoord2f(1.0, 1.0);
245 glVertex3f(x, y + 3.0, z + 1.5);
246
247 glTexCoord2f(0.0, 1.0);
248 glVertex3f(x, y + 3.0, z - 1.5);
249
250 glEnd();
251
252 }
253
254 static void
255 calcposobs(void)
256 {
257 dir[0] = sin(alpha * M_PI / 180.0);
258 dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
259 dir[1] = cos(beta * M_PI / 180.0);
260
261 if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
262 dir[0] = 0;
263 if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
264 dir[1] = 0;
265 if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
266 dir[2] = 0;
267
268 obs[0] += v * dir[0];
269 obs[1] += v * dir[1];
270 obs[2] += v * dir[2];
271 }
272
273 static void
274 printstring(void *font, char *string)
275 {
276 int len, i;
277
278 len = (int) strlen(string);
279 for (i = 0; i < len; i++)
280 glutBitmapCharacter(font, string[i]);
281 }
282
283 static void
284 reshape(int width, int height)
285 {
286 WIDTH = width;
287 HEIGHT = height;
288 glViewport(0, 0, (GLint) width, (GLint) height);
289 glMatrixMode(GL_PROJECTION);
290 glLoadIdentity();
291 gluPerspective(70.0, width / (float) height, 0.1, 30.0);
292
293 glMatrixMode(GL_MODELVIEW);
294 }
295
296 static void
297 printhelp(void)
298 {
299 glColor4f(0.0, 0.0, 0.0, 0.5);
300 glRecti(40, 40, 600, 440);
301
302 glColor3f(1.0, 0.0, 0.0);
303 glRasterPos2i(300, 420);
304 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
305
306 glRasterPos2i(60, 390);
307 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
308
309 glRasterPos2i(60, 360);
310 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Increase particle size");
311 glRasterPos2i(60, 330);
312 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "T - Decrease particle size");
313
314 glRasterPos2i(60, 300);
315 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "r - Increase emission radius");
316 glRasterPos2i(60, 270);
317 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "R - Decrease emission radius");
318
319 glRasterPos2i(60, 240);
320 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
321 glRasterPos2i(60, 210);
322 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "s - Toggle shadows");
323 glRasterPos2i(60, 180);
324 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
325 glRasterPos2i(60, 150);
326 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
327 glRasterPos2i(60, 120);
328 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
329
330 glRasterPos2i(60, 90);
331 if (joyavailable)
332 printstring(GLUT_BITMAP_TIMES_ROMAN_24,
333 "j - Toggle jostick control (Joystick control available)");
334 else
335 printstring(GLUT_BITMAP_TIMES_ROMAN_24,
336 "(No Joystick control available)");
337 }
338
339 static void
340 dojoy(void)
341 {
342 #ifdef WIN32
343 static UINT max[2] = { 0, 0 };
344 static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
345 MMRESULT res;
346 JOYINFO joy;
347
348 res = joyGetPos(JOYSTICKID1, &joy);
349
350 if (res == JOYERR_NOERROR) {
351 joyavailable = 1;
352
353 if (max[0] < joy.wXpos)
354 max[0] = joy.wXpos;
355 if (min[0] > joy.wXpos)
356 min[0] = joy.wXpos;
357 center[0] = (max[0] + min[0]) / 2;
358
359 if (max[1] < joy.wYpos)
360 max[1] = joy.wYpos;
361 if (min[1] > joy.wYpos)
362 min[1] = joy.wYpos;
363 center[1] = (max[1] + min[1]) / 2;
364
365 if (joyactive) {
366 if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
367 alpha +=
368 2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
369 if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
370 beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
371
372 if (joy.wButtons & JOY_BUTTON1)
373 v += 0.01;
374 if (joy.wButtons & JOY_BUTTON2)
375 v -= 0.01;
376 }
377 }
378 else
379 joyavailable = 0;
380 #endif
381 }
382
383 static void
384 drawfire(void)
385 {
386 static char frbuf[80] = "";
387 int j;
388 static double t0 = -1.;
389 double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
390 if (t0 < 0.0)
391 t0 = t;
392 dt = (t - t0) * 1.0;
393 t0 = t;
394
395 dojoy();
396
397 if (NiceFog)
398 glHint(GL_FOG_HINT, GL_NICEST);
399 else
400 glHint(GL_FOG_HINT, GL_DONT_CARE);
401
402 glEnable(GL_DEPTH_TEST);
403
404 if (fog)
405 glEnable(GL_FOG);
406 else
407 glDisable(GL_FOG);
408
409 glDepthMask(GL_TRUE);
410 glClearColor(1.0, 1.0, 1.0, 1.0);
411 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
412
413 glPushMatrix();
414 calcposobs();
415 gluLookAt(obs[0], obs[1], obs[2],
416 obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
417 0.0, 1.0, 0.0);
418
419 glColor4f(1.0, 1.0, 1.0, 1.0);
420
421 glEnable(GL_TEXTURE_2D);
422
423 glBindTexture(GL_TEXTURE_2D, groundid);
424 #if 1
425 glBegin(GL_QUADS);
426 glTexCoord2fv(qt[0]);
427 glVertex3fv(q[0]);
428 glTexCoord2fv(qt[1]);
429 glVertex3fv(q[1]);
430 glTexCoord2fv(qt[2]);
431 glVertex3fv(q[2]);
432 glTexCoord2fv(qt[3]);
433 glVertex3fv(q[3]);
434 glEnd();
435 #else
436 /* Subdivide the ground into a bunch of quads. This improves fog
437 * if GL_FOG_HINT != GL_NICEST
438 */
439 {
440 float x, y;
441 float dx = 1.0, dy = 1.0;
442 glBegin(GL_QUADS);
443 for (y = -DIMP; y < DIMP; y += 1.0) {
444 for (x = -DIMP; x < DIMP; x += 1.0) {
445 glTexCoord2f(0, 0); glVertex3f(x, 0, y);
446 glTexCoord2f(1, 0); glVertex3f(x+dx, 0, y);
447 glTexCoord2f(1, 1); glVertex3f(x+dx, 0, y+dy);
448 glTexCoord2f(0, 1); glVertex3f(x, 0, y+dy);
449 }
450 }
451 glEnd();
452 }
453 #endif
454
455
456 glEnable(GL_ALPHA_TEST);
457 glAlphaFunc(GL_GEQUAL, 0.9);
458
459 glBindTexture(GL_TEXTURE_2D, treeid);
460 for (j = 0; j < NUMTREE; j++)
461 drawtree(treepos[j][0], treepos[j][1], treepos[j][2]);
462
463 glDisable(GL_TEXTURE_2D);
464 glDepthMask(GL_FALSE);
465 glDisable(GL_ALPHA_TEST);
466
467 if (shadows) {
468 glBegin(GL_TRIANGLES);
469 for (j = 0; j < np; j++) {
470 glColor4f(black[0], black[1], black[2], p[j].c[0][3]);
471 glVertex3f(p[j].p[0][0], 0.1, p[j].p[0][2]);
472
473 glColor4f(black[0], black[1], black[2], p[j].c[1][3]);
474 glVertex3f(p[j].p[1][0], 0.1, p[j].p[1][2]);
475
476 glColor4f(black[0], black[1], black[2], p[j].c[2][3]);
477 glVertex3f(p[j].p[2][0], 0.1, p[j].p[2][2]);
478 }
479 glEnd();
480 }
481
482 glBegin(GL_TRIANGLES);
483 for (j = 0; j < np; j++) {
484 glColor4fv(p[j].c[0]);
485 glVertex3fv(p[j].p[0]);
486
487 glColor4fv(p[j].c[1]);
488 glVertex3fv(p[j].p[1]);
489
490 glColor4fv(p[j].c[2]);
491 glVertex3fv(p[j].p[2]);
492
493 setpart(&p[j]);
494 }
495 glEnd();
496
497 glDisable(GL_TEXTURE_2D);
498 glDisable(GL_ALPHA_TEST);
499 glDisable(GL_DEPTH_TEST);
500 glDisable(GL_FOG);
501
502 glMatrixMode(GL_PROJECTION);
503 glLoadIdentity();
504 glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
505 glMatrixMode(GL_MODELVIEW);
506 glLoadIdentity();
507
508 glColor3f(1.0, 0.0, 0.0);
509 glRasterPos2i(10, 10);
510 printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
511 glRasterPos2i(370, 470);
512 printstring(GLUT_BITMAP_HELVETICA_10,
513 "Fire V1.5 Written by David Bucciarelli (tech.hmw@plus.it)");
514
515 if (help)
516 printhelp();
517
518 reshape(WIDTH, HEIGHT);
519 glPopMatrix();
520
521 glutSwapBuffers();
522
523 Frames++;
524 {
525 GLint t = glutGet(GLUT_ELAPSED_TIME);
526 if (t - T0 >= 2000) {
527 GLfloat seconds = (t - T0) / 1000.0;
528 GLfloat fps = Frames / seconds;
529 sprintf(frbuf, "Frame rate: %f", fps);
530 T0 = t;
531 Frames = 0;
532 }
533 }
534 }
535
536
537 static void
538 idle(void)
539 {
540 glutPostRedisplay();
541 }
542
543
544 static void
545 special(int key, int x, int y)
546 {
547 switch (key) {
548 case GLUT_KEY_LEFT:
549 alpha += 2.0;
550 break;
551 case GLUT_KEY_RIGHT:
552 alpha -= 2.0;
553 break;
554 case GLUT_KEY_DOWN:
555 beta -= 2.0;
556 break;
557 case GLUT_KEY_UP:
558 beta += 2.0;
559 break;
560 }
561 glutPostRedisplay();
562 }
563
564 static void
565 key(unsigned char key, int x, int y)
566 {
567 switch (key) {
568 case 27:
569 exit(0);
570 break;
571
572 case 'a':
573 v += 0.0005;
574 break;
575 case 'z':
576 v -= 0.0005;
577 break;
578
579 case 'j':
580 joyactive = (!joyactive);
581 break;
582 case 'h':
583 help = (!help);
584 break;
585 case 'f':
586 fog = (!fog);
587 break;
588 case 's':
589 shadows = !shadows;
590 break;
591 case 'R':
592 eject_r -= 0.03;
593 break;
594 case 'r':
595 eject_r += 0.03;
596 break;
597 case 't':
598 ridtri += 0.005;
599 break;
600 case 'T':
601 ridtri -= 0.005;
602 break;
603 #ifdef XMESA
604 case ' ':
605 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
606 fullscreen = (!fullscreen);
607 break;
608 #endif
609 case 'n':
610 NiceFog = !NiceFog;
611 printf("NiceFog %d\n", NiceFog);
612 break;
613 }
614 glutPostRedisplay();
615 }
616
617 static void
618 inittextures(void)
619 {
620 GLenum gluerr;
621 GLubyte tex[128][128][4];
622
623 glGenTextures(1, &groundid);
624 glBindTexture(GL_TEXTURE_2D, groundid);
625
626 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
627 if (!LoadRGBMipmaps("../images/s128.rgb", GL_RGB)) {
628 fprintf(stderr, "Error reading a texture.\n");
629 exit(-1);
630 }
631
632 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
633 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
634
635 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
636 GL_LINEAR_MIPMAP_LINEAR);
637 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
638
639 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
640
641 glGenTextures(1, &treeid);
642 glBindTexture(GL_TEXTURE_2D, treeid);
643
644 if (1)
645 {
646 int w, h;
647 GLenum format;
648 int x, y;
649 GLubyte *image = LoadRGBImage("../images/tree3.rgb", &w, &h, &format);
650
651 if (!image) {
652 fprintf(stderr, "Error reading a texture.\n");
653 exit(-1);
654 }
655
656 for (y = 0; y < 128; y++)
657 for (x = 0; x < 128; x++) {
658 tex[x][y][0] = image[(y + x * 128) * 3];
659 tex[x][y][1] = image[(y + x * 128) * 3 + 1];
660 tex[x][y][2] = image[(y + x * 128) * 3 + 2];
661 if ((tex[x][y][0] == tex[x][y][1]) &&
662 (tex[x][y][1] == tex[x][y][2]) && (tex[x][y][2] == 255))
663 tex[x][y][3] = 0;
664 else
665 tex[x][y][3] = 255;
666 }
667
668 if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 4, 128, 128, GL_RGBA,
669 GL_UNSIGNED_BYTE, (GLvoid *) (tex)))) {
670 fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
671 exit(-1);
672 }
673 }
674 else {
675 if (!LoadRGBMipmaps("../images/tree2.rgba", GL_RGBA)) {
676 fprintf(stderr, "Error reading a texture.\n");
677 exit(-1);
678 }
679 }
680
681 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
682 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
683
684 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
685 GL_LINEAR_MIPMAP_LINEAR);
686 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
687
688 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
689 }
690
691 static void
692 inittree(void)
693 {
694 int i;
695 float dist;
696
697 for (i = 0; i < NUMTREE; i++)
698 do {
699 treepos[i][0] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
700 treepos[i][1] = 0.0;
701 treepos[i][2] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
702 dist =
703 sqrt(treepos[i][0] * treepos[i][0] +
704 treepos[i][2] * treepos[i][2]);
705 } while ((dist < TREEINR) || (dist > TREEOUTR));
706 }
707
708 int
709 main(int ac, char **av)
710 {
711 int i;
712
713 fprintf(stderr,
714 "Fire V1.5\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
715
716 /* Default settings */
717
718 np = 800;
719 eject_r = -0.65;
720 dt = 0.015;
721 eject_vy = 4;
722 eject_vl = 1;
723 shadows = 1;
724 ridtri = 0.25;
725
726 maxage = 1.0 / dt;
727
728 if (ac == 2)
729 np = atoi(av[1]);
730
731 if (ac == 4) {
732 WIDTH = atoi(av[2]);
733 HEIGHT = atoi(av[3]);
734 }
735
736 glutInitWindowPosition(0, 0);
737 glutInitWindowSize(WIDTH, HEIGHT);
738 glutInit(&ac, av);
739
740 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
741
742 if (!(win = glutCreateWindow("Fire"))) {
743 fprintf(stderr, "Error opening a window.\n");
744 exit(-1);
745 }
746
747 reshape(WIDTH, HEIGHT);
748
749 inittextures();
750
751 glShadeModel(GL_FLAT);
752 glEnable(GL_DEPTH_TEST);
753
754 glEnable(GL_BLEND);
755 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
756
757 glEnable(GL_FOG);
758 glFogi(GL_FOG_MODE, GL_EXP);
759 glFogfv(GL_FOG_COLOR, fogcolor);
760 glFogf(GL_FOG_DENSITY, 0.1);
761
762 p = (part *) malloc(sizeof(part) * np);
763
764 for (i = 0; i < np; i++)
765 setnewpart(&p[i]);
766
767 inittree();
768
769 glutKeyboardFunc(key);
770 glutSpecialFunc(special);
771 glutDisplayFunc(drawfire);
772 glutIdleFunc(idle);
773 glutReshapeFunc(reshape);
774 glutMainLoop();
775
776 return (0);
777 }