silenced warnings
[mesa.git] / progs / demos / gears.c
1 /* $Id: gears.c,v 1.6 2000/04/06 02:22:59 brianp Exp $ */
2
3 /*
4 * 3-D gear wheels. This program is in the public domain.
5 *
6 * Command line options:
7 * -info print GL implementation information
8 * -exit automatically exit after 30 seconds
9 *
10 *
11 * Brian Paul
12 */
13
14 /* Conversion to GLUT by Mark J. Kilgard */
15
16
17
18 #include <math.h>
19 #include <stdlib.h>
20 #include <stdio.h>
21 #include <string.h>
22 #include <GL/glut.h>
23
24 #ifndef M_PI
25 #define M_PI 3.14159265
26 #endif
27
28 static GLint T0 = 0;
29 static GLint Frames = 0;
30 static GLint autoexit = 0;
31
32 /**
33
34 Draw a gear wheel. You'll probably want to call this function when
35 building a display list since we do a lot of trig here.
36
37 Input: inner_radius - radius of hole at center
38 outer_radius - radius at center of teeth
39 width - width of gear
40 teeth - number of teeth
41 tooth_depth - depth of tooth
42
43 **/
44
45 static void
46 gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
47 GLint teeth, GLfloat tooth_depth)
48 {
49 GLint i;
50 GLfloat r0, r1, r2;
51 GLfloat angle, da;
52 GLfloat u, v, len;
53
54 r0 = inner_radius;
55 r1 = outer_radius - tooth_depth / 2.0;
56 r2 = outer_radius + tooth_depth / 2.0;
57
58 da = 2.0 * M_PI / teeth / 4.0;
59
60 glShadeModel(GL_FLAT);
61
62 glNormal3f(0.0, 0.0, 1.0);
63
64 /* draw front face */
65 glBegin(GL_QUAD_STRIP);
66 for (i = 0; i <= teeth; i++) {
67 angle = i * 2.0 * M_PI / teeth;
68 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
69 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
70 if (i < teeth) {
71 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
72 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
73 }
74 }
75 glEnd();
76
77 /* draw front sides of teeth */
78 glBegin(GL_QUADS);
79 da = 2.0 * M_PI / teeth / 4.0;
80 for (i = 0; i < teeth; i++) {
81 angle = i * 2.0 * M_PI / teeth;
82
83 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
84 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
85 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
86 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
87 }
88 glEnd();
89
90 glNormal3f(0.0, 0.0, -1.0);
91
92 /* draw back face */
93 glBegin(GL_QUAD_STRIP);
94 for (i = 0; i <= teeth; i++) {
95 angle = i * 2.0 * M_PI / teeth;
96 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
97 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
98 if (i < teeth) {
99 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
100 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
101 }
102 }
103 glEnd();
104
105 /* draw back sides of teeth */
106 glBegin(GL_QUADS);
107 da = 2.0 * M_PI / teeth / 4.0;
108 for (i = 0; i < teeth; i++) {
109 angle = i * 2.0 * M_PI / teeth;
110
111 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
112 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
113 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
114 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
115 }
116 glEnd();
117
118 /* draw outward faces of teeth */
119 glBegin(GL_QUAD_STRIP);
120 for (i = 0; i < teeth; i++) {
121 angle = i * 2.0 * M_PI / teeth;
122
123 glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
124 glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
125 u = r2 * cos(angle + da) - r1 * cos(angle);
126 v = r2 * sin(angle + da) - r1 * sin(angle);
127 len = sqrt(u * u + v * v);
128 u /= len;
129 v /= len;
130 glNormal3f(v, -u, 0.0);
131 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
132 glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
133 glNormal3f(cos(angle), sin(angle), 0.0);
134 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
135 glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
136 u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
137 v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
138 glNormal3f(v, -u, 0.0);
139 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
140 glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
141 glNormal3f(cos(angle), sin(angle), 0.0);
142 }
143
144 glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
145 glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
146
147 glEnd();
148
149 glShadeModel(GL_SMOOTH);
150
151 /* draw inside radius cylinder */
152 glBegin(GL_QUAD_STRIP);
153 for (i = 0; i <= teeth; i++) {
154 angle = i * 2.0 * M_PI / teeth;
155 glNormal3f(-cos(angle), -sin(angle), 0.0);
156 glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
157 glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
158 }
159 glEnd();
160
161 }
162
163 static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
164 static GLint gear1, gear2, gear3;
165 static GLfloat angle = 0.0;
166
167 static void
168 draw(void)
169 {
170 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
171
172 glPushMatrix();
173 glRotatef(view_rotx, 1.0, 0.0, 0.0);
174 glRotatef(view_roty, 0.0, 1.0, 0.0);
175 glRotatef(view_rotz, 0.0, 0.0, 1.0);
176
177 glPushMatrix();
178 glTranslatef(-3.0, -2.0, 0.0);
179 glRotatef(angle, 0.0, 0.0, 1.0);
180 glCallList(gear1);
181 glPopMatrix();
182
183 glPushMatrix();
184 glTranslatef(3.1, -2.0, 0.0);
185 glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
186 glCallList(gear2);
187 glPopMatrix();
188
189 glPushMatrix();
190 glTranslatef(-3.1, 4.2, 0.0);
191 glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
192 glCallList(gear3);
193 glPopMatrix();
194
195 glPopMatrix();
196
197 glutSwapBuffers();
198
199 Frames++;
200
201 {
202 GLint t = glutGet(GLUT_ELAPSED_TIME);
203 if (t - T0 >= 5000) {
204 GLfloat seconds = (t - T0) / 1000.0;
205 GLfloat fps = Frames / seconds;
206 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
207 T0 = t;
208 Frames = 0;
209 if ((t >= 999.0 * autoexit) && (autoexit))
210 exit(0);
211 }
212 }
213 }
214
215
216 static void
217 idle(void)
218 {
219 angle += 2.0;
220 glutPostRedisplay();
221 }
222
223 /* change view angle, exit upon ESC */
224 /* ARGSUSED1 */
225 static void
226 key(unsigned char k, int x, int y)
227 {
228 switch (k) {
229 case 'z':
230 view_rotz += 5.0;
231 break;
232 case 'Z':
233 view_rotz -= 5.0;
234 break;
235 case 27: /* Escape */
236 exit(0);
237 break;
238 default:
239 return;
240 }
241 glutPostRedisplay();
242 }
243
244 /* change view angle */
245 /* ARGSUSED1 */
246 static void
247 special(int k, int x, int y)
248 {
249 switch (k) {
250 case GLUT_KEY_UP:
251 view_rotx += 5.0;
252 break;
253 case GLUT_KEY_DOWN:
254 view_rotx -= 5.0;
255 break;
256 case GLUT_KEY_LEFT:
257 view_roty += 5.0;
258 break;
259 case GLUT_KEY_RIGHT:
260 view_roty -= 5.0;
261 break;
262 default:
263 return;
264 }
265 glutPostRedisplay();
266 }
267
268 /* new window size or exposure */
269 static void
270 reshape(int width, int height)
271 {
272 GLfloat h = (GLfloat) height / (GLfloat) width;
273
274 glViewport(0, 0, (GLint) width, (GLint) height);
275 glMatrixMode(GL_PROJECTION);
276 glLoadIdentity();
277 glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
278 glMatrixMode(GL_MODELVIEW);
279 glLoadIdentity();
280 glTranslatef(0.0, 0.0, -40.0);
281 }
282
283 static void
284 init(int argc, char *argv[])
285 {
286 static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
287 static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
288 static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
289 static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
290 GLint i;
291
292 glLightfv(GL_LIGHT0, GL_POSITION, pos);
293 glEnable(GL_CULL_FACE);
294 glEnable(GL_LIGHTING);
295 glEnable(GL_LIGHT0);
296 glEnable(GL_DEPTH_TEST);
297
298 /* make the gears */
299 gear1 = glGenLists(1);
300 glNewList(gear1, GL_COMPILE);
301 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
302 gear(1.0, 4.0, 1.0, 20, 0.7);
303 glEndList();
304
305 gear2 = glGenLists(1);
306 glNewList(gear2, GL_COMPILE);
307 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
308 gear(0.5, 2.0, 2.0, 10, 0.7);
309 glEndList();
310
311 gear3 = glGenLists(1);
312 glNewList(gear3, GL_COMPILE);
313 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
314 gear(1.3, 2.0, 0.5, 10, 0.7);
315 glEndList();
316
317 glEnable(GL_NORMALIZE);
318
319 for ( i=1; i<argc; i++ ) {
320 if (strcmp(argv[i], "-info")==0) {
321 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
322 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
323 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
324 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
325 }
326 else if ( strcmp(argv[i], "-exit")==0) {
327 autoexit = 30;
328 printf("Auto Exit after %i seconds.\n", autoexit );
329 }
330 }
331 }
332
333 static void
334 visible(int vis)
335 {
336 if (vis == GLUT_VISIBLE)
337 glutIdleFunc(idle);
338 else
339 glutIdleFunc(NULL);
340 }
341
342 int main(int argc, char *argv[])
343 {
344 glutInit(&argc, argv);
345 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
346
347 glutInitWindowPosition(0, 0);
348 glutInitWindowSize(300, 300);
349 glutCreateWindow("Gears");
350 init(argc, argv);
351
352 glutDisplayFunc(draw);
353 glutReshapeFunc(reshape);
354 glutKeyboardFunc(key);
355 glutSpecialFunc(special);
356 glutVisibilityFunc(visible);
357
358 glutMainLoop();
359 return 0; /* ANSI C requires main to return int. */
360 }