fix GETPROCADDRESS usage, remove carriage return chars (bug 6430)
[mesa.git] / progs / demos / glslnoise.c
1 /*
2 * GLSL noise demo.
3 *
4 * Michal Krol
5 * 20 February 2006
6 *
7 * Based on the original demo by:
8 * Stefan Gustavson (stegu@itn.liu.se) 2004, 2005
9 */
10
11 #ifdef WIN32
12 #include <windows.h>
13 #endif
14
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <GL/gl.h>
18 #include <GL/glut.h>
19 #include <GL/glext.h>
20
21 #ifdef WIN32
22 #define GETPROCADDRESS(F) wglGetProcAddress(F)
23 #else
24 #define GETPROCADDRESS(F) glutGetProcAddress(F)
25 #endif
26
27 static GLhandleARB fragShader;
28 static GLhandleARB vertShader;
29 static GLhandleARB program;
30
31 static GLint uTime;
32
33 static GLfloat u_time = 0.0f;
34
35 static PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
36 static PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
37 static PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
38 static PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
39 static PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
40 static PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
41 static PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
42 static PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
43 static PFNGLUNIFORM1FARBPROC glUniform1fARB = NULL;
44
45 static void Redisplay (void)
46 {
47 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
48
49 glUniform1fARB (uTime, u_time);
50
51 glPushMatrix ();
52 glutSolidSphere (2.0, 20, 10);
53 glPopMatrix ();
54
55 glutSwapBuffers();
56 }
57
58 static void Idle (void)
59 {
60 u_time += 0.1f;
61 glutPostRedisplay ();
62 }
63
64 static void Reshape (int width, int height)
65 {
66 glViewport (0, 0, width, height);
67 glMatrixMode (GL_PROJECTION);
68 glLoadIdentity ();
69 glFrustum (-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
70 glMatrixMode (GL_MODELVIEW);
71 glLoadIdentity ();
72 glTranslatef (0.0f, 0.0f, -15.0f);
73 }
74
75 static void Key (unsigned char key, int x, int y)
76 {
77 (void) x;
78 (void) y;
79
80 switch (key)
81 {
82 case 27:
83 exit(0);
84 break;
85 }
86 glutPostRedisplay ();
87 }
88
89 static void Init (void)
90 {
91 static const char *fragShaderText =
92 "uniform float time;\n"
93 "void main () {\n"
94 " gl_FragColor = gl_Color * vec4 ((0.5 + 0.5 * vec3 (noise1 (\n"
95 " vec4 (4.0 * gl_TexCoord[0].xyz, 0.5 * time)))), 1.0);\n"
96 "}\n"
97 ;
98 static const char *vertShaderText =
99 "void main () {\n"
100 " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
101 " gl_TexCoord[0] = gl_Vertex;\n"
102 " gl_FrontColor = gl_Color;\n"
103 "}\n"
104 ;
105
106 if (!glutExtensionSupported ("GL_ARB_fragment_shader"))
107 {
108 printf ("Sorry, this demo requires GL_ARB_fragment_shader\n");
109 exit(1);
110 }
111 if (!glutExtensionSupported ("GL_ARB_shader_objects"))
112 {
113 printf ("Sorry, this demo requires GL_ARB_shader_objects\n");
114 exit(1);
115 }
116 if (!glutExtensionSupported ("GL_ARB_shading_language_100"))
117 {
118 printf ("Sorry, this demo requires GL_ARB_shading_language_100\n");
119 exit(1);
120 }
121 if (!glutExtensionSupported ("GL_ARB_vertex_shader"))
122 {
123 printf ("Sorry, this demo requires GL_ARB_vertex_shader\n");
124 exit(1);
125 }
126
127 glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)
128 GETPROCADDRESS("glCreateShaderObjectARB");
129 glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)
130 GETPROCADDRESS("glShaderSourceARB");
131 glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)
132 GETPROCADDRESS("glCompileShaderARB");
133 glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)
134 GETPROCADDRESS("glCreateProgramObjectARB");
135 glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)
136 GETPROCADDRESS("glAttachObjectARB");
137 glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)
138 GETPROCADDRESS ("glLinkProgramARB");
139 glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)
140 GETPROCADDRESS("glUseProgramObjectARB");
141
142 glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)
143 GETPROCADDRESS("glGetUniformLocationARB");
144 glUniform1fARB = (PFNGLUNIFORM1FARBPROC)
145 GETPROCADDRESS("glUniform1fARB");
146
147 fragShader = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
148 glShaderSourceARB (fragShader, 1, &fragShaderText, NULL);
149 glCompileShaderARB (fragShader);
150
151 vertShader = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
152 glShaderSourceARB (vertShader, 1, &vertShaderText, NULL);
153 glCompileShaderARB (vertShader);
154
155 program = glCreateProgramObjectARB ();
156 glAttachObjectARB (program, fragShader);
157 glAttachObjectARB (program, vertShader);
158 glLinkProgramARB (program);
159 glUseProgramObjectARB (program);
160
161 uTime = glGetUniformLocationARB (program, "time");
162
163 glClearColor (0.0f, 0.1f, 0.3f, 1.0f);
164 glEnable (GL_CULL_FACE);
165 glEnable (GL_DEPTH_TEST);
166
167 printf ("GL_RENDERER = %s\n", (const char *) glGetString (GL_RENDERER));
168 }
169
170 int main (int argc, char *argv[])
171 {
172 glutInit (&argc, argv);
173 glutInitWindowPosition ( 0, 0);
174 glutInitWindowSize (200, 200);
175 glutInitDisplayMode (GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
176 glutCreateWindow (argv[0]);
177 glutReshapeFunc (Reshape);
178 glutKeyboardFunc (Key);
179 glutDisplayFunc (Redisplay);
180 glutIdleFunc (Idle);
181 Init ();
182 glutMainLoop ();
183 return 0;
184 }
185