Merge branch 'mesa_7_5_branch'
[mesa.git] / progs / demos / isosurf.c
1
2 /*
3 * Display an isosurface of 3-D wind speed volume.
4 *
5 * Command line options:
6 * -info print GL implementation information
7 *
8 * Brian Paul This file in public domain.
9 */
10
11
12 /* Keys:
13 * =====
14 *
15 * - Arrow keys to rotate
16 * - 's' toggles smooth shading
17 * - 'l' toggles lighting
18 * - 'f' toggles fog
19 * - 'I' and 'i' zoom in and out
20 * - 'c' toggles a user clip plane
21 * - 'm' toggles colorful materials in GL_TRIANGLES modes.
22 * - '+' and '-' move the user clip plane
23 *
24 * Other options are available via the popup menu.
25 */
26
27 #include <stdio.h>
28 #include <string.h>
29 #include <stdlib.h>
30 #include <string.h>
31 #include <math.h>
32 #ifdef _WIN32
33 #include <windows.h>
34 #undef CLIP_MASK
35 #endif
36 #include <GL/glew.h>
37 #include "GL/glut.h"
38
39 #include "readtex.h"
40 #define TEXTURE_FILE "../images/reflect.rgb"
41
42 #define LIT 0x00000001
43 #define UNLIT 0x00000002
44 #define REFLECT 0x00000004
45 #define POINT_FILTER 0x00000008
46 #define LINEAR_FILTER 0x00000010
47 #define GLVERTEX 0x00000020
48 #define DRAW_ELTS 0x00000040
49 #define DRAW_ARRAYS 0x00000080
50 #define ARRAY_ELT 0x00000100
51 #define LOCKED 0x00000200
52 #define UNLOCKED 0x00000400
53 #define IMMEDIATE 0x00000800
54 #define DISPLAYLIST 0x00001000
55 #define SHADE_SMOOTH 0x00002000
56 #define SHADE_FLAT 0x00004000
57 #define TRIANGLES 0x00008000
58 #define STRIPS 0x00010000
59 #define POINTS 0x00020000
60 #define USER_CLIP 0x00040000
61 #define NO_USER_CLIP 0x00080000
62 #define MATERIALS 0x00100000
63 #define NO_MATERIALS 0x00200000
64 #define FOG 0x00400000
65 #define NO_FOG 0x00800000
66 #define QUIT 0x01000000
67 #define GLINFO 0x02000000
68 #define STIPPLE 0x04000000
69 #define NO_STIPPLE 0x08000000
70 #define POLYGON_FILL 0x10000000
71 #define POLYGON_LINE 0x20000000
72 #define POLYGON_POINT 0x40000000
73
74 #define LIGHT_MASK (LIT|UNLIT|REFLECT)
75 #define FILTER_MASK (POINT_FILTER|LINEAR_FILTER)
76 #define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT)
77 #define DLIST_MASK (IMMEDIATE|DISPLAYLIST)
78 #define LOCK_MASK (LOCKED|UNLOCKED)
79 #define MATERIAL_MASK (MATERIALS|NO_MATERIALS)
80 #define PRIMITIVE_MASK (TRIANGLES|STRIPS|POINTS)
81 #define CLIP_MASK (USER_CLIP|NO_USER_CLIP)
82 #define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT)
83 #define FOG_MASK (FOG|NO_FOG)
84 #define STIPPLE_MASK (STIPPLE|NO_STIPPLE)
85 #define POLYGON_MASK (POLYGON_FILL|POLYGON_LINE|POLYGON_POINT)
86
87 #define MAXVERTS 10000
88 static GLint maxverts = MAXVERTS;
89 static float data[MAXVERTS][6];
90 static float compressed_data[MAXVERTS][6];
91 static float expanded_data[MAXVERTS*3][6];
92 static GLuint indices[MAXVERTS];
93 static GLuint tri_indices[MAXVERTS*3];
94 static GLuint strip_indices[MAXVERTS];
95 static GLfloat col[100][4];
96 static GLint numverts, num_tri_verts, numuniq;
97
98 static GLfloat xrot;
99 static GLfloat yrot;
100 static GLfloat dist;
101 static GLint state, allowed = ~0;
102 static GLboolean doubleBuffer = GL_TRUE;
103 static GLdouble plane[4];
104 static GLuint surf1, dlist_state;
105
106 static GLboolean PrintInfo = GL_FALSE;
107
108
109 static GLubyte halftone[] = {
110 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
111 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
112 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
113 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
114 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
115 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
116 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
117 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
118 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
119 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
120 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
121
122
123 static void read_surface( char *filename )
124 {
125 FILE *f;
126
127 f = fopen(filename,"r");
128 if (!f) {
129 printf("couldn't read %s\n", filename);
130 exit(1);
131 }
132
133 numverts = 0;
134 while (!feof(f) && numverts<maxverts) {
135 fscanf( f, "%f %f %f %f %f %f",
136 &data[numverts][0], &data[numverts][1], &data[numverts][2],
137 &data[numverts][3], &data[numverts][4], &data[numverts][5] );
138 numverts++;
139 }
140 numverts--;
141
142 printf("%d vertices, %d triangles\n", numverts, numverts-2);
143 fclose(f);
144 }
145
146
147
148 static void print_flags( const char *msg, GLuint flags )
149 {
150 fprintf(stderr,
151 "%s (0x%x): %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
152 msg, flags,
153 (flags & GLVERTEX) ? "glVertex, " : "",
154 (flags & DRAW_ARRAYS) ? "glDrawArrays, " : "",
155 (flags & DRAW_ELTS) ? "glDrawElements, " : "",
156 (flags & ARRAY_ELT) ? "glArrayElement, " : "",
157 (flags & LOCKED) ? "locked arrays, " : "",
158 (flags & TRIANGLES) ? "GL_TRIANGLES, " : "",
159 (flags & STRIPS) ? "GL_TRIANGLE_STRIP, " : "",
160 (flags & POINTS) ? "GL_POINTS, " : "",
161 (flags & DISPLAYLIST) ? "as a displaylist, " : "",
162 (flags & LIT) ? "lit, " : "",
163 (flags & UNLIT) ? "unlit, " : "",
164 (flags & REFLECT) ? "reflect, " : "",
165 (flags & SHADE_FLAT) ? "flat-shaded, " : "",
166 (flags & USER_CLIP) ? "user_clip, " : "",
167 (flags & MATERIALS) ? "materials, " : "",
168 (flags & FOG) ? "fog, " : "",
169 (flags & STIPPLE) ? "stipple, " : "",
170 (flags & POLYGON_LINE) ? "polygon mode line, " : "",
171 (flags & POLYGON_POINT) ? "polygon mode point, " : "");
172 }
173
174
175
176 struct data_idx {
177 float *data;
178 int idx;
179 int uniq_idx;
180 };
181
182
183 #define COMPARE_FUNC( AXIS ) \
184 static int compare_axis_##AXIS( const void *a, const void *b ) \
185 { \
186 float t = ( (*(struct data_idx *)a).data[AXIS] - \
187 (*(struct data_idx *)b).data[AXIS] ); \
188 \
189 if (t < 0) return -1; \
190 if (t > 0) return 1; \
191 return 0; \
192 }
193
194 COMPARE_FUNC(0)
195 COMPARE_FUNC(1)
196 COMPARE_FUNC(2)
197 COMPARE_FUNC(3)
198 COMPARE_FUNC(4)
199 COMPARE_FUNC(5)
200 COMPARE_FUNC(6)
201
202 int (*(compare[7]))( const void *a, const void *b ) =
203 {
204 compare_axis_0,
205 compare_axis_1,
206 compare_axis_2,
207 compare_axis_3,
208 compare_axis_4,
209 compare_axis_5,
210 compare_axis_6,
211 };
212
213
214 #define VEC_ELT(f, s, i) (float *)(((char *)f) + s * i)
215
216 static int sort_axis( int axis,
217 int vec_size,
218 int vec_stride,
219 struct data_idx *indices,
220 int start,
221 int finish,
222 float *out,
223 int uniq,
224 const float fudge )
225 {
226 int i;
227
228 if (finish-start > 2)
229 {
230 qsort( indices+start, finish-start, sizeof(*indices), compare[axis] );
231 }
232 else if (indices[start].data[axis] > indices[start+1].data[axis])
233 {
234 struct data_idx tmp = indices[start];
235 indices[start] = indices[start+1];
236 indices[start+1] = tmp;
237 }
238
239 if (axis == vec_size-1) {
240 for (i = start ; i < finish ; ) {
241 float max = indices[i].data[axis] + fudge;
242 float *dest = VEC_ELT(out, vec_stride, uniq);
243 int j;
244
245 for (j = 0 ; j < vec_size ; j++)
246 dest[j] = indices[i].data[j];
247
248 for ( ; i < finish && max >= indices[i].data[axis]; i++)
249 indices[i].uniq_idx = uniq;
250
251 uniq++;
252 }
253 } else {
254 for (i = start ; i < finish ; ) {
255 int j = i + 1;
256 float max = indices[i].data[axis] + fudge;
257 while (j < finish && max >= indices[j].data[axis]) j++;
258 if (j == i+1) {
259 float *dest = VEC_ELT(out, vec_stride, uniq);
260 int k;
261
262 indices[i].uniq_idx = uniq;
263
264 for (k = 0 ; k < vec_size ; k++)
265 dest[k] = indices[i].data[k];
266
267 uniq++;
268 } else {
269 uniq = sort_axis( axis+1, vec_size, vec_stride,
270 indices, i, j, out, uniq, fudge );
271 }
272 i = j;
273 }
274 }
275
276 return uniq;
277 }
278
279
280 static void extract_indices1( const struct data_idx *in, unsigned int *out,
281 int n )
282 {
283 int i;
284 for ( i = 0 ; i < n ; i++ ) {
285 out[in[i].idx] = in[i].uniq_idx;
286 }
287 }
288
289
290 static void compactify_arrays(void)
291 {
292 int i;
293 struct data_idx *ind;
294
295 ind = (struct data_idx *) malloc( sizeof(struct data_idx) * numverts );
296
297 for (i = 0 ; i < numverts ; i++) {
298 ind[i].idx = i;
299 ind[i].data = data[i];
300 }
301
302 numuniq = sort_axis(0,
303 sizeof(compressed_data[0])/sizeof(float),
304 sizeof(compressed_data[0]),
305 ind,
306 0,
307 numverts,
308 (float *)compressed_data,
309 0,
310 1e-6);
311
312 printf("Nr unique vertex/normal pairs: %d\n", numuniq);
313
314 extract_indices1( ind, indices, numverts );
315 free( ind );
316 }
317
318 static void expand_arrays(void)
319 {
320 int i;
321 int parity = 0;
322 for (i = 2 ; i < numverts ; i++, parity ^= 1) {
323 int v0 = i-2+parity;
324 int v1 = i-1-parity;
325 int v2 = i;
326 memcpy( expanded_data[(i-2)*3+0], data[v0], sizeof(data[0]) );
327 memcpy( expanded_data[(i-2)*3+1], data[v1], sizeof(data[0]) );
328 memcpy( expanded_data[(i-2)*3+2], data[v2], sizeof(data[0]) );
329 }
330 }
331
332 static float myrand( float max )
333 {
334 return max*rand()/(RAND_MAX+1.0);
335 }
336
337
338 static void make_tri_indices( void )
339 {
340 unsigned int *v = tri_indices;
341 unsigned int parity = 0;
342 int i, j;
343
344 for (j=2;j<numverts;j++,parity^=1) {
345 if (parity) {
346 *v++ = indices[j-1];
347 *v++ = indices[j-2];
348 *v++ = indices[j];
349 } else {
350 *v++ = indices[j-2];
351 *v++ = indices[j-1];
352 *v++ = indices[j];
353 }
354 }
355
356 num_tri_verts = v - tri_indices;
357 printf("num_tri_verts: %d\n", num_tri_verts);
358
359 for (i = j = 0 ; i < num_tri_verts ; i += 600, j++) {
360 col[j][3] = 1;
361 col[j][2] = myrand(1);
362 col[j][1] = myrand(1);
363 col[j][0] = myrand(1);
364 }
365
366 for (i = 0; i < numverts ; i++)
367 strip_indices[i] = i;
368 }
369
370 #define MIN(x,y) (x < y) ? x : y
371
372 static void draw_surface( unsigned int with_state )
373 {
374 GLint i, j;
375
376 if (with_state & DISPLAYLIST) {
377 if ((with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|MATERIAL_MASK)) !=
378 dlist_state) {
379 /*
380 */
381 fprintf(stderr, "rebuilding displaylist\n");
382
383 if (dlist_state)
384 glDeleteLists( surf1, 1 );
385
386 dlist_state = with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|
387 MATERIAL_MASK);
388 surf1 = glGenLists(1);
389 glNewList(surf1, GL_COMPILE);
390 draw_surface( dlist_state );
391 glEndList();
392 }
393
394 glCallList( surf1 );
395 return;
396 }
397
398 switch (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
399 #ifdef GL_EXT_vertex_array
400
401 case (DRAW_ELTS|TRIANGLES):
402 if (with_state & MATERIALS) {
403 for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
404 GLuint nr = MIN(num_tri_verts-i, 600);
405 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
407 glDrawElements( GL_TRIANGLES, nr, GL_UNSIGNED_INT, tri_indices+i );
408 }
409 } else {
410 glDrawElements( GL_TRIANGLES, num_tri_verts, GL_UNSIGNED_INT,
411 tri_indices );
412 }
413 break;
414
415 case (DRAW_ARRAYS|TRIANGLES):
416 glDrawArraysEXT( GL_TRIANGLES, 0, (numverts-2)*3 );
417 break;
418
419 case (ARRAY_ELT|TRIANGLES):
420 if (with_state & MATERIALS) {
421 for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
422 GLuint nr = MIN(num_tri_verts-i, 600);
423 GLuint k;
424 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
425 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
426 glBegin( GL_TRIANGLES );
427 for (k = 0 ; k < nr ; k++)
428 glArrayElement( tri_indices[i+k] );
429 glEnd();
430 }
431 } else {
432 glBegin( GL_TRIANGLES );
433 for (i = 0 ; i < num_tri_verts ; i++)
434 glArrayElement( tri_indices[i] );
435
436 glEnd();
437 }
438 break;
439
440
441 /* Uses the original arrays (including duplicate elements):
442 */
443 case (DRAW_ARRAYS|STRIPS):
444 glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
445 break;
446 case (DRAW_ELTS|STRIPS):
447 glDrawElements( GL_TRIANGLE_STRIP, numverts,
448 GL_UNSIGNED_INT, strip_indices );
449 break;
450
451 /* Uses the original arrays (including duplicate elements):
452 */
453 case (ARRAY_ELT|STRIPS):
454 glBegin( GL_TRIANGLE_STRIP );
455 for (i = 0 ; i < numverts ; i++)
456 glArrayElement( i );
457 glEnd();
458 break;
459
460 case (DRAW_ARRAYS|POINTS):
461 glDrawArraysEXT( GL_POINTS, 0, numuniq );
462 break;
463 case (DRAW_ELTS|POINTS):
464 /* can use numuniq with strip_indices as strip_indices[i] == i.
465 */
466 glDrawElements( GL_POINTS, numuniq,
467 GL_UNSIGNED_INT, strip_indices );
468 break;
469 case (ARRAY_ELT|POINTS):
470 /* just emit each unique element once:
471 */
472 glBegin( GL_POINTS );
473 for (i = 0 ; i < numuniq ; i++)
474 glArrayElement( i );
475 glEnd();
476 break;
477 #endif
478
479 case (GLVERTEX|TRIANGLES):
480 if (with_state & MATERIALS) {
481 for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
482 GLuint nr = MIN(num_tri_verts-i, 600);
483 GLuint k;
484 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
485 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
486 glBegin( GL_TRIANGLES );
487 for (k = 0 ; k < nr ; k++) {
488 glNormal3fv( &compressed_data[tri_indices[i+k]][3] );
489 glVertex3fv( &compressed_data[tri_indices[i+k]][0] );
490 }
491 glEnd();
492 }
493 } else {
494 glBegin( GL_TRIANGLES );
495 for (i = 0 ; i < num_tri_verts ; i++) {
496 glNormal3fv( &compressed_data[tri_indices[i]][3] );
497 glVertex3fv( &compressed_data[tri_indices[i]][0] );
498 }
499 glEnd();
500 }
501 break;
502
503 case (GLVERTEX|POINTS):
504 /* Renders all points, but not in strip order... Shouldn't be a
505 * problem, but people may be confused as to why points are so
506 * much faster in this demo... And why cva doesn't help them...
507 */
508 glBegin( GL_POINTS );
509 for ( i = 0 ; i < numuniq ; i++ ) {
510 glNormal3fv( &compressed_data[i][3] );
511 glVertex3fv( &compressed_data[i][0] );
512 }
513 glEnd();
514 break;
515
516 case (GLVERTEX|STRIPS):
517 if (with_state & MATERIALS) {
518 glBegin( GL_TRIANGLE_STRIP );
519 for (i=0;i<numverts;i++) {
520 if (i % 600 == 0 && i != 0) {
521 unsigned j = i / 600;
522 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
523 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
524 }
525 glNormal3fv( &data[i][3] );
526 glVertex3fv( &data[i][0] );
527 }
528 glEnd();
529 }
530 else {
531 glBegin( GL_TRIANGLE_STRIP );
532 for (i=0;i<numverts;i++) {
533 glNormal3fv( &data[i][3] );
534 glVertex3fv( &data[i][0] );
535 }
536 glEnd();
537 }
538 break;
539
540 default:
541 fprintf(stderr, "unimplemented mode %x...\n",
542 (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)));
543 break;
544 }
545 }
546
547
548
549 static void Display(void)
550 {
551 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
552 draw_surface( state );
553 glFlush();
554 if (doubleBuffer) glutSwapBuffers();
555 }
556
557
558 /* KW: only do this when necessary, so CVA can re-use results.
559 */
560 static void set_matrix( void )
561 {
562 glMatrixMode(GL_MODELVIEW);
563 glLoadIdentity();
564 glTranslatef( 0.0, 0.0, dist );
565 glRotatef( yrot, 0.0, 1.0, 0.0 );
566 glRotatef( xrot, 1.0, 0.0, 0.0 );
567 }
568
569 static void Benchmark( float xdiff, float ydiff )
570 {
571 int startTime, endTime;
572 int draws;
573 double seconds, fps, triPerSecond;
574
575 printf("Benchmarking...\n");
576
577 draws = 0;
578 startTime = glutGet(GLUT_ELAPSED_TIME);
579 xrot = 0.0;
580 do {
581 xrot += xdiff;
582 yrot += ydiff;
583 set_matrix();
584 Display();
585 draws++;
586 endTime = glutGet(GLUT_ELAPSED_TIME);
587 } while (endTime - startTime < 5000); /* 5 seconds */
588
589 /* Results */
590 seconds = (double) (endTime - startTime) / 1000.0;
591 triPerSecond = (numverts - 2) * draws / seconds;
592 fps = draws / seconds;
593 printf("Result: triangles/sec: %g fps: %g\n", triPerSecond, fps);
594 }
595
596
597 static void InitMaterials(void)
598 {
599 static float ambient[] = {0.1, 0.1, 0.1, 1.0};
600 static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
601 static float position0[] = {0.0, 0.0, 20.0, 0.0};
602 static float position1[] = {0.0, 0.0, -20.0, 0.0};
603 static float front_mat_shininess[] = {60.0};
604 static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
605 static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
606 /*
607 static float back_mat_shininess[] = {60.0};
608 static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
609 static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
610 */
611 static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
612 static float lmodel_twoside[] = {GL_FALSE};
613
614 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
615 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
616 glLightfv(GL_LIGHT0, GL_POSITION, position0);
617 glEnable(GL_LIGHT0);
618
619 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
620 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
621 glLightfv(GL_LIGHT1, GL_POSITION, position1);
622 glEnable(GL_LIGHT1);
623
624 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
625 glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
626
627 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
628 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
629 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
630
631 glPolygonStipple (halftone);
632 }
633
634
635
636 #define UPDATE(o,n,mask) (o&=~mask, o|=n&mask)
637 #define CHANGED(o,n,mask) ((n&mask) && (n&mask) != (o&mask) )
638
639 static void ModeMenu(int m)
640 {
641 m &= allowed;
642
643 if (!m) return;
644
645 if (m==QUIT)
646 exit(0);
647
648 if (m==GLINFO) {
649 printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
650 printf("GL_EXTENSIONS: %s\n", (char *) glGetString(GL_EXTENSIONS));
651 printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
652 return;
653 }
654
655 if (CHANGED(state, m, FILTER_MASK)) {
656 UPDATE(state, m, FILTER_MASK);
657 if (m & LINEAR_FILTER) {
658 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
659 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
660 } else {
661 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
662 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
663 }
664 }
665
666 if (CHANGED(state, m, LIGHT_MASK)) {
667 UPDATE(state, m, LIGHT_MASK);
668 if (m & LIT) {
669 glEnable(GL_LIGHTING);
670 glDisable(GL_TEXTURE_GEN_S);
671 glDisable(GL_TEXTURE_GEN_T);
672 glDisable(GL_TEXTURE_2D);
673 }
674 else if (m & UNLIT) {
675 glDisable(GL_LIGHTING);
676 glDisable(GL_TEXTURE_GEN_S);
677 glDisable(GL_TEXTURE_GEN_T);
678 glDisable(GL_TEXTURE_2D);
679 }
680 else if (m & REFLECT) {
681 glDisable(GL_LIGHTING);
682 glEnable(GL_TEXTURE_GEN_S);
683 glEnable(GL_TEXTURE_GEN_T);
684 glEnable(GL_TEXTURE_2D);
685 }
686 }
687
688 if (CHANGED(state, m, SHADE_MASK)) {
689 UPDATE(state, m, SHADE_MASK);
690 if (m & SHADE_SMOOTH)
691 glShadeModel(GL_SMOOTH);
692 else
693 glShadeModel(GL_FLAT);
694 }
695
696
697 if (CHANGED(state, m, CLIP_MASK)) {
698 UPDATE(state, m, CLIP_MASK);
699 if (m & USER_CLIP) {
700 glEnable(GL_CLIP_PLANE0);
701 } else {
702 glDisable(GL_CLIP_PLANE0);
703 }
704 }
705
706 if (CHANGED(state, m, FOG_MASK)) {
707 UPDATE(state, m, FOG_MASK);
708 if (m & FOG) {
709 glEnable(GL_FOG);
710 }
711 else {
712 glDisable(GL_FOG);
713 }
714 }
715
716 if (CHANGED(state, m, STIPPLE_MASK)) {
717 UPDATE(state, m, STIPPLE_MASK);
718 if (m & STIPPLE) {
719 glEnable(GL_POLYGON_STIPPLE);
720 }
721 else {
722 glDisable(GL_POLYGON_STIPPLE);
723 }
724 }
725
726 if (CHANGED(state, m, POLYGON_MASK)) {
727 UPDATE(state, m, POLYGON_MASK);
728 if (m & POLYGON_FILL) {
729 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
730 }
731 else if (m & POLYGON_LINE) {
732 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
733 }
734 else {
735 glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
736 }
737 }
738
739 #ifdef GL_EXT_vertex_array
740 if (CHANGED(state, m, (LOCK_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
741 {
742 if (m & (PRIMITIVE_MASK)) {
743 UPDATE(state, m, (PRIMITIVE_MASK));
744 }
745
746 if (m & (RENDER_STYLE_MASK)) {
747 UPDATE(state, m, (RENDER_STYLE_MASK));
748 }
749
750 if (m & LOCK_MASK) {
751 UPDATE(state, m, (LOCK_MASK));
752 }
753
754
755 print_flags("primitive", state & PRIMITIVE_MASK);
756 print_flags("render style", state & RENDER_STYLE_MASK);
757
758 if ((state & PRIMITIVE_MASK) != STRIPS &&
759 ((state & RENDER_STYLE_MASK) == DRAW_ELTS ||
760 (state & RENDER_STYLE_MASK) == ARRAY_ELT ||
761 (state & PRIMITIVE_MASK) == POINTS))
762 {
763 fprintf(stderr, "enabling small arrays\n");
764 /* Rendering any primitive with draw-element/array-element
765 * --> Can't do strips here as ordering has been lost in
766 * compaction process...
767 */
768 glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
769 compressed_data );
770 glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
771 &compressed_data[0][3]);
772 #ifdef GL_EXT_compiled_vertex_array
773 if (allowed & LOCKED) {
774 if (state & LOCKED) {
775 glLockArraysEXT( 0, numuniq );
776 } else {
777 glUnlockArraysEXT();
778 }
779 }
780 #endif
781 }
782 else if ((state & PRIMITIVE_MASK) == TRIANGLES &&
783 (state & RENDER_STYLE_MASK) == DRAW_ARRAYS) {
784 fprintf(stderr, "enabling big arrays\n");
785 /* Only get here for TRIANGLES and drawarrays
786 */
787 glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
788 expanded_data );
789 glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
790 &expanded_data[0][3]);
791
792 #ifdef GL_EXT_compiled_vertex_array
793 if (allowed & LOCKED) {
794 if (state & LOCKED) {
795 glLockArraysEXT( 0, (numverts-2)*3 );
796 } else {
797 glUnlockArraysEXT();
798 }
799 }
800 #endif
801 }
802 else {
803 fprintf(stderr, "enabling normal arrays\n");
804 glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data );
805 glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]);
806 #ifdef GL_EXT_compiled_vertex_array
807 if (allowed & LOCKED) {
808 if (state & LOCKED) {
809 glLockArraysEXT( 0, numverts );
810 } else {
811 glUnlockArraysEXT();
812 }
813 }
814 #endif
815 }
816
817 }
818 #endif
819
820
821 if (m & DLIST_MASK) {
822 UPDATE(state, m, DLIST_MASK);
823 }
824
825 if (m & MATERIAL_MASK) {
826 UPDATE(state, m, MATERIAL_MASK);
827 }
828
829 print_flags("new flags", state);
830
831 glutPostRedisplay();
832 }
833
834
835
836 static void Init(int argc, char *argv[])
837 {
838 GLfloat fogColor[4] = {0.5,1.0,0.5,1.0};
839
840 xrot = 0;
841 yrot = 0;
842 dist = -6;
843 plane[0] = 1.0;
844 plane[1] = 0.0;
845 plane[2] = -1.0;
846 plane[3] = 0.0;
847
848 glClearColor(0.0, 0.0, 1.0, 0.0);
849 glEnable( GL_DEPTH_TEST );
850 glEnableClientState( GL_VERTEX_ARRAY );
851 glEnableClientState( GL_NORMAL_ARRAY );
852
853 glMatrixMode(GL_PROJECTION);
854 glLoadIdentity();
855 glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
856
857 glMatrixMode(GL_MODELVIEW);
858 glLoadIdentity();
859 glClipPlane(GL_CLIP_PLANE0, plane);
860
861 InitMaterials();
862
863 set_matrix();
864
865 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
866 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
867
868 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
869 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
870
871
872 /* Green fog is easy to see */
873 glFogi(GL_FOG_MODE,GL_EXP2);
874 glFogfv(GL_FOG_COLOR,fogColor);
875 glFogf(GL_FOG_DENSITY,0.15);
876 glHint(GL_FOG_HINT,GL_DONT_CARE);
877
878 {
879 static int firsttime = 1;
880 if (firsttime) {
881 firsttime = 0;
882 compactify_arrays();
883 expand_arrays();
884 make_tri_indices();
885
886 if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
887 printf("Error: couldn't load texture image\n");
888 exit(1);
889 }
890 }
891 }
892
893 ModeMenu(SHADE_SMOOTH|
894 LIT|
895 POINT_FILTER|
896 NO_USER_CLIP|
897 NO_MATERIALS|
898 NO_FOG|
899 NO_STIPPLE|
900 IMMEDIATE|
901 STRIPS|
902 UNLOCKED|
903 GLVERTEX);
904
905 if (PrintInfo) {
906 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
907 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
908 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
909 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
910 }
911 }
912
913
914
915 static void Reshape(int width, int height)
916 {
917 glViewport(0, 0, (GLint)width, (GLint)height);
918 }
919
920
921
922 static void Key( unsigned char key, int x, int y )
923 {
924 (void) x;
925 (void) y;
926 switch (key) {
927 case 27:
928 exit(0);
929 case 'f':
930 ModeMenu((state ^ FOG_MASK) & FOG_MASK);
931 break;
932 case 's':
933 ModeMenu((state ^ SHADE_MASK) & SHADE_MASK);
934 break;
935 case 't':
936 ModeMenu((state ^ STIPPLE_MASK) & STIPPLE_MASK);
937 break;
938 case 'l':
939 ModeMenu((state ^ LIGHT_MASK) & (LIT|UNLIT));
940 break;
941 case 'm':
942 ModeMenu((state ^ MATERIAL_MASK) & MATERIAL_MASK);
943 break;
944 case 'c':
945 ModeMenu((state ^ CLIP_MASK) & CLIP_MASK);
946 break;
947 case 'v':
948 ModeMenu((LOCKED|IMMEDIATE|DRAW_ELTS|TRIANGLES) & allowed);
949 break;
950 case 'V':
951 ModeMenu(UNLOCKED|IMMEDIATE|GLVERTEX|STRIPS);
952 break;
953 case 'b':
954 Benchmark(5.0, 0);
955 break;
956 case 'B':
957 Benchmark(0, 5.0);
958 break;
959 case 'i':
960 dist += .25;
961 set_matrix();
962 glutPostRedisplay();
963 break;
964 case 'I':
965 dist -= .25;
966 set_matrix();
967 glutPostRedisplay();
968 break;
969 case '-':
970 case '_':
971 plane[3] += 2.0;
972 glMatrixMode(GL_MODELVIEW);
973 glLoadIdentity();
974 glClipPlane(GL_CLIP_PLANE0, plane);
975 set_matrix();
976 glutPostRedisplay();
977 break;
978 case '+':
979 case '=':
980 plane[3] -= 2.0;
981 glMatrixMode(GL_MODELVIEW);
982 glLoadIdentity();
983 glClipPlane(GL_CLIP_PLANE0, plane);
984 set_matrix();
985 glutPostRedisplay();
986 break;
987 case ' ':
988 Init(0,0);
989 break;
990 }
991 }
992
993
994 static void SpecialKey( int key, int x, int y )
995 {
996 (void) x;
997 (void) y;
998 switch (key) {
999 case GLUT_KEY_LEFT:
1000 yrot -= 15.0;
1001 break;
1002 case GLUT_KEY_RIGHT:
1003 yrot += 15.0;
1004 break;
1005 case GLUT_KEY_UP:
1006 xrot += 15.0;
1007 break;
1008 case GLUT_KEY_DOWN:
1009 xrot -= 15.0;
1010 break;
1011 default:
1012 return;
1013 }
1014 set_matrix();
1015 glutPostRedisplay();
1016 }
1017
1018
1019
1020 static GLint Args(int argc, char **argv)
1021 {
1022 GLint i;
1023 GLint mode = 0;
1024
1025 for (i = 1; i < argc; i++) {
1026 if (strcmp(argv[i], "-sb") == 0) {
1027 doubleBuffer = GL_FALSE;
1028 }
1029 else if (strcmp(argv[i], "-db") == 0) {
1030 doubleBuffer = GL_TRUE;
1031 }
1032 else if (strcmp(argv[i], "-info") == 0) {
1033 PrintInfo = GL_TRUE;
1034 }
1035 else if (strcmp(argv[i], "-10") == 0) {
1036 maxverts = 10;
1037 }
1038 else if (strcmp(argv[i], "-100") == 0) {
1039 maxverts = 100;
1040 }
1041 else if (strcmp(argv[i], "-1000") == 0) {
1042 maxverts = 1000;
1043 }
1044 else {
1045 printf("%s (Bad option).\n", argv[i]);
1046 return QUIT;
1047 }
1048 }
1049
1050 return mode;
1051 }
1052
1053 int main(int argc, char **argv)
1054 {
1055 GLenum type;
1056
1057 GLuint arg_mode = Args(argc, argv);
1058
1059 if (arg_mode & QUIT)
1060 exit(0);
1061
1062 read_surface( "isosurf.dat" );
1063
1064 glutInit( &argc, argv);
1065 glutInitWindowPosition(0, 0);
1066 glutInitWindowSize(400, 400);
1067
1068 type = GLUT_DEPTH;
1069 type |= GLUT_RGB;
1070 type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
1071 glutInitDisplayMode(type);
1072
1073 if (glutCreateWindow("Isosurface") <= 0) {
1074 exit(0);
1075 }
1076
1077 glewInit();
1078
1079 /* Make sure server supports the vertex array extension */
1080 if (!GLEW_EXT_vertex_array)
1081 {
1082 printf("Vertex arrays not supported by this renderer\n");
1083 allowed &= ~(LOCKED|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT);
1084 }
1085 else if (!GLEW_EXT_compiled_vertex_array)
1086 {
1087 printf("Compiled vertex arrays not supported by this renderer\n");
1088 allowed &= ~LOCKED;
1089 }
1090
1091 Init(argc, argv);
1092 ModeMenu(arg_mode);
1093
1094 glutCreateMenu(ModeMenu);
1095 glutAddMenuEntry("GL info", GLINFO);
1096 glutAddMenuEntry("", 0);
1097 glutAddMenuEntry("Lit", LIT);
1098 glutAddMenuEntry("Unlit", UNLIT);
1099 glutAddMenuEntry("Reflect", REFLECT);
1100 glutAddMenuEntry("", 0);
1101 glutAddMenuEntry("Smooth", SHADE_SMOOTH);
1102 glutAddMenuEntry("Flat", SHADE_FLAT);
1103 glutAddMenuEntry("", 0);
1104 glutAddMenuEntry("Fog", FOG);
1105 glutAddMenuEntry("No Fog", NO_FOG);
1106 glutAddMenuEntry("", 0);
1107 glutAddMenuEntry("Stipple", STIPPLE);
1108 glutAddMenuEntry("No Stipple", NO_STIPPLE);
1109 glutAddMenuEntry("", 0);
1110 glutAddMenuEntry("Polygon Mode Fill", POLYGON_FILL);
1111 glutAddMenuEntry("Polygon Mode Line", POLYGON_LINE);
1112 glutAddMenuEntry("Polygon Mode Points", POLYGON_POINT);
1113 glutAddMenuEntry("", 0);
1114 glutAddMenuEntry("Point Filtered", POINT_FILTER);
1115 glutAddMenuEntry("Linear Filtered", LINEAR_FILTER);
1116 glutAddMenuEntry("", 0);
1117 glutAddMenuEntry("GL_TRIANGLES", TRIANGLES);
1118 glutAddMenuEntry("GL_TRIANGLE_STRIPS", STRIPS);
1119 glutAddMenuEntry("GL_POINTS", POINTS);
1120 glutAddMenuEntry("", 0);
1121 glutAddMenuEntry("Displaylist", DISPLAYLIST);
1122 glutAddMenuEntry("Immediate", IMMEDIATE);
1123 glutAddMenuEntry("", 0);
1124 if (allowed & LOCKED) {
1125 glutAddMenuEntry("Locked Arrays (CVA)", LOCKED);
1126 glutAddMenuEntry("Unlocked Arrays", UNLOCKED);
1127 glutAddMenuEntry("", 0);
1128 }
1129 glutAddMenuEntry("glVertex", GLVERTEX);
1130 if (allowed & DRAW_ARRAYS) {
1131 glutAddMenuEntry("glDrawElements", DRAW_ELTS);
1132 glutAddMenuEntry("glDrawArrays", DRAW_ARRAYS);
1133 glutAddMenuEntry("glArrayElement", ARRAY_ELT);
1134 }
1135 glutAddMenuEntry("", 0);
1136 glutAddMenuEntry("Quit", QUIT);
1137 glutAttachMenu(GLUT_RIGHT_BUTTON);
1138
1139 glutReshapeFunc(Reshape);
1140 glutKeyboardFunc(Key);
1141 glutSpecialFunc(SpecialKey);
1142 glutDisplayFunc(Display);
1143
1144 glutMainLoop();
1145 return 0;
1146 }