demos: update fbotexture.c to use EXT or ARB functions exclusively
[mesa.git] / progs / demos / rain.cxx
1 /*
2 * This program is under the GNU GPL.
3 * Use at your own risk.
4 *
5 * written by David Bucciarelli (humanware@plus.it)
6 * Humanware s.r.l.
7 */
8
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <string.h>
12 #include <math.h>
13 #include <time.h>
14 #include <GL/glut.h>
15 #ifndef M_PI
16 #define M_PI 3.14159265
17 #endif
18
19 #include "particles.h"
20 extern "C" {
21 #include "readtex.h"
22 }
23
24 #ifdef _WIN32
25 #include <windows.h>
26 #include <mmsystem.h>
27 #endif
28
29 #ifdef XMESA
30 #include "GL/xmesa.h"
31 static int fullscreen=1;
32 #endif
33
34 static int WIDTH=640;
35 static int HEIGHT=480;
36 static int NUMPART=7500;
37
38 #define FRAME 50
39
40 static float fogcolor[4]={1.0,1.0,1.0,1.0};
41
42 #define DIMP 40.0
43 #define DIMTP 32.0
44
45 static float q[4][3]={
46 {-DIMP,0.0,-DIMP},
47 {DIMP,0.0,-DIMP},
48 {DIMP,0.0,DIMP},
49 {-DIMP,0.0,DIMP}
50 };
51
52 static float qt[4][2]={
53 {-DIMTP,-DIMTP},
54 {DIMTP,-DIMTP},
55 {DIMTP,DIMTP},
56 {-DIMTP,DIMTP}
57 };
58
59 static int win=0;
60
61 static int fog=1;
62 static int help=1;
63
64 static GLuint groundid;
65
66 static float obs[3]={2.0,1.0,0.0};
67 static float dir[3];
68 static float v=0.0;
69 static float alpha=-90.0;
70 static float beta=90.0;
71
72 static particleSystem *ps;
73
74 static float gettime()
75 {
76 static clock_t told=0;
77 clock_t tnew,ris;
78
79 tnew=clock();
80
81 ris=tnew-told;
82
83 told=tnew;
84
85 return(ris/(float)CLOCKS_PER_SEC);
86 }
87
88 static float gettimerain()
89 {
90 static clock_t told=0;
91 clock_t tnew,ris;
92
93 tnew=clock();
94
95 ris=tnew-told;
96
97 told=tnew;
98
99 return(ris/(float)CLOCKS_PER_SEC);
100 }
101
102 static void calcposobs(void)
103 {
104 dir[0]=sin(alpha*M_PI/180.0);
105 dir[2]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
106 dir[1]=cos(beta*M_PI/180.0);
107
108 obs[0]+=v*dir[0];
109 obs[1]+=v*dir[1];
110 obs[2]+=v*dir[2];
111
112 rainParticle::setRainingArea(obs[0]-7.0f,-0.2f,obs[2]-7.0f,obs[0]+7.0f,8.0f,obs[2]+7.0f);
113 }
114
115 static void printstring(void *font, const char *string)
116 {
117 int len,i;
118
119 len=(int)strlen(string);
120 for(i=0;i<len;i++)
121 glutBitmapCharacter(font,string[i]);
122 }
123
124 static void reshape(int width, int height)
125 {
126 WIDTH=width;
127 HEIGHT=height;
128 glViewport(0,0,(GLint)width,(GLint)height);
129 glMatrixMode(GL_PROJECTION);
130 glLoadIdentity();
131 gluPerspective(70.0,width/(float)height,0.1,30.0);
132
133 glMatrixMode(GL_MODELVIEW);
134 }
135
136 static void printhelp(void)
137 {
138 glEnable(GL_BLEND);
139 glColor4f(0.0,0.0,0.0,0.5);
140 glRecti(40,40,600,440);
141 glDisable(GL_BLEND);
142
143 glColor3f(1.0,0.0,0.0);
144 glRasterPos2i(300,420);
145 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
146
147 glRasterPos2i(60,390);
148 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Toggle Help");
149
150 glRasterPos2i(60,360);
151 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Toggle Fog");
152 glRasterPos2i(60,330);
153 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
154 glRasterPos2i(60,300);
155 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
156 glRasterPos2i(60,270);
157 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
158 glRasterPos2i(60,240);
159 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"l - Increase rain length");
160 glRasterPos2i(60,210);
161 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"k - Increase rain length");
162 }
163
164 static void drawrain(void)
165 {
166 static int count=0;
167 static char frbuf[80];
168 float fr;
169
170 glEnable(GL_DEPTH_TEST);
171
172 if(fog)
173 glEnable(GL_FOG);
174 else
175 glDisable(GL_FOG);
176
177 glDepthMask(GL_TRUE);
178 glClearColor(1.0,1.0,1.0,1.0);
179 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
180
181 glPushMatrix();
182 calcposobs();
183 gluLookAt(obs[0],obs[1],obs[2],
184 obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
185 0.0,1.0,0.0);
186
187 glColor4f(1.0,1.0,1.0,1.0);
188
189 glEnable(GL_TEXTURE_2D);
190
191 glBindTexture(GL_TEXTURE_2D,groundid);
192 glBegin(GL_QUADS);
193 glTexCoord2fv(qt[0]);
194 glVertex3fv(q[0]);
195 glTexCoord2fv(qt[1]);
196 glVertex3fv(q[1]);
197 glTexCoord2fv(qt[2]);
198 glVertex3fv(q[2]);
199 glTexCoord2fv(qt[3]);
200 glVertex3fv(q[3]);
201 glEnd();
202
203 // Particle System
204
205 glDisable(GL_TEXTURE_2D);
206 glShadeModel(GL_SMOOTH);
207 glEnable(GL_BLEND);
208
209 ps->draw();
210 ps->addTime(gettimerain());
211
212 glShadeModel(GL_FLAT);
213
214
215 if((count % FRAME)==0) {
216 fr=gettime();
217 sprintf(frbuf,"Frame rate: %f",FRAME/fr);
218 }
219
220 glDisable(GL_TEXTURE_2D);
221 glDisable(GL_DEPTH_TEST);
222 glDisable(GL_FOG);
223
224 glMatrixMode(GL_PROJECTION);
225 glLoadIdentity();
226 glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
227 glMatrixMode(GL_MODELVIEW);
228 glLoadIdentity();
229
230 glColor3f(1.0,0.0,0.0);
231 glRasterPos2i(10,10);
232 printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
233 glRasterPos2i(350,470);
234 printstring(GLUT_BITMAP_HELVETICA_10,"Rain V1.0 Written by David Bucciarelli (humanware@plus.it)");
235
236 if(help)
237 printhelp();
238
239 reshape(WIDTH,HEIGHT);
240 glPopMatrix();
241
242 glutSwapBuffers();
243
244 count++;
245 }
246
247
248 static void special(int key, int x, int y)
249 {
250 switch (key) {
251 case GLUT_KEY_LEFT:
252 alpha+=2.0;
253 break;
254 case GLUT_KEY_RIGHT:
255 alpha-=2.0;
256 break;
257 case GLUT_KEY_DOWN:
258 beta-=2.0;
259 break;
260 case GLUT_KEY_UP:
261 beta+=2.0;
262 break;
263 }
264 }
265
266 static void key(unsigned char key, int x, int y)
267 {
268 switch (key) {
269 case 27:
270 exit(0);
271 break;
272
273 case 'a':
274 v+=0.01;
275 break;
276 case 'z':
277 v-=0.01;
278 break;
279
280 case 'l':
281 rainParticle::setLength(rainParticle::getLength()+0.025f);
282 break;
283 case 'k':
284 rainParticle::setLength(rainParticle::getLength()-0.025f);
285 break;
286
287 case 'h':
288 help=(!help);
289 break;
290 case 'f':
291 fog=(!fog);
292 break;
293 #ifdef XMESA
294 case ' ':
295 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
296 fullscreen=(!fullscreen);
297 break;
298 #endif
299 }
300 }
301
302 static void inittextures(void)
303 {
304 GLubyte *img;
305 GLint width,height;
306 GLenum format;
307 GLenum gluerr;
308
309 glGenTextures(1,&groundid);
310 glBindTexture(GL_TEXTURE_2D,groundid);
311
312 if(!(img=LoadRGBImage("../images/s128.rgb",&width,&height,&format))){
313 fprintf(stderr,"Error reading a texture.\n");
314 exit(-1);
315 }
316 glPixelStorei(GL_UNPACK_ALIGNMENT,4);
317 if((gluerr=(GLenum)gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height,GL_RGB,
318 GL_UNSIGNED_BYTE, (GLvoid *)(img)))) {
319 fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr));
320 exit(-1);
321 }
322
323 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
324 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
325
326 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
327 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
328
329 glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
330 }
331
332 static void initparticle(void)
333 {
334 ps=new particleSystem;
335
336 rainParticle::setRainingArea(-7.0f,-0.2f,-7.0f,7.0f,8.0f,7.0f);
337
338 for(int i=0;i<NUMPART;i++) {
339 rainParticle *p=new rainParticle;
340 p->randomHeight();
341
342 ps->addParticle((particle *)p);
343 }
344 }
345
346 int main(int ac,char **av)
347 {
348 fprintf(stderr,"Rain V1.0\nWritten by David Bucciarelli (humanware@plus.it)\n");
349
350 /* Default settings */
351
352 WIDTH=640;
353 HEIGHT=480;
354
355 glutInitWindowPosition(0,0);
356 glutInitWindowSize(WIDTH,HEIGHT);
357 glutInit(&ac,av);
358
359 glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
360
361 if(!(win=glutCreateWindow("Rain"))) {
362 fprintf(stderr,"Error opening a window.\n");
363 exit(-1);
364 }
365
366 reshape(WIDTH,HEIGHT);
367
368 inittextures();
369
370 glShadeModel(GL_FLAT);
371 glEnable(GL_DEPTH_TEST);
372
373 glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
374
375 glEnable(GL_FOG);
376 glFogi(GL_FOG_MODE,GL_EXP);
377 glFogfv(GL_FOG_COLOR,fogcolor);
378 glFogf(GL_FOG_DENSITY,0.1);
379 #ifdef FX
380 glHint(GL_FOG_HINT,GL_NICEST);
381 #endif
382
383 initparticle();
384
385 glutKeyboardFunc(key);
386 glutSpecialFunc(special);
387 glutDisplayFunc(drawrain);
388 glutIdleFunc(drawrain);
389 glutReshapeFunc(reshape);
390 glutMainLoop();
391
392 return(0);
393 }