Use OSMesaCreateContextExt() if using Mesa 3.5 or later
[mesa.git] / progs / demos / rain.cxx
1 /*
2 * This program is under the GNU GPL.
3 * Use at your own risk.
4 *
5 * written by David Bucciarelli (humanware@plus.it)
6 * Humanware s.r.l.
7 */
8
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <math.h>
12 #include <time.h>
13 #include <GL/glut.h>
14
15 #include "particles.h"
16 extern "C" {
17 #include "image.h"
18 }
19
20 #ifdef WIN32
21 #include <windows.h>
22 #include <mmsystem.h>
23 #endif
24
25 #ifdef XMESA
26 #include "GL/xmesa.h"
27 static int fullscreen=1;
28 #endif
29
30 static int WIDTH=640;
31 static int HEIGHT=480;
32 static int NUMPART=7500;
33
34 #define FRAME 50
35
36 static float fogcolor[4]={1.0,1.0,1.0,1.0};
37
38 #define DIMP 40.0
39 #define DIMTP 32.0
40
41 static float q[4][3]={
42 {-DIMP,0.0,-DIMP},
43 {DIMP,0.0,-DIMP},
44 {DIMP,0.0,DIMP},
45 {-DIMP,0.0,DIMP}
46 };
47
48 static float qt[4][2]={
49 {-DIMTP,-DIMTP},
50 {DIMTP,-DIMTP},
51 {DIMTP,DIMTP},
52 {-DIMTP,DIMTP}
53 };
54
55 static int win=0;
56
57 static int fog=1;
58 static int help=1;
59
60 static GLuint groundid;
61
62 static float obs[3]={2.0,1.0,0.0};
63 static float dir[3];
64 static float v=0.0;
65 static float alpha=-90.0;
66 static float beta=90.0;
67
68 static particleSystem *ps;
69
70 static float gettime()
71 {
72 static clock_t told=0;
73 clock_t tnew,ris;
74
75 tnew=clock();
76
77 ris=tnew-told;
78
79 told=tnew;
80
81 return(ris/(float)CLOCKS_PER_SEC);
82 }
83
84 static float gettimerain()
85 {
86 static clock_t told=0;
87 clock_t tnew,ris;
88
89 tnew=clock();
90
91 ris=tnew-told;
92
93 told=tnew;
94
95 return(ris/(float)CLOCKS_PER_SEC);
96 }
97
98 static void calcposobs(void)
99 {
100 dir[0]=sin(alpha*M_PI/180.0);
101 dir[2]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
102 dir[1]=cos(beta*M_PI/180.0);
103
104 obs[0]+=v*dir[0];
105 obs[1]+=v*dir[1];
106 obs[2]+=v*dir[2];
107
108 rainParticle::setRainingArea(obs[0]-7.0f,-0.2f,obs[2]-7.0f,obs[0]+7.0f,8.0f,obs[2]+7.0f);
109 }
110
111 static void printstring(void *font, char *string)
112 {
113 int len,i;
114
115 len=(int)strlen(string);
116 for(i=0;i<len;i++)
117 glutBitmapCharacter(font,string[i]);
118 }
119
120 static void reshape(int width, int height)
121 {
122 WIDTH=width;
123 HEIGHT=height;
124 glViewport(0,0,(GLint)width,(GLint)height);
125 glMatrixMode(GL_PROJECTION);
126 glLoadIdentity();
127 gluPerspective(70.0,width/(float)height,0.1,30.0);
128
129 glMatrixMode(GL_MODELVIEW);
130 }
131
132 static void printhelp(void)
133 {
134 glEnable(GL_BLEND);
135 glColor4f(0.0,0.0,0.0,0.5);
136 glRecti(40,40,600,440);
137 glDisable(GL_BLEND);
138
139 glColor3f(1.0,0.0,0.0);
140 glRasterPos2i(300,420);
141 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
142
143 glRasterPos2i(60,390);
144 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Togle Help");
145
146 glRasterPos2i(60,360);
147 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Togle Fog");
148 glRasterPos2i(60,330);
149 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
150 glRasterPos2i(60,300);
151 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
152 glRasterPos2i(60,270);
153 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
154 glRasterPos2i(60,240);
155 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"l - Increase rain length");
156 glRasterPos2i(60,210);
157 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"k - Increase rain length");
158 }
159
160 static void drawrain(void)
161 {
162 static int count=0;
163 static char frbuf[80];
164 float fr;
165
166 glEnable(GL_DEPTH_TEST);
167
168 if(fog)
169 glEnable(GL_FOG);
170 else
171 glDisable(GL_FOG);
172
173 glDepthMask(GL_TRUE);
174 glClearColor(1.0,1.0,1.0,1.0);
175 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
176
177 glPushMatrix();
178 calcposobs();
179 gluLookAt(obs[0],obs[1],obs[2],
180 obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
181 0.0,1.0,0.0);
182
183 glColor4f(1.0,1.0,1.0,1.0);
184
185 glEnable(GL_TEXTURE_2D);
186
187 glBindTexture(GL_TEXTURE_2D,groundid);
188 glBegin(GL_QUADS);
189 glTexCoord2fv(qt[0]);
190 glVertex3fv(q[0]);
191 glTexCoord2fv(qt[1]);
192 glVertex3fv(q[1]);
193 glTexCoord2fv(qt[2]);
194 glVertex3fv(q[2]);
195 glTexCoord2fv(qt[3]);
196 glVertex3fv(q[3]);
197 glEnd();
198
199 // Particle System
200
201 glDisable(GL_TEXTURE_2D);
202 glShadeModel(GL_SMOOTH);
203 glEnable(GL_BLEND);
204
205 ps->draw();
206 ps->addTime(gettimerain());
207
208 glShadeModel(GL_FLAT);
209
210
211 if((count % FRAME)==0) {
212 fr=gettime();
213 sprintf(frbuf,"Frame rate: %f",FRAME/fr);
214 }
215
216 glDisable(GL_TEXTURE_2D);
217 glDisable(GL_DEPTH_TEST);
218 glDisable(GL_FOG);
219
220 glMatrixMode(GL_PROJECTION);
221 glLoadIdentity();
222 glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
223 glMatrixMode(GL_MODELVIEW);
224 glLoadIdentity();
225
226 glColor3f(1.0,0.0,0.0);
227 glRasterPos2i(10,10);
228 printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
229 glRasterPos2i(350,470);
230 printstring(GLUT_BITMAP_HELVETICA_10,"Rain V1.0 Written by David Bucciarelli (humanware@plus.it)");
231
232 if(help)
233 printhelp();
234
235 reshape(WIDTH,HEIGHT);
236 glPopMatrix();
237
238 glutSwapBuffers();
239
240 count++;
241 }
242
243
244 static void special(int key, int x, int y)
245 {
246 switch (key) {
247 case GLUT_KEY_LEFT:
248 alpha+=2.0;
249 break;
250 case GLUT_KEY_RIGHT:
251 alpha-=2.0;
252 break;
253 case GLUT_KEY_DOWN:
254 beta-=2.0;
255 break;
256 case GLUT_KEY_UP:
257 beta+=2.0;
258 break;
259 }
260 }
261
262 static void key(unsigned char key, int x, int y)
263 {
264 switch (key) {
265 case 27:
266 exit(0);
267 break;
268
269 case 'a':
270 v+=0.01;
271 break;
272 case 'z':
273 v-=0.01;
274 break;
275
276 case 'l':
277 rainParticle::setLength(rainParticle::getLength()+0.025f);
278 break;
279 case 'k':
280 rainParticle::setLength(rainParticle::getLength()-0.025f);
281 break;
282
283 case 'h':
284 help=(!help);
285 break;
286 case 'f':
287 fog=(!fog);
288 break;
289 #ifdef XMESA
290 case ' ':
291 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
292 fullscreen=(!fullscreen);
293 break;
294 #endif
295 }
296 }
297
298 static void inittextures(void)
299 {
300 IMAGE *img;
301 GLenum gluerr;
302
303 glGenTextures(1,&groundid);
304 glBindTexture(GL_TEXTURE_2D,groundid);
305
306 if(!(img=ImageLoad("s128.rgb"))) {
307 fprintf(stderr,"Error reading a texture.\n");
308 exit(-1);
309 }
310
311 glPixelStorei(GL_UNPACK_ALIGNMENT,4);
312 if((gluerr=(GLenum)gluBuild2DMipmaps(GL_TEXTURE_2D, 3, img->sizeX, img->sizeY, GL_RGB,
313 GL_UNSIGNED_BYTE, (GLvoid *)(img->data)))) {
314 fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr));
315 exit(-1);
316 }
317
318 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
319 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
320
321 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
322 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
323
324 glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
325 }
326
327 static void initparticle(void)
328 {
329 ps=new particleSystem;
330
331 rainParticle::setRainingArea(-7.0f,-0.2f,-7.0f,7.0f,8.0f,7.0f);
332
333 for(int i=0;i<NUMPART;i++) {
334 rainParticle *p=new rainParticle;
335 p->randomHeight();
336
337 ps->addParticle((particle *)p);
338 }
339 }
340
341 int main(int ac,char **av)
342 {
343 fprintf(stderr,"Rain V1.0\nWritten by David Bucciarelli (humanware@plus.it)\n");
344
345 /* Default settings */
346
347 WIDTH=640;
348 HEIGHT=480;
349
350 glutInitWindowPosition(0,0);
351 glutInitWindowSize(WIDTH,HEIGHT);
352 glutInit(&ac,av);
353
354 glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
355
356 if(!(win=glutCreateWindow("Rain"))) {
357 fprintf(stderr,"Error opening a window.\n");
358 exit(-1);
359 }
360
361 reshape(WIDTH,HEIGHT);
362
363 inittextures();
364
365 glShadeModel(GL_FLAT);
366 glEnable(GL_DEPTH_TEST);
367
368 glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
369
370 glEnable(GL_FOG);
371 glFogi(GL_FOG_MODE,GL_EXP);
372 glFogfv(GL_FOG_COLOR,fogcolor);
373 glFogf(GL_FOG_DENSITY,0.1);
374 #ifdef FX
375 glHint(GL_FOG_HINT,GL_NICEST);
376 #endif
377
378 initparticle();
379
380 glutKeyboardFunc(key);
381 glutSpecialFunc(special);
382 glutDisplayFunc(drawrain);
383 glutIdleFunc(drawrain);
384 glutReshapeFunc(reshape);
385 glutMainLoop();
386
387 return(0);
388 }