Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / progs / demos / rain.cxx
1 /*
2 * This program is under the GNU GPL.
3 * Use at your own risk.
4 *
5 * written by David Bucciarelli (humanware@plus.it)
6 * Humanware s.r.l.
7 */
8
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <string.h>
12 #include <math.h>
13 #include <time.h>
14 #include <GL/glut.h>
15 #ifndef M_PI
16 #define M_PI 3.14159265
17 #endif
18
19 #include "particles.h"
20 extern "C" {
21 #include "readtex.h"
22 }
23
24 #ifdef _WIN32
25 #include <windows.h>
26 #include <mmsystem.h>
27 #include "particles.cxx"
28 #include "readtex.c"
29 #endif
30
31 #ifdef XMESA
32 #include "GL/xmesa.h"
33 static int fullscreen=1;
34 #endif
35
36 static int WIDTH=640;
37 static int HEIGHT=480;
38 static int NUMPART=7500;
39
40 #define FRAME 50
41
42 static float fogcolor[4]={1.0,1.0,1.0,1.0};
43
44 #define DIMP 40.0
45 #define DIMTP 32.0
46
47 static float q[4][3]={
48 {-DIMP,0.0,-DIMP},
49 {DIMP,0.0,-DIMP},
50 {DIMP,0.0,DIMP},
51 {-DIMP,0.0,DIMP}
52 };
53
54 static float qt[4][2]={
55 {-DIMTP,-DIMTP},
56 {DIMTP,-DIMTP},
57 {DIMTP,DIMTP},
58 {-DIMTP,DIMTP}
59 };
60
61 static int win=0;
62
63 static int fog=1;
64 static int help=1;
65
66 static GLuint groundid;
67
68 static float obs[3]={2.0,1.0,0.0};
69 static float dir[3];
70 static float v=0.0;
71 static float alpha=-90.0;
72 static float beta=90.0;
73
74 static particleSystem *ps;
75
76 static float gettime()
77 {
78 static clock_t told=0;
79 clock_t tnew,ris;
80
81 tnew=clock();
82
83 ris=tnew-told;
84
85 told=tnew;
86
87 return(ris/(float)CLOCKS_PER_SEC);
88 }
89
90 static float gettimerain()
91 {
92 static clock_t told=0;
93 clock_t tnew,ris;
94
95 tnew=clock();
96
97 ris=tnew-told;
98
99 told=tnew;
100
101 return(ris/(float)CLOCKS_PER_SEC);
102 }
103
104 static void calcposobs(void)
105 {
106 dir[0]=sin(alpha*M_PI/180.0);
107 dir[2]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
108 dir[1]=cos(beta*M_PI/180.0);
109
110 obs[0]+=v*dir[0];
111 obs[1]+=v*dir[1];
112 obs[2]+=v*dir[2];
113
114 rainParticle::setRainingArea(obs[0]-7.0f,-0.2f,obs[2]-7.0f,obs[0]+7.0f,8.0f,obs[2]+7.0f);
115 }
116
117 static void printstring(void *font, const char *string)
118 {
119 int len,i;
120
121 len=(int)strlen(string);
122 for(i=0;i<len;i++)
123 glutBitmapCharacter(font,string[i]);
124 }
125
126 static void reshape(int width, int height)
127 {
128 WIDTH=width;
129 HEIGHT=height;
130 glViewport(0,0,(GLint)width,(GLint)height);
131 glMatrixMode(GL_PROJECTION);
132 glLoadIdentity();
133 gluPerspective(70.0,width/(float)height,0.1,30.0);
134
135 glMatrixMode(GL_MODELVIEW);
136 }
137
138 static void printhelp(void)
139 {
140 glEnable(GL_BLEND);
141 glColor4f(0.0,0.0,0.0,0.5);
142 glRecti(40,40,600,440);
143 glDisable(GL_BLEND);
144
145 glColor3f(1.0,0.0,0.0);
146 glRasterPos2i(300,420);
147 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
148
149 glRasterPos2i(60,390);
150 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Toggle Help");
151
152 glRasterPos2i(60,360);
153 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Toggle Fog");
154 glRasterPos2i(60,330);
155 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
156 glRasterPos2i(60,300);
157 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
158 glRasterPos2i(60,270);
159 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
160 glRasterPos2i(60,240);
161 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"l - Increase rain length");
162 glRasterPos2i(60,210);
163 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"k - Increase rain length");
164 }
165
166 static void drawrain(void)
167 {
168 static int count=0;
169 static char frbuf[80];
170 float fr;
171
172 glEnable(GL_DEPTH_TEST);
173
174 if(fog)
175 glEnable(GL_FOG);
176 else
177 glDisable(GL_FOG);
178
179 glDepthMask(GL_TRUE);
180 glClearColor(1.0,1.0,1.0,1.0);
181 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
182
183 glPushMatrix();
184 calcposobs();
185 gluLookAt(obs[0],obs[1],obs[2],
186 obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
187 0.0,1.0,0.0);
188
189 glColor4f(1.0,1.0,1.0,1.0);
190
191 glEnable(GL_TEXTURE_2D);
192
193 glBindTexture(GL_TEXTURE_2D,groundid);
194 glBegin(GL_QUADS);
195 glTexCoord2fv(qt[0]);
196 glVertex3fv(q[0]);
197 glTexCoord2fv(qt[1]);
198 glVertex3fv(q[1]);
199 glTexCoord2fv(qt[2]);
200 glVertex3fv(q[2]);
201 glTexCoord2fv(qt[3]);
202 glVertex3fv(q[3]);
203 glEnd();
204
205 // Particle System
206
207 glDisable(GL_TEXTURE_2D);
208 glShadeModel(GL_SMOOTH);
209 glEnable(GL_BLEND);
210
211 ps->draw();
212 ps->addTime(gettimerain());
213
214 glShadeModel(GL_FLAT);
215
216
217 if((count % FRAME)==0) {
218 fr=gettime();
219 sprintf(frbuf,"Frame rate: %f",FRAME/fr);
220 }
221
222 glDisable(GL_TEXTURE_2D);
223 glDisable(GL_DEPTH_TEST);
224 glDisable(GL_FOG);
225
226 glMatrixMode(GL_PROJECTION);
227 glLoadIdentity();
228 glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
229 glMatrixMode(GL_MODELVIEW);
230 glLoadIdentity();
231
232 glColor3f(1.0,0.0,0.0);
233 glRasterPos2i(10,10);
234 printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
235 glRasterPos2i(350,470);
236 printstring(GLUT_BITMAP_HELVETICA_10,"Rain V1.0 Written by David Bucciarelli (humanware@plus.it)");
237
238 if(help)
239 printhelp();
240
241 reshape(WIDTH,HEIGHT);
242 glPopMatrix();
243
244 glutSwapBuffers();
245
246 count++;
247 }
248
249
250 static void special(int key, int x, int y)
251 {
252 switch (key) {
253 case GLUT_KEY_LEFT:
254 alpha+=2.0;
255 break;
256 case GLUT_KEY_RIGHT:
257 alpha-=2.0;
258 break;
259 case GLUT_KEY_DOWN:
260 beta-=2.0;
261 break;
262 case GLUT_KEY_UP:
263 beta+=2.0;
264 break;
265 }
266 }
267
268 static void key(unsigned char key, int x, int y)
269 {
270 switch (key) {
271 case 27:
272 exit(0);
273 break;
274
275 case 'a':
276 v+=0.01;
277 break;
278 case 'z':
279 v-=0.01;
280 break;
281
282 case 'l':
283 rainParticle::setLength(rainParticle::getLength()+0.025f);
284 break;
285 case 'k':
286 rainParticle::setLength(rainParticle::getLength()-0.025f);
287 break;
288
289 case 'h':
290 help=(!help);
291 break;
292 case 'f':
293 fog=(!fog);
294 break;
295 #ifdef XMESA
296 case ' ':
297 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
298 fullscreen=(!fullscreen);
299 break;
300 #endif
301 }
302 }
303
304 static void inittextures(void)
305 {
306 GLubyte *img;
307 GLint width,height;
308 GLenum format;
309 GLenum gluerr;
310
311 glGenTextures(1,&groundid);
312 glBindTexture(GL_TEXTURE_2D,groundid);
313
314 if(!(img=LoadRGBImage("../images/s128.rgb",&width,&height,&format))){
315 fprintf(stderr,"Error reading a texture.\n");
316 exit(-1);
317 }
318 glPixelStorei(GL_UNPACK_ALIGNMENT,4);
319 if((gluerr=(GLenum)gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height,GL_RGB,
320 GL_UNSIGNED_BYTE, (GLvoid *)(img)))) {
321 fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr));
322 exit(-1);
323 }
324
325 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
326 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
327
328 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
329 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
330
331 glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
332 }
333
334 static void initparticle(void)
335 {
336 ps=new particleSystem;
337
338 rainParticle::setRainingArea(-7.0f,-0.2f,-7.0f,7.0f,8.0f,7.0f);
339
340 for(int i=0;i<NUMPART;i++) {
341 rainParticle *p=new rainParticle;
342 p->randomHeight();
343
344 ps->addParticle((particle *)p);
345 }
346 }
347
348 int main(int ac,char **av)
349 {
350 fprintf(stderr,"Rain V1.0\nWritten by David Bucciarelli (humanware@plus.it)\n");
351
352 /* Default settings */
353
354 WIDTH=640;
355 HEIGHT=480;
356
357 glutInitWindowPosition(0,0);
358 glutInitWindowSize(WIDTH,HEIGHT);
359 glutInit(&ac,av);
360
361 glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
362
363 if(!(win=glutCreateWindow("Rain"))) {
364 fprintf(stderr,"Error opening a window.\n");
365 exit(-1);
366 }
367
368 reshape(WIDTH,HEIGHT);
369
370 inittextures();
371
372 glShadeModel(GL_FLAT);
373 glEnable(GL_DEPTH_TEST);
374
375 glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
376
377 glEnable(GL_FOG);
378 glFogi(GL_FOG_MODE,GL_EXP);
379 glFogfv(GL_FOG_COLOR,fogcolor);
380 glFogf(GL_FOG_DENSITY,0.1);
381 #ifdef FX
382 glHint(GL_FOG_HINT,GL_NICEST);
383 #endif
384
385 initparticle();
386
387 glutKeyboardFunc(key);
388 glutSpecialFunc(special);
389 glutDisplayFunc(drawrain);
390 glutIdleFunc(drawrain);
391 glutReshapeFunc(reshape);
392 glutMainLoop();
393
394 return(0);
395 }