Use OSMesaCreateContextExt() if using Mesa 3.5 or later
[mesa.git] / progs / demos / shadow.h
1 #ifndef SHADOW_H
2 #define SHADOW_H
3
4
5 extern void
6 shadowmatrix(GLfloat shadowMat[4][4],
7 GLfloat groundplane[4],
8 GLfloat lightpos[4]);
9
10
11 extern void
12 findplane(GLfloat plane[4],
13 GLfloat v0[3], GLfloat v1[3], GLfloat v2[3]);
14
15
16 #endif
17
18