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Use OSMesaCreateContextExt() if using Mesa 3.5 or later
[mesa.git]
/
progs
/
demos
/
shadow.h
1
#ifndef SHADOW_H
2
#define SHADOW_H
3
4
5
extern
void
6
shadowmatrix
(
GLfloat shadowMat
[
4
][
4
],
7
GLfloat groundplane
[
4
],
8
GLfloat lightpos
[
4
]);
9
10
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extern
void
12
findplane
(
GLfloat plane
[
4
],
13
GLfloat v0
[
3
],
GLfloat v1
[
3
],
GLfloat v2
[
3
]);
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#endif
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