mesa: minor fixes in _mesa_GetTransformFeedbackVarying()
[mesa.git] / progs / demos / teapot.c
1 /*
2 * This program is under the GNU GPL.
3 * Use at your own risk.
4 *
5 * written by David Bucciarelli (tech.hmw@plus.it)
6 * Humanware s.r.l.
7 */
8
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <math.h>
12 #include <time.h>
13 #include <string.h>
14
15 #ifdef WIN32
16 #include <windows.h>
17 #endif
18
19 #include <GL/glut.h>
20 #include "readtex.h"
21
22 #ifdef XMESA
23 #include "GL/xmesa.h"
24 static int fullscreen=1;
25 #endif
26
27 static int WIDTH=640;
28 static int HEIGHT=480;
29
30 static GLint T0 = 0;
31 static GLint Frames = 0;
32
33 #define BASESIZE 10.0
34
35 #define BASERES 12
36 #define TEAPOTRES 3
37
38 #ifndef M_PI
39 #define M_PI 3.1415926535
40 #endif
41
42 extern void shadowmatrix(GLfloat [4][4], GLfloat [4], GLfloat [4]);
43 extern void findplane(GLfloat [4], GLfloat [3], GLfloat [3], GLfloat [3]);
44
45
46 static int win=0;
47
48 static float obs[3]={5.0,0.0,1.0};
49 static float dir[3];
50 static float v=0.0;
51 static float alpha=-90.0;
52 static float beta=90.0;
53
54 static GLfloat baseshadow[4][4];
55 static GLfloat lightpos[4]={2.3,0.0,3.0,1.0};
56 static GLfloat lightdir[3]={-2.3,0.0,-3.0};
57 static GLfloat lightalpha=0.0;
58
59 static int fog=1;
60 static int bfcull=1;
61 static int usetex=1;
62 static int help=1;
63 static int joyavailable=0;
64 static int joyactive=0;
65
66 static GLuint t1id,t2id;
67 static GLuint teapotdlist,basedlist,lightdlist;
68
69
70
71 /******************** begin shadow code ********************/
72
73 /* Taken from the projshadow.c - by Tom McReynolds, SGI */
74
75 /* Modified by David Bucciarelli */
76
77 enum {
78 X, Y, Z, W
79 };
80 enum {
81 A, B, C, D
82 };
83
84 /* create a matrix that will project the desired shadow */
85 void
86 shadowmatrix(GLfloat shadowMat[4][4],
87 GLfloat groundplane[4],
88 GLfloat lightpos[4])
89 {
90 GLfloat dot;
91
92 /* find dot product between light position vector and ground plane normal */
93 dot = groundplane[X] * lightpos[X] +
94 groundplane[Y] * lightpos[Y] +
95 groundplane[Z] * lightpos[Z] +
96 groundplane[W] * lightpos[W];
97
98 shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
99 shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
100 shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
101 shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W];
102
103 shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X];
104 shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y];
105 shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z];
106 shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W];
107
108 shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X];
109 shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y];
110 shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z];
111 shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W];
112
113 shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X];
114 shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y];
115 shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z];
116 shadowMat[3][3] = dot - lightpos[W] * groundplane[W];
117
118 }
119
120 /* find the plane equation given 3 points */
121 void
122 findplane(GLfloat plane[4],
123 GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
124 {
125 GLfloat vec0[3], vec1[3];
126
127 /* need 2 vectors to find cross product */
128 vec0[X] = v1[X] - v0[X];
129 vec0[Y] = v1[Y] - v0[Y];
130 vec0[Z] = v1[Z] - v0[Z];
131
132 vec1[X] = v2[X] - v0[X];
133 vec1[Y] = v2[Y] - v0[Y];
134 vec1[Z] = v2[Z] - v0[Z];
135
136 /* find cross product to get A, B, and C of plane equation */
137 plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y];
138 plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]);
139 plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X];
140
141 plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]);
142 }
143
144 /******************** end shadow code ********************/
145
146
147 static void calcposobs(void)
148 {
149 dir[0]=sin(alpha*M_PI/180.0);
150 dir[1]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
151 dir[2]=cos(beta*M_PI/180.0);
152
153 obs[0]+=v*dir[0];
154 obs[1]+=v*dir[1];
155 obs[2]+=v*dir[2];
156 }
157
158 static void special(int k, int x, int y)
159 {
160 switch(k) {
161 case GLUT_KEY_LEFT:
162 alpha-=2.0;
163 break;
164 case GLUT_KEY_RIGHT:
165 alpha+=2.0;
166 break;
167 case GLUT_KEY_DOWN:
168 beta-=2.0;
169 break;
170 case GLUT_KEY_UP:
171 beta+=2.0;
172 break;
173 }
174 }
175
176 static void cleanup(void)
177 {
178 glDeleteTextures(1, &t1id);
179 glDeleteTextures(1, &t2id);
180 glDeleteLists(teapotdlist, 1);
181 glDeleteLists(basedlist, 1);
182 glDeleteLists(lightdlist, 1);
183 }
184
185 static void key(unsigned char k, int x, int y)
186 {
187 switch(k) {
188 case 27:
189 cleanup();
190 exit(0);
191 break;
192
193 case 'a':
194 v+=0.005;
195 break;
196 case 'z':
197 v-=0.005;
198 break;
199
200 case 'j':
201 joyactive=(!joyactive);
202 break;
203 case 'h':
204 help=(!help);
205 break;
206 case 'f':
207 fog=(!fog);
208 break;
209 case 't':
210 usetex=(!usetex);
211 break;
212 case 'b':
213 if(bfcull) {
214 glDisable(GL_CULL_FACE);
215 bfcull=0;
216 } else {
217 glEnable(GL_CULL_FACE);
218 bfcull=1;
219 }
220 break;
221 #ifdef XMESA
222 case ' ':
223 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
224 fullscreen=(!fullscreen);
225 break;
226 #endif
227 }
228 }
229
230 static void reshape(int w, int h)
231 {
232 WIDTH=w;
233 HEIGHT=h;
234 glMatrixMode(GL_PROJECTION);
235 glLoadIdentity();
236 gluPerspective(45.0,w/(float)h,0.2,40.0);
237 glMatrixMode(GL_MODELVIEW);
238 glLoadIdentity();
239 glViewport(0,0,w,h);
240 }
241
242 static void printstring(void *font, char *string)
243 {
244 int len,i;
245
246 len=(int)strlen(string);
247 for(i=0;i<len;i++)
248 glutBitmapCharacter(font,string[i]);
249 }
250
251 static void printhelp(void)
252 {
253 glEnable(GL_BLEND);
254 glColor4f(0.5,0.5,0.5,0.5);
255 glRecti(40,40,600,440);
256 glDisable(GL_BLEND);
257
258 glColor3f(1.0,0.0,0.0);
259 glRasterPos2i(300,420);
260 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
261
262 glRasterPos2i(60,390);
263 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Toggle Help");
264 glRasterPos2i(60,360);
265 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"t - Toggle Textures");
266 glRasterPos2i(60,330);
267 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Toggle Fog");
268 glRasterPos2i(60,300);
269 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"b - Toggle Back face culling");
270 glRasterPos2i(60,270);
271 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
272 glRasterPos2i(60,240);
273 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
274 glRasterPos2i(60,210);
275 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
276
277 glRasterPos2i(60,180);
278 if(joyavailable)
279 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"j - Toggle jostick control (Joystick control available)");
280 else
281 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"(No Joystick control available)");
282 }
283
284 static void drawbase(void)
285 {
286 static const GLfloat amb[4] = { 1, .5, 0.2, 1 };
287 static const GLfloat diff[4] = { 1, .4, 0.2, 1 };
288 int i,j;
289 float x,y,dx,dy;
290
291 glBindTexture(GL_TEXTURE_2D,t1id);
292
293 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
294 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
295 dx=BASESIZE/BASERES;
296 dy=-BASESIZE/BASERES;
297 for(y=BASESIZE/2.0,j=0;j<BASERES;y+=dy,j++) {
298 glBegin(GL_QUAD_STRIP);
299 glColor3f(1.0,1.0,1.0);
300 glNormal3f(0.0,0.0,1.0);
301 for(x=-BASESIZE/2.0,i=0;i<BASERES;x+=dx,i++) {
302 glTexCoord2f(x,y);
303 glVertex3f(x,y,0.0);
304
305 glTexCoord2f(x,y+dy);
306 glVertex3f(x,y+dy,0.0);
307 }
308 glEnd();
309 }
310 }
311
312 static void drawteapot(void)
313 {
314 static const GLfloat amb[4] = { 0.2, 0.2, 0.2, 1 };
315 static const GLfloat diff[4] = { 0.8, 0.3, 0.5, 1 };
316 static float xrot=0.0;
317 static float zrot=0.0;
318
319 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
320 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
321
322 glPushMatrix();
323 glRotatef(lightalpha,0.0,0.0,1.0);
324 glMultMatrixf((GLfloat *)baseshadow);
325 glRotatef(-lightalpha,0.0,0.0,1.0);
326
327 glTranslatef(0.0,0.0,1.0);
328 glRotatef(xrot,1.0,0.0,0.0);
329 glRotatef(zrot,0.0,0.0,1.0);
330
331 glDisable(GL_TEXTURE_2D);
332 glDisable(GL_DEPTH_TEST);
333 glDisable(GL_LIGHTING);
334
335 glColor3f(0.0,0.0,0.0);
336 glCallList(teapotdlist);
337
338 glEnable(GL_DEPTH_TEST);
339 glEnable(GL_LIGHTING);
340 if(usetex)
341 glEnable(GL_TEXTURE_2D);
342
343 glPopMatrix();
344
345 glPushMatrix();
346 glTranslatef(0.0,0.0,1.0);
347 glRotatef(xrot,1.0,0.0,0.0);
348 glRotatef(zrot,0.0,0.0,1.0);
349
350 glCallList(teapotdlist);
351 glPopMatrix();
352
353 xrot+=2.0;
354 zrot+=1.0;
355 }
356
357 static void drawlight1(void)
358 {
359 glPushMatrix();
360 glRotatef(lightalpha,0.0,0.0,1.0);
361 glLightfv(GL_LIGHT0,GL_POSITION,lightpos);
362 glLightfv(GL_LIGHT0,GL_SPOT_DIRECTION,lightdir);
363
364 glPopMatrix();
365 }
366
367 static void drawlight2(void)
368 {
369 glPushMatrix();
370 glRotatef(lightalpha,0.0,0.0,1.0);
371 glTranslatef(lightpos[0],lightpos[1],lightpos[2]);
372
373 glDisable(GL_TEXTURE_2D);
374 glCallList(lightdlist);
375 if(usetex)
376 glEnable(GL_TEXTURE_2D);
377
378 glPopMatrix();
379
380 lightalpha+=1.0;
381 }
382
383 static void dojoy(void)
384 {
385 #ifdef WIN32
386 static UINT max[2]={0,0};
387 static UINT min[2]={0xffffffff,0xffffffff},center[2];
388 MMRESULT res;
389 JOYINFO joy;
390
391 res=joyGetPos(JOYSTICKID1,&joy);
392
393 if(res==JOYERR_NOERROR) {
394 joyavailable=1;
395
396 if(max[0]<joy.wXpos)
397 max[0]=joy.wXpos;
398 if(min[0]>joy.wXpos)
399 min[0]=joy.wXpos;
400 center[0]=(max[0]+min[0])/2;
401
402 if(max[1]<joy.wYpos)
403 max[1]=joy.wYpos;
404 if(min[1]>joy.wYpos)
405 min[1]=joy.wYpos;
406 center[1]=(max[1]+min[1])/2;
407
408 if(joyactive) {
409 if(fabs(center[0]-(float)joy.wXpos)>0.1*(max[0]-min[0]))
410 alpha-=2.5*(center[0]-(float)joy.wXpos)/(max[0]-min[0]);
411 if(fabs(center[1]-(float)joy.wYpos)>0.1*(max[1]-min[1]))
412 beta+=2.5*(center[1]-(float)joy.wYpos)/(max[1]-min[1]);
413
414 if(joy.wButtons & JOY_BUTTON1)
415 v+=0.005;
416 if(joy.wButtons & JOY_BUTTON2)
417 v-=0.005;
418 }
419 } else
420 joyavailable=0;
421 #endif
422 }
423
424 static void draw(void)
425 {
426 static char frbuf[80] = "";
427
428 dojoy();
429
430 glEnable(GL_DEPTH_TEST);
431 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
432
433 if(usetex)
434 glEnable(GL_TEXTURE_2D);
435 else
436 glDisable(GL_TEXTURE_2D);
437
438 if(fog)
439 glEnable(GL_FOG);
440 else
441 glDisable(GL_FOG);
442
443 glEnable(GL_LIGHTING);
444
445 glShadeModel(GL_SMOOTH);
446
447 glPushMatrix();
448 calcposobs();
449
450 gluLookAt(obs[0],obs[1],obs[2],
451 obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
452 0.0,0.0,1.0);
453
454 drawlight1();
455 glCallList(basedlist);
456 drawteapot();
457 drawlight2();
458 glPopMatrix();
459
460 glDisable(GL_LIGHTING);
461 glDisable(GL_TEXTURE_2D);
462 glDisable(GL_DEPTH_TEST);
463 glDisable(GL_FOG);
464 glShadeModel(GL_FLAT);
465
466 glMatrixMode(GL_PROJECTION);
467 glLoadIdentity();
468 glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
469 glMatrixMode(GL_MODELVIEW);
470 glLoadIdentity();
471
472 glColor3f(1.0,0.0,0.0);
473 glRasterPos2i(10,10);
474 printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
475 glRasterPos2i(350,470);
476 printstring(GLUT_BITMAP_HELVETICA_10,"Teapot V1.2 Written by David Bucciarelli (tech.hmw@plus.it)");
477
478 if(help)
479 printhelp();
480
481 reshape(WIDTH,HEIGHT);
482
483 glutSwapBuffers();
484
485 Frames++;
486
487 {
488 GLint t = glutGet(GLUT_ELAPSED_TIME);
489 if (t - T0 >= 2000) {
490 GLfloat seconds = (t - T0) / 1000.0;
491 GLfloat fps = Frames / seconds;
492 sprintf(frbuf, "Frame rate: %f", fps);
493 T0 = t;
494 Frames = 0;
495 }
496 }
497 }
498
499 static void inittextures(void)
500 {
501 glGenTextures(1,&t1id);
502 glBindTexture(GL_TEXTURE_2D,t1id);
503
504 glPixelStorei(GL_UNPACK_ALIGNMENT,4);
505 if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
506 fprintf(stderr,"Error reading a texture.\n");
507 exit(-1);
508 }
509
510 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
511 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
512
513 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
514 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
515
516 glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
517
518 glGenTextures(1,&t2id);
519 glBindTexture(GL_TEXTURE_2D,t2id);
520
521 glPixelTransferf(GL_RED_SCALE, 0.75);
522 glPixelTransferf(GL_RED_BIAS, 0.25);
523 glPixelTransferf(GL_GREEN_SCALE, 0.75);
524 glPixelTransferf(GL_GREEN_BIAS, 0.25);
525 glPixelTransferf(GL_BLUE_SCALE, 0.75);
526 glPixelTransferf(GL_BLUE_BIAS, 0.25);
527
528 if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
529 fprintf(stderr,"Error reading a texture.\n");
530 exit(-1);
531 }
532
533 glPixelTransferf(GL_RED_SCALE, 1.0);
534 glPixelTransferf(GL_RED_BIAS, 0.0);
535 glPixelTransferf(GL_GREEN_SCALE, 1.0);
536 glPixelTransferf(GL_GREEN_BIAS, 0.0);
537 glPixelTransferf(GL_BLUE_SCALE, 1.0);
538 glPixelTransferf(GL_BLUE_BIAS, 0.0);
539
540
541 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
542 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
543
544 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
545 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
546
547 glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
548 }
549
550 static void initlight(void)
551 {
552 float matamb[4] ={0.5, 0.5, 0.5, 1.0};
553 float matdiff[4]={0.9, 0.2, 0.2, 1.0};
554 float matspec[4]={1.0,1.0,1.0,1.0};
555
556 float lamb[4] ={1.5, 1.5, 1.5, 1.0};
557 float ldiff[4]={1.0, 1.0, 1.0, 1.0};
558 float lspec[4]={1.0, 1.0, 1.0, 1.0};
559
560 glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,70.0);
561 glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,20.0);
562 glLightfv(GL_LIGHT0,GL_AMBIENT,lamb);
563 glLightfv(GL_LIGHT0,GL_DIFFUSE,ldiff);
564 glLightfv(GL_LIGHT0,GL_SPECULAR,lspec);
565
566 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 15.0);
567 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matdiff);
568 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matspec);
569 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matamb);
570
571 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lamb);
572 glEnable(GL_LIGHT0);
573 }
574
575 static void initdlists(void)
576 {
577 GLUquadricObj *lcone,*lbase;
578 GLfloat plane[4];
579 GLfloat v0[3]={0.0,0.0,0.0};
580 GLfloat v1[3]={1.0,0.0,0.0};
581 GLfloat v2[3]={0.0,1.0,0.0};
582
583 findplane(plane,v0,v1,v2);
584 shadowmatrix(baseshadow,plane,lightpos);
585
586 teapotdlist=glGenLists(1);
587 glNewList(teapotdlist,GL_COMPILE);
588 glRotatef(90.0,1.0,0.0,0.0);
589 glCullFace(GL_FRONT);
590 glBindTexture(GL_TEXTURE_2D,t2id);
591 glutSolidTeapot(0.75);
592 glCullFace(GL_BACK);
593 glEndList();
594
595 basedlist=glGenLists(1);
596 glNewList(basedlist,GL_COMPILE);
597 drawbase();
598 glEndList();
599
600 lightdlist=glGenLists(1);
601 glNewList(lightdlist,GL_COMPILE);
602 glDisable(GL_LIGHTING);
603
604 lcone=gluNewQuadric();
605 lbase=gluNewQuadric();
606 glRotatef(45.0,0.0,1.0,0.0);
607
608 glColor3f(1.0,1.0,1.0);
609 glCullFace(GL_FRONT);
610 gluDisk(lbase,0.0,0.2,12.0,1.0);
611 glCullFace(GL_BACK);
612
613 glColor3f(0.5,0.0,0.0);
614 gluCylinder(lcone,0.2,0.0,0.5,12,1);
615
616 gluDeleteQuadric(lcone);
617 gluDeleteQuadric(lbase);
618
619 glEnable(GL_LIGHTING);
620 glEndList();
621 }
622
623 int main(int ac, char **av)
624 {
625 float fogcolor[4]={0.025,0.025,0.025,1.0};
626
627 fprintf(stderr,"Teapot V1.2\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
628
629 /*
630 if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
631 fprintf(stderr,"Error setting the process class.\n");
632 return 0;
633 }
634
635 if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) {
636 fprintf(stderr,"Error setting the process priority.\n");
637 return 0;
638 }
639 */
640
641 glutInitWindowSize(WIDTH,HEIGHT);
642 glutInit(&ac,av);
643
644 glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
645
646 if(!(win=glutCreateWindow("Teapot"))) {
647 fprintf(stderr,"Error, couldn't open window\n");
648 return -1;
649 }
650
651 reshape(WIDTH,HEIGHT);
652
653 glShadeModel(GL_SMOOTH);
654 glEnable(GL_DEPTH_TEST);
655 glEnable(GL_CULL_FACE);
656 glEnable(GL_TEXTURE_2D);
657
658 glEnable(GL_FOG);
659 glFogi(GL_FOG_MODE,GL_EXP2);
660 glFogfv(GL_FOG_COLOR,fogcolor);
661
662 glFogf(GL_FOG_DENSITY,0.04);
663 glHint(GL_FOG_HINT,GL_NICEST);
664 glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
665
666 calcposobs();
667
668 inittextures();
669 initlight();
670
671 initdlists();
672
673 glClearColor(fogcolor[0],fogcolor[1],fogcolor[2],fogcolor[3]);
674
675 glutReshapeFunc(reshape);
676 glutDisplayFunc(draw);
677 glutKeyboardFunc(key);
678 glutSpecialFunc(special);
679 glutIdleFunc(draw);
680
681 glutMainLoop();
682 cleanup();
683
684 return 0;
685 }