s/Togle/Toggle/
[mesa.git] / progs / demos / teapot.c
1 /*
2 * This program is under the GNU GPL.
3 * Use at your own risk.
4 *
5 * written by David Bucciarelli (tech.hmw@plus.it)
6 * Humanware s.r.l.
7 */
8
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <math.h>
12 #include <time.h>
13 #include <string.h>
14
15 #ifdef WIN32
16 #include <windows.h>
17 #endif
18
19 #include <GL/glut.h>
20 #include "readtex.h"
21
22 #ifdef XMESA
23 #include "GL/xmesa.h"
24 static int fullscreen=1;
25 #endif
26
27 static int WIDTH=640;
28 static int HEIGHT=480;
29
30 static GLint T0 = 0;
31 static GLint Frames = 0;
32
33 #define BASESIZE 10.0
34
35 #define BASERES 12
36 #define TEAPOTRES 3
37
38 #ifndef M_PI
39 #define M_PI 3.1415926535
40 #endif
41
42 extern void shadowmatrix(GLfloat [4][4], GLfloat [4], GLfloat [4]);
43 extern void findplane(GLfloat [4], GLfloat [3], GLfloat [3], GLfloat [3]);
44
45
46 static int win=0;
47
48 static float obs[3]={5.0,0.0,1.0};
49 static float dir[3];
50 static float v=0.0;
51 static float alpha=-90.0;
52 static float beta=90.0;
53
54 static GLfloat baseshadow[4][4];
55 static GLfloat lightpos[4]={2.3,0.0,3.0,1.0};
56 static GLfloat lightdir[3]={-2.3,0.0,-3.0};
57 static GLfloat lightalpha=0.0;
58
59 static int fog=1;
60 static int bfcull=1;
61 static int usetex=1;
62 static int help=1;
63 static int joyavailable=0;
64 static int joyactive=0;
65
66 static GLuint t1id,t2id;
67 static GLuint teapotdlist,basedlist,lightdlist;
68
69
70
71 /******************** begin shadow code ********************/
72
73 /* Taken from the projshadow.c - by Tom McReynolds, SGI */
74
75 /* Modified by David Bucciarelli */
76
77 enum {
78 X, Y, Z, W
79 };
80 enum {
81 A, B, C, D
82 };
83
84 /* create a matrix that will project the desired shadow */
85 void
86 shadowmatrix(GLfloat shadowMat[4][4],
87 GLfloat groundplane[4],
88 GLfloat lightpos[4])
89 {
90 GLfloat dot;
91
92 /* find dot product between light position vector and ground plane normal */
93 dot = groundplane[X] * lightpos[X] +
94 groundplane[Y] * lightpos[Y] +
95 groundplane[Z] * lightpos[Z] +
96 groundplane[W] * lightpos[W];
97
98 shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
99 shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
100 shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
101 shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W];
102
103 shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X];
104 shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y];
105 shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z];
106 shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W];
107
108 shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X];
109 shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y];
110 shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z];
111 shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W];
112
113 shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X];
114 shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y];
115 shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z];
116 shadowMat[3][3] = dot - lightpos[W] * groundplane[W];
117
118 }
119
120 /* find the plane equation given 3 points */
121 void
122 findplane(GLfloat plane[4],
123 GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
124 {
125 GLfloat vec0[3], vec1[3];
126
127 /* need 2 vectors to find cross product */
128 vec0[X] = v1[X] - v0[X];
129 vec0[Y] = v1[Y] - v0[Y];
130 vec0[Z] = v1[Z] - v0[Z];
131
132 vec1[X] = v2[X] - v0[X];
133 vec1[Y] = v2[Y] - v0[Y];
134 vec1[Z] = v2[Z] - v0[Z];
135
136 /* find cross product to get A, B, and C of plane equation */
137 plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y];
138 plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]);
139 plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X];
140
141 plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]);
142 }
143
144 /******************** end shadow code ********************/
145
146
147 static void calcposobs(void)
148 {
149 dir[0]=sin(alpha*M_PI/180.0);
150 dir[1]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
151 dir[2]=cos(beta*M_PI/180.0);
152
153 obs[0]+=v*dir[0];
154 obs[1]+=v*dir[1];
155 obs[2]+=v*dir[2];
156 }
157
158 static void special(int k, int x, int y)
159 {
160 switch(k) {
161 case GLUT_KEY_LEFT:
162 alpha-=2.0;
163 break;
164 case GLUT_KEY_RIGHT:
165 alpha+=2.0;
166 break;
167 case GLUT_KEY_DOWN:
168 beta-=2.0;
169 break;
170 case GLUT_KEY_UP:
171 beta+=2.0;
172 break;
173 }
174 }
175
176 static void key(unsigned char k, int x, int y)
177 {
178 switch(k) {
179 case 27:
180 exit(0);
181 break;
182
183 case 'a':
184 v+=0.005;
185 break;
186 case 'z':
187 v-=0.005;
188 break;
189
190 case 'j':
191 joyactive=(!joyactive);
192 break;
193 case 'h':
194 help=(!help);
195 break;
196 case 'f':
197 fog=(!fog);
198 break;
199 case 't':
200 usetex=(!usetex);
201 break;
202 case 'b':
203 if(bfcull) {
204 glDisable(GL_CULL_FACE);
205 bfcull=0;
206 } else {
207 glEnable(GL_CULL_FACE);
208 bfcull=1;
209 }
210 break;
211 #ifdef XMESA
212 case ' ':
213 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
214 fullscreen=(!fullscreen);
215 break;
216 #endif
217 }
218 }
219
220 static void reshape(int w, int h)
221 {
222 WIDTH=w;
223 HEIGHT=h;
224 glMatrixMode(GL_PROJECTION);
225 glLoadIdentity();
226 gluPerspective(45.0,w/(float)h,0.2,40.0);
227 glMatrixMode(GL_MODELVIEW);
228 glLoadIdentity();
229 glViewport(0,0,w,h);
230 }
231
232 static void printstring(void *font, char *string)
233 {
234 int len,i;
235
236 len=(int)strlen(string);
237 for(i=0;i<len;i++)
238 glutBitmapCharacter(font,string[i]);
239 }
240
241 static void printhelp(void)
242 {
243 glEnable(GL_BLEND);
244 glColor4f(0.5,0.5,0.5,0.5);
245 glRecti(40,40,600,440);
246 glDisable(GL_BLEND);
247
248 glColor3f(1.0,0.0,0.0);
249 glRasterPos2i(300,420);
250 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
251
252 glRasterPos2i(60,390);
253 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Toggle Help");
254 glRasterPos2i(60,360);
255 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"t - Toggle Textures");
256 glRasterPos2i(60,330);
257 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Toggle Fog");
258 glRasterPos2i(60,300);
259 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"b - Toggle Back face culling");
260 glRasterPos2i(60,270);
261 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
262 glRasterPos2i(60,240);
263 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
264 glRasterPos2i(60,210);
265 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
266
267 glRasterPos2i(60,180);
268 if(joyavailable)
269 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"j - Toggle jostick control (Joystick control available)");
270 else
271 printstring(GLUT_BITMAP_TIMES_ROMAN_24,"(No Joystick control available)");
272 }
273
274 static void drawbase(void)
275 {
276 static const GLfloat amb[4] = { 1, .5, 0.2, 1 };
277 static const GLfloat diff[4] = { 1, .4, 0.2, 1 };
278 int i,j;
279 float x,y,dx,dy;
280
281 glBindTexture(GL_TEXTURE_2D,t1id);
282
283 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
284 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
285 dx=BASESIZE/BASERES;
286 dy=-BASESIZE/BASERES;
287 for(y=BASESIZE/2.0,j=0;j<BASERES;y+=dy,j++) {
288 glBegin(GL_QUAD_STRIP);
289 glColor3f(1.0,1.0,1.0);
290 glNormal3f(0.0,0.0,1.0);
291 for(x=-BASESIZE/2.0,i=0;i<BASERES;x+=dx,i++) {
292 glTexCoord2f(x,y);
293 glVertex3f(x,y,0.0);
294
295 glTexCoord2f(x,y+dy);
296 glVertex3f(x,y+dy,0.0);
297 }
298 glEnd();
299 }
300 }
301
302 static void drawteapot(void)
303 {
304 static const GLfloat amb[4] = { 0.2, 0.2, 0.2, 1 };
305 static const GLfloat diff[4] = { 0.8, 0.3, 0.5, 1 };
306 static float xrot=0.0;
307 static float zrot=0.0;
308
309 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
310 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
311
312 glPushMatrix();
313 glRotatef(lightalpha,0.0,0.0,1.0);
314 glMultMatrixf((GLfloat *)baseshadow);
315 glRotatef(-lightalpha,0.0,0.0,1.0);
316
317 glTranslatef(0.0,0.0,1.0);
318 glRotatef(xrot,1.0,0.0,0.0);
319 glRotatef(zrot,0.0,0.0,1.0);
320
321 glDisable(GL_TEXTURE_2D);
322 glDisable(GL_DEPTH_TEST);
323 glDisable(GL_LIGHTING);
324
325 glColor3f(0.0,0.0,0.0);
326 glCallList(teapotdlist);
327
328 glEnable(GL_DEPTH_TEST);
329 glEnable(GL_LIGHTING);
330 if(usetex)
331 glEnable(GL_TEXTURE_2D);
332
333 glPopMatrix();
334
335 glPushMatrix();
336 glTranslatef(0.0,0.0,1.0);
337 glRotatef(xrot,1.0,0.0,0.0);
338 glRotatef(zrot,0.0,0.0,1.0);
339
340 glCallList(teapotdlist);
341 glPopMatrix();
342
343 xrot+=2.0;
344 zrot+=1.0;
345 }
346
347 static void drawlight1(void)
348 {
349 glPushMatrix();
350 glRotatef(lightalpha,0.0,0.0,1.0);
351 glLightfv(GL_LIGHT0,GL_POSITION,lightpos);
352 glLightfv(GL_LIGHT0,GL_SPOT_DIRECTION,lightdir);
353
354 glPopMatrix();
355 }
356
357 static void drawlight2(void)
358 {
359 glPushMatrix();
360 glRotatef(lightalpha,0.0,0.0,1.0);
361 glTranslatef(lightpos[0],lightpos[1],lightpos[2]);
362
363 glDisable(GL_TEXTURE_2D);
364 glCallList(lightdlist);
365 if(usetex)
366 glEnable(GL_TEXTURE_2D);
367
368 glPopMatrix();
369
370 lightalpha+=1.0;
371 }
372
373 static void dojoy(void)
374 {
375 #ifdef WIN32
376 static UINT max[2]={0,0};
377 static UINT min[2]={0xffffffff,0xffffffff},center[2];
378 MMRESULT res;
379 JOYINFO joy;
380
381 res=joyGetPos(JOYSTICKID1,&joy);
382
383 if(res==JOYERR_NOERROR) {
384 joyavailable=1;
385
386 if(max[0]<joy.wXpos)
387 max[0]=joy.wXpos;
388 if(min[0]>joy.wXpos)
389 min[0]=joy.wXpos;
390 center[0]=(max[0]+min[0])/2;
391
392 if(max[1]<joy.wYpos)
393 max[1]=joy.wYpos;
394 if(min[1]>joy.wYpos)
395 min[1]=joy.wYpos;
396 center[1]=(max[1]+min[1])/2;
397
398 if(joyactive) {
399 if(fabs(center[0]-(float)joy.wXpos)>0.1*(max[0]-min[0]))
400 alpha-=2.5*(center[0]-(float)joy.wXpos)/(max[0]-min[0]);
401 if(fabs(center[1]-(float)joy.wYpos)>0.1*(max[1]-min[1]))
402 beta+=2.5*(center[1]-(float)joy.wYpos)/(max[1]-min[1]);
403
404 if(joy.wButtons & JOY_BUTTON1)
405 v+=0.005;
406 if(joy.wButtons & JOY_BUTTON2)
407 v-=0.005;
408 }
409 } else
410 joyavailable=0;
411 #endif
412 }
413
414 static void draw(void)
415 {
416 static char frbuf[80] = "";
417
418 dojoy();
419
420 glEnable(GL_DEPTH_TEST);
421 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
422
423 if(usetex)
424 glEnable(GL_TEXTURE_2D);
425 else
426 glDisable(GL_TEXTURE_2D);
427
428 if(fog)
429 glEnable(GL_FOG);
430 else
431 glDisable(GL_FOG);
432
433 glEnable(GL_LIGHTING);
434
435 glShadeModel(GL_SMOOTH);
436
437 glPushMatrix();
438 calcposobs();
439
440 gluLookAt(obs[0],obs[1],obs[2],
441 obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
442 0.0,0.0,1.0);
443
444 drawlight1();
445 glCallList(basedlist);
446 drawteapot();
447 drawlight2();
448 glPopMatrix();
449
450 glDisable(GL_LIGHTING);
451 glDisable(GL_TEXTURE_2D);
452 glDisable(GL_DEPTH_TEST);
453 glDisable(GL_FOG);
454 glShadeModel(GL_FLAT);
455
456 glMatrixMode(GL_PROJECTION);
457 glLoadIdentity();
458 glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
459 glMatrixMode(GL_MODELVIEW);
460 glLoadIdentity();
461
462 glColor3f(1.0,0.0,0.0);
463 glRasterPos2i(10,10);
464 printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
465 glRasterPos2i(350,470);
466 printstring(GLUT_BITMAP_HELVETICA_10,"Teapot V1.2 Written by David Bucciarelli (tech.hmw@plus.it)");
467
468 if(help)
469 printhelp();
470
471 reshape(WIDTH,HEIGHT);
472
473 glutSwapBuffers();
474
475 Frames++;
476
477 {
478 GLint t = glutGet(GLUT_ELAPSED_TIME);
479 if (t - T0 >= 2000) {
480 GLfloat seconds = (t - T0) / 1000.0;
481 GLfloat fps = Frames / seconds;
482 sprintf(frbuf, "Frame rate: %f", fps);
483 T0 = t;
484 Frames = 0;
485 }
486 }
487 }
488
489 static void inittextures(void)
490 {
491 glGenTextures(1,&t1id);
492 glBindTexture(GL_TEXTURE_2D,t1id);
493
494 glPixelStorei(GL_UNPACK_ALIGNMENT,4);
495 if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
496 fprintf(stderr,"Error reading a texture.\n");
497 exit(-1);
498 }
499
500 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
501 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
502
503 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
504 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
505
506 glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
507
508 glGenTextures(1,&t2id);
509 glBindTexture(GL_TEXTURE_2D,t2id);
510
511 glPixelTransferf(GL_RED_SCALE, 0.75);
512 glPixelTransferf(GL_RED_BIAS, 0.25);
513 glPixelTransferf(GL_GREEN_SCALE, 0.75);
514 glPixelTransferf(GL_GREEN_BIAS, 0.25);
515 glPixelTransferf(GL_BLUE_SCALE, 0.75);
516 glPixelTransferf(GL_BLUE_BIAS, 0.25);
517
518 if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
519 fprintf(stderr,"Error reading a texture.\n");
520 exit(-1);
521 }
522
523 glPixelTransferf(GL_RED_SCALE, 1.0);
524 glPixelTransferf(GL_RED_BIAS, 0.0);
525 glPixelTransferf(GL_GREEN_SCALE, 1.0);
526 glPixelTransferf(GL_GREEN_BIAS, 0.0);
527 glPixelTransferf(GL_BLUE_SCALE, 1.0);
528 glPixelTransferf(GL_BLUE_BIAS, 0.0);
529
530
531 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
532 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
533
534 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
535 glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
536
537 glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
538 }
539
540 static void initlight(void)
541 {
542 float matamb[4] ={0.5, 0.5, 0.5, 1.0};
543 float matdiff[4]={0.9, 0.2, 0.2, 1.0};
544 float matspec[4]={1.0,1.0,1.0,1.0};
545
546 float lamb[4] ={1.5, 1.5, 1.5, 1.0};
547 float ldiff[4]={1.0, 1.0, 1.0, 1.0};
548 float lspec[4]={1.0, 1.0, 1.0, 1.0};
549
550 glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,70.0);
551 glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,20.0);
552 glLightfv(GL_LIGHT0,GL_AMBIENT,lamb);
553 glLightfv(GL_LIGHT0,GL_DIFFUSE,ldiff);
554 glLightfv(GL_LIGHT0,GL_SPECULAR,lspec);
555
556 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 15.0);
557 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matdiff);
558 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matspec);
559 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matamb);
560
561 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lamb);
562 glEnable(GL_LIGHT0);
563 }
564
565 static void initdlists(void)
566 {
567 GLUquadricObj *lcone,*lbase;
568 GLfloat plane[4];
569 GLfloat v0[3]={0.0,0.0,0.0};
570 GLfloat v1[3]={1.0,0.0,0.0};
571 GLfloat v2[3]={0.0,1.0,0.0};
572
573 findplane(plane,v0,v1,v2);
574 shadowmatrix(baseshadow,plane,lightpos);
575
576 teapotdlist=glGenLists(1);
577 glNewList(teapotdlist,GL_COMPILE);
578 glRotatef(90.0,1.0,0.0,0.0);
579 glCullFace(GL_FRONT);
580 glBindTexture(GL_TEXTURE_2D,t2id);
581 glutSolidTeapot(0.75);
582 glCullFace(GL_BACK);
583 glEndList();
584
585 basedlist=glGenLists(1);
586 glNewList(basedlist,GL_COMPILE);
587 drawbase();
588 glEndList();
589
590 lightdlist=glGenLists(1);
591 glNewList(lightdlist,GL_COMPILE);
592 glDisable(GL_LIGHTING);
593
594 lcone=gluNewQuadric();
595 lbase=gluNewQuadric();
596 glRotatef(45.0,0.0,1.0,0.0);
597
598 glColor3f(1.0,1.0,1.0);
599 glCullFace(GL_FRONT);
600 gluDisk(lbase,0.0,0.2,12.0,1.0);
601 glCullFace(GL_BACK);
602
603 glColor3f(0.5,0.0,0.0);
604 gluCylinder(lcone,0.2,0.0,0.5,12,1);
605
606 gluDeleteQuadric(lcone);
607 gluDeleteQuadric(lbase);
608
609 glEnable(GL_LIGHTING);
610 glEndList();
611 }
612
613 int main(int ac, char **av)
614 {
615 float fogcolor[4]={0.025,0.025,0.025,1.0};
616
617 fprintf(stderr,"Teapot V1.2\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
618
619 /*
620 if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
621 fprintf(stderr,"Error setting the process class.\n");
622 return 0;
623 }
624
625 if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) {
626 fprintf(stderr,"Error setting the process priority.\n");
627 return 0;
628 }
629 */
630
631 glutInitWindowPosition(0,0);
632 glutInitWindowSize(WIDTH,HEIGHT);
633 glutInit(&ac,av);
634
635 glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
636
637 if(!(win=glutCreateWindow("Teapot"))) {
638 fprintf(stderr,"Error, couldn't open window\n");
639 return -1;
640 }
641
642 reshape(WIDTH,HEIGHT);
643
644 glShadeModel(GL_SMOOTH);
645 glEnable(GL_DEPTH_TEST);
646 glEnable(GL_CULL_FACE);
647 glEnable(GL_TEXTURE_2D);
648
649 glEnable(GL_FOG);
650 glFogi(GL_FOG_MODE,GL_EXP2);
651 glFogfv(GL_FOG_COLOR,fogcolor);
652
653 glFogf(GL_FOG_DENSITY,0.04);
654 glHint(GL_FOG_HINT,GL_NICEST);
655 glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
656
657 calcposobs();
658
659 inittextures();
660 initlight();
661
662 initdlists();
663
664 glClearColor(fogcolor[0],fogcolor[1],fogcolor[2],fogcolor[3]);
665
666 glutReshapeFunc(reshape);
667 glutDisplayFunc(draw);
668 glutKeyboardFunc(key);
669 glutSpecialFunc(special);
670 glutIdleFunc(draw);
671
672 glutMainLoop();
673
674 return 0;
675 }