initial check-in
[mesa.git] / progs / demos / terrain.c
1 /*
2 * This program is under the GNU GPL.
3 * Use at your own risk.
4 *
5 * written by David Bucciarelli (tech.hmw@plus.it)
6 * Humanware s.r.l.
7 *
8 * based on a Mikael SkiZoWalker's (MoDEL) / France (Skizo@Hol.Fr) demo
9 */
10
11 #include <stdio.h>
12 #include <math.h>
13 #include <stdlib.h>
14 #include <time.h>
15
16 #ifdef WIN32
17 #include <windows.h>
18 #endif
19
20 #include <GL/glut.h>
21
22 #ifdef XMESA
23 #include "GL/xmesa.h"
24 static int fullscreen = 1;
25 #endif
26
27 #ifndef M_PI
28 #define M_PI 3.14159265
29 #endif
30
31 #define heightMnt 450
32 #define lenghtXmnt 62
33 #define lenghtYmnt 62
34
35 #define stepXmnt 96.0
36 #define stepYmnt 96.0
37
38 #define WIDTH 640
39 #define HEIGHT 480
40
41 #define TSCALE 4
42
43 #define FRAME 50
44
45 #define FOV 85
46
47 static GLfloat terrain[256 * 256];
48 static GLfloat terraincolor[256 * 256][3];
49
50 static int win = 0;
51
52 static int fog = 1;
53 static int bfcull = 1;
54 static int usetex = 1;
55 static int poutline = 0;
56 static int help = 1;
57 static int joyavailable = 0;
58 static int joyactive = 0;
59 static float ModZMnt;
60 static long GlobalMnt = 0;
61
62 static int scrwidth = WIDTH;
63 static int scrheight = HEIGHT;
64
65 #define OBSSTARTX 992.0
66 #define OBSSTARTY 103.0
67
68 static float obs[3] = { OBSSTARTX, heightMnt * 1.3, OBSSTARTY };
69 static float dir[3], v1[2], v2[2];
70 static float v = 15.0;
71 static float alpha = 75.0;
72 static float beta = 90.0;
73
74 static float
75 gettime(void)
76 {
77 static clock_t told = 0;
78 clock_t tnew, ris;
79
80 tnew = clock();
81
82 ris = tnew - told;
83
84 told = tnew;
85
86 return (ris / (float) CLOCKS_PER_SEC);
87 }
88
89 static void
90 calcposobs(void)
91 {
92 float alpha1, alpha2;
93
94 dir[0] = sin(alpha * M_PI / 180.0);
95 dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
96 dir[1] = cos(beta * M_PI / 180.0);
97
98 alpha1 = alpha + FOV / 2.0;
99 v1[0] = sin(alpha1 * M_PI / 180.0);
100 v1[1] = cos(alpha1 * M_PI / 180.0);
101
102 alpha2 = alpha - FOV / 2.0;
103 v2[0] = sin(alpha2 * M_PI / 180.0);
104 v2[1] = cos(alpha2 * M_PI / 180.0);
105
106 obs[0] += v * dir[0];
107 obs[1] += v * dir[1];
108 obs[2] += v * dir[2];
109
110 if (obs[1] < 0.0)
111 obs[1] = 0.0;
112 }
113
114 static void
115 reshape(int width, int height)
116 {
117 scrwidth = width;
118 scrheight = height;
119 glViewport(0, 0, (GLint) width, (GLint) height);
120 glMatrixMode(GL_PROJECTION);
121 glLoadIdentity();
122 gluPerspective(50.0, ((GLfloat) width / (GLfloat) height),
123 lenghtXmnt * stepYmnt * 0.01, lenghtXmnt * stepYmnt * 0.7);
124 glMatrixMode(GL_MODELVIEW);
125 glLoadIdentity();
126 }
127
128 int
129 clipstrip(float y, float *start, float *end)
130 {
131 float x1, x2, t1, t2, tmp;
132
133 if (v1[1] == 0.0) {
134 t1 = 0.0;
135 x1 = -HUGE_VAL;
136 }
137 else {
138 t1 = y / v1[1];
139 x1 = t1 * v1[0];
140 }
141
142 if (v2[1] == 0.0) {
143 t2 = 0.0;
144 x2 = HUGE_VAL;
145 }
146 else {
147 t2 = y / v2[1];
148 x2 = t2 * v2[0];
149 }
150
151 if (((x1 < -(lenghtXmnt * stepXmnt) / 2) && (t2 <= 0.0)) ||
152 ((t1 <= 0.0) && (x2 > (lenghtXmnt * stepXmnt) / 2)) ||
153 ((t1 < 0.0) && (t2 < 0.0)))
154 return 0;
155
156 if ((t1 == 0.0) && (t2 == 0.0)) {
157 if ((v1[0] < 0.0) && (v1[1] > 0.0) && (v2[0] < 0.0) && (v2[1] < 0.0)) {
158 *start = -(lenghtXmnt * stepXmnt) / 2;
159 *end = stepXmnt;
160 return 1;
161 }
162 else {
163 if ((v1[0] > 0.0) && (v1[1] < 0.0) && (v2[0] > 0.0) && (v2[1] > 0.0)) {
164 *start = -stepXmnt;
165 *end = (lenghtXmnt * stepXmnt) / 2;
166 return 1;
167 }
168 else
169 return 0;
170 }
171 }
172 else {
173 if (t2 < 0.0) {
174 if (x1 < 0.0)
175 x2 = -(lenghtXmnt * stepXmnt) / 2;
176 else
177 x2 = (lenghtXmnt * stepXmnt) / 2;
178 }
179
180 if (t1 < 0.0) {
181 if (x2 < 0.0)
182 x1 = -(lenghtXmnt * stepXmnt) / 2;
183 else
184 x1 = (lenghtXmnt * stepXmnt) / 2;
185 }
186 }
187
188 if (x1 > x2) {
189 tmp = x1;
190 x1 = x2;
191 x2 = tmp;
192 }
193
194 x1 -= stepXmnt;
195 if (x1 < -(lenghtXmnt * stepXmnt) / 2)
196 x1 = -(lenghtXmnt * stepXmnt) / 2;
197
198 x2 += stepXmnt;
199 if (x2 > (lenghtXmnt * stepXmnt) / 2)
200 x2 = (lenghtXmnt * stepXmnt) / 2;
201
202 *start = ((int) (x1 / stepXmnt)) * stepXmnt;
203 *end = ((int) (x2 / stepXmnt)) * stepXmnt;
204
205 return 1;
206 }
207
208 static void
209 printstring(void *font, char *string)
210 {
211 int len, i;
212
213 len = (int) strlen(string);
214 for (i = 0; i < len; i++)
215 glutBitmapCharacter(font, string[i]);
216 }
217
218 static void
219 printhelp(void)
220 {
221 glEnable(GL_BLEND);
222 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
223 glColor4f(0.0, 0.0, 0.0, 0.5);
224 glRecti(40, 40, 600, 440);
225 glDisable(GL_BLEND);
226
227 glColor3f(1.0, 0.0, 0.0);
228 glRasterPos2i(300, 420);
229 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
230
231 glRasterPos2i(60, 390);
232 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Togle Help");
233 glRasterPos2i(60, 360);
234 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Togle Textures");
235 glRasterPos2i(60, 330);
236 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Togle Fog");
237 glRasterPos2i(60, 300);
238 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Wire frame");
239 glRasterPos2i(60, 270);
240 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Togle Back face culling");
241 glRasterPos2i(60, 240);
242 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
243 glRasterPos2i(60, 210);
244 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
245 glRasterPos2i(60, 180);
246 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
247
248 glRasterPos2i(60, 150);
249 if (joyavailable)
250 printstring(GLUT_BITMAP_TIMES_ROMAN_24,
251 "j - Togle jostick control (Joystick control available)");
252 else
253 printstring(GLUT_BITMAP_TIMES_ROMAN_24,
254 "(No Joystick control available)");
255 }
256
257 void
258 drawterrain(void)
259 {
260 int h, i, idx, ox, oy;
261 float j, k, start, end;
262
263 ox = (int) (obs[0] / stepXmnt);
264 oy = (int) (obs[2] / stepYmnt);
265 GlobalMnt = ((ox * TSCALE) & 255) + ((oy * TSCALE) & 255) * 256;
266
267 glPushMatrix();
268 glTranslatef((float) ox * stepXmnt, 0, (float) oy * stepYmnt);
269
270 for (h = 0, k = -(lenghtYmnt * stepYmnt) / 2; h < lenghtYmnt;
271 k += stepYmnt, h++) {
272 if (!clipstrip(k, &start, &end))
273 continue;
274
275 glBegin(GL_TRIANGLE_STRIP); /* I hope that the optimizer will be able to improve this code */
276 for (i = (int) (lenghtXmnt / 2 + start / stepXmnt), j = start; j <= end;
277 j += stepXmnt, i++) {
278 idx = (i * TSCALE + h * 256 * TSCALE + GlobalMnt) & 65535;
279 glColor3fv(terraincolor[idx]);
280 glTexCoord2f((ox + i) / 8.0, (oy + h) / 8.0);
281 glVertex3f(j, terrain[idx], k);
282
283 idx =
284 (i * TSCALE + h * 256 * TSCALE + 256 * TSCALE +
285 GlobalMnt) & 65535;
286 glColor3fv(terraincolor[idx]);
287 glTexCoord2f((ox + i) / 8.0, (oy + h + 1) / 8.0);
288 glVertex3f(j, terrain[idx], k + stepYmnt);
289 }
290 glEnd();
291 }
292
293 glDisable(GL_CULL_FACE);
294 glDisable(GL_TEXTURE_2D);
295 glEnable(GL_BLEND);
296 glBegin(GL_QUADS);
297 glColor4f(0.1, 0.7, 1.0, 0.4);
298 glVertex3f(-(lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
299 -(lenghtYmnt * stepYmnt) / 2.0);
300 glVertex3f(-(lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
301 (lenghtYmnt * stepYmnt) / 2.0);
302 glVertex3f((lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
303 (lenghtYmnt * stepYmnt) / 2.0);
304 glVertex3f((lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
305 -(lenghtYmnt * stepYmnt) / 2.0);
306 glEnd();
307 glDisable(GL_BLEND);
308 if (bfcull)
309 glEnable(GL_CULL_FACE);
310 glEnable(GL_TEXTURE_2D);
311
312 glPopMatrix();
313
314 }
315
316 static void
317 dojoy(void)
318 {
319 #ifdef WIN32
320 static UINT max[2] = { 0, 0 };
321 static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
322 MMRESULT res;
323 JOYINFO joy;
324
325 res = joyGetPos(JOYSTICKID1, &joy);
326
327 if (res == JOYERR_NOERROR) {
328 joyavailable = 1;
329
330 if (max[0] < joy.wXpos)
331 max[0] = joy.wXpos;
332 if (min[0] > joy.wXpos)
333 min[0] = joy.wXpos;
334 center[0] = (max[0] + min[0]) / 2;
335
336 if (max[1] < joy.wYpos)
337 max[1] = joy.wYpos;
338 if (min[1] > joy.wYpos)
339 min[1] = joy.wYpos;
340 center[1] = (max[1] + min[1]) / 2;
341
342 if (joyactive) {
343 if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
344 alpha +=
345 2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
346 if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
347 beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
348
349 if (joy.wButtons & JOY_BUTTON1)
350 v += 0.5;
351 if (joy.wButtons & JOY_BUTTON2)
352 v -= 0.5;
353 }
354 }
355 else
356 joyavailable = 0;
357 #endif
358 }
359
360 void
361 drawscene(void)
362 {
363 static int count = 0;
364 static char frbuf[80];
365 float fr;
366
367 dojoy();
368
369 glShadeModel(GL_SMOOTH);
370 glEnable(GL_DEPTH_TEST);
371
372 if (usetex)
373 glEnable(GL_TEXTURE_2D);
374 else
375 glDisable(GL_TEXTURE_2D);
376
377 if (fog)
378 glEnable(GL_FOG);
379 else
380 glDisable(GL_FOG);
381
382 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
383
384 glPushMatrix();
385
386 calcposobs();
387 gluLookAt(obs[0], obs[1], obs[2],
388 obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
389 0.0, 1.0, 0.0);
390
391 drawterrain();
392 glPopMatrix();
393
394 if ((count % FRAME) == 0) {
395 fr = gettime();
396 sprintf(frbuf, "Frame rate: %.3f", FRAME / fr);
397 }
398
399 glDisable(GL_TEXTURE_2D);
400 glDisable(GL_DEPTH_TEST);
401 glDisable(GL_FOG);
402 glShadeModel(GL_FLAT);
403
404 glMatrixMode(GL_PROJECTION);
405 glLoadIdentity();
406 glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
407 glMatrixMode(GL_MODELVIEW);
408 glLoadIdentity();
409
410 glColor3f(1.0, 0.0, 0.0);
411 glRasterPos2i(10, 10);
412 printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
413 glRasterPos2i(350, 470);
414 printstring(GLUT_BITMAP_HELVETICA_10,
415 "Terrain V1.2 Written by David Bucciarelli (tech.hmw@plus.it)");
416 glRasterPos2i(434, 457);
417 printstring(GLUT_BITMAP_HELVETICA_10,
418 "Based on a Mickael's demo (Skizo@Hol.Fr)");
419
420 if (help)
421 printhelp();
422
423 reshape(scrwidth, scrheight);
424
425 glutSwapBuffers();
426
427 count++;
428 }
429
430 static void
431 key(unsigned char k, int x, int y)
432 {
433 switch (k) {
434 case 27:
435 exit(0);
436 break;
437 case 'a':
438 v += 0.5;
439 break;
440 case 'z':
441 v -= 0.5;
442 break;
443 case 'p':
444 if (poutline) {
445 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
446 poutline = 0;
447 }
448 else {
449 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
450 poutline = 1;
451 }
452 break;
453 case 'j':
454 joyactive = (!joyactive);
455 break;
456 case 'h':
457 help = (!help);
458 break;
459 case 'f':
460 fog = (!fog);
461 break;
462 case 't':
463 usetex = (!usetex);
464 break;
465 case 'b':
466 if (bfcull) {
467 glDisable(GL_CULL_FACE);
468 bfcull = 0;
469 }
470 else {
471 glEnable(GL_CULL_FACE);
472 bfcull = 1;
473 }
474 break;
475 #ifdef XMESA
476 case ' ':
477 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
478 fullscreen = (!fullscreen);
479 break;
480 #endif
481 }
482 }
483
484 static void
485 special(int k, int x, int y)
486 {
487 switch (k) {
488 case GLUT_KEY_LEFT:
489 alpha += 2.0;
490 break;
491 case GLUT_KEY_RIGHT:
492 alpha -= 2.0;
493 break;
494 case GLUT_KEY_DOWN:
495 beta -= 2.0;
496 break;
497 case GLUT_KEY_UP:
498 beta += 2.0;
499 break;
500 }
501 }
502
503 static void
504 calccolor(GLfloat height, GLfloat c[3])
505 {
506 GLfloat color[4][3] = {
507 {1.0, 1.0, 1.0},
508 {0.0, 0.8, 0.0},
509 {1.0, 1.0, 0.3},
510 {0.0, 0.0, 0.8}
511 };
512 GLfloat fact;
513
514 height = height * (1.0 / 255.0);
515
516 if (height >= 0.9) {
517 c[0] = color[0][0];
518 c[1] = color[0][1];
519 c[2] = color[0][2];
520 return;
521 }
522
523 if ((height < 0.9) && (height >= 0.7)) {
524 fact = (height - 0.7) * 5.0;
525 c[0] = fact * color[0][0] + (1.0 - fact) * color[1][0];
526 c[1] = fact * color[0][1] + (1.0 - fact) * color[1][1];
527 c[2] = fact * color[0][2] + (1.0 - fact) * color[1][2];
528 return;
529 }
530
531 if ((height < 0.7) && (height >= 0.6)) {
532 fact = (height - 0.6) * 10.0;
533 c[0] = fact * color[1][0] + (1.0 - fact) * color[2][0];
534 c[1] = fact * color[1][1] + (1.0 - fact) * color[2][1];
535 c[2] = fact * color[1][2] + (1.0 - fact) * color[2][2];
536 return;
537 }
538
539 if ((height < 0.6) && (height >= 0.5)) {
540 fact = (height - 0.5) * 10.0;
541 c[0] = fact * color[2][0] + (1.0 - fact) * color[3][0];
542 c[1] = fact * color[2][1] + (1.0 - fact) * color[3][1];
543 c[2] = fact * color[2][2] + (1.0 - fact) * color[3][2];
544 return;
545 }
546
547 c[0] = color[3][0];
548 c[1] = color[3][1];
549 c[2] = color[3][2];
550 }
551
552 static void
553 loadpic(void)
554 {
555 GLubyte bufferter[256 * 256], terrainpic[256 * 256];
556 FILE *FilePic;
557 int i, tmp;
558 GLenum gluerr;
559
560 if ((FilePic = fopen("terrain.dat", "r")) == NULL) {
561 fprintf(stderr, "Error loading Mnt.bin\n");
562 exit(-1);
563 }
564 fread(bufferter, 256 * 256, 1, FilePic);
565 fclose(FilePic);
566
567 for (i = 0; i < (256 * 256); i++) {
568 terrain[i] = (bufferter[i] * (heightMnt / 255.0f));
569 calccolor((GLfloat) bufferter[i], terraincolor[i]);
570 tmp = (((int) bufferter[i]) + 96);
571 terrainpic[i] = (tmp > 255) ? 255 : tmp;
572 }
573
574 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
575 if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 1, 256, 256, GL_LUMINANCE,
576 GL_UNSIGNED_BYTE,
577 (GLvoid *) (&terrainpic[0])))) {
578 fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
579 exit(-1);
580 }
581
582 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
583 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
584
585 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
586 GL_LINEAR_MIPMAP_LINEAR);
587 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
588
589 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
590 glEnable(GL_TEXTURE_2D);
591 }
592
593 static void
594 init(void)
595 {
596 float fogcolor[4] = { 0.6, 0.7, 0.7, 1.0 };
597
598 glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
599 glClearDepth(1.0);
600 glDepthFunc(GL_LEQUAL);
601 glShadeModel(GL_SMOOTH);
602 glEnable(GL_DEPTH_TEST);
603 glEnable(GL_CULL_FACE);
604
605 glDisable(GL_BLEND);
606 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
607
608 glEnable(GL_FOG);
609 glFogi(GL_FOG_MODE, GL_EXP2);
610 glFogfv(GL_FOG_COLOR, fogcolor);
611 glFogf(GL_FOG_DENSITY, 0.0007);
612 #ifdef FX
613 glHint(GL_FOG_HINT, GL_NICEST);
614 #endif
615
616 reshape(scrwidth, scrheight);
617 }
618
619
620 int
621 main(int ac, char **av)
622 {
623 glutInitWindowPosition(0, 0);
624 glutInitWindowSize(WIDTH, HEIGHT);
625 glutInit(&ac, av);
626
627 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
628
629 if (!(win = glutCreateWindow("Terrain"))) {
630 fprintf(stderr, "Error, couldn't open window\n");
631 return -1;
632 }
633
634 ModZMnt = 0.0f;
635 loadpic();
636
637 init();
638
639 #ifndef FX
640 glDisable(GL_TEXTURE_2D);
641 usetex = 0;
642 #endif
643
644 glutReshapeFunc(reshape);
645 glutDisplayFunc(drawscene);
646 glutKeyboardFunc(key);
647 glutSpecialFunc(special);
648 glutIdleFunc(drawscene);
649
650 glutMainLoop();
651
652 return 0;
653 }