demos: remove OSMESA stuff from Makefile
[mesa.git] / progs / demos / terrain.c
1 /*
2 * This program is under the GNU GPL.
3 * Use at your own risk.
4 *
5 * written by David Bucciarelli (tech.hmw@plus.it)
6 * Humanware s.r.l.
7 *
8 * based on a Mikael SkiZoWalker's (MoDEL) / France (Skizo@Hol.Fr) demo
9 */
10
11 #include <stdio.h>
12 #include <math.h>
13 #include <stdlib.h>
14 #include <string.h>
15 #include <time.h>
16
17 #ifdef WIN32
18 #include <windows.h>
19 #endif
20
21 #include <GL/glut.h>
22
23 #ifdef XMESA
24 #include "GL/xmesa.h"
25 static int fullscreen = 1;
26 #endif
27
28 #ifndef M_PI
29 #define M_PI 3.14159265
30 #endif
31
32 #define heightMnt 450
33 #define lenghtXmnt 62
34 #define lenghtYmnt 62
35
36 #define stepXmnt 96.0
37 #define stepYmnt 96.0
38
39 #define WIDTH 640
40 #define HEIGHT 480
41
42 static GLint T0 = 0;
43 static GLint Frames = 0;
44
45 #define TSCALE 4
46
47 #define FOV 85
48
49 static GLfloat terrain[256 * 256];
50 static GLfloat terraincolor[256 * 256][3];
51
52 static int win = 0;
53
54 static int fog = 1;
55 static int bfcull = 1;
56 static int usetex = 1;
57 static int poutline = 0;
58 static int help = 1;
59 static int joyavailable = 0;
60 static int joyactive = 0;
61 static float ModZMnt;
62 static long GlobalMnt = 0;
63
64 static int scrwidth = WIDTH;
65 static int scrheight = HEIGHT;
66
67 #define OBSSTARTX 992.0
68 #define OBSSTARTY 103.0
69
70 static float obs[3] = { OBSSTARTX, heightMnt * 1.3, OBSSTARTY };
71 static float dir[3], v1[2], v2[2];
72 static float v = 900.0;
73 static float alpha = 75.0;
74 static float beta = 90.0;
75
76 static void
77 calcposobs(void)
78 {
79 float alpha1, alpha2;
80 static double t0 = -1.;
81 double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
82 if (t0 < 0.0)
83 t0 = t;
84 dt = t - t0;
85 t0 = t;
86
87 dir[0] = sin(alpha * M_PI / 180.0);
88 dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
89 dir[1] = cos(beta * M_PI / 180.0);
90
91 if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
92 dir[0] = 0;
93 if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
94 dir[1] = 0;
95 if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
96 dir[2] = 0;
97
98 alpha1 = alpha + FOV / 2.0;
99 v1[0] = sin(alpha1 * M_PI / 180.0);
100 v1[1] = cos(alpha1 * M_PI / 180.0);
101
102 alpha2 = alpha - FOV / 2.0;
103 v2[0] = sin(alpha2 * M_PI / 180.0);
104 v2[1] = cos(alpha2 * M_PI / 180.0);
105
106 obs[0] += v * dir[0] * dt;
107 obs[1] += v * dir[1] * dt;
108 obs[2] += v * dir[2] * dt;
109
110 if (obs[1] < 0.0)
111 obs[1] = 0.0;
112 }
113
114 static void
115 reshape(int width, int height)
116 {
117 scrwidth = width;
118 scrheight = height;
119 glViewport(0, 0, (GLint) width, (GLint) height);
120 glMatrixMode(GL_PROJECTION);
121 glLoadIdentity();
122 gluPerspective(50.0, ((GLfloat) width / (GLfloat) height),
123 lenghtXmnt * stepYmnt * 0.01, lenghtXmnt * stepYmnt * 0.7);
124 glMatrixMode(GL_MODELVIEW);
125 glLoadIdentity();
126 }
127
128 static int
129 clipstrip(float y, float *start, float *end)
130 {
131 float x1, x2, t1, t2, tmp;
132
133 if (v1[1] == 0.0) {
134 t1 = 0.0;
135 x1 = -HUGE_VAL;
136 }
137 else {
138 t1 = y / v1[1];
139 x1 = t1 * v1[0];
140 }
141
142 if (v2[1] == 0.0) {
143 t2 = 0.0;
144 x2 = HUGE_VAL;
145 }
146 else {
147 t2 = y / v2[1];
148 x2 = t2 * v2[0];
149 }
150
151 if (((x1 < -(lenghtXmnt * stepXmnt) / 2) && (t2 <= 0.0)) ||
152 ((t1 <= 0.0) && (x2 > (lenghtXmnt * stepXmnt) / 2)) ||
153 ((t1 < 0.0) && (t2 < 0.0)))
154 return 0;
155
156 if ((t1 == 0.0) && (t2 == 0.0)) {
157 if ((v1[0] < 0.0) && (v1[1] > 0.0) && (v2[0] < 0.0) && (v2[1] < 0.0)) {
158 *start = -(lenghtXmnt * stepXmnt) / 2;
159 *end = stepXmnt;
160 return 1;
161 }
162 else {
163 if ((v1[0] > 0.0) && (v1[1] < 0.0) && (v2[0] > 0.0) && (v2[1] > 0.0)) {
164 *start = -stepXmnt;
165 *end = (lenghtXmnt * stepXmnt) / 2;
166 return 1;
167 }
168 else
169 return 0;
170 }
171 }
172 else {
173 if (t2 < 0.0) {
174 if (x1 < 0.0)
175 x2 = -(lenghtXmnt * stepXmnt) / 2;
176 else
177 x2 = (lenghtXmnt * stepXmnt) / 2;
178 }
179
180 if (t1 < 0.0) {
181 if (x2 < 0.0)
182 x1 = -(lenghtXmnt * stepXmnt) / 2;
183 else
184 x1 = (lenghtXmnt * stepXmnt) / 2;
185 }
186 }
187
188 if (x1 > x2) {
189 tmp = x1;
190 x1 = x2;
191 x2 = tmp;
192 }
193
194 x1 -= stepXmnt;
195 if (x1 < -(lenghtXmnt * stepXmnt) / 2)
196 x1 = -(lenghtXmnt * stepXmnt) / 2;
197
198 x2 += stepXmnt;
199 if (x2 > (lenghtXmnt * stepXmnt) / 2)
200 x2 = (lenghtXmnt * stepXmnt) / 2;
201
202 *start = ((int) (x1 / stepXmnt)) * stepXmnt;
203 *end = ((int) (x2 / stepXmnt)) * stepXmnt;
204
205 return 1;
206 }
207
208 static void
209 printstring(void *font, char *string)
210 {
211 int len, i;
212
213 len = (int) strlen(string);
214 for (i = 0; i < len; i++)
215 glutBitmapCharacter(font, string[i]);
216 }
217
218 static void
219 printhelp(void)
220 {
221 glEnable(GL_BLEND);
222 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
223 glColor4f(0.0, 0.0, 0.0, 0.5);
224 glRecti(40, 40, 600, 440);
225 glDisable(GL_BLEND);
226
227 glColor3f(1.0, 0.0, 0.0);
228 glRasterPos2i(300, 420);
229 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
230
231 glRasterPos2i(60, 390);
232 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
233 glRasterPos2i(60, 360);
234 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
235 glRasterPos2i(60, 330);
236 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
237 glRasterPos2i(60, 300);
238 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Wire frame");
239 glRasterPos2i(60, 270);
240 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
241 glRasterPos2i(60, 240);
242 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
243 glRasterPos2i(60, 210);
244 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
245 glRasterPos2i(60, 180);
246 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
247
248 glRasterPos2i(60, 150);
249 if (joyavailable)
250 printstring(GLUT_BITMAP_TIMES_ROMAN_24,
251 "j - Toggle jostick control (Joystick control available)");
252 else
253 printstring(GLUT_BITMAP_TIMES_ROMAN_24,
254 "(No Joystick control available)");
255 }
256
257 static void
258 drawterrain(void)
259 {
260 int h, i, idx, ox, oy;
261 float j, k, start, end;
262
263 ox = (int) (obs[0] / stepXmnt);
264 oy = (int) (obs[2] / stepYmnt);
265 GlobalMnt = ((ox * TSCALE) & 255) + ((oy * TSCALE) & 255) * 256;
266
267 glPushMatrix();
268 glTranslatef((float) ox * stepXmnt, 0, (float) oy * stepYmnt);
269
270 for (h = 0, k = -(lenghtYmnt * stepYmnt) / 2; h < lenghtYmnt;
271 k += stepYmnt, h++) {
272 if (!clipstrip(k, &start, &end))
273 continue;
274
275 glBegin(GL_TRIANGLE_STRIP); /* I hope that the optimizer will be able to improve this code */
276 for (i = (int) (lenghtXmnt / 2 + start / stepXmnt), j = start; j <= end;
277 j += stepXmnt, i++) {
278 idx = (i * TSCALE + h * 256 * TSCALE + GlobalMnt) & 65535;
279 glColor3fv(terraincolor[idx]);
280 glTexCoord2f((ox + i) / 8.0, (oy + h) / 8.0);
281 glVertex3f(j, terrain[idx], k);
282
283 idx =
284 (i * TSCALE + h * 256 * TSCALE + 256 * TSCALE +
285 GlobalMnt) & 65535;
286 glColor3fv(terraincolor[idx]);
287 glTexCoord2f((ox + i) / 8.0, (oy + h + 1) / 8.0);
288 glVertex3f(j, terrain[idx], k + stepYmnt);
289 }
290 glEnd();
291 }
292
293 glDisable(GL_CULL_FACE);
294 glDisable(GL_TEXTURE_2D);
295 glEnable(GL_BLEND);
296 glBegin(GL_QUADS);
297 glColor4f(0.1, 0.7, 1.0, 0.4);
298 glVertex3f(-(lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
299 -(lenghtYmnt * stepYmnt) / 2.0);
300 glVertex3f(-(lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
301 (lenghtYmnt * stepYmnt) / 2.0);
302 glVertex3f((lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
303 (lenghtYmnt * stepYmnt) / 2.0);
304 glVertex3f((lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
305 -(lenghtYmnt * stepYmnt) / 2.0);
306 glEnd();
307 glDisable(GL_BLEND);
308 if (bfcull)
309 glEnable(GL_CULL_FACE);
310 glEnable(GL_TEXTURE_2D);
311
312 glPopMatrix();
313
314 }
315
316 static void
317 dojoy(void)
318 {
319 #ifdef WIN32
320 static UINT max[2] = { 0, 0 };
321 static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
322 MMRESULT res;
323 JOYINFO joy;
324
325 res = joyGetPos(JOYSTICKID1, &joy);
326
327 if (res == JOYERR_NOERROR) {
328 joyavailable = 1;
329
330 if (max[0] < joy.wXpos)
331 max[0] = joy.wXpos;
332 if (min[0] > joy.wXpos)
333 min[0] = joy.wXpos;
334 center[0] = (max[0] + min[0]) / 2;
335
336 if (max[1] < joy.wYpos)
337 max[1] = joy.wYpos;
338 if (min[1] > joy.wYpos)
339 min[1] = joy.wYpos;
340 center[1] = (max[1] + min[1]) / 2;
341
342 if (joyactive) {
343 if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
344 alpha +=
345 2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
346 if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
347 beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
348
349 if (joy.wButtons & JOY_BUTTON1)
350 v += 0.5;
351 if (joy.wButtons & JOY_BUTTON2)
352 v -= 0.5;
353 }
354 }
355 else
356 joyavailable = 0;
357 #endif
358 }
359
360 static void
361 drawscene(void)
362 {
363 static char frbuf[80] = "";
364
365 dojoy();
366
367 glShadeModel(GL_SMOOTH);
368 glEnable(GL_DEPTH_TEST);
369
370 if (usetex)
371 glEnable(GL_TEXTURE_2D);
372 else
373 glDisable(GL_TEXTURE_2D);
374
375 if (fog)
376 glEnable(GL_FOG);
377 else
378 glDisable(GL_FOG);
379
380 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
381
382 glPushMatrix();
383
384 calcposobs();
385 gluLookAt(obs[0], obs[1], obs[2],
386 obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
387 0.0, 1.0, 0.0);
388
389 drawterrain();
390 glPopMatrix();
391
392 glDisable(GL_TEXTURE_2D);
393 glDisable(GL_DEPTH_TEST);
394 glDisable(GL_FOG);
395 glShadeModel(GL_FLAT);
396
397 glMatrixMode(GL_PROJECTION);
398 glLoadIdentity();
399 glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
400 glMatrixMode(GL_MODELVIEW);
401 glLoadIdentity();
402
403 glColor3f(1.0, 0.0, 0.0);
404 glRasterPos2i(10, 10);
405 printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
406 glRasterPos2i(350, 470);
407 printstring(GLUT_BITMAP_HELVETICA_10,
408 "Terrain V1.2 Written by David Bucciarelli (tech.hmw@plus.it)");
409 glRasterPos2i(434, 457);
410 printstring(GLUT_BITMAP_HELVETICA_10,
411 "Based on a Mickael's demo (Skizo@Hol.Fr)");
412
413 if (help)
414 printhelp();
415
416 reshape(scrwidth, scrheight);
417
418 glutSwapBuffers();
419
420 Frames++;
421 {
422 GLint t = glutGet(GLUT_ELAPSED_TIME);
423 if (t - T0 >= 2000) {
424 GLfloat seconds = (t - T0) / 1000.0;
425 GLfloat fps = Frames / seconds;
426 sprintf(frbuf, "Frame rate: %f", fps);
427 T0 = t;
428 Frames = 0;
429 }
430 }
431 }
432
433 static void
434 key(unsigned char k, int x, int y)
435 {
436 switch (k) {
437 case 27:
438 exit(0);
439 break;
440 case 'a':
441 v += 50.;
442 break;
443 case 'z':
444 v -= 50.;
445 break;
446 case 'p':
447 if (poutline) {
448 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
449 poutline = 0;
450 }
451 else {
452 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
453 poutline = 1;
454 }
455 break;
456 case 'j':
457 joyactive = (!joyactive);
458 break;
459 case 'h':
460 help = (!help);
461 break;
462 case 'f':
463 fog = (!fog);
464 break;
465 case 't':
466 usetex = (!usetex);
467 break;
468 case 'b':
469 if (bfcull) {
470 glDisable(GL_CULL_FACE);
471 bfcull = 0;
472 }
473 else {
474 glEnable(GL_CULL_FACE);
475 bfcull = 1;
476 }
477 break;
478 #ifdef XMESA
479 case ' ':
480 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
481 fullscreen = (!fullscreen);
482 break;
483 #endif
484 }
485 }
486
487 static void
488 special(int k, int x, int y)
489 {
490 switch (k) {
491 case GLUT_KEY_LEFT:
492 alpha += 2.0;
493 break;
494 case GLUT_KEY_RIGHT:
495 alpha -= 2.0;
496 break;
497 case GLUT_KEY_DOWN:
498 beta -= 2.0;
499 break;
500 case GLUT_KEY_UP:
501 beta += 2.0;
502 break;
503 }
504 }
505
506 static void
507 calccolor(GLfloat height, GLfloat c[3])
508 {
509 GLfloat color[4][3] = {
510 {1.0, 1.0, 1.0},
511 {0.0, 0.8, 0.0},
512 {1.0, 1.0, 0.3},
513 {0.0, 0.0, 0.8}
514 };
515 GLfloat fact;
516
517 height = height * (1.0 / 255.0);
518
519 if (height >= 0.9) {
520 c[0] = color[0][0];
521 c[1] = color[0][1];
522 c[2] = color[0][2];
523 return;
524 }
525
526 if ((height < 0.9) && (height >= 0.7)) {
527 fact = (height - 0.7) * 5.0;
528 c[0] = fact * color[0][0] + (1.0 - fact) * color[1][0];
529 c[1] = fact * color[0][1] + (1.0 - fact) * color[1][1];
530 c[2] = fact * color[0][2] + (1.0 - fact) * color[1][2];
531 return;
532 }
533
534 if ((height < 0.7) && (height >= 0.6)) {
535 fact = (height - 0.6) * 10.0;
536 c[0] = fact * color[1][0] + (1.0 - fact) * color[2][0];
537 c[1] = fact * color[1][1] + (1.0 - fact) * color[2][1];
538 c[2] = fact * color[1][2] + (1.0 - fact) * color[2][2];
539 return;
540 }
541
542 if ((height < 0.6) && (height >= 0.5)) {
543 fact = (height - 0.5) * 10.0;
544 c[0] = fact * color[2][0] + (1.0 - fact) * color[3][0];
545 c[1] = fact * color[2][1] + (1.0 - fact) * color[3][1];
546 c[2] = fact * color[2][2] + (1.0 - fact) * color[3][2];
547 return;
548 }
549
550 c[0] = color[3][0];
551 c[1] = color[3][1];
552 c[2] = color[3][2];
553 }
554
555 static void
556 loadpic(void)
557 {
558 GLubyte bufferter[256 * 256], terrainpic[256 * 256];
559 FILE *FilePic;
560 int i, tmp;
561 GLenum gluerr;
562
563 if ((FilePic = fopen("terrain.dat", "r")) == NULL) {
564 fprintf(stderr, "Error loading terrain.dat\n");
565 exit(-1);
566 }
567 fread(bufferter, 256 * 256, 1, FilePic);
568 fclose(FilePic);
569
570 for (i = 0; i < (256 * 256); i++) {
571 terrain[i] = (bufferter[i] * (heightMnt / 255.0f));
572 calccolor((GLfloat) bufferter[i], terraincolor[i]);
573 tmp = (((int) bufferter[i]) + 96);
574 terrainpic[i] = (tmp > 255) ? 255 : tmp;
575 }
576
577 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
578 if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 1, 256, 256, GL_LUMINANCE,
579 GL_UNSIGNED_BYTE,
580 (GLvoid *) (&terrainpic[0])))) {
581 fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
582 exit(-1);
583 }
584
585 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
586 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
587
588 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
589 GL_LINEAR_MIPMAP_LINEAR);
590 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
591
592 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
593 glEnable(GL_TEXTURE_2D);
594 }
595
596 static void
597 init(void)
598 {
599 float fogcolor[4] = { 0.6, 0.7, 0.7, 1.0 };
600
601 glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
602 glClearDepth(1.0);
603 glDepthFunc(GL_LEQUAL);
604 glShadeModel(GL_SMOOTH);
605 glEnable(GL_DEPTH_TEST);
606 glEnable(GL_CULL_FACE);
607
608 glDisable(GL_BLEND);
609 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
610
611 glEnable(GL_FOG);
612 glFogi(GL_FOG_MODE, GL_EXP2);
613 glFogfv(GL_FOG_COLOR, fogcolor);
614 glFogf(GL_FOG_DENSITY, 0.0007);
615 #ifdef FX
616 glHint(GL_FOG_HINT, GL_NICEST);
617 #endif
618
619 reshape(scrwidth, scrheight);
620 }
621
622
623 int
624 main(int ac, char **av)
625 {
626 glutInitWindowPosition(0, 0);
627 glutInitWindowSize(WIDTH, HEIGHT);
628 glutInit(&ac, av);
629
630 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
631
632 if (!(win = glutCreateWindow("Terrain"))) {
633 fprintf(stderr, "Error, couldn't open window\n");
634 return -1;
635 }
636
637 ModZMnt = 0.0f;
638 loadpic();
639
640 init();
641
642 #ifndef FX
643 glDisable(GL_TEXTURE_2D);
644 usetex = 0;
645 #endif
646
647 glutReshapeFunc(reshape);
648 glutDisplayFunc(drawscene);
649 glutKeyboardFunc(key);
650 glutSpecialFunc(special);
651 glutIdleFunc(drawscene);
652
653 glutMainLoop();
654
655 return 0;
656 }