Initial revision
[mesa.git] / progs / demos / tessdemo.c
1 /* $Id: tessdemo.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
2
3 /*
4 * A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
5 * This demo isn't built by the Makefile because it needs GLUT. After you've
6 * installed GLUT you can try this demo.
7 * Here's the command for IRIX, for example:
8 cc -g -ansi -prototypes -fullwarn -float -I../include -DSHM tess_demo.c -L../lib -lglut -lMesaGLU -lMesaGL -lm -lX11 -lXext -lXmu -lfpe -lXext -o tess_demo
9 */
10
11
12 /*
13 * $Log: tessdemo.c,v $
14 * Revision 1.1 1999/08/19 00:55:40 jtg
15 * Initial revision
16 *
17 * Revision 3.5 1999/03/28 18:24:37 brianp
18 * minor clean-up
19 *
20 * Revision 3.4 1999/02/14 03:37:07 brianp
21 * fixed callback problem
22 *
23 * Revision 3.3 1998/07/26 01:25:26 brianp
24 * removed include of gl.h and glu.h
25 *
26 * Revision 3.2 1998/06/29 02:37:30 brianp
27 * minor changes for Windows (Ted Jump)
28 *
29 * Revision 3.1 1998/06/09 01:53:49 brianp
30 * main() should return an int
31 *
32 * Revision 3.0 1998/02/14 18:42:29 brianp
33 * initial rev
34 *
35 */
36
37
38 #include <GL/glut.h>
39 #include <stdio.h>
40 #include <stdlib.h>
41 #include <string.h>
42
43 #define MAX_POINTS 200
44 #define MAX_CONTOURS 50
45
46 int menu;
47 typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
48 typedef enum{ DEFINE, TESSELATED } mode_type;
49 struct
50 {
51 GLint p[MAX_POINTS][2];
52 GLuint point_cnt;
53 } contours[MAX_CONTOURS];
54 GLuint contour_cnt;
55 GLsizei width,height;
56 mode_type mode;
57
58 struct
59 {
60 GLsizei no;
61 GLfloat color[3];
62 GLint p[3][2];
63 GLclampf p_color[3][3];
64 } triangle;
65
66
67 #ifndef GLCALLBACK
68 #ifdef CALLBACK
69 #define GLCALLBACK CALLBACK
70 #else
71 #define GLCALLBACK
72 #endif
73 #endif
74
75
76 void GLCALLBACK my_error(GLenum err)
77 {
78 int len,i;
79 char const *str;
80
81 glColor3f(0.9,0.9,0.9);
82 glRasterPos2i(5,5);
83 str=(const char *)gluErrorString(err);
84 len=strlen(str);
85 for(i=0;i<len;i++)
86 glutBitmapCharacter(GLUT_BITMAP_9_BY_15,str[i]);
87 }
88
89 void GLCALLBACK begin_callback(GLenum mode)
90 {
91 triangle.no=0;
92 }
93
94 void GLCALLBACK edge_callback(GLenum flag)
95 {
96 if(flag==GL_TRUE)
97 {
98 triangle.color[0]=1.0;
99 triangle.color[1]=1.0;
100 triangle.color[2]=0.5;
101 }
102 else
103 {
104 triangle.color[0]=1.0;
105 triangle.color[1]=0.0;
106 triangle.color[2]=0.0;
107 }
108 }
109
110 void GLCALLBACK end_callback()
111 {
112 glBegin(GL_LINES);
113 glColor3f(triangle.p_color[0][0],triangle.p_color[0][1],
114 triangle.p_color[0][2]);
115 glVertex2i(triangle.p[0][0],triangle.p[0][1]);
116 glVertex2i(triangle.p[1][0],triangle.p[1][1]);
117 glColor3f(triangle.p_color[1][0],triangle.p_color[1][1],
118 triangle.p_color[1][2]);
119 glVertex2i(triangle.p[1][0],triangle.p[1][1]);
120 glVertex2i(triangle.p[2][0],triangle.p[2][1]);
121 glColor3f(triangle.p_color[2][0],triangle.p_color[2][1],
122 triangle.p_color[2][2]);
123 glVertex2i(triangle.p[2][0],triangle.p[2][1]);
124 glVertex2i(triangle.p[0][0],triangle.p[0][1]);
125 glEnd();
126 }
127
128 void GLCALLBACK vertex_callback(void *data)
129 {
130 GLsizei no;
131 GLint *p;
132
133 p=(GLint *)data;
134 no=triangle.no;
135 triangle.p[no][0]=p[0];
136 triangle.p[no][1]=p[1];
137 triangle.p_color[no][0]=triangle.color[0];
138 triangle.p_color[no][1]=triangle.color[1];
139 triangle.p_color[no][2]=triangle.color[2];
140 ++(triangle.no);
141 }
142
143 void set_screen_wh(GLsizei w, GLsizei h)
144 {
145 width=w;
146 height=h;
147 }
148
149 void tesse(void)
150 {
151 GLUtriangulatorObj *tobj;
152 GLdouble data[3];
153 GLuint i,j,point_cnt;
154
155 tobj=gluNewTess();
156 if(tobj!=NULL)
157 {
158 glClear(GL_COLOR_BUFFER_BIT);
159 glColor3f (0.7, 0.7, 0.0);
160 gluTessCallback(tobj,GLU_BEGIN,glBegin);
161 gluTessCallback(tobj,GLU_END,glEnd);
162 gluTessCallback(tobj,GLU_ERROR,my_error);
163 gluTessCallback(tobj,GLU_VERTEX,glVertex2iv);
164 gluBeginPolygon(tobj);
165 for(j=0;j<=contour_cnt;j++)
166 {
167 point_cnt=contours[j].point_cnt;
168 gluNextContour(tobj,GLU_UNKNOWN);
169 for(i=0;i<point_cnt;i++)
170 {
171 data[0]=(GLdouble)(contours[j].p[i][0]);
172 data[1]=(GLdouble)(contours[j].p[i][1]);
173 data[2]=0.0;
174 gluTessVertex(tobj,data,contours[j].p[i]);
175 }
176 }
177 gluEndPolygon(tobj);
178 glLineWidth(2.0);
179 gluTessCallback(tobj,GLU_BEGIN,begin_callback);
180 gluTessCallback(tobj,GLU_END,end_callback);
181 gluTessCallback(tobj,GLU_VERTEX,vertex_callback);
182 gluTessCallback(tobj,GLU_EDGE_FLAG,edge_callback);
183 gluBeginPolygon(tobj);
184 for(j=0;j<=contour_cnt;j++)
185 {
186 point_cnt=contours[j].point_cnt;
187 gluNextContour(tobj,GLU_UNKNOWN);
188 for(i=0;i<point_cnt;i++)
189 {
190 data[0]=(GLdouble)(contours[j].p[i][0]);
191 data[1]=(GLdouble)(contours[j].p[i][1]);
192 data[2]=0.0;
193 gluTessVertex(tobj,data,contours[j].p[i]);
194 }
195 }
196 gluEndPolygon(tobj);
197 gluDeleteTess(tobj);
198 glutMouseFunc(NULL);
199 glColor3f (1.0, 1.0, 0.0);
200 glLineWidth(1.0);
201 mode=TESSELATED;
202 }
203 }
204
205 void left_down(int x1,int y1)
206 {
207 GLint P[2];
208 GLuint point_cnt;
209
210 /* translate GLUT into GL coordinates */
211 P[0]=x1;
212 P[1]=height-y1;
213 point_cnt=contours[contour_cnt].point_cnt;
214 contours[contour_cnt].p[point_cnt][0]=P[0];
215 contours[contour_cnt].p[point_cnt][1]=P[1];
216 glBegin(GL_LINES);
217 if(point_cnt)
218 {
219 glVertex2iv(contours[contour_cnt].p[point_cnt-1]);
220 glVertex2iv(P);
221 }
222 else
223 {
224 glVertex2iv(P);
225 glVertex2iv(P);
226 }
227 glEnd();
228 glFinish();
229 ++(contours[contour_cnt].point_cnt);
230 }
231
232 void middle_down(int x1, int y1)
233 {
234 GLuint point_cnt;
235 (void) x1;
236 (void) y1;
237
238 point_cnt=contours[contour_cnt].point_cnt;
239 if(point_cnt>2)
240 {
241 glBegin(GL_LINES);
242 glVertex2iv(contours[contour_cnt].p[0]);
243 glVertex2iv(contours[contour_cnt].p[point_cnt-1]);
244 contours[contour_cnt].p[point_cnt][0]= -1;
245 glEnd();
246 glFinish();
247 contour_cnt++;
248 contours[contour_cnt].point_cnt=0;
249 }
250 }
251
252 void mouse_clicked(int button,int state,int x,int y)
253 {
254 x-= x%10;
255 y-= y%10;
256 switch(button)
257 {
258 case GLUT_LEFT_BUTTON:
259 if(state==GLUT_DOWN)
260 left_down(x,y);
261 break;
262 case GLUT_MIDDLE_BUTTON:
263 if(state==GLUT_DOWN)
264 middle_down(x,y);
265 break;
266 }
267 }
268
269 void display(void)
270 {
271 GLuint i,j;
272 GLuint point_cnt;
273
274 glClear(GL_COLOR_BUFFER_BIT);
275 switch(mode)
276 {
277 case DEFINE:
278 /* draw grid */
279 glColor3f (0.6,0.5,0.5);
280 glBegin(GL_LINES);
281 for(i=0;i<width;i+=10)
282 for(j=0;j<height;j+=10)
283 {
284 glVertex2i(0,j);
285 glVertex2i(width,j);
286 glVertex2i(i,height);
287 glVertex2i(i,0);
288 }
289 glColor3f (1.0, 1.0, 0.0);
290 for(i=0;i<=contour_cnt;i++)
291 {
292 point_cnt=contours[i].point_cnt;
293 glBegin(GL_LINES);
294 switch(point_cnt)
295 {
296 case 0:
297 break;
298 case 1:
299 glVertex2iv(contours[i].p[0]);
300 glVertex2iv(contours[i].p[0]);
301 break;
302 case 2:
303 glVertex2iv(contours[i].p[0]);
304 glVertex2iv(contours[i].p[1]);
305 break;
306 default:
307 --point_cnt;
308 for(j=0;j<point_cnt;j++)
309 {
310 glVertex2iv(contours[i].p[j]);
311 glVertex2iv(contours[i].p[j+1]);
312 }
313 if(contours[i].p[j+1][0]== -1)
314 {
315 glVertex2iv(contours[i].p[0]);
316 glVertex2iv(contours[i].p[j]);
317 }
318 break;
319 }
320 glEnd();
321 }
322 glFinish();
323 break;
324 case TESSELATED:
325 /* draw lines */
326 tesse();
327 break;
328 }
329
330 glColor3f (1.0, 1.0, 0.0);
331 }
332
333 void clear( void )
334 {
335 contour_cnt=0;
336 contours[0].point_cnt=0;
337 glutMouseFunc(mouse_clicked);
338 mode=DEFINE;
339 display();
340 }
341
342 void quit( void )
343 {
344 exit(0);
345 }
346
347 void menu_selected(int entry)
348 {
349 switch(entry)
350 {
351 case CLEAR:
352 clear();
353 break;
354 case TESSELATE:
355 tesse();
356 break;
357 case QUIT:
358 quit();
359 break;
360 }
361 }
362
363 void key_pressed(unsigned char key,int x,int y)
364 {
365 (void) x;
366 (void) y;
367 switch(key)
368 {
369 case 't':
370 case 'T':
371 tesse();
372 glFinish();
373 break;
374 case 'q':
375 case 'Q':
376 quit();
377 break;
378 case 'c':
379 case 'C':
380 clear();
381 break;
382 }
383 }
384
385 void myinit (void)
386 {
387 /* clear background to gray */
388 glClearColor (0.4, 0.4, 0.4, 0.0);
389 glShadeModel (GL_FLAT);
390
391 menu=glutCreateMenu(menu_selected);
392 glutAddMenuEntry("clear",CLEAR);
393 glutAddMenuEntry("tesselate",TESSELATE);
394 glutAddMenuEntry("quit",QUIT);
395 glutAttachMenu(GLUT_RIGHT_BUTTON);
396 glutMouseFunc(mouse_clicked);
397 glutKeyboardFunc(key_pressed);
398 contour_cnt=0;
399 glPolygonMode(GL_FRONT,GL_FILL);
400 mode=DEFINE;
401 }
402
403 static void reshape(GLsizei w, GLsizei h)
404 {
405 glViewport(0, 0, w, h);
406 glMatrixMode(GL_PROJECTION);
407 glLoadIdentity();
408 glOrtho(0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0);
409 glMatrixMode(GL_MODELVIEW);
410 glLoadIdentity();
411 set_screen_wh(w,h);
412 }
413
414
415 static void usage( void )
416 {
417 printf("Use left mouse button to place vertices.\n");
418 printf("Press middle mouse button when done.\n");
419 printf("Select tesselate from the pop-up menu.\n");
420 }
421
422
423 /* Main Loop
424 * Open window with initial window size, title bar,
425 * RGBA display mode, and handle input events.
426 */
427 int main(int argc, char** argv)
428 {
429 usage();
430 glutInit(&argc, argv);
431 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
432 glutInitWindowSize (400, 400);
433 glutCreateWindow (argv[0]);
434 myinit ();
435 glutDisplayFunc(display);
436 glutReshapeFunc(reshape);
437 glutMainLoop();
438 return 0;
439 }