ARB prog parser: fix parameter binding type
[mesa.git] / progs / demos / tunnel.c
1 /*
2 * This program is under the GNU GPL.
3 * Use at your own risk.
4 *
5 * written by David Bucciarelli (tech.hmw@plus.it)
6 * Humanware s.r.l.
7 */
8
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <math.h>
12 #include <string.h>
13
14 #ifdef WIN32
15 #include <windows.h>
16 #endif
17
18 #include <GL/glut.h>
19 #include "readtex.h"
20 #include "tunneldat.h"
21
22 #ifdef XMESA
23 #include "GL/xmesa.h"
24 static int fullscreen = 1;
25 #endif
26
27 static int WIDTH = 640;
28 static int HEIGHT = 480;
29
30 static GLint T0 = 0;
31 static GLint Frames = 0;
32 static GLint NiceFog = 1;
33
34 #define NUMBLOC 5
35
36 #ifndef M_PI
37 #define M_PI 3.1415926535
38 #endif
39
40 /*
41 extern int striplength_skin_13[];
42 extern float stripdata_skin_13[];
43
44 extern int striplength_skin_12[];
45 extern float stripdata_skin_12[];
46
47 extern int striplength_skin_11[];
48 extern float stripdata_skin_11[];
49
50 extern int striplength_skin_9[];
51 extern float stripdata_skin_9[];
52 */
53
54 static int win = 0;
55
56 static float obs[3] = { 1000.0, 0.0, 2.0 };
57 static float dir[3];
58 static float v = 30.;
59 static float alpha = 90.0;
60 static float beta = 90.0;
61
62 static int fog = 1;
63 static int bfcull = 1;
64 static int usetex = 1;
65 static int cstrip = 0;
66 static int help = 1;
67 static int joyavailable = 0;
68 static int joyactive = 0;
69
70 static GLuint t1id, t2id;
71
72 static void
73 inittextures(void)
74 {
75 glGenTextures(1, &t1id);
76 glBindTexture(GL_TEXTURE_2D, t1id);
77
78 if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
79 fprintf(stderr, "Error reading a texture.\n");
80 exit(-1);
81 }
82
83 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
84 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
85
86 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
87 GL_LINEAR_MIPMAP_NEAREST);
88 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
89
90 glGenTextures(1, &t2id);
91 glBindTexture(GL_TEXTURE_2D, t2id);
92
93 if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
94 fprintf(stderr, "Error reading a texture.\n");
95 exit(-1);
96 }
97
98 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
99 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
100
101 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
102 GL_LINEAR_MIPMAP_LINEAR);
103 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
104
105 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
106 }
107
108 static void
109 drawobjs(const int *l, const float *f)
110 {
111 int mend, j;
112
113 if (cstrip) {
114 float r = 0.33, g = 0.33, b = 0.33;
115
116 for (; (*l) != 0;) {
117 mend = *l++;
118
119 r += 0.33;
120 if (r > 1.0) {
121 r = 0.33;
122 g += 0.33;
123 if (g > 1.0) {
124 g = 0.33;
125 b += 0.33;
126 if (b > 1.0)
127 b = 0.33;
128 }
129 }
130
131 glColor3f(r, g, b);
132 glBegin(GL_TRIANGLE_STRIP);
133 for (j = 0; j < mend; j++) {
134 f += 4;
135 glTexCoord2fv(f);
136 f += 2;
137 glVertex3fv(f);
138 f += 3;
139 }
140 glEnd();
141 }
142 }
143 else
144 for (; (*l) != 0;) {
145 mend = *l++;
146
147 glBegin(GL_TRIANGLE_STRIP);
148 for (j = 0; j < mend; j++) {
149 glColor4fv(f);
150 f += 4;
151 glTexCoord2fv(f);
152 f += 2;
153 glVertex3fv(f);
154 f += 3;
155 }
156 glEnd();
157 }
158 }
159
160 static void
161 calcposobs(void)
162 {
163 static double t0 = -1.;
164 double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
165 if (t0 < 0.0)
166 t0 = t;
167 dt = t - t0;
168 t0 = t;
169
170 dir[0] = sin(alpha * M_PI / 180.0);
171 dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
172 dir[2] = cos(beta * M_PI / 180.0);
173
174 if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
175 dir[0] = 0;
176 if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
177 dir[1] = 0;
178 if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
179 dir[2] = 0;
180
181 obs[0] += v * dir[0] * dt;
182 obs[1] += v * dir[1] * dt;
183 obs[2] += v * dir[2] * dt;
184 }
185
186 static void
187 special(int k, int x, int y)
188 {
189 switch (k) {
190 case GLUT_KEY_LEFT:
191 alpha -= 2.0;
192 break;
193 case GLUT_KEY_RIGHT:
194 alpha += 2.0;
195 break;
196 case GLUT_KEY_DOWN:
197 beta -= 2.0;
198 break;
199 case GLUT_KEY_UP:
200 beta += 2.0;
201 break;
202 }
203 }
204
205 static void
206 cleanup(void)
207 {
208 glDeleteTextures(1, &t1id);
209 glDeleteTextures(1, &t2id);
210 }
211
212 static void
213 key(unsigned char k, int x, int y)
214 {
215 switch (k) {
216 case 27:
217 cleanup();
218 exit(0);
219 break;
220
221 case 'a':
222 v += 5.;
223 break;
224 case 'z':
225 v -= 5.;
226 break;
227
228 #ifdef XMESA
229 case ' ':
230 fullscreen = (!fullscreen);
231 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
232 break;
233 #endif
234 case 'j':
235 joyactive = (!joyactive);
236 break;
237 case 'h':
238 help = (!help);
239 break;
240 case 'f':
241 fog = (!fog);
242 break;
243 case 't':
244 usetex = (!usetex);
245 break;
246 case 'b':
247 if (bfcull) {
248 glDisable(GL_CULL_FACE);
249 bfcull = 0;
250 }
251 else {
252 glEnable(GL_CULL_FACE);
253 bfcull = 1;
254 }
255 break;
256 case 'm':
257 cstrip = (!cstrip);
258 break;
259
260 case 'd':
261 fprintf(stderr, "Deleting textures...\n");
262 glDeleteTextures(1, &t1id);
263 glDeleteTextures(1, &t2id);
264 fprintf(stderr, "Loading textures...\n");
265 inittextures();
266 fprintf(stderr, "Done.\n");
267 break;
268 case 'n':
269 NiceFog = !NiceFog;
270 printf("NiceFog %d\n", NiceFog);
271 break;
272 }
273 glutPostRedisplay();
274 }
275
276 static void
277 reshape(int w, int h)
278 {
279 WIDTH = w;
280 HEIGHT = h;
281 glMatrixMode(GL_PROJECTION);
282 glLoadIdentity();
283 gluPerspective(80.0, w / (float) h, 1.0, 50.0);
284 glMatrixMode(GL_MODELVIEW);
285 glLoadIdentity();
286 glViewport(0, 0, w, h);
287 }
288
289 static void
290 printstring(void *font, char *string)
291 {
292 int len, i;
293
294 len = (int) strlen(string);
295 for (i = 0; i < len; i++)
296 glutBitmapCharacter(font, string[i]);
297 }
298
299 static void
300 printhelp(void)
301 {
302 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
303 glColor4f(0.0, 0.0, 0.0, 0.5);
304 glRecti(40, 40, 600, 440);
305
306 glColor3f(1.0, 0.0, 0.0);
307 glRasterPos2i(300, 420);
308 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
309
310 glRasterPos2i(60, 390);
311 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
312 glRasterPos2i(60, 360);
313 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
314 glRasterPos2i(60, 330);
315 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
316 glRasterPos2i(60, 300);
317 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "m - Toggle strips");
318 glRasterPos2i(60, 270);
319 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
320 glRasterPos2i(60, 240);
321 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
322 glRasterPos2i(60, 210);
323 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
324 glRasterPos2i(60, 180);
325 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
326
327 glRasterPos2i(60, 150);
328 if (joyavailable)
329 printstring(GLUT_BITMAP_TIMES_ROMAN_24,
330 "j - Toggle jostick control (Joystick control available)");
331 else
332 printstring(GLUT_BITMAP_TIMES_ROMAN_24,
333 "(No Joystick control available)");
334 }
335
336 static void
337 dojoy(void)
338 {
339 #ifdef WIN32
340 static UINT max[2] = { 0, 0 };
341 static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
342 MMRESULT res;
343 JOYINFO joy;
344
345 res = joyGetPos(JOYSTICKID1, &joy);
346
347 if (res == JOYERR_NOERROR) {
348 joyavailable = 1;
349
350 if (max[0] < joy.wXpos)
351 max[0] = joy.wXpos;
352 if (min[0] > joy.wXpos)
353 min[0] = joy.wXpos;
354 center[0] = (max[0] + min[0]) / 2;
355
356 if (max[1] < joy.wYpos)
357 max[1] = joy.wYpos;
358 if (min[1] > joy.wYpos)
359 min[1] = joy.wYpos;
360 center[1] = (max[1] + min[1]) / 2;
361
362 if (joyactive) {
363 if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
364 alpha -=
365 2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
366 if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
367 beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
368
369 if (joy.wButtons & JOY_BUTTON1)
370 v += 0.01;
371 if (joy.wButtons & JOY_BUTTON2)
372 v -= 0.01;
373 }
374 }
375 else
376 joyavailable = 0;
377 #endif
378 }
379
380 static void
381 draw(void)
382 {
383 static char frbuf[80] = "";
384 int i;
385 float base, offset;
386
387 if (NiceFog)
388 glHint(GL_FOG_HINT, GL_NICEST);
389 else
390 glHint(GL_FOG_HINT, GL_DONT_CARE);
391
392 dojoy();
393
394 glClear(GL_COLOR_BUFFER_BIT);
395
396 if (usetex)
397 glEnable(GL_TEXTURE_2D);
398 else
399 glDisable(GL_TEXTURE_2D);
400
401 if (fog)
402 glEnable(GL_FOG);
403 else
404 glDisable(GL_FOG);
405
406 glShadeModel(GL_SMOOTH);
407
408 glPushMatrix();
409 calcposobs();
410 gluLookAt(obs[0], obs[1], obs[2],
411 obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
412 0.0, 0.0, 1.0);
413
414 if (dir[0] > 0) {
415 offset = 8.0;
416 base = obs[0] - fmod(obs[0], 8.0);
417 }
418 else {
419 offset = -8.0;
420 base = obs[0] + (8.0 - fmod(obs[0], 8.0));
421 }
422
423 glPushMatrix();
424 glTranslatef(base - offset / 2.0, 0.0, 0.0);
425 for (i = 0; i < NUMBLOC; i++) {
426 glTranslatef(offset, 0.0, 0.0);
427 glBindTexture(GL_TEXTURE_2D, t1id);
428 drawobjs(striplength_skin_11, stripdata_skin_11);
429 glBindTexture(GL_TEXTURE_2D, t2id);
430 drawobjs(striplength_skin_12, stripdata_skin_12);
431 drawobjs(striplength_skin_9, stripdata_skin_9);
432 drawobjs(striplength_skin_13, stripdata_skin_13);
433 }
434 glPopMatrix();
435 glPopMatrix();
436
437 glDisable(GL_TEXTURE_2D);
438 glDisable(GL_FOG);
439 glShadeModel(GL_FLAT);
440
441 glMatrixMode(GL_PROJECTION);
442 glPushMatrix();
443 glLoadIdentity();
444 glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
445
446 glMatrixMode(GL_MODELVIEW);
447 glLoadIdentity();
448
449 glColor3f(1.0, 0.0, 0.0);
450 glRasterPos2i(10, 10);
451 printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
452 glRasterPos2i(350, 470);
453 printstring(GLUT_BITMAP_HELVETICA_10,
454 "Tunnel V1.5 Written by David Bucciarelli (tech.hmw@plus.it)");
455
456 if (help)
457 printhelp();
458
459 glMatrixMode(GL_PROJECTION);
460 glPopMatrix();
461 glMatrixMode(GL_MODELVIEW);
462
463 glutSwapBuffers();
464
465 Frames++;
466 {
467 GLint t = glutGet(GLUT_ELAPSED_TIME);
468 if (t - T0 >= 2000) {
469 GLfloat seconds = (t - T0) / 1000.0;
470 GLfloat fps = Frames / seconds;
471 sprintf(frbuf, "Frame rate: %f", fps);
472 T0 = t;
473 Frames = 0;
474 }
475 }
476 }
477
478 static void
479 idle(void)
480 {
481 glutPostRedisplay();
482 }
483
484
485
486 int
487 main(int ac, char **av)
488 {
489 float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
490
491 fprintf(stderr,
492 "Tunnel V1.5\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
493
494 glutInitWindowPosition(0, 0);
495 glutInitWindowSize(WIDTH, HEIGHT);
496 glutInit(&ac, av);
497
498 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
499
500 if (!(win = glutCreateWindow("Tunnel"))) {
501 fprintf(stderr, "Error, couldn't open window\n");
502 return -1;
503 }
504
505 glMatrixMode(GL_PROJECTION);
506 glLoadIdentity();
507 gluPerspective(80.0, WIDTH / (float) HEIGHT, 1.0, 50.0);
508
509 glMatrixMode(GL_MODELVIEW);
510
511 glShadeModel(GL_SMOOTH);
512 glDisable(GL_DEPTH_TEST);
513 glEnable(GL_CULL_FACE);
514 glEnable(GL_TEXTURE_2D);
515
516 glEnable(GL_FOG);
517 glFogi(GL_FOG_MODE, GL_EXP2);
518 glFogfv(GL_FOG_COLOR, fogcolor);
519
520 glFogf(GL_FOG_DENSITY, 0.06);
521 glHint(GL_FOG_HINT, GL_NICEST);
522
523 inittextures();
524
525 glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
526 glClear(GL_COLOR_BUFFER_BIT);
527
528 calcposobs();
529
530 glutReshapeFunc(reshape);
531 glutDisplayFunc(draw);
532 glutKeyboardFunc(key);
533 glutSpecialFunc(special);
534 glutIdleFunc(idle);
535
536 glEnable(GL_BLEND);
537 /*glBlendFunc(GL_SRC_ALPHA_SATURATE,GL_ONE); */
538 /*glEnable(GL_POLYGON_SMOOTH); */
539
540 glutMainLoop();
541
542 cleanup();
543 return 0;
544 }