Merge branch 'mesa_7_6_branch'
[mesa.git] / progs / demos / tunnel2.c
1 /*
2 * This program is under the GNU GPL.
3 * Use at your own risk.
4 *
5 * You need TWO Voodoo Graphics boards in order to run
6 * this demo !
7 *
8 * written by David Bucciarelli (tech.hmw@plus.it)
9 * Humanware s.r.l.
10 */
11
12 #include <stdio.h>
13 #include <stdlib.h>
14 #include <math.h>
15 #include <string.h>
16
17 #ifdef WIN32
18 #include <windows.h>
19 #endif
20
21 #include <GL/glut.h>
22 #include "readtex.h"
23 #include "tunneldat.h"
24
25 #ifdef FX
26 #endif
27
28 #ifdef XMESA
29 #include "GL/xmesa.h"
30 static int fullscreen = 1;
31 #endif
32
33 #ifdef FX
34 GLint fxMesaSelectCurrentBoard(int);
35 #endif
36
37 static int WIDTHC0 = 640;
38 static int HEIGHTC0 = 480;
39
40 static int WIDTHC1 = 640;
41 static int HEIGHTC1 = 480;
42
43 static GLint T0 = 0;
44 static GLint Frames = 0;
45
46 #define NUMBLOC 5
47
48 #ifndef M_PI
49 #define M_PI 3.1415926535
50 #endif
51
52 static float obs[3] = { 1000.0, 0.0, 2.0 };
53 static float dir[3];
54 static float v = 30.;
55 static float alpha = 90.0;
56 static float beta = 90.0;
57
58 static int fog = 1;
59 static int bfcull = 1;
60 static int usetex = 1;
61 static int cstrip = 0;
62 static int help = 1;
63 static int joyavailable = 0;
64 static int joyactive = 0;
65
66 static int channel[2];
67
68 static GLuint t1id, t2id;
69
70 static void
71 inittextures(void)
72 {
73 glGenTextures(1, &t1id);
74 glBindTexture(GL_TEXTURE_2D, t1id);
75
76 if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
77 fprintf(stderr, "Error reading a texture.\n");
78 exit(-1);
79 }
80
81 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
82 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
83
84 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
85 GL_LINEAR_MIPMAP_NEAREST);
86 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
87
88 glGenTextures(1, &t2id);
89 glBindTexture(GL_TEXTURE_2D, t2id);
90
91 if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
92 fprintf(stderr, "Error reading a texture.\n");
93 exit(-1);
94 }
95
96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
97 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
98
99 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
100 GL_LINEAR_MIPMAP_LINEAR);
101 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
102
103 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
104 }
105
106 static void
107 drawobjs(const int *l, const float *f)
108 {
109 int mend, j;
110
111 if (cstrip) {
112 float r = 0.33, g = 0.33, b = 0.33;
113
114 for (; (*l) != 0;) {
115 mend = *l++;
116
117 r += 0.33;
118 if (r > 1.0) {
119 r = 0.33;
120 g += 0.33;
121 if (g > 1.0) {
122 g = 0.33;
123 b += 0.33;
124 if (b > 1.0)
125 b = 0.33;
126 }
127 }
128
129 glColor3f(r, g, b);
130 glBegin(GL_TRIANGLE_STRIP);
131 for (j = 0; j < mend; j++) {
132 f += 4;
133 glTexCoord2fv(f);
134 f += 2;
135 glVertex3fv(f);
136 f += 3;
137 }
138 glEnd();
139 }
140 }
141 else
142 for (; (*l) != 0;) {
143 mend = *l++;
144
145 glBegin(GL_TRIANGLE_STRIP);
146 for (j = 0; j < mend; j++) {
147 glColor4fv(f);
148 f += 4;
149 glTexCoord2fv(f);
150 f += 2;
151 glVertex3fv(f);
152 f += 3;
153 }
154 glEnd();
155 }
156 }
157
158 static void
159 calcposobs(void)
160 {
161 static double t0 = -1.;
162 double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
163 if (t0 < 0.0)
164 t0 = t;
165 dt = t - t0;
166 t0 = t;
167
168 dir[0] = sin(alpha * M_PI / 180.0);
169 dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
170 dir[2] = cos(beta * M_PI / 180.0);
171
172 if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
173 dir[0] = 0;
174 if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
175 dir[1] = 0;
176 if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
177 dir[2] = 0;
178
179 obs[0] += v * dir[0] * dt;
180 obs[1] += v * dir[1] * dt;
181 obs[2] += v * dir[2] * dt;
182 }
183
184 static void
185 special(int k, int x, int y)
186 {
187 switch (k) {
188 case GLUT_KEY_LEFT:
189 alpha -= 2.0;
190 break;
191 case GLUT_KEY_RIGHT:
192 alpha += 2.0;
193 break;
194 case GLUT_KEY_DOWN:
195 beta -= 2.0;
196 break;
197 case GLUT_KEY_UP:
198 beta += 2.0;
199 break;
200 }
201 }
202
203 static void
204 cleanup(void)
205 {
206 glDeleteTextures(1, &t1id);
207 glDeleteTextures(1, &t2id);
208 }
209
210 static void
211 key(unsigned char k, int x, int y)
212 {
213 switch (k) {
214 case 27:
215 glutDestroyWindow(channel[0]);
216 glutDestroyWindow(channel[1]);
217 cleanup();
218 exit(0);
219 break;
220
221 case 'a':
222 v += 5.;
223 break;
224 case 'z':
225 v -= 5.;
226 break;
227
228 #ifdef XMESA
229 case ' ':
230 fullscreen = (!fullscreen);
231
232 glutSetWindow(channel[0]);
233 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
234
235 glutSetWindow(channel[1]);
236 XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
237 break;
238 #endif
239
240 case 'j':
241 joyactive = (!joyactive);
242 break;
243 case 'h':
244 help = (!help);
245 break;
246 case 'f':
247 fog = (!fog);
248 break;
249 case 't':
250 usetex = (!usetex);
251 break;
252 case 'b':
253 if (bfcull) {
254 glDisable(GL_CULL_FACE);
255 bfcull = 0;
256 }
257 else {
258 glEnable(GL_CULL_FACE);
259 bfcull = 1;
260 }
261 break;
262 case 'm':
263 cstrip = (!cstrip);
264 break;
265
266 case 'd':
267 fprintf(stderr, "Deleting textures...\n");
268 glDeleteTextures(1, &t1id);
269 glDeleteTextures(1, &t2id);
270 fprintf(stderr, "Loading textures...\n");
271 inittextures();
272 fprintf(stderr, "Done.\n");
273 break;
274 }
275 }
276
277 static void
278 reshapechannel0(int w, int h)
279 {
280 float ratio;
281
282 WIDTHC0 = w;
283 HEIGHTC0 = h;
284 glMatrixMode(GL_PROJECTION);
285 glLoadIdentity();
286
287 ratio = 0.5f * w / (float) h;
288
289 glFrustum(-2.0, 0.0, -1.0 * ratio, 1.0 * ratio, 1.0, 60.0);
290
291 glMatrixMode(GL_MODELVIEW);
292 glLoadIdentity();
293 glViewport(0, 0, w, h);
294 }
295
296 static void
297 reshapechannel1(int w, int h)
298 {
299 float ratio;
300
301 WIDTHC1 = w;
302 HEIGHTC1 = h;
303 glMatrixMode(GL_PROJECTION);
304 glLoadIdentity();
305
306 ratio = 0.5f * w / (float) h;
307
308 glFrustum(0.0, 2.0, -1.0 * ratio, 1.0 * ratio, 1.0, 60.0);
309
310 glMatrixMode(GL_MODELVIEW);
311 glLoadIdentity();
312 glViewport(0, 0, w, h);
313 }
314
315 static void
316 printstring(void *font, char *string)
317 {
318 int len, i;
319
320 len = (int) strlen(string);
321 for (i = 0; i < len; i++)
322 glutBitmapCharacter(font, string[i]);
323 }
324
325 static void
326 printhelp(void)
327 {
328 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
329 glColor4f(0.0, 0.0, 0.0, 0.5);
330 glRecti(40, 40, 600, 440);
331
332 glColor3f(1.0, 0.0, 0.0);
333 glRasterPos2i(300, 420);
334 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
335
336 glRasterPos2i(60, 390);
337 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
338 glRasterPos2i(60, 360);
339 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
340 glRasterPos2i(60, 330);
341 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
342 glRasterPos2i(60, 300);
343 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "m - Toggle strips");
344 glRasterPos2i(60, 270);
345 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
346 glRasterPos2i(60, 240);
347 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
348 glRasterPos2i(60, 210);
349 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
350 glRasterPos2i(60, 180);
351 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
352
353 glRasterPos2i(60, 150);
354 if (joyavailable)
355 printstring(GLUT_BITMAP_TIMES_ROMAN_24,
356 "j - Toggle jostick control (Joystick control available)");
357 else
358 printstring(GLUT_BITMAP_TIMES_ROMAN_24,
359 "(No Joystick control available)");
360 }
361
362 static void
363 dojoy(void)
364 {
365 #ifdef WIN32
366 static UINT max[2] = { 0, 0 };
367 static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
368 MMRESULT res;
369 JOYINFO joy;
370
371 res = joyGetPos(JOYSTICKID1, &joy);
372
373 if (res == JOYERR_NOERROR) {
374 joyavailable = 1;
375
376 if (max[0] < joy.wXpos)
377 max[0] = joy.wXpos;
378 if (min[0] > joy.wXpos)
379 min[0] = joy.wXpos;
380 center[0] = (max[0] + min[0]) / 2;
381
382 if (max[1] < joy.wYpos)
383 max[1] = joy.wYpos;
384 if (min[1] > joy.wYpos)
385 min[1] = joy.wYpos;
386 center[1] = (max[1] + min[1]) / 2;
387
388 if (joyactive) {
389 if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
390 alpha -=
391 2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
392 if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
393 beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
394
395 if (joy.wButtons & JOY_BUTTON1)
396 v += 0.01;
397 if (joy.wButtons & JOY_BUTTON2)
398 v -= 0.01;
399 }
400 }
401 else
402 joyavailable = 0;
403 #endif
404 }
405
406 static void
407 draw(void)
408 {
409 static char frbuf[80] = "";
410 int i;
411 float base, offset;
412
413 dojoy();
414
415 glClear(GL_COLOR_BUFFER_BIT);
416
417 glClear(GL_COLOR_BUFFER_BIT);
418
419 if (usetex)
420 glEnable(GL_TEXTURE_2D);
421 else
422 glDisable(GL_TEXTURE_2D);
423
424 if (fog)
425 glEnable(GL_FOG);
426 else
427 glDisable(GL_FOG);
428
429 glShadeModel(GL_SMOOTH);
430
431 glPushMatrix();
432 calcposobs();
433 gluLookAt(obs[0], obs[1], obs[2],
434 obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
435 0.0, 0.0, 1.0);
436
437 if (dir[0] > 0) {
438 offset = 8.0;
439 base = obs[0] - fmod(obs[0], 8.0);
440 }
441 else {
442 offset = -8.0;
443 base = obs[0] + (8.0 - fmod(obs[0], 8.0));
444 }
445
446 glPushMatrix();
447 glTranslatef(base - offset / 2.0, 0.0, 0.0);
448 for (i = 0; i < NUMBLOC; i++) {
449 glTranslatef(offset, 0.0, 0.0);
450 glBindTexture(GL_TEXTURE_2D, t1id);
451 drawobjs(striplength_skin_11, stripdata_skin_11);
452 glBindTexture(GL_TEXTURE_2D, t2id);
453 drawobjs(striplength_skin_12, stripdata_skin_12);
454 drawobjs(striplength_skin_9, stripdata_skin_9);
455 drawobjs(striplength_skin_13, stripdata_skin_13);
456 }
457 glPopMatrix();
458 glPopMatrix();
459
460 glDisable(GL_TEXTURE_2D);
461 glDisable(GL_FOG);
462 glShadeModel(GL_FLAT);
463
464 glMatrixMode(GL_PROJECTION);
465 glPushMatrix();
466 glLoadIdentity();
467 glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
468
469 glMatrixMode(GL_MODELVIEW);
470 glLoadIdentity();
471
472 glColor3f(1.0, 0.0, 0.0);
473 glRasterPos2i(10, 10);
474 printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
475 glRasterPos2i(350, 470);
476 printstring(GLUT_BITMAP_HELVETICA_10,
477 "Tunnel2 V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");
478
479 if (help)
480 printhelp();
481
482 glMatrixMode(GL_PROJECTION);
483 glPopMatrix();
484 glMatrixMode(GL_MODELVIEW);
485
486 Frames++;
487 {
488 GLint t = glutGet(GLUT_ELAPSED_TIME);
489 if (t - T0 >= 2000) {
490 GLfloat seconds = (t - T0) / 1000.0;
491 GLfloat fps = Frames / seconds;
492 sprintf(frbuf, "Frame rate: %f", fps);
493 T0 = t;
494 Frames = 0;
495 }
496 }
497 }
498
499 static void
500 drawchannel0(void)
501 {
502 glutSetWindow(channel[0]);
503 draw();
504 glutSwapBuffers();
505 }
506
507 static void
508 drawchannel1(void)
509 {
510 glutSetWindow(channel[1]);
511 draw();
512 glutSwapBuffers();
513 }
514
515 static void
516 drawall(void)
517 {
518 glutSetWindow(channel[0]);
519 draw();
520 glutSetWindow(channel[1]);
521 draw();
522
523 glutSetWindow(channel[0]);
524 glutSwapBuffers();
525 glutSetWindow(channel[1]);
526 glutSwapBuffers();
527 }
528
529 static void
530 init(void)
531 {
532 float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
533
534 glShadeModel(GL_SMOOTH);
535 glDisable(GL_DEPTH_TEST);
536 glEnable(GL_CULL_FACE);
537 glEnable(GL_TEXTURE_2D);
538
539 glEnable(GL_FOG);
540 glFogi(GL_FOG_MODE, GL_EXP2);
541 glFogfv(GL_FOG_COLOR, fogcolor);
542
543 glFogf(GL_FOG_DENSITY, 0.06);
544 glHint(GL_FOG_HINT, GL_NICEST);
545
546 glEnable(GL_BLEND);
547 /*
548 glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
549 glEnable(GL_POLYGON_SMOOTH);
550 */
551
552 glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
553 glClear(GL_COLOR_BUFFER_BIT);
554 }
555
556 int
557 main(int ac, char **av)
558 {
559 fprintf(stderr,
560 "Tunnel2 V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
561
562 glutInitWindowPosition(0, 0);
563 glutInitWindowSize(WIDTHC0, HEIGHTC0);
564 glutInit(&ac, av);
565
566 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
567
568 #ifdef FX
569 if (fxMesaSelectCurrentBoard(0) < 0) {
570 fprintf(stderr, "The first Voodoo Graphics board is missing !?!?\n");
571 return -1;
572 }
573 #endif
574 if (!(channel[0] = glutCreateWindow("Channel 0"))) {
575 fprintf(stderr, "Error, couldn't open window\n");
576 return -1;
577 }
578
579 reshapechannel0(WIDTHC0, HEIGHTC0);
580 init();
581 inittextures();
582 glutDisplayFunc(drawchannel0);
583 glutReshapeFunc(reshapechannel0);
584 glutKeyboardFunc(key);
585 glutSpecialFunc(special);
586
587 #ifdef FX
588 if (fxMesaSelectCurrentBoard(1) < 0) {
589 fprintf(stderr, "The second Voodoo Graphics board is missing !\n");
590 exit(-1);
591 }
592 #endif
593 glutInitWindowPosition(WIDTHC0, 0);
594 glutInitWindowSize(WIDTHC1, HEIGHTC1);
595 if (!(channel[1] = glutCreateWindow("Channel 1"))) {
596 fprintf(stderr, "Error, couldn't open window\n");
597 exit(-1);
598 }
599
600 reshapechannel1(WIDTHC1, HEIGHTC1);
601 init();
602 inittextures();
603 glutDisplayFunc(drawchannel1);
604 glutReshapeFunc(reshapechannel1);
605 glutKeyboardFunc(key);
606 glutSpecialFunc(special);
607
608 glutIdleFunc(drawall);
609
610 calcposobs();
611
612 glutMainLoop();
613 cleanup();
614
615 return 0;
616 }