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HEAD
fp: enable a second texture unit and add a kil test for it
[mesa.git]
/
progs
/
fp
/
tex-pos-kil-1.txt
1
!!ARBfp1.0
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TEMP R0;
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MUL R0, fragment.position, {0.03125}.x;
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TEX R0, R0, texture[1], 2D;
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KIL -R0;
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MOV result.color, fragment.color;
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END