remove .txt suffix from shader source files
[mesa.git] / progs / glsl / CH06-brick.vert
1 //
2 // Vertex shader for procedural bricks
3 //
4 // Authors: Dave Baldwin, Steve Koren, Randi Rost
5 // based on a shader by Darwyn Peachey
6 //
7 // Copyright (c) 2002-2006 3Dlabs Inc. Ltd.
8 //
9 // See 3Dlabs-License.txt for license information
10 //
11
12 uniform vec3 LightPosition;
13
14 const float SpecularContribution = 0.3;
15 const float DiffuseContribution = 1.0 - SpecularContribution;
16
17 varying float LightIntensity;
18 varying vec2 MCposition;
19
20 void main()
21 {
22 vec3 ecPosition = vec3(gl_ModelViewMatrix * gl_Vertex);
23 vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal);
24 vec3 lightVec = normalize(LightPosition - ecPosition);
25 vec3 reflectVec = reflect(-lightVec, tnorm);
26 vec3 viewVec = normalize(-ecPosition);
27 float diffuse = max(dot(lightVec, tnorm), 0.0);
28 float spec = 0.0;
29
30 if (diffuse > 0.0)
31 {
32 spec = max(dot(reflectVec, viewVec), 0.0);
33 spec = pow(spec, 16.0);
34 }
35
36 LightIntensity = DiffuseContribution * diffuse +
37 SpecularContribution * spec;
38
39 MCposition = gl_Vertex.xy;
40 gl_Position = ftransform();
41 }