Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / progs / glsl / mandelbrot.c
1 /**
2 * "Mandelbrot" shader demo. Uses the example shaders from
3 * chapter 15 (or 18) of the OpenGL Shading Language "orange" book.
4 * 15 Jan 2007
5 */
6
7 #include <assert.h>
8 #include <string.h>
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <math.h>
12 #include <GL/gl.h>
13 #include <GL/glut.h>
14 #include <GL/glext.h>
15 #include "extfuncs.h"
16 #include "shaderutil.h"
17
18
19 static char *FragProgFile = "CH18-mandel.frag";
20 static char *VertProgFile = "CH18-mandel.vert";
21
22 /* program/shader objects */
23 static GLuint fragShader;
24 static GLuint vertShader;
25 static GLuint program;
26
27
28 static struct uniform_info Uniforms[] = {
29 /* vert */
30 { "LightPosition", 3, GL_FLOAT, { 0.1, 0.1, 9.0, 0}, -1 },
31 { "SpecularContribution", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
32 { "DiffuseContribution", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
33 { "Shininess", 1, GL_FLOAT, { 20.0, 0, 0, 0 }, -1 },
34 /* frag */
35 { "MaxIterations", 1, GL_FLOAT, { 12, 0, 0, 0 }, -1 },
36 { "Zoom", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 },
37 { "Xcenter", 1, GL_FLOAT, { -1.5, 0, 0, 0 }, -1 },
38 { "Ycenter", 1, GL_FLOAT, { .005, 0, 0, 0 }, -1 },
39 { "InnerColor", 3, GL_FLOAT, { 1, 0, 0, 0 }, -1 },
40 { "OuterColor1", 3, GL_FLOAT, { 0, 1, 0, 0 }, -1 },
41 { "OuterColor2", 3, GL_FLOAT, { 0, 0, 1, 0 }, -1 },
42 END_OF_UNIFORMS
43 };
44
45 static GLint win = 0;
46
47 static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
48
49 static GLint uZoom, uXcenter, uYcenter;
50 static GLfloat zoom = 1.0, xCenter = -1.5, yCenter = 0.0;
51
52
53 static void
54 Redisplay(void)
55 {
56 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
57
58 /* set interactive uniform parameters */
59 glUniform1fv_func(uZoom, 1, &zoom);
60 glUniform1fv_func(uXcenter, 1, &xCenter);
61 glUniform1fv_func(uYcenter, 1, &yCenter);
62
63 glPushMatrix();
64 glRotatef(xRot, 1.0f, 0.0f, 0.0f);
65 glRotatef(yRot, 0.0f, 1.0f, 0.0f);
66 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
67
68 glBegin(GL_POLYGON);
69 glTexCoord2f(0, 0); glVertex2f(-1, -1);
70 glTexCoord2f(1, 0); glVertex2f( 1, -1);
71 glTexCoord2f(1, 1); glVertex2f( 1, 1);
72 glTexCoord2f(0, 1); glVertex2f(-1, 1);
73 glEnd();
74
75 glPopMatrix();
76
77 glutSwapBuffers();
78 }
79
80
81 static void
82 Reshape(int width, int height)
83 {
84 glViewport(0, 0, width, height);
85 glMatrixMode(GL_PROJECTION);
86 glLoadIdentity();
87 glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
88 glMatrixMode(GL_MODELVIEW);
89 glLoadIdentity();
90 glTranslatef(0.0f, 0.0f, -6.0f);
91 }
92
93
94 static void
95 CleanUp(void)
96 {
97 glDeleteShader_func(fragShader);
98 glDeleteShader_func(vertShader);
99 glDeleteProgram_func(program);
100 glutDestroyWindow(win);
101 }
102
103
104 static void
105 Key(unsigned char key, int x, int y)
106 {
107 (void) x;
108 (void) y;
109
110 switch(key) {
111 case 'z':
112 zoom *= 0.9;
113 break;
114 case 'Z':
115 zoom /= 0.9;
116 break;
117 case 27:
118 CleanUp();
119 exit(0);
120 break;
121 }
122 glutPostRedisplay();
123 }
124
125
126 static void
127 SpecialKey(int key, int x, int y)
128 {
129 const GLfloat step = 0.1 * zoom;
130
131 (void) x;
132 (void) y;
133
134 switch(key) {
135 case GLUT_KEY_UP:
136 yCenter += step;
137 break;
138 case GLUT_KEY_DOWN:
139 yCenter -= step;
140 break;
141 case GLUT_KEY_LEFT:
142 xCenter -= step;
143 break;
144 case GLUT_KEY_RIGHT:
145 xCenter += step;
146 break;
147 }
148 glutPostRedisplay();
149 }
150
151
152 static void
153 Init(void)
154 {
155 if (!ShadersSupported())
156 exit(1);
157
158 GetExtensionFuncs();
159
160 vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
161 fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
162 program = LinkShaders(vertShader, fragShader);
163
164 glUseProgram_func(program);
165
166 InitUniforms(program, Uniforms);
167
168 uZoom = glGetUniformLocation_func(program, "Zoom");
169 uXcenter = glGetUniformLocation_func(program, "Xcenter");
170 uYcenter = glGetUniformLocation_func(program, "Ycenter");
171
172 assert(glGetError() == 0);
173
174 glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
175
176 printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
177
178 assert(glIsProgram_func(program));
179 assert(glIsShader_func(fragShader));
180 assert(glIsShader_func(vertShader));
181
182 glColor3f(1, 0, 0);
183 }
184
185
186 static void
187 ParseOptions(int argc, char *argv[])
188 {
189 int i;
190 for (i = 1; i < argc; i++) {
191 if (strcmp(argv[i], "-fs") == 0) {
192 FragProgFile = argv[i+1];
193 }
194 else if (strcmp(argv[i], "-vs") == 0) {
195 VertProgFile = argv[i+1];
196 }
197 }
198 }
199
200
201 int
202 main(int argc, char *argv[])
203 {
204 glutInit(&argc, argv);
205 glutInitWindowPosition( 0, 0);
206 glutInitWindowSize(400, 400);
207 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
208 win = glutCreateWindow(argv[0]);
209 glutReshapeFunc(Reshape);
210 glutKeyboardFunc(Key);
211 glutSpecialFunc(SpecialKey);
212 glutDisplayFunc(Redisplay);
213 ParseOptions(argc, argv);
214 Init();
215 glutMainLoop();
216 return 0;
217 }
218