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[mesa.git] / progs / glsl / mandelbrot.c
1 /**
2 * "Mandelbrot" shader demo. Uses the example shaders from
3 * chapter 15 (or 18) of the OpenGL Shading Language "orange" book.
4 * 15 Jan 2007
5 */
6
7 #include <assert.h>
8 #include <string.h>
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <math.h>
12 #include <GL/gl.h>
13 #include <GL/glut.h>
14 #include <GL/glext.h>
15 #include "extfuncs.h"
16
17
18 static char *FragProgFile = "CH18-mandel.frag.txt";
19 static char *VertProgFile = "CH18-mandel.vert.txt";
20
21 /* program/shader objects */
22 static GLuint fragShader;
23 static GLuint vertShader;
24 static GLuint program;
25
26
27 struct uniform_info {
28 const char *name;
29 GLuint size;
30 GLint location;
31 GLfloat value[4];
32 };
33
34 static struct uniform_info Uniforms[] = {
35 /* vert */
36 { "LightPosition", 3, -1, { 0.1, 0.1, 9.0, 0} },
37 { "SpecularContribution", 1, -1, { 0.5, 0, 0, 0 } },
38 { "DiffuseContribution", 1, -1, { 0.5, 0, 0, 0 } },
39 { "Shininess", 1, -1, { 20.0, 0, 0, 0 } },
40 /* frag */
41 { "MaxIterations", 1, -1, { 12, 0, 0, 0 } },
42 { "Zoom", 1, -1, { 0.125, 0, 0, 0 } },
43 { "Xcenter", 1, -1, { -1.5, 0, 0, 0 } },
44 { "Ycenter", 1, -1, { .005, 0, 0, 0 } },
45 { "InnerColor", 3, -1, { 1, 0, 0, 0 } },
46 { "OuterColor1", 3, -1, { 0, 1, 0, 0 } },
47 { "OuterColor2", 3, -1, { 0, 0, 1, 0 } },
48 { NULL, 0, 0, { 0, 0, 0, 0 } }
49 };
50
51 static GLint win = 0;
52
53 static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
54
55 static GLint uZoom, uXcenter, uYcenter;
56 static GLfloat zoom = 1.0, xCenter = -1.5, yCenter = 0.0;
57
58
59 static void
60 Redisplay(void)
61 {
62 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
63
64 /* set interactive uniform parameters */
65 glUniform1fv_func(uZoom, 1, &zoom);
66 glUniform1fv_func(uXcenter, 1, &xCenter);
67 glUniform1fv_func(uYcenter, 1, &yCenter);
68
69 glPushMatrix();
70 glRotatef(xRot, 1.0f, 0.0f, 0.0f);
71 glRotatef(yRot, 0.0f, 1.0f, 0.0f);
72 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
73
74 glBegin(GL_POLYGON);
75 glTexCoord2f(0, 0); glVertex2f(-1, -1);
76 glTexCoord2f(1, 0); glVertex2f( 1, -1);
77 glTexCoord2f(1, 1); glVertex2f( 1, 1);
78 glTexCoord2f(0, 1); glVertex2f(-1, 1);
79 glEnd();
80
81 glPopMatrix();
82
83 glFinish();
84 glFlush();
85 glutSwapBuffers();
86 }
87
88
89 static void
90 Reshape(int width, int height)
91 {
92 glViewport(0, 0, width, height);
93 glMatrixMode(GL_PROJECTION);
94 glLoadIdentity();
95 glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
96 glMatrixMode(GL_MODELVIEW);
97 glLoadIdentity();
98 glTranslatef(0.0f, 0.0f, -6.0f);
99 }
100
101
102 static void
103 CleanUp(void)
104 {
105 glDeleteShader_func(fragShader);
106 glDeleteShader_func(vertShader);
107 glDeleteProgram_func(program);
108 glutDestroyWindow(win);
109 }
110
111
112 static void
113 Key(unsigned char key, int x, int y)
114 {
115 (void) x;
116 (void) y;
117
118 switch(key) {
119 case 'z':
120 zoom *= 0.9;
121 break;
122 case 'Z':
123 zoom /= 0.9;
124 break;
125 case 27:
126 CleanUp();
127 exit(0);
128 break;
129 }
130 glutPostRedisplay();
131 }
132
133
134 static void
135 SpecialKey(int key, int x, int y)
136 {
137 const GLfloat step = 0.1 * zoom;
138
139 (void) x;
140 (void) y;
141
142 switch(key) {
143 case GLUT_KEY_UP:
144 yCenter += step;
145 break;
146 case GLUT_KEY_DOWN:
147 yCenter -= step;
148 break;
149 case GLUT_KEY_LEFT:
150 xCenter -= step;
151 break;
152 case GLUT_KEY_RIGHT:
153 xCenter += step;
154 break;
155 }
156 glutPostRedisplay();
157 }
158
159
160
161 static void
162 LoadAndCompileShader(GLuint shader, const char *text)
163 {
164 GLint stat;
165
166 glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
167
168 glCompileShader_func(shader);
169
170 glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
171 if (!stat) {
172 GLchar log[1000];
173 GLsizei len;
174 glGetShaderInfoLog_func(shader, 1000, &len, log);
175 fprintf(stderr, "brick: problem compiling shader: %s\n", log);
176 exit(1);
177 }
178 else {
179 printf("Shader compiled OK\n");
180 }
181 }
182
183
184 /**
185 * Read a shader from a file.
186 */
187 static void
188 ReadShader(GLuint shader, const char *filename)
189 {
190 const int max = 100*1000;
191 int n;
192 char *buffer = (char*) malloc(max);
193 FILE *f = fopen(filename, "r");
194 if (!f) {
195 fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
196 exit(1);
197 }
198
199 n = fread(buffer, 1, max, f);
200 printf("brick: read %d bytes from shader file %s\n", n, filename);
201 if (n > 0) {
202 buffer[n] = 0;
203 LoadAndCompileShader(shader, buffer);
204 }
205
206 fclose(f);
207 free(buffer);
208 }
209
210
211 static void
212 CheckLink(GLuint prog)
213 {
214 GLint stat;
215 glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
216 if (!stat) {
217 GLchar log[1000];
218 GLsizei len;
219 glGetProgramInfoLog_func(prog, 1000, &len, log);
220 fprintf(stderr, "Linker error:\n%s\n", log);
221 }
222 else {
223 fprintf(stderr, "Link success!\n");
224 }
225 }
226
227
228 static void
229 Init(void)
230 {
231 const char *version;
232 GLint i;
233
234 version = (const char *) glGetString(GL_VERSION);
235 if (version[0] != '2' || version[1] != '.') {
236 printf("Warning: this program expects OpenGL 2.0\n");
237 /*exit(1);*/
238 }
239
240 GetExtensionFuncs();
241
242 vertShader = glCreateShader_func(GL_VERTEX_SHADER);
243 ReadShader(vertShader, VertProgFile);
244
245 fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
246 ReadShader(fragShader, FragProgFile);
247
248 program = glCreateProgram_func();
249 glAttachShader_func(program, fragShader);
250 glAttachShader_func(program, vertShader);
251 glLinkProgram_func(program);
252 CheckLink(program);
253 glUseProgram_func(program);
254
255 for (i = 0; Uniforms[i].name; i++) {
256 Uniforms[i].location
257 = glGetUniformLocation_func(program, Uniforms[i].name);
258 printf("Uniform %s location: %d\n", Uniforms[i].name,
259 Uniforms[i].location);
260 switch (Uniforms[i].size) {
261 case 1:
262 glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
263 break;
264 case 2:
265 glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
266 break;
267 case 3:
268 glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
269 break;
270 case 4:
271 glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
272 break;
273 default:
274 abort();
275 }
276 }
277
278 uZoom = glGetUniformLocation_func(program, "Zoom");
279 uXcenter = glGetUniformLocation_func(program, "Xcenter");
280 uYcenter = glGetUniformLocation_func(program, "Ycenter");
281
282 assert(glGetError() == 0);
283
284 glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
285
286 printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
287
288 assert(glIsProgram_func(program));
289 assert(glIsShader_func(fragShader));
290 assert(glIsShader_func(vertShader));
291
292 glColor3f(1, 0, 0);
293 }
294
295
296 static void
297 ParseOptions(int argc, char *argv[])
298 {
299 int i;
300 for (i = 1; i < argc; i++) {
301 if (strcmp(argv[i], "-fs") == 0) {
302 FragProgFile = argv[i+1];
303 }
304 else if (strcmp(argv[i], "-vs") == 0) {
305 VertProgFile = argv[i+1];
306 }
307 }
308 }
309
310
311 int
312 main(int argc, char *argv[])
313 {
314 glutInit(&argc, argv);
315 glutInitWindowPosition( 0, 0);
316 glutInitWindowSize(400, 400);
317 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
318 win = glutCreateWindow(argv[0]);
319 glutReshapeFunc(Reshape);
320 glutKeyboardFunc(Key);
321 glutSpecialFunc(SpecialKey);
322 glutDisplayFunc(Redisplay);
323 ParseOptions(argc, argv);
324 Init();
325 glutMainLoop();
326 return 0;
327 }
328