2 * "Mandelbrot" shader demo. Uses the example shaders from
3 * chapter 15 (or 18) of the OpenGL Shading Language "orange" book.
18 static char *FragProgFile
= "CH18-mandel.frag.txt";
19 static char *VertProgFile
= "CH18-mandel.vert.txt";
21 /* program/shader objects */
22 static GLuint fragShader
;
23 static GLuint vertShader
;
24 static GLuint program
;
34 static struct uniform_info Uniforms
[] = {
36 { "LightPosition", 3, -1, { 0.1, 0.1, 9.0, 0} },
37 { "SpecularContribution", 1, -1, { 0.5, 0, 0, 0 } },
38 { "DiffuseContribution", 1, -1, { 0.5, 0, 0, 0 } },
39 { "Shininess", 1, -1, { 20.0, 0, 0, 0 } },
41 { "MaxIterations", 1, -1, { 12, 0, 0, 0 } },
42 { "Zoom", 1, -1, { 0.125, 0, 0, 0 } },
43 { "Xcenter", 1, -1, { -1.5, 0, 0, 0 } },
44 { "Ycenter", 1, -1, { .005, 0, 0, 0 } },
45 { "InnerColor", 3, -1, { 1, 0, 0, 0 } },
46 { "OuterColor1", 3, -1, { 0, 1, 0, 0 } },
47 { "OuterColor2", 3, -1, { 0, 0, 1, 0 } },
48 { NULL
, 0, 0, { 0, 0, 0, 0 } }
53 static GLfloat xRot
= 0.0f
, yRot
= 0.0f
, zRot
= 0.0f
;
55 static GLint uZoom
, uXcenter
, uYcenter
;
56 static GLfloat zoom
= 1.0, xCenter
= -1.5, yCenter
= 0.0;
62 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
64 /* set interactive uniform parameters */
65 glUniform1fv_func(uZoom
, 1, &zoom
);
66 glUniform1fv_func(uXcenter
, 1, &xCenter
);
67 glUniform1fv_func(uYcenter
, 1, &yCenter
);
70 glRotatef(xRot
, 1.0f
, 0.0f
, 0.0f
);
71 glRotatef(yRot
, 0.0f
, 1.0f
, 0.0f
);
72 glRotatef(zRot
, 0.0f
, 0.0f
, 1.0f
);
75 glTexCoord2f(0, 0); glVertex2f(-1, -1);
76 glTexCoord2f(1, 0); glVertex2f( 1, -1);
77 glTexCoord2f(1, 1); glVertex2f( 1, 1);
78 glTexCoord2f(0, 1); glVertex2f(-1, 1);
90 Reshape(int width
, int height
)
92 glViewport(0, 0, width
, height
);
93 glMatrixMode(GL_PROJECTION
);
95 glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
96 glMatrixMode(GL_MODELVIEW
);
98 glTranslatef(0.0f
, 0.0f
, -6.0f
);
105 glDeleteShader_func(fragShader
);
106 glDeleteShader_func(vertShader
);
107 glDeleteProgram_func(program
);
108 glutDestroyWindow(win
);
113 Key(unsigned char key
, int x
, int y
)
135 SpecialKey(int key
, int x
, int y
)
137 const GLfloat step
= 0.1 * zoom
;
162 LoadAndCompileShader(GLuint shader
, const char *text
)
166 glShaderSource_func(shader
, 1, (const GLchar
**) &text
, NULL
);
168 glCompileShader_func(shader
);
170 glGetShaderiv_func(shader
, GL_COMPILE_STATUS
, &stat
);
174 glGetShaderInfoLog_func(shader
, 1000, &len
, log
);
175 fprintf(stderr
, "brick: problem compiling shader: %s\n", log
);
179 printf("Shader compiled OK\n");
185 * Read a shader from a file.
188 ReadShader(GLuint shader
, const char *filename
)
190 const int max
= 100*1000;
192 char *buffer
= (char*) malloc(max
);
193 FILE *f
= fopen(filename
, "r");
195 fprintf(stderr
, "brick: Unable to open shader file %s\n", filename
);
199 n
= fread(buffer
, 1, max
, f
);
200 printf("brick: read %d bytes from shader file %s\n", n
, filename
);
203 LoadAndCompileShader(shader
, buffer
);
212 CheckLink(GLuint prog
)
215 glGetProgramiv_func(prog
, GL_LINK_STATUS
, &stat
);
219 glGetProgramInfoLog_func(prog
, 1000, &len
, log
);
220 fprintf(stderr
, "Linker error:\n%s\n", log
);
223 fprintf(stderr
, "Link success!\n");
234 version
= (const char *) glGetString(GL_VERSION
);
235 if (version
[0] != '2' || version
[1] != '.') {
236 printf("Warning: this program expects OpenGL 2.0\n");
242 vertShader
= glCreateShader_func(GL_VERTEX_SHADER
);
243 ReadShader(vertShader
, VertProgFile
);
245 fragShader
= glCreateShader_func(GL_FRAGMENT_SHADER
);
246 ReadShader(fragShader
, FragProgFile
);
248 program
= glCreateProgram_func();
249 glAttachShader_func(program
, fragShader
);
250 glAttachShader_func(program
, vertShader
);
251 glLinkProgram_func(program
);
253 glUseProgram_func(program
);
255 for (i
= 0; Uniforms
[i
].name
; i
++) {
257 = glGetUniformLocation_func(program
, Uniforms
[i
].name
);
258 printf("Uniform %s location: %d\n", Uniforms
[i
].name
,
259 Uniforms
[i
].location
);
260 switch (Uniforms
[i
].size
) {
262 glUniform1fv_func(Uniforms
[i
].location
, 1, Uniforms
[i
].value
);
265 glUniform2fv_func(Uniforms
[i
].location
, 1, Uniforms
[i
].value
);
268 glUniform3fv_func(Uniforms
[i
].location
, 1, Uniforms
[i
].value
);
271 glUniform4fv_func(Uniforms
[i
].location
, 1, Uniforms
[i
].value
);
278 uZoom
= glGetUniformLocation_func(program
, "Zoom");
279 uXcenter
= glGetUniformLocation_func(program
, "Xcenter");
280 uYcenter
= glGetUniformLocation_func(program
, "Ycenter");
282 assert(glGetError() == 0);
284 glClearColor(0.4f
, 0.4f
, 0.8f
, 0.0f
);
286 printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER
));
288 assert(glIsProgram_func(program
));
289 assert(glIsShader_func(fragShader
));
290 assert(glIsShader_func(vertShader
));
297 ParseOptions(int argc
, char *argv
[])
300 for (i
= 1; i
< argc
; i
++) {
301 if (strcmp(argv
[i
], "-fs") == 0) {
302 FragProgFile
= argv
[i
+1];
304 else if (strcmp(argv
[i
], "-vs") == 0) {
305 VertProgFile
= argv
[i
+1];
312 main(int argc
, char *argv
[])
314 glutInit(&argc
, argv
);
315 glutInitWindowPosition( 0, 0);
316 glutInitWindowSize(400, 400);
317 glutInitDisplayMode(GLUT_RGB
| GLUT_DOUBLE
| GLUT_DEPTH
);
318 win
= glutCreateWindow(argv
[0]);
319 glutReshapeFunc(Reshape
);
320 glutKeyboardFunc(Key
);
321 glutSpecialFunc(SpecialKey
);
322 glutDisplayFunc(Redisplay
);
323 ParseOptions(argc
, argv
);