mesa: replace CC with APP_CC in progs/glsl/Makefile
[mesa.git] / progs / glsl / multitex.c
1 /**
2 * Test multi-texturing with GL shading language.
3 *
4 * Copyright (C) 2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24
25
26 #include <assert.h>
27 #include <math.h>
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <string.h>
31 #include "GL/glut.h"
32 #include "readtex.h"
33 #include "extfuncs.h"
34 #include "shaderutil.h"
35
36 static const char *Demo = "multitex";
37
38 static const char *VertFile = "multitex.vert";
39 static const char *FragFile = "multitex.frag";
40
41 static const char *TexFiles[2] =
42 {
43 "../images/tile.rgb",
44 "../images/tree2.rgba"
45 };
46
47
48 static GLuint Program;
49
50 static GLfloat Xrot = -90.0, Yrot = .0, Zrot = 0.0;
51 static GLfloat EyeDist = 10;
52 static GLboolean Anim = GL_TRUE;
53
54
55 /* value[0] = tex unit */
56 static struct uniform_info Uniforms[] = {
57 { "tex1", 1, GL_INT, { 0, 0, 0, 0 }, -1 },
58 { "tex2", 1, GL_INT, { 1, 0, 0, 0 }, -1 },
59 END_OF_UNIFORMS
60 };
61
62
63 static void
64 DrawPolygon(GLfloat size)
65 {
66 glPushMatrix();
67 glRotatef(90, 1, 0, 0);
68 glNormal3f(0, 0, 1);
69 glBegin(GL_POLYGON);
70
71 glMultiTexCoord2f(GL_TEXTURE0, 0, 0);
72 glMultiTexCoord2f(GL_TEXTURE1, 0, 0);
73 glVertex2f(-size, -size);
74
75 glMultiTexCoord2f(GL_TEXTURE0, 2, 0);
76 glMultiTexCoord2f(GL_TEXTURE1, 1, 0);
77 glVertex2f( size, -size);
78
79 glMultiTexCoord2f(GL_TEXTURE0, 2, 2);
80 glMultiTexCoord2f(GL_TEXTURE1, 1, 1);
81 glVertex2f( size, size);
82
83 glMultiTexCoord2f(GL_TEXTURE0, 0, 2);
84 glMultiTexCoord2f(GL_TEXTURE1, 0, 1);
85 glVertex2f(-size, size);
86
87 glEnd();
88 glPopMatrix();
89 }
90
91
92 static void
93 draw(void)
94 {
95 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
96
97 glPushMatrix(); /* modelview matrix */
98 glTranslatef(0.0, 0.0, -EyeDist);
99 glRotatef(Zrot, 0, 0, 1);
100 glRotatef(Yrot, 0, 1, 0);
101 glRotatef(Xrot, 1, 0, 0);
102
103 DrawPolygon(3.0);
104
105 glPopMatrix();
106
107 glutSwapBuffers();
108 }
109
110
111 static void
112 idle(void)
113 {
114 GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME);
115 Yrot = t;
116 glutPostRedisplay();
117 }
118
119
120 static void
121 key(unsigned char k, int x, int y)
122 {
123 (void) x;
124 (void) y;
125 switch (k) {
126 case ' ':
127 case 'a':
128 Anim = !Anim;
129 if (Anim)
130 glutIdleFunc(idle);
131 else
132 glutIdleFunc(NULL);
133 break;
134 case 'z':
135 EyeDist -= 0.5;
136 if (EyeDist < 3.0)
137 EyeDist = 3.0;
138 break;
139 case 'Z':
140 EyeDist += 0.5;
141 if (EyeDist > 90.0)
142 EyeDist = 90;
143 break;
144 case 27:
145 exit(0);
146 }
147 glutPostRedisplay();
148 }
149
150
151 static void
152 specialkey(int key, int x, int y)
153 {
154 GLfloat step = 2.0;
155 (void) x;
156 (void) y;
157 switch (key) {
158 case GLUT_KEY_UP:
159 Xrot += step;
160 break;
161 case GLUT_KEY_DOWN:
162 Xrot -= step;
163 break;
164 case GLUT_KEY_LEFT:
165 Yrot -= step;
166 break;
167 case GLUT_KEY_RIGHT:
168 Yrot += step;
169 break;
170 }
171 glutPostRedisplay();
172 }
173
174
175 /* new window size or exposure */
176 static void
177 Reshape(int width, int height)
178 {
179 GLfloat ar = (float) width / (float) height;
180 glViewport(0, 0, (GLint)width, (GLint)height);
181 glMatrixMode(GL_PROJECTION);
182 glLoadIdentity();
183 glFrustum(-2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0);
184 glMatrixMode(GL_MODELVIEW);
185 glLoadIdentity();
186 }
187
188
189 static void
190 InitTextures(void)
191 {
192 GLenum filter = GL_LINEAR;
193 int i;
194
195 for (i = 0; i < 2; i++) {
196 GLint imgWidth, imgHeight;
197 GLenum imgFormat;
198 GLubyte *image = NULL;
199
200 image = LoadRGBImage(TexFiles[i], &imgWidth, &imgHeight, &imgFormat);
201 if (!image) {
202 printf("Couldn't read %s\n", TexFiles[i]);
203 exit(0);
204 }
205
206 glActiveTexture(GL_TEXTURE0 + i);
207 glBindTexture(GL_TEXTURE_2D, 42 + i);
208 gluBuild2DMipmaps(GL_TEXTURE_2D, 4, imgWidth, imgHeight,
209 imgFormat, GL_UNSIGNED_BYTE, image);
210 free(image);
211
212 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
213 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
214 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
215 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
216 }
217 }
218
219
220 static GLuint
221 CreateProgram(const char *vertProgFile, const char *fragProgFile,
222 struct uniform_info *uniforms)
223 {
224 GLuint fragShader, vertShader, program;
225
226 vertShader = CompileShaderFile(GL_VERTEX_SHADER, vertProgFile);
227 fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, fragProgFile);
228 assert(vertShader);
229 program = LinkShaders(vertShader, fragShader);
230
231 glUseProgram_func(program);
232
233 InitUniforms(program, uniforms);
234
235 return program;
236 }
237
238
239 static void
240 InitPrograms(void)
241 {
242 Program = CreateProgram(VertFile, FragFile, Uniforms);
243 }
244
245
246 static void
247 InitGL(void)
248 {
249 const char *version = (const char *) glGetString(GL_VERSION);
250
251 if (version[0] != '2' || version[1] != '.') {
252 printf("Warning: this program expects OpenGL 2.0\n");
253 /*exit(1);*/
254 }
255 printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
256
257 GetExtensionFuncs();
258
259 InitTextures();
260 InitPrograms();
261
262 glEnable(GL_DEPTH_TEST);
263
264 glClearColor(.6, .6, .9, 0);
265 glColor3f(1.0, 1.0, 1.0);
266 }
267
268
269 int
270 main(int argc, char *argv[])
271 {
272 glutInit(&argc, argv);
273 glutInitWindowSize(500, 400);
274 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
275 glutCreateWindow(Demo);
276 glutReshapeFunc(Reshape);
277 glutKeyboardFunc(key);
278 glutSpecialFunc(specialkey);
279 glutDisplayFunc(draw);
280 if (Anim)
281 glutIdleFunc(idle);
282 InitGL();
283 glutMainLoop();
284 return 0;
285 }