Merge branch '7.8'
[mesa.git] / progs / glsl / multitex.frag
1 // Multi-texture fragment shader
2 // Brian Paul
3
4 // Composite second texture over first.
5 // We're assuming the 2nd texture has a meaningful alpha channel.
6
7 uniform sampler2D tex1;
8 uniform sampler2D tex2;
9
10 void main()
11 {
12 vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy);
13 vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
14 gl_FragColor = mix(t1, t2, t2.w);
15 }