ARB prog parser: fix parameter binding type
[mesa.git] / progs / glsl / multitex.vert
1 // Multi-texture vertex shader
2 // Brian Paul
3
4
5 attribute vec4 TexCoord0, TexCoord1;
6 attribute vec4 VertCoord;
7
8 void main()
9 {
10 gl_TexCoord[0] = TexCoord0;
11 gl_TexCoord[1] = TexCoord1;
12 // note: may use gl_Vertex or VertCoord here for testing:
13 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
14 }