remove .txt suffix from shader source files
[mesa.git] / progs / glsl / multitex.vert
1 // Multi-texture vertex shader
2 // Brian Paul
3
4
5 void main()
6 {
7 gl_TexCoord[0] = gl_MultiTexCoord0;
8 gl_TexCoord[1] = gl_MultiTexCoord1;
9 gl_Position = ftransform();
10 }