Merge branch '7.8'
[mesa.git] / progs / glsl / noise2.c
1 /*
2 * GLSL noise demo.
3 *
4 * Michal Krol
5 * 20 February 2006
6 *
7 * Based on the original demo by:
8 * Stefan Gustavson (stegu@itn.liu.se) 2004, 2005
9 */
10
11 #ifdef WIN32
12 #include <windows.h>
13 #endif
14
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <GL/gl.h>
18 #include <GL/glut.h>
19 #include <GL/glext.h>
20
21 #ifdef WIN32
22 #define GETPROCADDRESS(F) wglGetProcAddress(F)
23 #else
24 #define GETPROCADDRESS(F) glutGetProcAddress(F)
25 #endif
26
27 static GLhandleARB fragShader;
28 static GLhandleARB vertShader;
29 static GLhandleARB program;
30
31 static GLint uTime;
32
33 static GLint t0 = 0;
34 static GLint frames = 0;
35
36 static GLfloat u_time = 0.0f;
37
38 static PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
39 static PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
40 static PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL;
41 static PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
42 static PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
43 static PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL;
44 static PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL;
45 static PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL;
46 static PFNGLUNIFORM1FARBPROC glUniform1fARB = NULL;
47
48 static void Redisplay (void)
49 {
50 GLint t;
51
52 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
53
54 glUniform1fARB (uTime, 0.5f * u_time);
55
56 glPushMatrix ();
57 glutSolidSphere (2.0, 20, 10);
58 glPopMatrix ();
59
60 glutSwapBuffers();
61 frames++;
62
63 t = glutGet (GLUT_ELAPSED_TIME);
64 if (t - t0 >= 5000) {
65 GLfloat seconds = (GLfloat) (t - t0) / 1000.0f;
66 GLfloat fps = frames / seconds;
67 printf ("%d frames in %6.3f seconds = %6.3f FPS\n", frames, seconds, fps);
68 fflush(stdout);
69 t0 = t;
70 frames = 0;
71 }
72 }
73
74 static void Idle (void)
75 {
76 u_time += 0.1f;
77 glutPostRedisplay ();
78 }
79
80 static void Reshape (int width, int height)
81 {
82 glViewport (0, 0, width, height);
83 glMatrixMode (GL_PROJECTION);
84 glLoadIdentity ();
85 glFrustum (-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
86 glMatrixMode (GL_MODELVIEW);
87 glLoadIdentity ();
88 glTranslatef (0.0f, 0.0f, -15.0f);
89 }
90
91 static void Key (unsigned char key, int x, int y)
92 {
93 (void) x;
94 (void) y;
95
96 switch (key)
97 {
98 case 27:
99 exit(0);
100 break;
101 }
102 glutPostRedisplay ();
103 }
104
105 static void Init (void)
106 {
107 static const char *fragShaderText =
108 "uniform float time;\n"
109 "varying vec3 position;\n"
110 "void main () {\n"
111 " gl_FragColor = vec4 (vec3 (0.5 + 0.5 * noise1 (vec4 (position, time))), 1.0);\n"
112 "}\n"
113 ;
114 static const char *vertShaderText =
115 "varying vec3 position;\n"
116 "void main () {\n"
117 " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
118 " position = 4.0 * gl_Vertex.xyz;\n"
119 "}\n"
120 ;
121
122 if (!glutExtensionSupported ("GL_ARB_fragment_shader"))
123 {
124 printf ("Sorry, this demo requires GL_ARB_fragment_shader\n");
125 exit(1);
126 }
127 if (!glutExtensionSupported ("GL_ARB_shader_objects"))
128 {
129 printf ("Sorry, this demo requires GL_ARB_shader_objects\n");
130 exit(1);
131 }
132 if (!glutExtensionSupported ("GL_ARB_shading_language_100"))
133 {
134 printf ("Sorry, this demo requires GL_ARB_shading_language_100\n");
135 exit(1);
136 }
137 if (!glutExtensionSupported ("GL_ARB_vertex_shader"))
138 {
139 printf ("Sorry, this demo requires GL_ARB_vertex_shader\n");
140 exit(1);
141 }
142
143 glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)
144 GETPROCADDRESS("glCreateShaderObjectARB");
145 glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)
146 GETPROCADDRESS("glShaderSourceARB");
147 glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)
148 GETPROCADDRESS("glCompileShaderARB");
149 glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)
150 GETPROCADDRESS("glCreateProgramObjectARB");
151 glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)
152 GETPROCADDRESS("glAttachObjectARB");
153 glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)
154 GETPROCADDRESS ("glLinkProgramARB");
155 glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)
156 GETPROCADDRESS("glUseProgramObjectARB");
157
158 glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)
159 GETPROCADDRESS("glGetUniformLocationARB");
160 glUniform1fARB = (PFNGLUNIFORM1FARBPROC)
161 GETPROCADDRESS("glUniform1fARB");
162
163 fragShader = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
164 glShaderSourceARB (fragShader, 1, &fragShaderText, NULL);
165 glCompileShaderARB (fragShader);
166
167 vertShader = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
168 glShaderSourceARB (vertShader, 1, &vertShaderText, NULL);
169 glCompileShaderARB (vertShader);
170
171 program = glCreateProgramObjectARB ();
172 glAttachObjectARB (program, fragShader);
173 glAttachObjectARB (program, vertShader);
174 glLinkProgramARB (program);
175 glUseProgramObjectARB (program);
176
177 uTime = glGetUniformLocationARB (program, "time");
178
179 glClearColor (0.0f, 0.1f, 0.3f, 1.0f);
180 glEnable (GL_CULL_FACE);
181 glEnable (GL_DEPTH_TEST);
182
183 printf ("GL_RENDERER = %s\n", (const char *) glGetString (GL_RENDERER));
184 }
185
186 int main (int argc, char *argv[])
187 {
188 glutInit (&argc, argv);
189 glutInitWindowSize (200, 200);
190 glutInitDisplayMode (GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
191 glutCreateWindow (argv[0]);
192 glutReshapeFunc (Reshape);
193 glutKeyboardFunc (Key);
194 glutDisplayFunc (Redisplay);
195 glutIdleFunc (Idle);
196 Init ();
197 glutMainLoop ();
198 return 0;
199 }
200