Merge branch '7.8'
[mesa.git] / progs / glsl / shadow_sampler.c
1 /**
2 * Test shadow2DRectProj() and shadow2D() functions.
3 * Brian Paul
4 * 11 April 2007
5 */
6
7 #define GL_GLEXT_PROTOTYPES
8 #include <assert.h>
9 #include <string.h>
10 #include <stdio.h>
11 #include <stdlib.h>
12 #include <math.h>
13 #include <GL/glew.h>
14 #include <GL/glut.h>
15
16
17 /** Use GL_RECTANGLE texture (with projective texcoords)? */
18 #define USE_RECT 01
19
20 #define TEXSIZE 16
21
22
23 static char *FragProgFile = NULL;
24 static char *VertProgFile = NULL;
25
26 static GLuint fragShader;
27 static GLuint vertShader;
28 static GLuint program;
29
30 static GLint uTexture2D;
31 static GLint uTextureRect;
32
33 static GLint win = 0;
34
35 static GLenum Filter = GL_LINEAR;
36
37 static void
38 CheckError(int line)
39 {
40 GLenum err = glGetError();
41 if (err) {
42 printf("GL Error %s (0x%x) at line %d\n",
43 gluErrorString(err), (int) err, line);
44 }
45 }
46
47
48 static void
49 PrintString(const char *s)
50 {
51 while (*s) {
52 glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
53 s++;
54 }
55 }
56
57
58 static void
59 Redisplay(void)
60 {
61 CheckError(__LINE__);
62 glClear(GL_COLOR_BUFFER_BIT);
63
64 glPushMatrix();
65
66 CheckError(__LINE__);
67 glUseProgram(program);
68 CheckError(__LINE__);
69
70 glBegin(GL_POLYGON);
71 #if USE_RECT
72 /* scale coords by two to test projection */
73 glTexCoord4f( 0, 0, 0, 2.0); glVertex2f(-1, -1);
74 glTexCoord4f(2*TEXSIZE, 0, 2*1, 2.0); glVertex2f( 1, -1);
75 glTexCoord4f(2*TEXSIZE, 2*TEXSIZE, 2*1, 2.0); glVertex2f( 1, 1);
76 glTexCoord4f( 0, 2*TEXSIZE, 0, 2.0); glVertex2f(-1, 1);
77 #else
78 glTexCoord3f(0, 0, 0); glVertex2f(-1, -1);
79 glTexCoord3f(1, 0, 1); glVertex2f( 1, -1);
80 glTexCoord3f(1, 1, 1); glVertex2f( 1, 1);
81 glTexCoord3f(0, 1, 0); glVertex2f(-1, 1);
82 #endif
83 glEnd();
84
85 glPopMatrix();
86
87 glUseProgram(0);
88 glWindowPos2iARB(80, 20);
89 PrintString("white black white black");
90
91 glutSwapBuffers();
92 }
93
94
95 static void
96 Reshape(int width, int height)
97 {
98 glViewport(0, 0, width, height);
99 glMatrixMode(GL_PROJECTION);
100 glLoadIdentity();
101 glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
102 glMatrixMode(GL_MODELVIEW);
103 glLoadIdentity();
104 glTranslatef(0.0f, 0.0f, -8.0f);
105 }
106
107
108 static void
109 CleanUp(void)
110 {
111 glDeleteShader(fragShader);
112 glDeleteShader(vertShader);
113 glDeleteProgram(program);
114 glutDestroyWindow(win);
115 }
116
117
118 static void
119 Key(unsigned char key, int x, int y)
120 {
121 (void) x;
122 (void) y;
123
124 switch(key) {
125 case 27:
126 CleanUp();
127 exit(0);
128 break;
129 }
130 glutPostRedisplay();
131 }
132
133
134 static void
135 MakeTexture(void)
136 {
137 GLfloat image[TEXSIZE][TEXSIZE];
138 GLuint i, j;
139
140 for (i = 0; i < TEXSIZE; i++) {
141 for (j = 0; j < TEXSIZE; j++) {
142 if (j < (TEXSIZE / 2)) {
143 image[i][j] = 0.25;
144 }
145 else {
146 image[i][j] = 0.75;
147 }
148 }
149 }
150
151 glActiveTexture(GL_TEXTURE0); /* unit 0 */
152 glBindTexture(GL_TEXTURE_2D, 42);
153 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, TEXSIZE, TEXSIZE, 0,
154 GL_DEPTH_COMPONENT, GL_FLOAT, image);
155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
156 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
157 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
158 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB,
159 GL_COMPARE_R_TO_TEXTURE_ARB);
160 CheckError(__LINE__);
161
162 glActiveTexture(GL_TEXTURE1); /* unit 1 */
163 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 43);
164 glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_DEPTH_COMPONENT,
165 TEXSIZE, 10, 0,/*16x10*/
166 GL_DEPTH_COMPONENT, GL_FLOAT, image);
167 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, Filter);
168 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, Filter);
169 glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB,
170 GL_COMPARE_R_TO_TEXTURE_ARB);
171 CheckError(__LINE__);
172 }
173
174
175 static void
176 LoadAndCompileShader(GLuint shader, const char *text)
177 {
178 GLint stat;
179 glShaderSource(shader, 1, (const GLchar **) &text, NULL);
180 glCompileShader(shader);
181 glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
182 if (!stat) {
183 GLchar log[1000];
184 GLsizei len;
185 glGetShaderInfoLog(shader, 1000, &len, log);
186 fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
187 exit(1);
188 }
189 }
190
191
192 /**
193 * Read a shader from a file.
194 */
195 static void
196 ReadShader(GLuint shader, const char *filename)
197 {
198 const int max = 100*1000;
199 int n;
200 char *buffer = (char*) malloc(max);
201 FILE *f = fopen(filename, "r");
202 if (!f) {
203 fprintf(stderr, "fslight: Unable to open shader file %s\n", filename);
204 exit(1);
205 }
206
207 n = fread(buffer, 1, max, f);
208 printf("fslight: read %d bytes from shader file %s\n", n, filename);
209 if (n > 0) {
210 buffer[n] = 0;
211 LoadAndCompileShader(shader, buffer);
212 }
213
214 fclose(f);
215 free(buffer);
216 }
217
218
219 static void
220 CheckLink(GLuint prog)
221 {
222 GLint stat;
223 glGetProgramiv(prog, GL_LINK_STATUS, &stat);
224 if (!stat) {
225 GLchar log[1000];
226 GLsizei len;
227 glGetProgramInfoLog(prog, 1000, &len, log);
228 fprintf(stderr, "Linker error:\n%s\n", log);
229 }
230 }
231
232
233 static void
234 Init(void)
235 {
236 static const char *fragShaderText =
237 "uniform sampler2DShadow shadowTex2D; \n"
238 "uniform sampler2DRectShadow shadowTexRect; \n"
239 "void main() {\n"
240 #if USE_RECT
241 " gl_FragColor = shadow2DRectProj(shadowTexRect, gl_TexCoord[0]); \n"
242 #else
243 " gl_FragColor = shadow2D(shadowTex2D, gl_TexCoord[0].xyz); \n"
244 #endif
245 "}\n";
246 static const char *vertShaderText =
247 "void main() {\n"
248 " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
249 " gl_TexCoord[0] = gl_MultiTexCoord0; \n"
250 "}\n";
251 const char *version;
252
253 #if USE_RECT
254 if (!glutExtensionSupported("GL_ARB_texture_rectangle")) {
255 printf("This program requires GL_ARB_texture_rectangle\n");
256 exit(1);
257 }
258 #endif
259
260 version = (const char *) glGetString(GL_VERSION);
261 if (version[0] != '2' || version[1] != '.') {
262 printf("This program requires OpenGL 2.x, found %s\n", version);
263 exit(1);
264 }
265 printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
266
267 fragShader = glCreateShader(GL_FRAGMENT_SHADER);
268 if (FragProgFile)
269 ReadShader(fragShader, FragProgFile);
270 else
271 LoadAndCompileShader(fragShader, fragShaderText);
272
273 vertShader = glCreateShader(GL_VERTEX_SHADER);
274 if (VertProgFile)
275 ReadShader(vertShader, VertProgFile);
276 else
277 LoadAndCompileShader(vertShader, vertShaderText);
278
279 program = glCreateProgram();
280 glAttachShader(program, fragShader);
281 glAttachShader(program, vertShader);
282 glLinkProgram(program);
283 CheckLink(program);
284 glUseProgram(program);
285
286 uTexture2D = glGetUniformLocation(program, "shadowTex2D");
287 uTextureRect = glGetUniformLocation(program, "shadowTexRect");
288 printf("uTexture2D %d uTextureRect %d\n", uTexture2D, uTextureRect);
289 if (uTexture2D >= 0) {
290 glUniform1i(uTexture2D, 0); /* use texture unit 0 */
291 }
292 if (uTextureRect >= 0) {
293 glUniform1i(uTextureRect, 1); /* use texture unit 0 */
294 }
295 CheckError(__LINE__);
296
297 glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
298 glColor3f(1, 1, 1);
299
300 MakeTexture();
301 CheckError(__LINE__);
302 }
303
304
305 static void
306 ParseOptions(int argc, char *argv[])
307 {
308 int i;
309 for (i = 1; i < argc; i++) {
310 if (strcmp(argv[i], "-fs") == 0) {
311 FragProgFile = argv[i+1];
312 }
313 else if (strcmp(argv[i], "-vs") == 0) {
314 VertProgFile = argv[i+1];
315 }
316 }
317 }
318
319
320 int
321 main(int argc, char *argv[])
322 {
323 glutInit(&argc, argv);
324 glutInitWindowSize(400, 300);
325 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
326 win = glutCreateWindow(argv[0]);
327 glewInit();
328 glutReshapeFunc(Reshape);
329 glutKeyboardFunc(Key);
330 glutDisplayFunc(Redisplay);
331 ParseOptions(argc, argv);
332 Init();
333 glutMainLoop();
334 return 0;
335 }
336
337