st/xorg: Include cursorstr.h
[mesa.git] / progs / glsl / shadowtex.frag
1 // Fragment shader for 2D texture with shadow attenuation
2 // Brian Paul
3
4
5 uniform sampler2D tex2d;
6 uniform vec3 lightPos;
7
8 void main()
9 {
10 // XXX should compute this from lightPos
11 vec2 shadowCenter = vec2(-0.25, -0.25);
12
13 // d = distance from center
14 float d = distance(gl_TexCoord[0].xy, shadowCenter);
15
16 // attenuate and clamp
17 d = clamp(d * d * d, 0.0, 2.0);
18
19 // modulate texture by d for shadow effect
20 gl_FragColor = d * texture2D(tex2d, gl_TexCoord[0].xy, 0.0);
21 }