b870435f662ae39b4f438374d7a9554209884a08
[mesa.git] / progs / glsl / toyball.c
1 /**
2 * "Toy Ball" shader demo. Uses the example shaders from
3 * chapter 11 of the OpenGL Shading Language "orange" book.
4 * 16 Jan 2007
5 */
6
7 #include <assert.h>
8 #include <string.h>
9 #include <stdio.h>
10 #include <stdlib.h>
11 #include <math.h>
12 #include <GL/gl.h>
13 #include <GL/glut.h>
14 #include <GL/glext.h>
15 #include "extfuncs.h"
16 #include "shaderutil.h"
17
18
19 static char *FragProgFile = "CH11-toyball.frag.txt";
20 static char *VertProgFile = "CH11-toyball.vert.txt";
21
22 /* program/shader objects */
23 static GLuint fragShader;
24 static GLuint vertShader;
25 static GLuint program;
26
27
28 static struct uniform_info Uniforms[] = {
29 { "LightDir", 4, GL_FLOAT, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 },
30 { "HVector", 4, GL_FLOAT, { 0.32506, 0.32506, 0.88808, 0.0 }, -1 },
31 { "BallCenter", 4, GL_FLOAT, { 0.0, 0.0, 0.0, 1.0 }, -1 },
32 { "SpecularColor", 4, GL_FLOAT, { 0.4, 0.4, 0.4, 60.0 }, -1 },
33 { "Red", 4, GL_FLOAT, { 0.6, 0.0, 0.0, 1.0 }, -1 },
34 { "Blue", 4, GL_FLOAT, { 0.0, 0.3, 0.6, 1.0 }, -1 },
35 { "Yellow", 4, GL_FLOAT, { 0.6, 0.5, 0.0, 1.0 }, -1 },
36 { "HalfSpace0", 4, GL_FLOAT, { 1.0, 0.0, 0.0, 0.2 }, -1 },
37 { "HalfSpace1", 4, GL_FLOAT, { 0.309016994, 0.951056516, 0.0, 0.2 }, -1 },
38 { "HalfSpace2", 4, GL_FLOAT, { -0.809016994, 0.587785252, 0.0, 0.2 }, -1 },
39 { "HalfSpace3", 4, GL_FLOAT, { -0.809016994, -0.587785252, 0.0, 0.2 }, -1 },
40 { "HalfSpace4", 4, GL_FLOAT, { 0.309116994, -0.951056516, 0.0, 0.2 }, -1 },
41 { "InOrOutInit", 1, GL_FLOAT, { -3.0, 0, 0, 0 }, -1 },
42 { "StripeWidth", 1, GL_FLOAT, { 0.3, 0, 0, 0 }, -1 },
43 { "FWidth", 1, GL_FLOAT, { 0.005, 0, 0, 0 }, -1 },
44 END_OF_UNIFORMS
45 };
46
47 static GLint win = 0;
48 static GLboolean Anim = GL_FALSE;
49 static GLfloat TexRot = 0.0;
50 static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
51
52
53 static void
54 Idle(void)
55 {
56 TexRot += 2.0;
57 if (TexRot > 360.0)
58 TexRot -= 360.0;
59 glutPostRedisplay();
60 }
61
62
63 static void
64 Redisplay(void)
65 {
66 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
67
68 glPushMatrix();
69 glRotatef(xRot, 1.0f, 0.0f, 0.0f);
70 glRotatef(yRot, 0.0f, 1.0f, 0.0f);
71 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
72
73 glMatrixMode(GL_TEXTURE);
74 glLoadIdentity();
75 glRotatef(TexRot, 0.0f, 1.0f, 0.0f);
76 glMatrixMode(GL_MODELVIEW);
77
78 glutSolidSphere(2.0, 20, 10);
79
80 glPopMatrix();
81
82 glFinish();
83 glFlush();
84 glutSwapBuffers();
85 }
86
87
88 static void
89 Reshape(int width, int height)
90 {
91 glViewport(0, 0, width, height);
92 glMatrixMode(GL_PROJECTION);
93 glLoadIdentity();
94 glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
95 glMatrixMode(GL_MODELVIEW);
96 glLoadIdentity();
97 glTranslatef(0.0f, 0.0f, -15.0f);
98 }
99
100
101 static void
102 CleanUp(void)
103 {
104 glDeleteShader_func(fragShader);
105 glDeleteShader_func(vertShader);
106 glDeleteProgram_func(program);
107 glutDestroyWindow(win);
108 }
109
110
111 static void
112 Key(unsigned char key, int x, int y)
113 {
114 const GLfloat step = 2.0;
115 (void) x;
116 (void) y;
117
118 switch(key) {
119 case 'a':
120 Anim = !Anim;
121 if (Anim)
122 glutIdleFunc(Idle);
123 else
124 glutIdleFunc(NULL);
125 break;
126 case 'z':
127 zRot += step;
128 break;
129 case 'Z':
130 zRot -= step;
131 break;
132 case 27:
133 CleanUp();
134 exit(0);
135 break;
136 }
137 glutPostRedisplay();
138 }
139
140
141 static void
142 SpecialKey(int key, int x, int y)
143 {
144 const GLfloat step = 2.0;
145
146 (void) x;
147 (void) y;
148
149 switch(key) {
150 case GLUT_KEY_UP:
151 xRot += step;
152 break;
153 case GLUT_KEY_DOWN:
154 xRot -= step;
155 break;
156 case GLUT_KEY_LEFT:
157 yRot -= step;
158 break;
159 case GLUT_KEY_RIGHT:
160 yRot += step;
161 break;
162 }
163 glutPostRedisplay();
164 }
165
166
167
168 static void
169 Init(void)
170 {
171 if (!ShadersSupported())
172 exit(1);
173
174 GetExtensionFuncs();
175
176 vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
177 fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
178 program = LinkShaders(vertShader, fragShader);
179
180 glUseProgram_func(program);
181
182 InitUniforms(program, Uniforms);
183
184 assert(glGetError() == 0);
185
186 glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
187
188 glEnable(GL_DEPTH_TEST);
189
190 glColor3f(1, 0, 0);
191 }
192
193
194 static void
195 ParseOptions(int argc, char *argv[])
196 {
197 int i;
198 for (i = 1; i < argc; i++) {
199 if (strcmp(argv[i], "-fs") == 0) {
200 FragProgFile = argv[i+1];
201 }
202 else if (strcmp(argv[i], "-vs") == 0) {
203 VertProgFile = argv[i+1];
204 }
205 }
206 }
207
208
209 int
210 main(int argc, char *argv[])
211 {
212 glutInit(&argc, argv);
213 glutInitWindowPosition( 0, 0);
214 glutInitWindowSize(400, 400);
215 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
216 win = glutCreateWindow(argv[0]);
217 glutReshapeFunc(Reshape);
218 glutKeyboardFunc(Key);
219 glutSpecialFunc(SpecialKey);
220 glutDisplayFunc(Redisplay);
221 ParseOptions(argc, argv);
222 Init();
223 glutMainLoop();
224 return 0;
225 }
226