Remove CVS keywords.
[mesa.git] / progs / miniglx / texline.c
1
2 /*
3 * Test textured lines.
4 *
5 * Brian Paul
6 * September 2000
7 */
8
9
10 #include <stdio.h>
11 #include <stdlib.h>
12 #include <math.h>
13 #include <GL/glut.h>
14 #include "../util/readtex.c" /* I know, this is a hack. */
15
16 #define TEXTURE_FILE "../images/girl.rgb"
17
18 static GLboolean Antialias = GL_FALSE;
19 static GLboolean Animate = GL_FALSE;
20 static GLint Texture = 1;
21 static GLboolean Stipple = GL_FALSE;
22 static GLfloat LineWidth = 1.0;
23
24 static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
25 static GLfloat DYrot = 1.0;
26 static GLboolean Points = GL_FALSE;
27 static GLfloat Scale = 1.0;
28
29 static void Idle( void )
30 {
31 if (Animate) {
32 Zrot += DYrot;
33 glutPostRedisplay();
34 }
35 }
36
37
38 static void Display( void )
39 {
40 GLfloat x, y, s, t;
41
42 glClear( GL_COLOR_BUFFER_BIT );
43
44 glPushMatrix();
45 glRotatef(Xrot, 1.0, 0.0, 0.0);
46 glRotatef(Yrot, 0.0, 1.0, 0.0);
47 glRotatef(Zrot, 0.0, 0.0, 1.0);
48 glScalef(Scale, Scale, Scale);
49
50 if (Texture)
51 glColor3f(1, 1, 1);
52
53 if (Points) {
54 glBegin(GL_POINTS);
55 for (t = 0.0; t <= 1.0; t += 0.025) {
56 for (s = 0.0; s <= 1.0; s += 0.025) {
57 x = s * 2.0 - 1.0;
58 y = t * 2.0 - 1.0;
59 if (!Texture)
60 glColor3f(1, 0, 1);
61 glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t, s);
62 glTexCoord2f(s, t);
63 glVertex2f(x, y);
64 }
65 }
66 glEnd();
67 }
68 else {
69 glBegin(GL_LINES);
70 for (t = 0.0; t <= 1.0; t += 0.025) {
71 x = t * 2.0 - 1.0;
72 if (!Texture)
73 glColor3f(1, 0, 1);
74 glTexCoord2f(t, 0.0);
75 glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, t);
76 glVertex2f(x, -1.0);
77 if (!Texture)
78 glColor3f(0, 1, 0);
79 glTexCoord2f(t, 1.0);
80 glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, t);
81 glVertex2f(x, 1.0);
82 }
83 glEnd();
84 }
85
86 glPopMatrix();
87
88 glutSwapBuffers();
89 }
90
91
92 static void Reshape( int width, int height )
93 {
94 GLfloat ar = (float) width / height;
95 glViewport( 0, 0, width, height );
96 glMatrixMode( GL_PROJECTION );
97 glLoadIdentity();
98 glFrustum( -ar, ar, -1.0, 1.0, 10.0, 100.0 );
99 glMatrixMode( GL_MODELVIEW );
100 glLoadIdentity();
101 glTranslatef( 0.0, 0.0, -12.0 );
102 }
103
104
105 static void Key( unsigned char key, int x, int y )
106 {
107 (void) x;
108 (void) y;
109 switch (key) {
110 case 'a':
111 Antialias = !Antialias;
112 if (Antialias) {
113 glEnable(GL_LINE_SMOOTH);
114 glEnable(GL_POINT_SMOOTH);
115 glEnable(GL_BLEND);
116 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
117 }
118 else {
119 glDisable(GL_LINE_SMOOTH);
120 glDisable(GL_POINT_SMOOTH);
121 glDisable(GL_BLEND);
122 }
123 break;
124 case 't':
125 Texture++;
126 if (Texture > 2)
127 Texture = 0;
128 if (Texture == 0) {
129 glActiveTextureARB(GL_TEXTURE0_ARB);
130 glDisable(GL_TEXTURE_2D);
131 glActiveTextureARB(GL_TEXTURE1_ARB);
132 glDisable(GL_TEXTURE_2D);
133 }
134 else if (Texture == 1) {
135 glActiveTextureARB(GL_TEXTURE0_ARB);
136 glEnable(GL_TEXTURE_2D);
137 glActiveTextureARB(GL_TEXTURE1_ARB);
138 glDisable(GL_TEXTURE_2D);
139 }
140 else {
141 glActiveTextureARB(GL_TEXTURE0_ARB);
142 glEnable(GL_TEXTURE_2D);
143 glActiveTextureARB(GL_TEXTURE1_ARB);
144 glEnable(GL_TEXTURE_2D);
145 }
146 break;
147 case 'w':
148 LineWidth -= 0.25;
149 if (LineWidth < 0.25)
150 LineWidth = 0.25;
151 glLineWidth(LineWidth);
152 glPointSize(LineWidth);
153 break;
154 case 'W':
155 LineWidth += 0.25;
156 if (LineWidth > 8.0)
157 LineWidth = 8.0;
158 glLineWidth(LineWidth);
159 glPointSize(LineWidth);
160 break;
161 case 'p':
162 Points = !Points;
163 break;
164 case 's':
165 Stipple = !Stipple;
166 if (Stipple)
167 glEnable(GL_LINE_STIPPLE);
168 else
169 glDisable(GL_LINE_STIPPLE);
170 break;
171 case ' ':
172 Animate = !Animate;
173 if (Animate)
174 glutIdleFunc(Idle);
175 else
176 glutIdleFunc(NULL);
177 break;
178 case 27:
179 exit(0);
180 break;
181 }
182 printf("LineWidth, PointSize = %f\n", LineWidth);
183 glutPostRedisplay();
184 }
185
186
187 static void SpecialKey( int key, int x, int y )
188 {
189 float step = 3.0;
190 (void) x;
191 (void) y;
192
193 switch (key) {
194 case GLUT_KEY_UP:
195 Xrot += step;
196 break;
197 case GLUT_KEY_DOWN:
198 Xrot -= step;
199 break;
200 case GLUT_KEY_LEFT:
201 Yrot += step;
202 break;
203 case GLUT_KEY_RIGHT:
204 Yrot -= step;
205 break;
206 }
207 glutPostRedisplay();
208 }
209
210
211 static void Init( int argc, char *argv[] )
212 {
213 GLuint u;
214 for (u = 0; u < 2; u++) {
215 glActiveTextureARB(GL_TEXTURE0_ARB + u);
216 glBindTexture(GL_TEXTURE_2D, 10+u);
217 if (u == 0)
218 glEnable(GL_TEXTURE_2D);
219 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
222 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
223
224 if (u == 0)
225 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
226 else
227 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
228
229 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
230 if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
231 printf("Error: couldn't load texture image\n");
232 exit(1);
233 }
234 }
235
236 glLineStipple(1, 0xff);
237
238 if (argc > 1 && strcmp(argv[1], "-info")==0) {
239 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
240 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
241 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
242 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
243 }
244 }
245
246
247 int main( int argc, char *argv[] )
248 {
249 glutInit( &argc, argv );
250 glutInitWindowSize( 400, 300 );
251
252 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
253
254 glutCreateWindow(argv[0] );
255
256 Init(argc, argv);
257
258 glutReshapeFunc( Reshape );
259 glutKeyboardFunc( Key );
260 glutSpecialFunc( SpecialKey );
261 glutDisplayFunc( Display );
262 if (Animate)
263 glutIdleFunc( Idle );
264
265 glutMainLoop();
266 return 0;
267 }