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23 * Measure drawing overhead
25 * This is the first in a series of simple performance benchmarks.
26 * The code in this file should be as simple as possible to make it
27 * easily portable to other APIs.
29 * All the window-system stuff should be contained in glmain.c (or TBDmain.c).
30 * All the re-usable, generic code should be in common.c (XXX not done yet).
40 int WinWidth
= 100, WinHeight
= 100;
49 static const struct vertex vertices
[4] = {
57 /** Called from test harness/main */
61 /* setup VBO w/ vertex data */
62 glGenBuffersARB(1, &VBO
);
63 glBindBufferARB(GL_ARRAY_BUFFER_ARB
, VBO
);
64 glBufferDataARB(GL_ARRAY_BUFFER_ARB
,
65 sizeof(vertices
), vertices
, GL_STATIC_DRAW_ARB
);
66 glVertexPointer(2, GL_FLOAT
, sizeof(struct vertex
), (void *) 0);
67 glEnableClientState(GL_VERTEX_ARRAY
);
70 glAlphaFunc(GL_ALWAYS
, 0.0);
75 DrawNoStateChange(unsigned count
)
78 for (i
= 0; i
< count
; i
++) {
79 glDrawArrays(GL_POINTS
, 0, 4);
86 DrawNopStateChange(unsigned count
)
89 for (i
= 0; i
< count
; i
++) {
90 glDisable(GL_ALPHA_TEST
);
91 glDrawArrays(GL_POINTS
, 0, 4);
98 DrawStateChange(unsigned count
)
101 for (i
= 0; i
< count
; i
++) {
103 glEnable(GL_TEXTURE_GEN_S
);
105 glDisable(GL_TEXTURE_GEN_S
);
106 glDrawArrays(GL_POINTS
, 0, 4);
112 /** Called from test harness/main */
116 double rate0
, rate1
, rate2
, overhead
;
118 rate0
= PerfMeasureRate(DrawNoStateChange
);
119 perf_printf(" Draw only: %.1f draws/second\n", rate0
);
122 rate1
= PerfMeasureRate(DrawNopStateChange
);
123 overhead
= 1000.0 * (1.0 / rate1
- 1.0 / rate0
);
124 perf_printf(" Draw w/ nop state change: %.1f draws/sec (overhead: %f ms/draw)\n",
127 rate2
= PerfMeasureRate(DrawStateChange
);
128 overhead
= 1000.0 * (1.0 / rate2
- 1.0 / rate0
);
129 perf_printf(" Draw w/ state change: %.1f draws/sec (overhead: %f ms/draw)\n",