Merge branch 'mesa_7_6_branch'
[mesa.git] / progs / perf / drawoverhead.c
1 /*
2 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
18 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
19 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
20 */
21
22 /**
23 * Measure drawing overhead
24 *
25 * This is the first in a series of simple performance benchmarks.
26 * The code in this file should be as simple as possible to make it
27 * easily portable to other APIs.
28 *
29 * All the window-system stuff should be contained in glmain.c (or TBDmain.c).
30 * All the re-usable, generic code should be in common.c (XXX not done yet).
31 *
32 * Brian Paul
33 * 15 Sep 2009
34 */
35
36 #include "glmain.h"
37 #include "common.h"
38
39
40 int WinWidth = 100, WinHeight = 100;
41
42 static GLuint VBO;
43
44 struct vertex
45 {
46 GLfloat x, y;
47 };
48
49 static const struct vertex vertices[4] = {
50 { -1.0, -1.0 },
51 { 1.0, -1.0 },
52 { 1.0, 1.0 },
53 { -1.0, 1.0 }
54 };
55
56
57 /** Called from test harness/main */
58 void
59 PerfInit(void)
60 {
61 /* setup VBO w/ vertex data */
62 glGenBuffersARB(1, &VBO);
63 glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
64 glBufferDataARB(GL_ARRAY_BUFFER_ARB,
65 sizeof(vertices), vertices, GL_STATIC_DRAW_ARB);
66 glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), (void *) 0);
67 glEnableClientState(GL_VERTEX_ARRAY);
68
69 /* misc GL state */
70 glAlphaFunc(GL_ALWAYS, 0.0);
71 }
72
73
74 static void
75 DrawNoStateChange(unsigned count)
76 {
77 unsigned i;
78 for (i = 0; i < count; i++) {
79 glDrawArrays(GL_POINTS, 0, 4);
80 }
81 glFinish();
82 }
83
84
85 static void
86 DrawNopStateChange(unsigned count)
87 {
88 unsigned i;
89 for (i = 0; i < count; i++) {
90 glDisable(GL_ALPHA_TEST);
91 glDrawArrays(GL_POINTS, 0, 4);
92 }
93 glFinish();
94 }
95
96
97 static void
98 DrawStateChange(unsigned count)
99 {
100 unsigned i;
101 for (i = 0; i < count; i++) {
102 if (i & 1)
103 glEnable(GL_TEXTURE_GEN_S);
104 else
105 glDisable(GL_TEXTURE_GEN_S);
106 glDrawArrays(GL_POINTS, 0, 4);
107 }
108 glFinish();
109 }
110
111
112 /** Called from test harness/main */
113 void
114 PerfDraw(void)
115 {
116 double rate0, rate1, rate2, overhead;
117
118 rate0 = PerfMeasureRate(DrawNoStateChange);
119 perf_printf(" Draw only: %.1f draws/second\n", rate0);
120
121
122 rate1 = PerfMeasureRate(DrawNopStateChange);
123 overhead = 1000.0 * (1.0 / rate1 - 1.0 / rate0);
124 perf_printf(" Draw w/ nop state change: %.1f draws/sec (overhead: %f ms/draw)\n",
125 rate1, overhead);
126
127 rate2 = PerfMeasureRate(DrawStateChange);
128 overhead = 1000.0 * (1.0 / rate2 - 1.0 / rate0);
129 perf_printf(" Draw w/ state change: %.1f draws/sec (overhead: %f ms/draw)\n",
130 rate2, overhead);
131
132 exit(0);
133 }
134