progs/egl: Move demos a level deeper.
[mesa.git] / progs / perf / drawoverhead.c
1 /*
2 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
18 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
19 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
20 */
21
22 /**
23 * Measure drawing overhead
24 *
25 * This is the first in a series of simple performance benchmarks.
26 * The code in this file should be as simple as possible to make it
27 * easily portable to other APIs.
28 *
29 * All the window-system stuff should be contained in glmain.c (or TBDmain.c).
30 *
31 * Brian Paul
32 * 15 Sep 2009
33 */
34
35 #include "glmain.h"
36 #include "common.h"
37
38
39 int WinWidth = 100, WinHeight = 100;
40
41 static GLuint VBO;
42
43 struct vertex
44 {
45 GLfloat x, y;
46 };
47
48 static const struct vertex vertices[4] = {
49 { -1.0, -1.0 },
50 { 1.0, -1.0 },
51 { 1.0, 1.0 },
52 { -1.0, 1.0 }
53 };
54
55
56 /** Called from test harness/main */
57 void
58 PerfInit(void)
59 {
60 /* setup VBO w/ vertex data */
61 glGenBuffersARB(1, &VBO);
62 glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
63 glBufferDataARB(GL_ARRAY_BUFFER_ARB,
64 sizeof(vertices), vertices, GL_STATIC_DRAW_ARB);
65 glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), (void *) 0);
66 glEnableClientState(GL_VERTEX_ARRAY);
67
68 /* misc GL state */
69 glAlphaFunc(GL_ALWAYS, 0.0);
70 }
71
72
73 static void
74 DrawNoStateChange(unsigned count)
75 {
76 unsigned i;
77 for (i = 0; i < count; i++) {
78 glDrawArrays(GL_POINTS, 0, 4);
79 }
80 glFinish();
81 }
82
83
84 static void
85 DrawNopStateChange(unsigned count)
86 {
87 unsigned i;
88 for (i = 0; i < count; i++) {
89 glDisable(GL_ALPHA_TEST);
90 glDrawArrays(GL_POINTS, 0, 4);
91 }
92 glFinish();
93 }
94
95
96 static void
97 DrawStateChange(unsigned count)
98 {
99 unsigned i;
100 for (i = 0; i < count; i++) {
101 if (i & 1)
102 glEnable(GL_TEXTURE_GEN_S);
103 else
104 glDisable(GL_TEXTURE_GEN_S);
105 glDrawArrays(GL_POINTS, 0, 4);
106 }
107 glFinish();
108 }
109
110 void
111 PerfNextRound(void)
112 {
113 }
114
115 /** Called from test harness/main */
116 void
117 PerfDraw(void)
118 {
119 double rate0, rate1, rate2, overhead;
120
121 rate0 = PerfMeasureRate(DrawNoStateChange);
122 perf_printf(" Draw only: %s draws/second\n",
123 PerfHumanFloat(rate0));
124
125 rate1 = PerfMeasureRate(DrawNopStateChange);
126 overhead = 1000.0 * (1.0 / rate1 - 1.0 / rate0);
127 perf_printf(" Draw w/ nop state change: %s draws/sec (overhead: %f ms/draw)\n",
128 PerfHumanFloat(rate1), overhead);
129
130 rate2 = PerfMeasureRate(DrawStateChange);
131 overhead = 1000.0 * (1.0 / rate2 - 1.0 / rate0);
132 perf_printf(" Draw w/ state change: %s draws/sec (overhead: %f ms/draw)\n",
133 PerfHumanFloat(rate2), overhead);
134
135 exit(0);
136 }
137