draw: Remove dead code.
[mesa.git] / progs / perf / genmipmap.c
1 /*
2 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
18 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
19 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
20 */
21
22 /**
23 * Measure glGenerateMipmap() speed.
24 *
25 * Brian Paul
26 * 24 Sep 2009
27 */
28
29 #include <string.h>
30 #include <stdio.h>
31 #include "glmain.h"
32 #include "common.h"
33
34
35 int WinWidth = 100, WinHeight = 100;
36
37 static GLboolean DrawPoint = GL_TRUE;
38 static GLuint VBO;
39 static GLuint TexObj = 0;
40 static GLint BaseLevel, MaxLevel;
41
42 struct vertex
43 {
44 GLfloat x, y, s, t;
45 };
46
47 static const struct vertex vertices[1] = {
48 { 0.0, 0.0, 0.5, 0.5 },
49 };
50
51 #define VOFFSET(F) ((void *) offsetof(struct vertex, F))
52
53 /** Called from test harness/main */
54 void
55 PerfInit(void)
56 {
57 if (!PerfExtensionSupported("GL_ARB_framebuffer_object")) {
58 printf("Sorry, this test requires GL_ARB_framebuffer_object\n");
59 exit(1);
60 }
61
62 /* setup VBO w/ vertex data */
63 glGenBuffersARB(1, &VBO);
64 glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
65 glBufferDataARB(GL_ARRAY_BUFFER_ARB,
66 sizeof(vertices), vertices, GL_STATIC_DRAW_ARB);
67 glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(x));
68 glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(s));
69 glEnableClientState(GL_VERTEX_ARRAY);
70 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
71
72 glGenTextures(1, &TexObj);
73 glBindTexture(GL_TEXTURE_2D, TexObj);
74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
75 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
76 glEnable(GL_TEXTURE_2D);
77 }
78
79
80 static void
81 GenMipmap(unsigned count)
82 {
83 unsigned i;
84 for (i = 0; i < count; i++) {
85 GLubyte texel[4];
86 texel[0] = texel[1] = texel[2] = texel[3] = i & 0xff;
87 /* dirty the base image */
88 glTexSubImage2D(GL_TEXTURE_2D, BaseLevel,
89 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texel);
90 glGenerateMipmap(GL_TEXTURE_2D);
91 if (DrawPoint)
92 glDrawArrays(GL_POINTS, 0, 1);
93 }
94 glFinish();
95 }
96
97
98 /** Called from test harness/main */
99 void
100 PerfNextRound(void)
101 {
102 }
103
104
105 /** Called from test harness/main */
106 void
107 PerfDraw(void)
108 {
109 const GLint NumLevels = 12;
110 const GLint TexWidth = 2048, TexHeight = 2048;
111 GLubyte *img;
112 double rate;
113
114 /* Make 2K x 2K texture */
115 img = (GLubyte *) malloc(TexWidth * TexHeight * 4);
116 memset(img, 128, TexWidth * TexHeight * 4);
117 glTexImage2D(GL_TEXTURE_2D, 0,
118 GL_RGBA, TexWidth, TexHeight, 0,
119 GL_RGBA, GL_UNSIGNED_BYTE, img);
120 free(img);
121
122 perf_printf("Texture level[0] size: %d x %d, %d levels\n",
123 TexWidth, TexHeight, NumLevels);
124
125 /* loop over base levels 0, 2, 4 */
126 for (BaseLevel = 0; BaseLevel <= 4; BaseLevel += 2) {
127
128 /* loop over max level */
129 for (MaxLevel = NumLevels; MaxLevel > BaseLevel; MaxLevel--) {
130
131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
132 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);
133
134 rate = PerfMeasureRate(GenMipmap);
135
136 perf_printf(" glGenerateMipmap(levels %d..%d): %.2f gens/sec\n",
137 BaseLevel + 1, MaxLevel, rate);
138 }
139 }
140
141 exit(0);
142 }