Merge commit 'origin/master' into gallium-0.2
[mesa.git] / progs / redbook / accanti.c
1
2 /* Copyright (c) Mark J. Kilgard, 1994. */
3
4 /*
5 * (c) Copyright 1993, Silicon Graphics, Inc.
6 * ALL RIGHTS RESERVED
7 * Permission to use, copy, modify, and distribute this software for
8 * any purpose and without fee is hereby granted, provided that the above
9 * copyright notice appear in all copies and that both the copyright notice
10 * and this permission notice appear in supporting documentation, and that
11 * the name of Silicon Graphics, Inc. not be used in advertising
12 * or publicity pertaining to distribution of the software without specific,
13 * written prior permission.
14 *
15 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27 *
28 * US Government Users Restricted Rights
29 * Use, duplication, or disclosure by the Government is subject to
30 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32 * clause at DFARS 252.227-7013 and/or in similar or successor
33 * clauses in the FAR or the DOD or NASA FAR Supplement.
34 * Unpublished-- rights reserved under the copyright laws of the
35 * United States. Contractor/manufacturer is Silicon Graphics,
36 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37 *
38 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39 */
40 /* accanti.c
41 */
42 #include <stdlib.h>
43 #include <GL/glut.h>
44 #include "jitter.h"
45
46 /* Initialize lighting and other values.
47 */
48 void myinit(void)
49 {
50 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
51 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
52 GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 };
53 GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
54
55 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
56 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
57 glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
58 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
59 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
60
61 glEnable(GL_LIGHTING);
62 glEnable(GL_LIGHT0);
63 glDepthFunc(GL_LESS);
64 glEnable(GL_DEPTH_TEST);
65 glShadeModel (GL_FLAT);
66
67 glClearColor(0.0, 0.0, 0.0, 0.0);
68 glClearAccum(0.0, 0.0, 0.0, 0.0);
69 }
70
71 void displayObjects(void)
72 {
73 GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
74 GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
75 GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
76 GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
77
78 glPushMatrix ();
79 glRotatef (30.0, 1.0, 0.0, 0.0);
80
81 glPushMatrix ();
82 glTranslatef (-0.80, 0.35, 0.0);
83 glRotatef (100.0, 1.0, 0.0, 0.0);
84 glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
85 glutSolidTorus (0.275, 0.85, 16, 16);
86 glPopMatrix ();
87
88 glPushMatrix ();
89 glTranslatef (-0.75, -0.50, 0.0);
90 glRotatef (45.0, 0.0, 0.0, 1.0);
91 glRotatef (45.0, 1.0, 0.0, 0.0);
92 glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
93 glutSolidCube (1.5);
94 glPopMatrix ();
95
96 glPushMatrix ();
97 glTranslatef (0.75, 0.60, 0.0);
98 glRotatef (30.0, 1.0, 0.0, 0.0);
99 glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
100 glutSolidSphere (1.0, 16, 16);
101 glPopMatrix ();
102
103 glPushMatrix ();
104 glTranslatef (0.70, -0.90, 0.25);
105 glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
106 glutSolidOctahedron ();
107 glPopMatrix ();
108
109 glPopMatrix ();
110 }
111
112 #define ACSIZE 8
113
114 void display(void)
115 {
116 GLint viewport[4];
117 int jitter;
118
119 glGetIntegerv (GL_VIEWPORT, viewport);
120
121 glClear(GL_ACCUM_BUFFER_BIT);
122 for (jitter = 0; jitter < ACSIZE; jitter++) {
123 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
124 glPushMatrix ();
125 /* Note that 4.5 is the distance in world space between
126 * left and right and bottom and top.
127 * This formula converts fractional pixel movement to
128 * world coordinates.
129 */
130 glTranslatef (j8[jitter].x*4.5/viewport[2],
131 j8[jitter].y*4.5/viewport[3], 0.0);
132 displayObjects ();
133 glPopMatrix ();
134 glAccum(GL_ACCUM, 1.0/ACSIZE);
135 }
136 glAccum (GL_RETURN, 1.0);
137 glFlush();
138 }
139
140 void myReshape(int w, int h)
141 {
142 glViewport(0, 0, w, h);
143 glMatrixMode(GL_PROJECTION);
144 glLoadIdentity();
145 if (w <= h)
146 glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0);
147 else
148 glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0);
149 glMatrixMode(GL_MODELVIEW);
150 }
151
152 static void
153 key(unsigned char k, int x, int y)
154 {
155 switch (k) {
156 case 27: /* Escape */
157 exit(0);
158 break;
159 default:
160 return;
161 }
162 glutPostRedisplay();
163 }
164
165 /* Main Loop
166 * Open window with initial window size, title bar,
167 * RGBA display mode, and handle input events.
168 */
169 int main(int argc, char** argv)
170 {
171 glutInit(&argc, argv);
172 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB
173 | GLUT_ACCUM | GLUT_DEPTH);
174 glutInitWindowSize (250, 250);
175 glutCreateWindow (argv[0]);
176 myinit();
177 glutReshapeFunc (myReshape);
178 glutDisplayFunc(display);
179 glutKeyboardFunc(key);
180 glutMainLoop();
181 return 0; /* ANSI C requires main to return int. */
182 }