2 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
6 * copyright notice appear in all copies and that both the copyright notice
7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
40 * After initialization, the program will be in
41 * ColorMaterial mode. Interaction: pressing the
42 * mouse buttons will change the diffuse reflection values.
47 GLfloat diffuseMaterial
[4] = { 0.5, 0.5, 0.5, 1.0 };
49 /* Initialize material property, light source, lighting model,
52 static void init(void)
54 GLfloat mat_specular
[] = { 1.0, 1.0, 1.0, 1.0 };
55 GLfloat light_position
[] = { 1.0, 1.0, 1.0, 0.0 };
57 glClearColor (0.0, 0.0, 0.0, 0.0);
58 glShadeModel (GL_SMOOTH
);
59 glEnable(GL_DEPTH_TEST
);
60 glMaterialfv(GL_FRONT
, GL_DIFFUSE
, diffuseMaterial
);
61 glMaterialfv(GL_FRONT
, GL_SPECULAR
, mat_specular
);
62 glMaterialf(GL_FRONT
, GL_SHININESS
, 25.0);
63 glLightfv(GL_LIGHT0
, GL_POSITION
, light_position
);
64 glEnable(GL_LIGHTING
);
67 glColorMaterial(GL_FRONT
, GL_DIFFUSE
);
68 glEnable(GL_COLOR_MATERIAL
);
71 static void display(void)
73 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
74 glutSolidSphere(1.0, 20, 16);
78 static void reshape (int w
, int h
)
80 glViewport (0, 0, (GLsizei
) w
, (GLsizei
) h
);
81 glMatrixMode (GL_PROJECTION
);
84 glOrtho (-1.5, 1.5, -1.5*(GLfloat
)h
/(GLfloat
)w
,
85 1.5*(GLfloat
)h
/(GLfloat
)w
, -10.0, 10.0);
87 glOrtho (-1.5*(GLfloat
)w
/(GLfloat
)h
,
88 1.5*(GLfloat
)w
/(GLfloat
)h
, -1.5, 1.5, -10.0, 10.0);
89 glMatrixMode(GL_MODELVIEW
);
94 static void mouse(int button
, int state
, int x
, int y
)
97 case GLUT_LEFT_BUTTON
:
98 if (state
== GLUT_DOWN
) {
99 diffuseMaterial
[0] += 0.1;
100 if (diffuseMaterial
[0] > 1.0)
101 diffuseMaterial
[0] = 0.0;
102 glColor4fv(diffuseMaterial
);
106 case GLUT_MIDDLE_BUTTON
:
107 if (state
== GLUT_DOWN
) {
108 diffuseMaterial
[1] += 0.1;
109 if (diffuseMaterial
[1] > 1.0)
110 diffuseMaterial
[1] = 0.0;
111 glColor4fv(diffuseMaterial
);
115 case GLUT_RIGHT_BUTTON
:
116 if (state
== GLUT_DOWN
) {
117 diffuseMaterial
[2] += 0.1;
118 if (diffuseMaterial
[2] > 1.0)
119 diffuseMaterial
[2] = 0.0;
120 glColor4fv(diffuseMaterial
);
130 static void keyboard(unsigned char key
, int x
, int y
)
139 int main(int argc
, char** argv
)
141 glutInit(&argc
, argv
);
142 glutInitDisplayMode (GLUT_SINGLE
| GLUT_RGB
| GLUT_DEPTH
);
143 glutInitWindowSize (500, 500);
144 glutInitWindowPosition (100, 100);
145 glutCreateWindow (argv
[0]);
147 glutDisplayFunc(display
);
148 glutReshapeFunc(reshape
);
149 glutMouseFunc(mouse
);
150 glutKeyboardFunc(keyboard
);