Merge branch '7.8'
[mesa.git] / progs / redbook / colormat.c
1 /*
2 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
3 * ALL RIGHTS RESERVED
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
6 * copyright notice appear in all copies and that both the copyright notice
7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
11 *
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24 *
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34 *
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36 */
37
38 /*
39 * colormat.c
40 * After initialization, the program will be in
41 * ColorMaterial mode. Interaction: pressing the
42 * mouse buttons will change the diffuse reflection values.
43 */
44 #include <GL/glut.h>
45 #include <stdlib.h>
46
47 GLfloat diffuseMaterial[4] = { 0.5, 0.5, 0.5, 1.0 };
48
49 /* Initialize material property, light source, lighting model,
50 * and depth buffer.
51 */
52 static void init(void)
53 {
54 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
55 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
56
57 glClearColor (0.0, 0.0, 0.0, 0.0);
58 glShadeModel (GL_SMOOTH);
59 glEnable(GL_DEPTH_TEST);
60 glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuseMaterial);
61 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
62 glMaterialf(GL_FRONT, GL_SHININESS, 25.0);
63 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
64 glEnable(GL_LIGHTING);
65 glEnable(GL_LIGHT0);
66
67 glColorMaterial(GL_FRONT, GL_DIFFUSE);
68 glEnable(GL_COLOR_MATERIAL);
69 }
70
71 static void display(void)
72 {
73 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
74 glutSolidSphere(1.0, 20, 16);
75 glFlush ();
76 }
77
78 static void reshape (int w, int h)
79 {
80 glViewport (0, 0, (GLsizei) w, (GLsizei) h);
81 glMatrixMode (GL_PROJECTION);
82 glLoadIdentity();
83 if (w <= h)
84 glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,
85 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
86 else
87 glOrtho (-1.5*(GLfloat)w/(GLfloat)h,
88 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);
89 glMatrixMode(GL_MODELVIEW);
90 glLoadIdentity();
91 }
92
93 /* ARGSUSED2 */
94 static void mouse(int button, int state, int x, int y)
95 {
96 switch (button) {
97 case GLUT_LEFT_BUTTON:
98 if (state == GLUT_DOWN) {
99 diffuseMaterial[0] += 0.1;
100 if (diffuseMaterial[0] > 1.0)
101 diffuseMaterial[0] = 0.0;
102 glColor4fv(diffuseMaterial);
103 glutPostRedisplay();
104 }
105 break;
106 case GLUT_MIDDLE_BUTTON:
107 if (state == GLUT_DOWN) {
108 diffuseMaterial[1] += 0.1;
109 if (diffuseMaterial[1] > 1.0)
110 diffuseMaterial[1] = 0.0;
111 glColor4fv(diffuseMaterial);
112 glutPostRedisplay();
113 }
114 break;
115 case GLUT_RIGHT_BUTTON:
116 if (state == GLUT_DOWN) {
117 diffuseMaterial[2] += 0.1;
118 if (diffuseMaterial[2] > 1.0)
119 diffuseMaterial[2] = 0.0;
120 glColor4fv(diffuseMaterial);
121 glutPostRedisplay();
122 }
123 break;
124 default:
125 break;
126 }
127 }
128
129 /* ARGSUSED1 */
130 static void keyboard(unsigned char key, int x, int y)
131 {
132 switch (key) {
133 case 27:
134 exit(0);
135 break;
136 }
137 }
138
139 int main(int argc, char** argv)
140 {
141 glutInit(&argc, argv);
142 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
143 glutInitWindowSize (500, 500);
144 glutInitWindowPosition (100, 100);
145 glutCreateWindow (argv[0]);
146 init ();
147 glutDisplayFunc(display);
148 glutReshapeFunc(reshape);
149 glutMouseFunc(mouse);
150 glutKeyboardFunc(keyboard);
151 glutMainLoop();
152 return 0;
153 }