Merge branch '7.8'
[mesa.git] / progs / redbook / feedback.c
1 /*
2 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
3 * ALL RIGHTS RESERVED
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
6 * copyright notice appear in all copies and that both the copyright notice
7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
11 *
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24 *
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34 *
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36 */
37
38 /*
39 * feedback.c
40 * This program demonstrates use of OpenGL feedback. First,
41 * a lighting environment is set up and a few lines are drawn.
42 * Then feedback mode is entered, and the same lines are
43 * drawn. The results in the feedback buffer are printed.
44 */
45 #include <GL/glut.h>
46 #include <stdlib.h>
47 #include <stdio.h>
48
49 /* Initialize lighting.
50 */
51 static void init(void)
52 {
53 glEnable(GL_LIGHTING);
54 glEnable(GL_LIGHT0);
55 }
56
57 /* Draw a few lines and two points, one of which will
58 * be clipped. If in feedback mode, a passthrough token
59 * is issued between the each primitive.
60 */
61 static void drawGeometry (GLenum mode)
62 {
63 glBegin (GL_LINE_STRIP);
64 glNormal3f (0.0, 0.0, 1.0);
65 glVertex3f (30.0, 30.0, 0.0);
66 glVertex3f (50.0, 60.0, 0.0);
67 glVertex3f (70.0, 40.0, 0.0);
68 glEnd ();
69 if (mode == GL_FEEDBACK)
70 glPassThrough (1.0);
71 glBegin (GL_POINTS);
72 glVertex3f (-100.0, -100.0, -100.0); /* will be clipped */
73 glEnd ();
74 if (mode == GL_FEEDBACK)
75 glPassThrough (2.0);
76 glBegin (GL_POINTS);
77 glNormal3f (0.0, 0.0, 1.0);
78 glVertex3f (50.0, 50.0, 0.0);
79 glEnd ();
80 }
81
82 /* Write contents of one vertex to stdout. */
83 static void print3DcolorVertex (GLint size, GLint *count,
84 GLfloat *buffer)
85 {
86 int i;
87
88 printf (" ");
89 for (i = 0; i < 7; i++) {
90 printf ("%4.2f ", buffer[size-(*count)]);
91 *count = *count - 1;
92 }
93 printf ("\n");
94 }
95
96 /* Write contents of entire buffer. (Parse tokens!) */
97 static void printBuffer(GLint size, GLfloat *buffer)
98 {
99 GLint count;
100 GLfloat token;
101
102 count = size;
103 while (count) {
104 token = buffer[size-count]; count--;
105 if (token == GL_PASS_THROUGH_TOKEN) {
106 printf ("GL_PASS_THROUGH_TOKEN\n");
107 printf (" %4.2f\n", buffer[size-count]);
108 count--;
109 }
110 else if (token == GL_POINT_TOKEN) {
111 printf ("GL_POINT_TOKEN\n");
112 print3DcolorVertex (size, &count, buffer);
113 }
114 else if (token == GL_LINE_TOKEN) {
115 printf ("GL_LINE_TOKEN\n");
116 print3DcolorVertex (size, &count, buffer);
117 print3DcolorVertex (size, &count, buffer);
118 }
119 else if (token == GL_LINE_RESET_TOKEN) {
120 printf ("GL_LINE_RESET_TOKEN\n");
121 print3DcolorVertex (size, &count, buffer);
122 print3DcolorVertex (size, &count, buffer);
123 }
124 }
125 }
126
127 static void display(void)
128 {
129 GLfloat feedBuffer[1024];
130 GLint size;
131
132 glMatrixMode (GL_PROJECTION);
133 glLoadIdentity ();
134 glOrtho (0.0, 100.0, 0.0, 100.0, 0.0, 1.0);
135
136 glClearColor (0.0, 0.0, 0.0, 0.0);
137 glClear(GL_COLOR_BUFFER_BIT);
138 drawGeometry (GL_RENDER);
139
140 glFeedbackBuffer (1024, GL_3D_COLOR, feedBuffer);
141 (void) glRenderMode (GL_FEEDBACK);
142 drawGeometry (GL_FEEDBACK);
143
144 size = glRenderMode (GL_RENDER);
145 printBuffer (size, feedBuffer);
146
147 glFinish();
148 }
149
150 /* ARGSUSED1 */
151 static void keyboard(unsigned char key, int x, int y)
152 {
153 switch (key) {
154 case 27:
155 exit(0);
156 break;
157 }
158 }
159
160 /* Main Loop */
161 int main(int argc, char** argv)
162 {
163 glutInit(&argc, argv);
164 glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
165 glutInitWindowSize (100, 100);
166 glutInitWindowPosition (100, 100);
167 glutCreateWindow(argv[0]);
168 init();
169 glutDisplayFunc(display);
170 glutKeyboardFunc (keyboard);
171 glutMainLoop();
172 return 0;
173 }