egl: Make eglscreen sleep for five seconds
[mesa.git] / progs / redbook / list.c
1 /*
2 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
3 * ALL RIGHTS RESERVED
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
6 * copyright notice appear in all copies and that both the copyright notice
7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
11 *
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24 *
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34 *
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36 */
37
38 /*
39 * list.c
40 * This program demonstrates how to make and execute a
41 * display list. Note that attributes, such as current
42 * color and matrix, are changed.
43 */
44 #include <GL/glut.h>
45 #include <stdlib.h>
46
47 GLuint listName;
48
49 static void init (void)
50 {
51 listName = glGenLists (1);
52 glNewList (listName, GL_COMPILE);
53 glColor3f (1.0, 0.0, 0.0); /* current color red */
54 glBegin (GL_TRIANGLES);
55 glVertex2f (0.0, 0.0);
56 glVertex2f (1.0, 0.0);
57 glVertex2f (0.0, 1.0);
58 glEnd ();
59 glTranslatef (1.5, 0.0, 0.0); /* move position */
60 glEndList ();
61 glShadeModel (GL_FLAT);
62 }
63
64 static void drawLine (void)
65 {
66 glBegin (GL_LINES);
67 glVertex2f (0.0, 0.5);
68 glVertex2f (15.0, 0.5);
69 glEnd ();
70 }
71
72 void display(void)
73 {
74 GLuint i;
75
76 glClear (GL_COLOR_BUFFER_BIT);
77 glColor3f (0.0, 1.0, 0.0); /* current color green */
78 for (i = 0; i < 10; i++) /* draw 10 triangles */
79 glCallList (listName);
80 drawLine (); /* is this line green? NO! */
81 /* where is the line drawn? */
82 glFlush ();
83 }
84
85 void reshape(int w, int h)
86 {
87 glViewport(0, 0, w, h);
88 glMatrixMode(GL_PROJECTION);
89 glLoadIdentity();
90 if (w <= h)
91 gluOrtho2D (0.0, 2.0, -0.5 * (GLfloat) h/(GLfloat) w,
92 1.5 * (GLfloat) h/(GLfloat) w);
93 else
94 gluOrtho2D (0.0, 2.0 * (GLfloat) w/(GLfloat) h, -0.5, 1.5);
95 glMatrixMode(GL_MODELVIEW);
96 glLoadIdentity();
97 }
98
99 /* ARGSUSED1 */
100 void keyboard(unsigned char key, int x, int y)
101 {
102 switch (key) {
103 case 27:
104 exit(0);
105 break;
106 }
107 }
108
109 /* Main Loop
110 * Open window with initial window size, title bar,
111 * RGBA display mode, and handle input events.
112 */
113 int main(int argc, char** argv)
114 {
115 glutInit(&argc, argv);
116 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
117 glutInitWindowSize(650, 50);
118 glutCreateWindow(argv[0]);
119 init ();
120 glutReshapeFunc (reshape);
121 glutDisplayFunc (display);
122 glutKeyboardFunc (keyboard);
123 glutMainLoop();
124 return 0;
125 }