use _glapi_get_context() instead of GET_CURRENT_CONTEXT(ctx); in buffer_size()
[mesa.git] / progs / redbook / pickdepth.c
1
2 /* Copyright (c) Mark J. Kilgard, 1994. */
3
4 /*
5 * (c) Copyright 1993, Silicon Graphics, Inc.
6 * ALL RIGHTS RESERVED
7 * Permission to use, copy, modify, and distribute this software for
8 * any purpose and without fee is hereby granted, provided that the above
9 * copyright notice appear in all copies and that both the copyright notice
10 * and this permission notice appear in supporting documentation, and that
11 * the name of Silicon Graphics, Inc. not be used in advertising
12 * or publicity pertaining to distribution of the software without specific,
13 * written prior permission.
14 *
15 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27 *
28 * US Government Users Restricted Rights
29 * Use, duplication, or disclosure by the Government is subject to
30 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32 * clause at DFARS 252.227-7013 and/or in similar or successor
33 * clauses in the FAR or the DOD or NASA FAR Supplement.
34 * Unpublished-- rights reserved under the copyright laws of the
35 * United States. Contractor/manufacturer is Silicon Graphics,
36 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37 *
38 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39 */
40 /*
41 * pickdepth.c
42 * Picking is demonstrated in this program. In
43 * rendering mode, three overlapping rectangles are
44 * drawn. When the left mouse button is pressed,
45 * selection mode is entered with the picking matrix.
46 * Rectangles which are drawn under the cursor position
47 * are "picked." Pay special attention to the depth
48 * value range, which is returned.
49 */
50 #include <stdlib.h>
51 #include <stdio.h>
52 #include <GL/glut.h>
53
54 void
55 myinit(void)
56 {
57 glClearColor(0.0, 0.0, 0.0, 0.0);
58 glDepthFunc(GL_LESS);
59 glEnable(GL_DEPTH_TEST);
60 glShadeModel(GL_FLAT);
61 glDepthRange(0.0, 1.0); /* The default z mapping */
62 }
63
64 /* The three rectangles are drawn. In selection mode,
65 * each rectangle is given the same name. Note that
66 * each rectangle is drawn with a different z value.
67 */
68 void
69 drawRects(GLenum mode)
70 {
71 if (mode == GL_SELECT)
72 glLoadName(1);
73 glBegin(GL_QUADS);
74 glColor3f(1.0, 1.0, 0.0);
75 glVertex3i(2, 0, 0);
76 glVertex3i(2, 6, 0);
77 glVertex3i(6, 6, 0);
78 glVertex3i(6, 0, 0);
79 glEnd();
80 if (mode == GL_SELECT)
81 glLoadName(2);
82 glBegin(GL_QUADS);
83 glColor3f(0.0, 1.0, 1.0);
84 glVertex3i(3, 2, -1);
85 glVertex3i(3, 8, -1);
86 glVertex3i(8, 8, -1);
87 glVertex3i(8, 2, -1);
88 glEnd();
89 if (mode == GL_SELECT)
90 glLoadName(3);
91 glBegin(GL_QUADS);
92 glColor3f(1.0, 0.0, 1.0);
93 glVertex3i(0, 2, -2);
94 glVertex3i(0, 7, -2);
95 glVertex3i(5, 7, -2);
96 glVertex3i(5, 2, -2);
97 glEnd();
98 }
99
100 /* processHits() prints out the contents of the
101 * selection array.
102 */
103 void
104 processHits(GLint hits, GLuint buffer[])
105 {
106 unsigned int i, j;
107 GLuint names, *ptr;
108
109 printf("hits = %d\n", hits);
110 ptr = (GLuint *) buffer;
111 for (i = 0; i < hits; i++) { /* for each hit */
112 names = *ptr;
113 printf(" number of names for hit = %d\n", names);
114 ptr++;
115 printf(" z1 is %g;", (float) *ptr/0xffffffff);
116 ptr++;
117 printf(" z2 is %g\n", (float) *ptr/0xffffffff);
118 ptr++;
119 printf(" the name is ");
120 for (j = 0; j < names; j++) { /* for each name */
121 printf("%d ", *ptr);
122 ptr++;
123 }
124 printf("\n");
125 }
126 }
127
128 /* pickRects() sets up selection mode, name stack,
129 * and projection matrix for picking. Then the objects
130 * are drawn.
131 */
132 #define BUFSIZE 512
133
134 void
135 pickRects(int button, int state, int x, int y)
136 {
137 GLuint selectBuf[BUFSIZE];
138 GLint hits;
139 GLint viewport[4];
140
141 if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN)
142 return;
143
144 glGetIntegerv(GL_VIEWPORT, viewport);
145
146 glSelectBuffer(BUFSIZE, selectBuf);
147 (void) glRenderMode(GL_SELECT);
148
149 glInitNames();
150 glPushName(-1);
151
152 glMatrixMode(GL_PROJECTION);
153 glPushMatrix();
154 glLoadIdentity();
155 /* create 5x5 pixel picking region near cursor location */
156 gluPickMatrix((GLdouble) x, (GLdouble) (viewport[3] - y),
157 5.0, 5.0, viewport);
158 glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
159 drawRects(GL_SELECT);
160 glPopMatrix();
161 glFlush();
162
163 hits = glRenderMode(GL_RENDER);
164 processHits(hits, selectBuf);
165 }
166
167 void
168 display(void)
169 {
170 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
171 drawRects(GL_RENDER);
172 glutSwapBuffers();
173 }
174
175 void
176 myReshape(int w, int h)
177 {
178 glViewport(0, 0, w, h);
179 glMatrixMode(GL_PROJECTION);
180 glLoadIdentity();
181 glOrtho(0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
182 glMatrixMode(GL_MODELVIEW);
183 glLoadIdentity();
184 }
185
186 static void
187 key(unsigned char k, int x, int y)
188 {
189 switch (k) {
190 case 27: /* Escape */
191 exit(0);
192 break;
193 default:
194 return;
195 }
196 glutPostRedisplay();
197 }
198
199 /* Main Loop
200 * Open window with initial window size, title bar,
201 * RGBA display mode, depth buffer, and handle input events.
202 */
203 int
204 main(int argc, char **argv)
205 {
206 glutInitWindowSize(200, 200);
207 glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
208 glutInit(&argc, argv);
209 glutCreateWindow(argv[0]);
210 myinit();
211 glutMouseFunc(pickRects);
212 glutReshapeFunc(myReshape);
213 glutDisplayFunc(display);
214 glutKeyboardFunc(key);
215 glutMainLoop();
216 return 0; /* ANSI C requires main to return int. */
217 }