Merge commit 'origin/master' into gallium-0.2
[mesa.git] / progs / redbook / picksquare.c
1 /*
2 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
3 * ALL RIGHTS RESERVED
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
6 * copyright notice appear in all copies and that both the copyright notice
7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
11 *
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24 *
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34 *
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36 */
37
38 /*
39 * picksquare.c
40 * Use of multiple names and picking are demonstrated.
41 * A 3x3 grid of squares is drawn. When the left mouse
42 * button is pressed, all squares under the cursor position
43 * have their color changed.
44 */
45 #include <stdlib.h>
46 #include <stdio.h>
47 #include <GL/glut.h>
48
49 int board[3][3]; /* amount of color for each square */
50
51 /* Clear color value for every square on the board */
52 void init(void)
53 {
54 int i, j;
55 for (i = 0; i < 3; i++)
56 for (j = 0; j < 3; j ++)
57 board[i][j] = 0;
58 glClearColor (0.0, 0.0, 0.0, 0.0);
59 }
60
61 /* The nine squares are drawn. In selection mode, each
62 * square is given two names: one for the row and the
63 * other for the column on the grid. The color of each
64 * square is determined by its position on the grid, and
65 * the value in the board[][] array.
66 */
67 void drawSquares(GLenum mode)
68 {
69 GLuint i, j;
70 for (i = 0; i < 3; i++) {
71 if (mode == GL_SELECT)
72 glLoadName (i);
73 for (j = 0; j < 3; j ++) {
74 if (mode == GL_SELECT)
75 glPushName (j);
76 glColor3f ((GLfloat) i/3.0, (GLfloat) j/3.0,
77 (GLfloat) board[i][j]/3.0);
78 glRecti (i, j, i+1, j+1);
79 if (mode == GL_SELECT)
80 glPopName ();
81 }
82 }
83 }
84
85 /* processHits prints out the contents of the
86 * selection array.
87 */
88 void processHits (GLint hits, GLuint buffer[])
89 {
90 GLint i;
91 GLuint j, ii = 0, jj = 0, names, *ptr;
92
93 printf ("hits = %d\n", hits);
94 ptr = (GLuint *) buffer;
95 for (i = 0; i < hits; i++) { /* for each hit */
96 names = *ptr;
97 printf (" number of names for this hit = %d\n", names); ptr++;
98 printf(" z1 is %g;", (float) *ptr/0x7fffffff); ptr++;
99 printf(" z2 is %g\n", (float) *ptr/0x7fffffff); ptr++;
100 printf (" names are ");
101 for (j = 0; j < names; j++) { /* for each name */
102 printf ("%d ", *ptr);
103 if (j == 0) /* set row and column */
104 ii = *ptr;
105 else if (j == 1)
106 jj = *ptr;
107 ptr++;
108 }
109 printf ("\n");
110 board[ii][jj] = (board[ii][jj] + 1) % 3;
111 }
112 }
113
114 /* pickSquares() sets up selection mode, name stack,
115 * and projection matrix for picking. Then the
116 * objects are drawn.
117 */
118 #define BUFSIZE 512
119
120 void pickSquares(int button, int state, int x, int y)
121 {
122 GLuint selectBuf[BUFSIZE];
123 GLint hits;
124 GLint viewport[4];
125
126 if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN)
127 return;
128
129 glGetIntegerv (GL_VIEWPORT, viewport);
130
131 glSelectBuffer (BUFSIZE, selectBuf);
132 (void) glRenderMode (GL_SELECT);
133
134 glInitNames();
135 glPushName(0);
136
137 glMatrixMode (GL_PROJECTION);
138 glPushMatrix ();
139 glLoadIdentity ();
140 /* create 5x5 pixel picking region near cursor location */
141 gluPickMatrix ((GLdouble) x, (GLdouble) (viewport[3] - y),
142 5.0, 5.0, viewport);
143 gluOrtho2D (0.0, 3.0, 0.0, 3.0);
144 drawSquares (GL_SELECT);
145
146 glMatrixMode (GL_PROJECTION);
147 glPopMatrix ();
148 glFlush ();
149
150 hits = glRenderMode (GL_RENDER);
151 processHits (hits, selectBuf);
152 glutPostRedisplay();
153 }
154
155 void display(void)
156 {
157 glClear(GL_COLOR_BUFFER_BIT);
158 drawSquares (GL_RENDER);
159 glFlush();
160 }
161
162 void reshape(int w, int h)
163 {
164 glViewport(0, 0, w, h);
165 glMatrixMode(GL_PROJECTION);
166 glLoadIdentity();
167 gluOrtho2D (0.0, 3.0, 0.0, 3.0);
168 glMatrixMode(GL_MODELVIEW);
169 glLoadIdentity();
170 }
171
172 /* ARGSUSED1 */
173 void keyboard(unsigned char key, int x, int y)
174 {
175 switch (key) {
176 case 27:
177 exit(0);
178 break;
179 }
180 }
181
182 /* Main Loop */
183 int main(int argc, char** argv)
184 {
185 glutInit(&argc, argv);
186 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
187 glutInitWindowSize (100, 100);
188 glutInitWindowPosition (100, 100);
189 glutCreateWindow (argv[0]);
190 init ();
191 glutReshapeFunc (reshape);
192 glutDisplayFunc(display);
193 glutMouseFunc (pickSquares);
194 glutKeyboardFunc (keyboard);
195 glutMainLoop();
196 return 0;
197 }