Merge branch '7.8'
[mesa.git] / progs / redbook / quadric.c
1 /*
2 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
3 * ALL RIGHTS RESERVED
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
6 * copyright notice appear in all copies and that both the copyright notice
7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
11 *
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24 *
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34 *
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36 */
37
38 /*
39 * quadric.c
40 * This program demonstrates the use of some of the gluQuadric*
41 * routines. Quadric objects are created with some quadric
42 * properties and the callback routine to handle errors.
43 * Note that the cylinder has no top or bottom and the circle
44 * has a hole in it.
45 */
46 #include <GL/glut.h>
47 #include <stdio.h>
48 #include <stdlib.h>
49
50 /* Win32 calling conventions. */
51 #ifndef CALLBACK
52 #define CALLBACK
53 #endif
54
55 GLuint startList;
56
57 static void CALLBACK errorCallback(GLenum errorCode)
58 {
59 const GLubyte *estring;
60
61 estring = gluErrorString(errorCode);
62 fprintf(stderr, "Quadric Error: %s\n", estring);
63 exit(0);
64 }
65
66 static void init(void)
67 {
68 GLUquadricObj *qobj;
69 GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
70 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
71 GLfloat mat_shininess[] = { 50.0 };
72 GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
73 GLfloat model_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
74
75 glClearColor(0.0, 0.0, 0.0, 0.0);
76
77 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
78 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
79 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
80 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
81 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient);
82
83 glEnable(GL_LIGHTING);
84 glEnable(GL_LIGHT0);
85 glEnable(GL_DEPTH_TEST);
86
87 /* Create 4 display lists, each with a different quadric object.
88 * Different drawing styles and surface normal specifications
89 * are demonstrated.
90 */
91 startList = glGenLists(4);
92 qobj = gluNewQuadric();
93 gluQuadricCallback(qobj, GLU_ERROR,
94 (GLvoid (CALLBACK*) ()) errorCallback);
95
96 gluQuadricDrawStyle(qobj, GLU_FILL); /* smooth shaded */
97 gluQuadricNormals(qobj, GLU_SMOOTH);
98 glNewList(startList, GL_COMPILE);
99 gluSphere(qobj, 0.75, 15, 10);
100 glEndList();
101
102 gluQuadricDrawStyle(qobj, GLU_FILL); /* flat shaded */
103 gluQuadricNormals(qobj, GLU_FLAT);
104 glNewList(startList+1, GL_COMPILE);
105 gluCylinder(qobj, 0.5, 0.3, 1.0, 15, 5);
106 glEndList();
107
108 gluQuadricDrawStyle(qobj, GLU_LINE); /* all polygons wireframe */
109 gluQuadricNormals(qobj, GLU_NONE);
110 glNewList(startList+2, GL_COMPILE);
111 gluDisk(qobj, 0.25, 1.0, 20, 4);
112 glEndList();
113
114 gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); /* boundary only */
115 gluQuadricNormals(qobj, GLU_NONE);
116 glNewList(startList+3, GL_COMPILE);
117 gluPartialDisk(qobj, 0.0, 1.0, 20, 4, 0.0, 225.0);
118 glEndList();
119
120 gluDeleteQuadric(qobj);
121 }
122
123 static void display(void)
124 {
125 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
126 glPushMatrix();
127
128 glEnable(GL_LIGHTING);
129 glShadeModel (GL_SMOOTH);
130 glTranslatef(-1.0, -1.0, 0.0);
131 glCallList(startList);
132
133 glShadeModel (GL_FLAT);
134 glTranslatef(0.0, 2.0, 0.0);
135 glPushMatrix();
136 glRotatef(300.0, 1.0, 0.0, 0.0);
137 glCallList(startList+1);
138 glPopMatrix();
139
140 glDisable(GL_LIGHTING);
141 glColor3f(0.0, 1.0, 1.0);
142 glTranslatef(2.0, -2.0, 0.0);
143 glCallList(startList+2);
144
145 glColor3f(1.0, 1.0, 0.0);
146 glTranslatef(0.0, 2.0, 0.0);
147 glCallList(startList+3);
148
149 glPopMatrix();
150 glFlush();
151 }
152
153 static void reshape (int w, int h)
154 {
155 glViewport(0, 0, (GLsizei) w, (GLsizei) h);
156 glMatrixMode(GL_PROJECTION);
157 glLoadIdentity();
158 if (w <= h)
159 glOrtho(-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
160 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
161 else
162 glOrtho(-2.5*(GLfloat)w/(GLfloat)h,
163 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
164 glMatrixMode(GL_MODELVIEW);
165 glLoadIdentity();
166 }
167
168 /* ARGSUSED1 */
169 static void keyboard(unsigned char key, int x, int y)
170 {
171 switch (key) {
172 case 27:
173 exit(0);
174 break;
175 }
176 }
177
178 int main(int argc, char** argv)
179 {
180 glutInit(&argc, argv);
181 glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
182 glutInitWindowSize(500, 500);
183 glutInitWindowPosition(100, 100);
184 glutCreateWindow(argv[0]);
185 init();
186 glutDisplayFunc(display);
187 glutReshapeFunc(reshape);
188 glutKeyboardFunc(keyboard);
189 glutMainLoop();
190 return 0;
191 }