Merge branch '7.8'
[mesa.git] / progs / redbook / select.c
1 /*
2 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
3 * ALL RIGHTS RESERVED
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
6 * copyright notice appear in all copies and that both the copyright notice
7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
11 *
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24 *
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34 *
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36 */
37
38 /*
39 * select.c
40 * This is an illustration of the selection mode and
41 * name stack, which detects whether objects which collide
42 * with a viewing volume. First, four triangles and a
43 * rectangular box representing a viewing volume are drawn
44 * (drawScene routine). The green triangle and yellow
45 * triangles appear to lie within the viewing volume, but
46 * the red triangle appears to lie outside it. Then the
47 * selection mode is entered (selectObjects routine).
48 * Drawing to the screen ceases. To see if any collisions
49 * occur, the four triangles are called. In this example,
50 * the green triangle causes one hit with the name 1, and
51 * the yellow triangles cause one hit with the name 3.
52 */
53 #include <GL/glut.h>
54 #include <stdlib.h>
55 #include <stdio.h>
56
57 /* draw a triangle with vertices at (x1, y1), (x2, y2)
58 * and (x3, y3) at z units away from the origin.
59 */
60 static void drawTriangle (GLfloat x1, GLfloat y1, GLfloat x2,
61 GLfloat y2, GLfloat x3, GLfloat y3, GLfloat z)
62 {
63 glBegin (GL_TRIANGLES);
64 glVertex3f (x1, y1, z);
65 glVertex3f (x2, y2, z);
66 glVertex3f (x3, y3, z);
67 glEnd ();
68 }
69
70 /* draw a rectangular box with these outer x, y, and z values */
71 static void drawViewVolume (GLfloat x1, GLfloat x2, GLfloat y1,
72 GLfloat y2, GLfloat z1, GLfloat z2)
73 {
74 glColor3f (1.0, 1.0, 1.0);
75 glBegin (GL_LINE_LOOP);
76 glVertex3f (x1, y1, -z1);
77 glVertex3f (x2, y1, -z1);
78 glVertex3f (x2, y2, -z1);
79 glVertex3f (x1, y2, -z1);
80 glEnd ();
81
82 glBegin (GL_LINE_LOOP);
83 glVertex3f (x1, y1, -z2);
84 glVertex3f (x2, y1, -z2);
85 glVertex3f (x2, y2, -z2);
86 glVertex3f (x1, y2, -z2);
87 glEnd ();
88
89 glBegin (GL_LINES); /* 4 lines */
90 glVertex3f (x1, y1, -z1);
91 glVertex3f (x1, y1, -z2);
92 glVertex3f (x1, y2, -z1);
93 glVertex3f (x1, y2, -z2);
94 glVertex3f (x2, y1, -z1);
95 glVertex3f (x2, y1, -z2);
96 glVertex3f (x2, y2, -z1);
97 glVertex3f (x2, y2, -z2);
98 glEnd ();
99 }
100
101 /* drawScene draws 4 triangles and a wire frame
102 * which represents the viewing volume.
103 */
104 static void drawScene (void)
105 {
106 glMatrixMode (GL_PROJECTION);
107 glLoadIdentity ();
108 gluPerspective (40.0, 4.0/3.0, 1.0, 100.0);
109
110 glMatrixMode (GL_MODELVIEW);
111 glLoadIdentity ();
112 gluLookAt (7.5, 7.5, 12.5, 2.5, 2.5, -5.0, 0.0, 1.0, 0.0);
113 glColor3f (0.0, 1.0, 0.0); /* green triangle */
114 drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0);
115 glColor3f (1.0, 0.0, 0.0); /* red triangle */
116 drawTriangle (2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0);
117 glColor3f (1.0, 1.0, 0.0); /* yellow triangles */
118 drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0);
119 drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0);
120 drawViewVolume (0.0, 5.0, 0.0, 5.0, 0.0, 10.0);
121 }
122
123 /* processHits prints out the contents of the selection array
124 */
125 static void processHits (GLint hits, GLuint buffer[])
126 {
127 GLint i;
128 GLuint j, names, *ptr;
129
130 printf ("hits = %d\n", hits);
131 ptr = (GLuint *) buffer;
132 for (i = 0; i < hits; i++) { /* for each hit */
133 names = *ptr;
134 printf (" number of names for hit = %d\n", names); ptr++;
135 printf(" z1 is %g;", (float) *ptr/0x7fffffff); ptr++;
136 printf(" z2 is %g\n", (float) *ptr/0x7fffffff); ptr++;
137 printf (" the name is ");
138 for (j = 0; j < names; j++) { /* for each name */
139 printf ("%d ", *ptr); ptr++;
140 }
141 printf ("\n");
142 }
143 }
144
145 /* selectObjects "draws" the triangles in selection mode,
146 * assigning names for the triangles. Note that the third
147 * and fourth triangles share one name, so that if either
148 * or both triangles intersects the viewing/clipping volume,
149 * only one hit will be registered.
150 */
151 #define BUFSIZE 512
152
153 static void selectObjects(void)
154 {
155 GLuint selectBuf[BUFSIZE];
156 GLint hits;
157
158 glSelectBuffer (BUFSIZE, selectBuf);
159 (void) glRenderMode (GL_SELECT);
160
161 glInitNames();
162 glPushName(0);
163
164 glPushMatrix ();
165 glMatrixMode (GL_PROJECTION);
166 glLoadIdentity ();
167 glOrtho (0.0, 5.0, 0.0, 5.0, 0.0, 10.0);
168 glMatrixMode (GL_MODELVIEW);
169 glLoadIdentity ();
170 glLoadName(1);
171 drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -5.0);
172 glLoadName(2);
173 drawTriangle (2.0, 7.0, 3.0, 7.0, 2.5, 8.0, -5.0);
174 glLoadName(3);
175 drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, 0.0);
176 drawTriangle (2.0, 2.0, 3.0, 2.0, 2.5, 3.0, -10.0);
177 glPopMatrix ();
178 glFlush ();
179
180 hits = glRenderMode (GL_RENDER);
181 processHits (hits, selectBuf);
182 }
183
184 static void init (void)
185 {
186 glEnable(GL_DEPTH_TEST);
187 glShadeModel(GL_FLAT);
188 }
189
190 static void display(void)
191 {
192 glClearColor (0.0, 0.0, 0.0, 0.0);
193 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
194 drawScene ();
195 selectObjects ();
196 glFlush();
197 }
198
199 /* ARGSUSED1 */
200 static void keyboard(unsigned char key, int x, int y)
201 {
202 switch (key) {
203 case 27:
204 exit(0);
205 break;
206 }
207 }
208
209 /* Main Loop */
210 int main(int argc, char** argv)
211 {
212 glutInit(&argc, argv);
213 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
214 glutInitWindowSize (200, 200);
215 glutInitWindowPosition (100, 100);
216 glutCreateWindow (argv[0]);
217 init();
218 glutDisplayFunc(display);
219 glutKeyboardFunc(keyboard);
220 glutMainLoop();
221 return 0;
222 }