Merge commit 'origin/master' into gallium-0.2
[mesa.git] / progs / redbook / wrap.c
1 /*
2 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
3 * ALL RIGHTS RESERVED
4 * Permission to use, copy, modify, and distribute this software for
5 * any purpose and without fee is hereby granted, provided that the above
6 * copyright notice appear in all copies and that both the copyright notice
7 * and this permission notice appear in supporting documentation, and that
8 * the name of Silicon Graphics, Inc. not be used in advertising
9 * or publicity pertaining to distribution of the software without specific,
10 * written prior permission.
11 *
12 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24 *
25 * US Government Users Restricted Rights
26 * Use, duplication, or disclosure by the Government is subject to
27 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29 * clause at DFARS 252.227-7013 and/or in similar or successor
30 * clauses in the FAR or the DOD or NASA FAR Supplement.
31 * Unpublished-- rights reserved under the copyright laws of the
32 * United States. Contractor/manufacturer is Silicon Graphics,
33 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34 *
35 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36 */
37
38 /* wrap.c
39 * This program texture maps a checkerboard image onto
40 * two rectangles. This program demonstrates the wrapping
41 * modes, if the texture coordinates fall outside 0.0 and 1.0.
42 * Interaction: Pressing the 's' and 'S' keys switch the
43 * wrapping between clamping and repeating for the s parameter.
44 * The 't' and 'T' keys control the wrapping for the t parameter.
45 *
46 * If running this program on OpenGL 1.0, texture objects are
47 * not used.
48 */
49 #include <GL/glut.h>
50 #include <stdlib.h>
51 #include <stdio.h>
52
53 /* Create checkerboard texture */
54 #define checkImageWidth 64
55 #define checkImageHeight 64
56 static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
57
58 #ifdef GL_VERSION_1_1
59 static GLuint texName;
60 #endif
61
62 void makeCheckImage(void)
63 {
64 int i, j, c;
65
66 for (i = 0; i < checkImageHeight; i++) {
67 for (j = 0; j < checkImageWidth; j++) {
68 c = (((i&0x8)==0)^((j&0x8)==0))*255;
69 checkImage[i][j][0] = (GLubyte) c;
70 checkImage[i][j][1] = (GLubyte) c;
71 checkImage[i][j][2] = (GLubyte) c;
72 checkImage[i][j][3] = (GLubyte) 255;
73 }
74 }
75 }
76
77 void init(void)
78 {
79 glClearColor (0.0, 0.0, 0.0, 0.0);
80 glShadeModel(GL_FLAT);
81 glEnable(GL_DEPTH_TEST);
82
83 makeCheckImage();
84 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
85
86 #ifdef GL_VERSION_1_1
87 glGenTextures(1, &texName);
88 glBindTexture(GL_TEXTURE_2D, texName);
89 #endif
90
91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
93 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
94 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
95 #ifdef GL_VERSION_1_1
96 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight,
97 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
98 #else
99 glTexImage2D(GL_TEXTURE_2D, 0, 4, checkImageWidth, checkImageHeight,
100 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
101 #endif
102 }
103
104 void display(void)
105 {
106 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
107 glEnable(GL_TEXTURE_2D);
108 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
109 #ifdef GL_VERSION_1_1
110 glBindTexture(GL_TEXTURE_2D, texName);
111 #endif
112
113 glBegin(GL_QUADS);
114 glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
115 glTexCoord2f(0.0, 3.0); glVertex3f(-2.0, 1.0, 0.0);
116 glTexCoord2f(3.0, 3.0); glVertex3f(0.0, 1.0, 0.0);
117 glTexCoord2f(3.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
118
119 glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
120 glTexCoord2f(0.0, 3.0); glVertex3f(1.0, 1.0, 0.0);
121 glTexCoord2f(3.0, 3.0); glVertex3f(2.41421, 1.0, -1.41421);
122 glTexCoord2f(3.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
123 glEnd();
124 glFlush();
125 glDisable(GL_TEXTURE_2D);
126 }
127
128 void reshape(int w, int h)
129 {
130 glViewport(0, 0, (GLsizei) w, (GLsizei) h);
131 glMatrixMode(GL_PROJECTION);
132 glLoadIdentity();
133 gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);
134 glMatrixMode(GL_MODELVIEW);
135 glLoadIdentity();
136 glTranslatef(0.0, 0.0, -3.6);
137 }
138
139 /* ARGSUSED1 */
140 void keyboard (unsigned char key, int x, int y)
141 {
142 switch (key) {
143 case 's':
144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
145 glutPostRedisplay();
146 break;
147 case 'S':
148 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
149 glutPostRedisplay();
150 break;
151 case 't':
152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
153 glutPostRedisplay();
154 break;
155 case 'T':
156 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
157 glutPostRedisplay();
158 break;
159 case 27:
160 exit(0);
161 break;
162 default:
163 break;
164 }
165 }
166
167 int main(int argc, char** argv)
168 {
169 glutInit(&argc, argv);
170 glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
171 glutInitWindowSize(250, 250);
172 glutInitWindowPosition(100, 100);
173 glutCreateWindow(argv[0]);
174 init();
175 glutDisplayFunc(display);
176 glutReshapeFunc(reshape);
177 glutKeyboardFunc(keyboard);
178 glutMainLoop();
179 return 0;
180 }