2 * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
4 * Permission to use, copy, modify, distribute, and sell this software and
5 * its documentation for any purpose is hereby granted without fee, provided
6 * that (i) the above copyright notices and this permission notice appear in
7 * all copies of the software and related documentation, and (ii) the name of
8 * Silicon Graphics may not be used in any advertising or
9 * publicity relating to the software without the specific, prior written
10 * permission of Silicon Graphics.
12 * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
14 * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
15 * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
17 * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
18 * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
19 * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
20 * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
21 * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
25 accum - Accumulation test.
26 - RGBA, SB/DB (SB default).
28 -sb Single buffer mode.
29 -db Double buffer mode.
32 1 Use filled polygon mode.
33 2 Use outlined polygon mode.
35 bitmap1 - Bitmap test.
36 - RGBA/CI (RGBA default), SB/DB (SB default).
40 -sb Single buffer mode.
41 -db Double buffer mode.
45 bitmap2 - Bitmap test.
46 - RGBA/CI (RGBA default), SB/DB (SB default).
50 -sb Single buffer mode.
51 -db Double buffer mode.
54 1 Toggle display list mode.
55 2 Toggle color animation mode.
57 copy - Pixel copy test.
58 - RGBA, SB/DB (SB default).
60 -sb Single buffer mode.
61 -db Double buffer mode.
62 -dr Direct render mode.
63 -ir Indirect render mode.
64 -f <file name> RGB image file.
67 Z Increase zoom factor.
68 z Decrease zoom factor.
73 - RGBA/CI (RGBA default), SB/DB (SB default).
77 -sb Single buffer mode.
78 -db Double buffer mode.
81 SPACE switch cursor color.
83 depth - Z buffer test.
84 - RGBA/CI (RGBA default), SB/DB (SB default).
88 -sb Single buffer mode.
89 -db Double buffer mode.
92 1 Toggle anti-aliased mode.
93 2 Toggle stipple mode.
95 eval - Evaluator test.
96 - RGBA, SB/DB (SB default).
98 -sb Single buffer mode.
99 -db Double buffer mode.
110 f Toggle polygon mode.
113 t Toggle texture mode.
114 l Toggle lighting mode.
117 - RGBA/CI (RGBA default), SB/DB (SB default).
120 -ci Color index mode.
121 -sb Single buffer mode.
122 -db Double buffer mode.
129 D Increase fog density.
130 d Decrease fog density.
133 - RGBA/CI (RGBA default), SB/DB (SB default).
136 -ci Color index mode.
137 -sb Single buffer mode.
138 -db Double buffer mode.
153 e Rotate clockwise x.
154 r Rotate counter-clockwise x.
155 d Rotate clockwise y.
156 f Rotate counter-clockwise y.
157 c Rotate clockwise z.
158 v Rotate counter-clockwise z.
161 - RGBA/CI (RGBA default), SB/DB (SB default).
164 -ci Color index mode.
165 -sb Single buffer mode.
166 -db Double buffer mode.
169 W Increase line width.
170 w Decrease line width.
171 1 Toggle stipple mode.
172 2 Toggle anti-aliased mode.
175 - RGBA/CI (RGBA default), SB/DB (SB default).
178 -ci Color index mode.
179 -sb Single buffer mode.
180 -db Double buffer mode.
185 UP Move clipping plane.
186 DOWN Move clipping plane.
189 1 Use GL_POINT polygon mode.
190 2 Use GL_LINE polygon mode.
191 3 Use GL_FILL polygon mode.
192 p Toggle polygon fill modes.
193 4 Use GL_NICEST for GL_POLYGON_SMOOTH_HINT.
194 5 Use anti-aliased polygon mode.
195 6 Use aliased polygon mode.
196 8 Toggle dither mode.
197 9 Toggle stipple polygon mode.
198 0 Toggle flat/smooth shading mode.
200 w Use front face cull mode.
201 e Use back face cull mode.
202 r Use clockwise front face mode.
203 t Use counter-clockwise front face mode.
204 y Use MSB first stipple pattern.
205 u Use LSB first stipple pattern.
206 a Use brick texture map.
207 s Use checker texture map.
208 d Disable texture map.
209 f Use decal texture environment mode.
210 g Use modulate texture environment mode.
213 - RGBA, SB/DB (SB default).
215 -sb Single buffer mode.
216 -db Double buffer mode.
224 olympic - Olymipic rings demo.
225 - RGBA/CI (RGBA default), SB/DB (SB default).
228 -ci Color index mode.
229 -sb Single buffer mode.
230 -db Double buffer mode.
235 overlay - Overlay plane demo.
236 - RGBA, SB/DB (SB default).
238 -sb Single buffer mode.
239 -db Double buffer mode.
242 SPACE Toggle star weird movement mode.
243 t Toggle star turbo mode.
246 - RGBA/CI (RGBA default), SB/DB (SB default).
249 -ci Color index mode.
250 -sb Single buffer mode.
251 -db Double buffer mode.
258 W Increase point width.
259 w Decrease point width.
260 1 Toggle anti-aliased mode.
262 prim - Primitive test.
263 - RGBA/CI (RGBA default), SB/DB (SB default).
266 -ci Color index mode.
267 -sb Single buffer mode.
268 -db Double buffer mode.
271 1 Toggle flat/smooth shade mode.
272 2 Toggle outlined/filled polygon mode.
273 3 Toggle color mask mode.
276 - RGBA/CI (RGBA default), SB/DB (SB default).
279 -ci Color index mode.
280 -sb Single buffer mode.
281 -db Double buffer mode.
282 -dr Direct render mode.
283 -ir Indirect render mode.
284 -f <file name> texture file.
293 1 Use GLU_FILL draw style.
294 2 Use GLU_POINT draw style.
295 3 Use GLU_LINE draw style.
296 4 Use GLU_SILHOUETTE draw style.
297 0 Toggle flat/smooth shade mode.
298 f Cylce through quadrics.
299 d Toggle orientation.
300 A Increase number of stacks.
301 a Decrease number of stacks.
302 S Increase number of slices.
303 s Decrease number of slices.
314 z Toggle texture mode.
316 w Use front face cull mode.
317 e Use back face cull mode.
318 r Use clockwise front face mode.
319 t Use counter-clockwise front face mode.
320 y Toggle dither mode.
322 select - Selection test.
329 Z Increase zoom factor.
330 z Decrease zoom factor.
331 d Zoom at current mouse location.
332 f Print feedback information.
333 l Toggle outlined/filled polygon mode.
335 Left Recolor selected triangle.
336 Center Enlarge selected triangle.
337 Right Delete selected triangle.
340 - RGBA/CI (RGBA default), SB/DB (SB default).
343 -ci Color index mode.
344 -sb Single buffer mode.
345 -db Double buffer mode.
360 e Rotate clockwise x.
361 r Rotate counter-clockwise x.
362 d Rotate clockwise y.
363 f Rotate counter-clockwise y.
364 c Rotate clockwise z.
365 v Rotate counter-clockwise z.
369 - RGBA/CI (RGBA default), SB/DB (SB default).
372 -ci Color index mode.
373 -sb Single buffer mode.
374 -db Double buffer mode.
377 a Toggle anti-aliased mode.
378 d Toggle z buffering mode.
380 F Toggle fog hint mode.
381 s Toggle flat/smooth shading mode.
382 t Toggle texturing mode.
384 sphere - Spheremap test.
385 - RGBA, SB/DB (SB default).
387 -sb Single buffer mode.
388 -db Double buffer mode.
389 -dr Direct render mode.
390 -ir Indirect render mode.
391 -f <file name> texture file.
392 -3 Use RGB components.
393 -4 Use RGBA components.
396 LEFT Rotate about the y axis.
397 RIGHT Rotate about the y axis.
398 UP Rotate about the x axis.
399 DOWN Rotate about the x axis.
400 a Toggle auto rotate mode.
401 c toggle between cylinder or cube object.
403 d Use decal texture mode.
404 m Use modulate texture mode.
405 l Toggle lighted mode.
407 0 Use nearest magification filter.
408 1 Use linear magification.
409 2 Use nearest minification filter.
410 3 Use linear minification filter.
411 4 Use nearest-mipmap-nearest minification filter.
412 5 Use nearest-mipmap-linear minification filter.
413 6 Use linear-mipmap-nearest minification filter.
414 7 Use linear-mipmap-linear minification filter.
417 - RGBA, SB/DB (SB default).
419 -sb Single buffer mode.
420 -db Double buffer mode.
423 SPACE Toggle weird movement mode.
426 stencil - Stencil test.
430 stretch - Texture test.
433 -sb Single buffer mode.
434 -db Double buffer mode.
435 -dr Direct render mode.
436 -ir Indirect render mode.
437 -f <file name> texture file.
440 SPACE Start animation.
442 Left Added stretch point.
444 texture - Texture test.
445 - RGBA, SB/DB (SB default).
447 -sb Single buffer mode.
448 -db Double buffer mode.
449 -dr Direct render mode.
450 -ir Indirect render mode.
451 -f <file name> texture file.
460 s Toggle sphere map mode.
461 0 Use nearest magification filter.
462 1 Use linear magification filter.
463 2 Use nearest minification filter.
464 3 Use linear minification filter.
465 4 Use nearest-mipmap-nearest minification filter.
466 5 Use nearest-mipmap-linear minification filter.
467 6 Use linear-mipmap-nearest minification filter.
468 7 Use linear-mipmap-linear minification filter.
471 - RGBA/CI (RGBA default), SB/DB (SB default).
474 -ci Color index mode.
475 -sb Single buffer mode.
476 -db Double buffer mode.
481 Z Increase zoom factor.
482 z Decrease zoom factor.
483 1 Use point polygon mode.
484 2 Use line polygon mode.
485 3 Use filled polygon mode.
486 4 Use point primitive.
487 5 Use line-loop primitive.
488 6 Use polygon primitive.
490 8 Use clockwise/counter-clockwise front face mode.
491 9 Toggle front/back face cull mode.
492 v Toggle show verticies mode.
493 s Toggle flat/smooth shade mode.
494 h Toggle hide bottom triangle mode.
495 o Toggle outline mode.
496 m Toggle dither mode.
497 0 Toggle anti-aliased mode.
500 - RGBA/CI (RGBA default), SB/DB (SB default).
503 -ci Color index mode.
504 -sb Single buffer mode.
505 -db Double buffer mode.
506 -dr Direct render mode.
507 -ir Indirect render mode.
508 -grid <x> <y> Number of grids.
509 -size <number> Size of grid.
510 -wave <number> Height of wave (floating point number).
511 -frames <count> Number of frames.
514 c Toggle contouring mode.
515 s Toggle flat/smooth shade mode.
516 l Toggle lighting mode.
517 d Toggle depth checking mode.
518 SPACE Toggle step/animation mode.
519 n Single step in step mode.