make sure Q has a good value before drawing a sample
[mesa.git] / progs / samples / olympic.c
1 /*
2 * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
3 *
4 * Permission to use, copy, modify, distribute, and sell this software and
5 * its documentation for any purpose is hereby granted without fee, provided
6 * that (i) the above copyright notices and this permission notice appear in
7 * all copies of the software and related documentation, and (ii) the name of
8 * Silicon Graphics may not be used in any advertising or
9 * publicity relating to the software without the specific, prior written
10 * permission of Silicon Graphics.
11 *
12 * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
13 * ANY KIND,
14 * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
15 * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
16 *
17 * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
18 * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
19 * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
20 * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
21 * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
22 * OF THIS SOFTWARE.
23 */
24
25 /*
26 * Nov 20, 1995 use stdlib's rand()/srand() instead of random()/srand48(), etc.
27 */
28
29 /*
30 * Modified by Li Wei(liwei@aiar.xjtu.edu.cn) to be able to run in Windows
31 * 6/13
32 *
33 * Modified by Brian Paul to compile with Windows OR Unix. 7/23/97
34 */
35
36
37 #define _HPUX_SOURCE
38
39 #include <stdio.h>
40 #include <stdlib.h>
41 #include <string.h>
42 #include <math.h>
43 #include <GL/glut.h>
44
45 #ifndef RAND_MAX
46 # define RAND_MAX 32767
47 #endif
48
49
50 #define XSIZE 100
51 #define YSIZE 75
52
53 #define RINGS 5
54 #define BLUERING 0
55 #define BLACKRING 1
56 #define REDRING 2
57 #define YELLOWRING 3
58 #define GREENRING 4
59
60 #define BACKGROUND 8
61
62
63 GLenum rgb, doubleBuffer;
64
65 #include "tkmap.c"
66
67 unsigned char rgb_colors[RINGS][3];
68 int mapped_colors[RINGS];
69 float dests[RINGS][3];
70 float offsets[RINGS][3];
71 float angs[RINGS];
72 float rotAxis[RINGS][3];
73 int iters[RINGS];
74 GLuint theTorus;
75
76
77 void FillTorus(float rc, int numc, float rt, int numt)
78 {
79 int i, j, k;
80 double s, t;
81 double x, y, z;
82 double pi, twopi;
83
84 pi = 3.14159265358979323846;
85 twopi = 2 * pi;
86
87 for (i = 0; i < numc; i++) {
88 glBegin(GL_QUAD_STRIP);
89 for (j = 0; j <= numt; j++) {
90 for (k = 1; k >= 0; k--) {
91 s = (i + k) % numc + 0.5;
92 t = j % numt;
93
94 x = cos(t*twopi/numt) * cos(s*twopi/numc);
95 y = sin(t*twopi/numt) * cos(s*twopi/numc);
96 z = sin(s*twopi/numc);
97 glNormal3f(x, y, z);
98
99 x = (rt + rc * cos(s*twopi/numc)) * cos(t*twopi/numt);
100 y = (rt + rc * cos(s*twopi/numc)) * sin(t*twopi/numt);
101 z = rc * sin(s*twopi/numc);
102 glVertex3f(x, y, z);
103 }
104 }
105 glEnd();
106 }
107 }
108
109 float Clamp(int iters_left, float t)
110 {
111
112 if (iters_left < 3) {
113 return 0.0;
114 }
115 return (iters_left-2)*t/iters_left;
116 }
117
118 void DrawScene(void)
119 {
120 int i, j;
121 GLboolean goIdle;
122
123 goIdle = GL_TRUE;
124 for (i = 0; i < RINGS; i++) {
125 if (iters[i]) {
126 for (j = 0; j < 3; j++) {
127 offsets[i][j] = Clamp(iters[i], offsets[i][j]);
128 }
129 angs[i] = Clamp(iters[i], angs[i]);
130 iters[i]--;
131 goIdle = GL_FALSE;
132 }
133 }
134 if (goIdle) {
135 glutIdleFunc(NULL);
136 }
137
138 glPushMatrix();
139
140 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
141 gluLookAt(0,0,10, 0,0,0, 0,1,0);
142
143 for (i = 0; i < RINGS; i++) {
144 if (rgb) {
145 glColor3ubv(rgb_colors[i]);
146 } else {
147 glIndexi(mapped_colors[i]);
148 }
149 glPushMatrix();
150 glTranslatef(dests[i][0]+offsets[i][0], dests[i][1]+offsets[i][1],
151 dests[i][2]+offsets[i][2]);
152 glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]);
153 glCallList(theTorus);
154 glPopMatrix();
155 }
156
157 glPopMatrix();
158
159 glFlush();
160 if (doubleBuffer) {
161 glutSwapBuffers();
162 }
163 }
164
165 float MyRand(void)
166 {
167 return 10.0 * ( (float) rand() / (float) RAND_MAX - 0.5 );
168 }
169
170 void GLUTCALLBACK glut_post_redisplay_p(void)
171 {
172 glutPostRedisplay();
173 }
174
175 void ReInit(void)
176 {
177 int i;
178 float deviation;
179
180 deviation = MyRand() / 2;
181 deviation = deviation * deviation;
182 for (i = 0; i < RINGS; i++) {
183 offsets[i][0] = MyRand();
184 offsets[i][1] = MyRand();
185 offsets[i][2] = MyRand();
186 angs[i] = 260.0 * MyRand();
187 rotAxis[i][0] = MyRand();
188 rotAxis[i][1] = MyRand();
189 rotAxis[i][2] = MyRand();
190 iters[i] = (deviation * MyRand() + 60.0);
191 }
192 glutIdleFunc(glut_post_redisplay_p);
193 }
194
195 void Init(void)
196 {
197 float base, height;
198 float aspect, x, y;
199 int i;
200
201 float top_y = 1.0;
202 float bottom_y = 0.0;
203 float top_z = 0.15;
204 float bottom_z = 0.69;
205 float spacing = 2.5;
206 static float lmodel_ambient[] = {0.0, 0.0, 0.0, 0.0};
207 static float lmodel_twoside[] = {GL_FALSE};
208 static float lmodel_local[] = {GL_FALSE};
209 static float light0_ambient[] = {0.1, 0.1, 0.1, 1.0};
210 static float light0_diffuse[] = {1.0, 1.0, 1.0, 0.0};
211 static float light0_position[] = {0.8660254, 0.5, 1, 0};
212 static float light0_specular[] = {1.0, 1.0, 1.0, 0.0};
213 static float bevel_mat_ambient[] = {0.0, 0.0, 0.0, 1.0};
214 static float bevel_mat_shininess[] = {40.0};
215 static float bevel_mat_specular[] = {1.0, 1.0, 1.0, 0.0};
216 static float bevel_mat_diffuse[] = {1.0, 0.0, 0.0, 0.0};
217
218 srand( (unsigned int) glutGet(GLUT_ELAPSED_TIME) );
219
220 ReInit();
221 for (i = 0; i < RINGS; i++) {
222 rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = 0;
223 }
224 rgb_colors[BLUERING][2] = 255;
225 rgb_colors[REDRING][0] = 255;
226 rgb_colors[GREENRING][1] = 255;
227 rgb_colors[YELLOWRING][0] = 255;
228 rgb_colors[YELLOWRING][1] = 255;
229 mapped_colors[BLUERING] = COLOR_BLUE;
230 mapped_colors[REDRING] = COLOR_RED;
231 mapped_colors[GREENRING] = COLOR_GREEN;
232 mapped_colors[YELLOWRING] = COLOR_YELLOW;
233 mapped_colors[BLACKRING] = COLOR_BLACK;
234
235 dests[BLUERING][0] = -spacing;
236 dests[BLUERING][1] = top_y;
237 dests[BLUERING][2] = top_z;
238
239 dests[BLACKRING][0] = 0.0;
240 dests[BLACKRING][1] = top_y;
241 dests[BLACKRING][2] = top_z;
242
243 dests[REDRING][0] = spacing;
244 dests[REDRING][1] = top_y;
245 dests[REDRING][2] = top_z;
246
247 dests[YELLOWRING][0] = -spacing / 2.0;
248 dests[YELLOWRING][1] = bottom_y;
249 dests[YELLOWRING][2] = bottom_z;
250
251 dests[GREENRING][0] = spacing / 2.0;
252 dests[GREENRING][1] = bottom_y;
253 dests[GREENRING][2] = bottom_z;
254
255 base = 2.0;
256 height = 2.0;
257 theTorus = glGenLists(1);
258 glNewList(theTorus, GL_COMPILE);
259 FillTorus(0.1, 8, 1.0, 25);
260 glEndList();
261
262 x = (float)XSIZE;
263 y = (float)YSIZE;
264 aspect = x / y;
265 glEnable(GL_CULL_FACE);
266 glCullFace(GL_BACK);
267 glEnable(GL_DEPTH_TEST);
268 glClearDepth(1.0);
269
270 if (rgb) {
271 glClearColor(0.5, 0.5, 0.5, 0.0);
272 glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
273 glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
274 glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular);
275 glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
276 glEnable(GL_LIGHT0);
277
278 glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local);
279 glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
280 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
281 glEnable(GL_LIGHTING);
282
283 glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient);
284 glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess);
285 glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular);
286 glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse);
287
288 glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
289 glEnable(GL_COLOR_MATERIAL);
290 glShadeModel(GL_SMOOTH);
291 } else {
292 glClearIndex(BACKGROUND);
293 glShadeModel(GL_FLAT);
294 }
295
296 glMatrixMode(GL_PROJECTION);
297 gluPerspective(45, 1.33, 0.1, 100.0);
298 glMatrixMode(GL_MODELVIEW);
299 }
300
301 void Reshape(int width, int height)
302 {
303
304 glViewport(0, 0, width, height);
305 }
306
307 void Key(unsigned char key, int x, int y)
308 {
309
310 switch (key) {
311 case 27:
312 exit(1);
313 case 32:
314 ReInit();
315 break;
316 }
317 }
318
319 GLenum Args(int argc, char **argv)
320 {
321 GLint i;
322
323 rgb = GL_TRUE;
324 doubleBuffer = GL_TRUE;
325
326 for (i = 1; i < argc; i++) {
327 if (strcmp(argv[i], "-ci") == 0) {
328 rgb = GL_FALSE;
329 } else if (strcmp(argv[i], "-rgb") == 0) {
330 rgb = GL_TRUE;
331 } else if (strcmp(argv[i], "-sb") == 0) {
332 doubleBuffer = GL_FALSE;
333 } else if (strcmp(argv[i], "-db") == 0) {
334 doubleBuffer = GL_TRUE;
335 } else {
336 printf("%s (Bad option).\n", argv[i]);
337 return GL_FALSE;
338 }
339 }
340 return GL_TRUE;
341 }
342
343 int main(int argc, char **argv)
344 {
345 GLenum type;
346
347 glutInit(&argc, argv);
348
349 if (Args(argc, argv) == GL_FALSE) {
350 exit(1);
351 }
352
353 glutInitWindowPosition(0, 0); glutInitWindowSize( 400, 300);
354
355 type = GLUT_DEPTH;
356 type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
357 type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
358 glutInitDisplayMode(type);
359
360 if (glutCreateWindow("Olympic") == GL_FALSE) {
361 exit(1);
362 }
363
364 InitMap();
365
366 Init();
367
368 glutReshapeFunc(Reshape);
369 glutKeyboardFunc(Key);
370 glutDisplayFunc(DrawScene);
371 glutIdleFunc(glut_post_redisplay_p);
372
373 glutMainLoop();
374 return 0;
375 }