ARB prog parser: fix parameter binding type
[mesa.git] / progs / samples / star.c
1 /*
2 * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
3 *
4 * Permission to use, copy, modify, distribute, and sell this software and
5 * its documentation for any purpose is hereby granted without fee, provided
6 * that (i) the above copyright notices and this permission notice appear in
7 * all copies of the software and related documentation, and (ii) the name of
8 * Silicon Graphics may not be used in any advertising or
9 * publicity relating to the software without the specific, prior written
10 * permission of Silicon Graphics.
11 *
12 * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
13 * ANY KIND,
14 * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
15 * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
16 *
17 * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
18 * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
19 * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
20 * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
21 * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
22 * OF THIS SOFTWARE.
23 */
24
25 #include <stdio.h>
26 #include <string.h>
27 #include <stdlib.h>
28 #include <math.h>
29 #include <GL/glut.h>
30
31
32 #ifndef PI
33 #define PI 3.141592657
34 #endif
35
36 enum {
37 NORMAL = 0,
38 WEIRD = 1
39 };
40
41 enum {
42 STREAK = 0,
43 CIRCLE = 1
44 };
45
46 #define MAXSTARS 400
47 #define MAXPOS 10000
48 #define MAXWARP 500
49 #define MAXANGLES 6000
50
51
52 typedef struct _starRec {
53 GLint type;
54 float x[2], y[2], z[2];
55 float offsetX, offsetY, offsetR, rotation;
56 } starRec;
57
58
59 GLenum doubleBuffer;
60 GLint windW, windH;
61
62 GLenum flag = NORMAL;
63 GLint starCount = MAXSTARS / 2;
64 float speed = 1.0;
65 GLint nitro = 0;
66 starRec stars[MAXSTARS];
67 float sinTable[MAXANGLES];
68
69
70 static float Sin(float angle)
71 {
72
73 return (sinTable[(GLint)angle]);
74 }
75
76 static float Cos(float angle)
77 {
78
79 return (sinTable[((GLint)angle+(MAXANGLES/4))%MAXANGLES]);
80 }
81
82 static void NewStar(GLint n, GLint d)
83 {
84
85 if (rand()%4 == 0) {
86 stars[n].type = CIRCLE;
87 } else {
88 stars[n].type = STREAK;
89 }
90 stars[n].x[0] = (float)(rand() % MAXPOS - MAXPOS / 2);
91 stars[n].y[0] = (float)(rand() % MAXPOS - MAXPOS / 2);
92 stars[n].z[0] = (float)(rand() % MAXPOS + d);
93 if (rand()%4 == 0 && flag == WEIRD) {
94 stars[n].offsetX = (float)(rand() % 100 - 100 / 2);
95 stars[n].offsetY = (float)(rand() % 100 - 100 / 2);
96 stars[n].offsetR = (float)(rand() % 25 - 25 / 2);
97 } else {
98 stars[n].offsetX = 0.0;
99 stars[n].offsetY = 0.0;
100 stars[n].offsetR = 0.0;
101 }
102 }
103
104 static void RotatePoint(float *x, float *y, float rotation)
105 {
106 float tmpX, tmpY;
107
108 tmpX = *x * Cos(rotation) - *y * Sin(rotation);
109 tmpY = *y * Cos(rotation) + *x * Sin(rotation);
110 *x = tmpX;
111 *y = tmpY;
112 }
113
114 static void MoveStars(void)
115 {
116 float offset;
117 GLint n;
118 static double t0 = -1.;
119 double t, dt;
120 t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
121 if (t0 < 0.)
122 t0 = t;
123 dt = 85.*(t - t0);
124 t0 = t;
125
126 offset = speed * 60.0;
127
128 for (n = 0; n < starCount; n++) {
129 stars[n].x[1] = stars[n].x[0];
130 stars[n].y[1] = stars[n].y[0];
131 stars[n].z[1] = stars[n].z[0];
132 stars[n].x[0] += stars[n].offsetX*dt;
133 stars[n].y[0] += stars[n].offsetY*dt;
134 stars[n].z[0] -= offset*dt;
135 stars[n].rotation += stars[n].offsetR*dt;
136 if (stars[n].rotation > MAXANGLES) {
137 stars[n].rotation = 0.0;
138 }
139 else if (stars[n].rotation < 0.0) {
140 stars[n].rotation += 360.0;
141 }
142 }
143 }
144
145 static GLenum StarPoint(GLint n)
146 {
147 float x0, y0, x1, y1, width;
148 GLint i;
149
150 x0 = stars[n].x[0] * windW / stars[n].z[0];
151 y0 = stars[n].y[0] * windH / stars[n].z[0];
152 RotatePoint(&x0, &y0, stars[n].rotation);
153 x0 += windW / 2.0;
154 y0 += windH / 2.0;
155
156 if (x0 >= 0.0 && x0 < windW && y0 >= 0.0 && y0 < windH) {
157 if (stars[n].type == STREAK) {
158 x1 = stars[n].x[1] * windW / stars[n].z[1];
159 y1 = stars[n].y[1] * windH / stars[n].z[1];
160 RotatePoint(&x1, &y1, stars[n].rotation);
161 x1 += windW / 2.0;
162 y1 += windH / 2.0;
163
164 glLineWidth(MAXPOS/100.0/stars[n].z[0]+1.0);
165 glColor3f(1.0, (MAXWARP-speed)/MAXWARP, (MAXWARP-speed)/MAXWARP);
166 if (fabs(x0-x1) < 1.0 && fabs(y0-y1) < 1.0) {
167 glBegin(GL_POINTS);
168 glVertex2f(x0, y0);
169 glEnd();
170 } else {
171 glBegin(GL_LINES);
172 glVertex2f(x0, y0);
173 glVertex2f(x1, y1);
174 glEnd();
175 }
176 } else {
177 width = MAXPOS / 10.0 / stars[n].z[0] + 1.0;
178 glColor3f(1.0, 0.0, 0.0);
179 glBegin(GL_POLYGON);
180 for (i = 0; i < 8; i++) {
181 float x = x0 + width * Cos((float)i*MAXANGLES/8.0);
182 float y = y0 + width * Sin((float)i*MAXANGLES/8.0);
183 glVertex2f(x, y);
184 };
185 glEnd();
186 }
187 return GL_TRUE;
188 } else {
189 return GL_FALSE;
190 }
191 }
192
193 static void ShowStars(void)
194 {
195 GLint n;
196
197 glClear(GL_COLOR_BUFFER_BIT);
198
199 for (n = 0; n < starCount; n++) {
200 if (stars[n].z[0] > speed || (stars[n].z[0] > 0.0 && speed < MAXWARP)) {
201 if (StarPoint(n) == GL_FALSE) {
202 NewStar(n, MAXPOS);
203 }
204 } else {
205 NewStar(n, MAXPOS);
206 }
207 }
208 }
209
210 static void Init(void)
211 {
212 float angle;
213 GLint n;
214
215 srand((unsigned int) glutGet(GLUT_ELAPSED_TIME) );
216
217 for (n = 0; n < MAXSTARS; n++) {
218 NewStar(n, 100);
219 }
220
221 angle = 0.0;
222 for (n = 0; n < MAXANGLES ; n++) {
223 sinTable[n] = sin(angle);
224 angle += PI / (MAXANGLES / 2.0);
225 }
226
227 glClearColor(0.0, 0.0, 0.0, 0.0);
228
229 glDisable(GL_DITHER);
230 }
231
232 static void Reshape(int width, int height)
233 {
234
235 windW = (GLint)width;
236 windH = (GLint)height;
237
238 glViewport(0, 0, windW, windH);
239
240 glMatrixMode(GL_PROJECTION);
241 glLoadIdentity();
242 gluOrtho2D(-0.5, windW+0.5, -0.5, windH+0.5);
243 glMatrixMode(GL_MODELVIEW);
244 }
245
246 static void Key(unsigned char key, int x, int y)
247 {
248
249 switch (key) {
250 case 27:
251 exit(1);
252 case 32:
253 flag = (flag == NORMAL) ? WEIRD : NORMAL;
254 break;
255 case 't':
256 nitro = 1;
257 break;
258 default:
259 return;
260 }
261 }
262
263 static void Draw(void)
264 {
265
266 MoveStars();
267 ShowStars();
268 if (nitro > 0) {
269 speed = (float)(nitro / 10) + 1.0;
270 if (speed > MAXWARP) {
271 speed = MAXWARP;
272 }
273 if (++nitro > MAXWARP*10) {
274 nitro = -nitro;
275 }
276 } else if (nitro < 0) {
277 nitro++;
278 speed = (float)(-nitro / 10) + 1.0;
279 if (speed > MAXWARP) {
280 speed = MAXWARP;
281 }
282 }
283
284 glFlush();
285 if (doubleBuffer) {
286 glutSwapBuffers();
287 }
288 }
289
290 static GLenum Args(int argc, char **argv)
291 {
292 GLint i;
293
294 doubleBuffer = GL_TRUE;
295
296 for (i = 1; i < argc; i++) {
297 if (strcmp(argv[i], "-sb") == 0) {
298 doubleBuffer = GL_FALSE;
299 } else if (strcmp(argv[i], "-db") == 0) {
300 doubleBuffer = GL_TRUE;
301 }
302 }
303 return GL_TRUE;
304 }
305
306 #if !defined(GLUTCALLBACK)
307 #define GLUTCALLBACK
308 #endif
309
310 static void GLUTCALLBACK glut_post_redisplay_p(void)
311 {
312 glutPostRedisplay();
313 }
314
315 int main(int argc, char **argv)
316 {
317 GLenum type;
318
319 glutInit(&argc, argv);
320
321 if (Args(argc, argv) == GL_FALSE) {
322 exit(1);
323 }
324
325 windW = 300;
326 windH = 300;
327 glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
328
329 type = GLUT_RGB;
330 type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
331 glutInitDisplayMode(type);
332
333 if (glutCreateWindow("Stars") == GL_FALSE) {
334 exit(1);
335 }
336
337 Init();
338
339 glutReshapeFunc(Reshape);
340 glutKeyboardFunc(Key);
341 glutDisplayFunc(Draw);
342 glutIdleFunc(glut_post_redisplay_p);
343 glutMainLoop();
344 return 0;
345 }