Merge branch '7.8'
[mesa.git] / progs / samples / tri.c
1 /*
2 * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
3 *
4 * Permission to use, copy, modify, distribute, and sell this software and
5 * its documentation for any purpose is hereby granted without fee, provided
6 * that (i) the above copyright notices and this permission notice appear in
7 * all copies of the software and related documentation, and (ii) the name of
8 * Silicon Graphics may not be used in any advertising or
9 * publicity relating to the software without the specific, prior written
10 * permission of Silicon Graphics.
11 *
12 * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
13 * ANY KIND,
14 * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
15 * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
16 *
17 * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
18 * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
19 * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
20 * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
21 * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
22 * OF THIS SOFTWARE.
23 */
24
25 #include <stdio.h>
26 #include <string.h>
27 #include <stdlib.h>
28 #include <GL/glut.h>
29
30
31 #define SOLID 1
32 #define LINE 2
33 #define POINT 3
34
35
36 GLenum rgb, doubleBuffer, windType;
37 GLint windW, windH;
38
39 GLenum dithering = GL_TRUE;
40 GLenum showVerticies = GL_TRUE;
41 GLenum hideBottomTriangle = GL_FALSE;
42 GLenum outline = GL_TRUE;
43 GLenum culling = GL_FALSE;
44 GLenum winding = GL_FALSE;
45 GLenum face = GL_FALSE;
46 GLenum state = SOLID;
47 GLenum aaMode = GL_FALSE;
48 GLenum shade = GL_TRUE;
49
50 GLint color1, color2, color3;
51
52 float zRotation = 90.0;
53 float zoom = 1.0;
54
55 float boxA[3] = {-100, -100, 0};
56 float boxB[3] = { 100, -100, 0};
57 float boxC[3] = { 100, 100, 0};
58 float boxD[3] = {-100, 100, 0};
59
60 float p0[3] = {-125,-80, 0};
61 float p1[3] = {-125, 80, 0};
62 float p2[3] = { 172, 0, 0};
63
64
65 #include "tkmap.c"
66
67 static void Init(void)
68 {
69 float r, g, b;
70 float percent1, percent2;
71 GLint i, j;
72
73 glClearColor(0.0, 0.0, 0.0, 0.0);
74
75 glLineStipple(1, 0xF0F0);
76
77 glEnable(GL_SCISSOR_TEST);
78
79 if (!rgb) {
80 for (j = 0; j <= 12; j++) {
81 if (j <= 6) {
82 percent1 = j / 6.0;
83 r = 1.0 - 0.8 * percent1;
84 g = 0.2 + 0.8 * percent1;
85 b = 0.2;
86 } else {
87 percent1 = (j - 6) / 6.0;
88 r = 0.2;
89 g = 1.0 - 0.8 * percent1;
90 b = 0.2 + 0.8 * percent1;
91 }
92 glutSetColor(j+18, r, g, b);
93 for (i = 0; i < 16; i++) {
94 percent2 = i / 15.0;
95 glutSetColor(j*16+1+32, r*percent2, g*percent2, b*percent2);
96 }
97 }
98 color1 = 18;
99 color2 = 24;
100 color3 = 30;
101 }
102 }
103
104 static void Reshape(int width, int height)
105 {
106
107 windW = (GLint)width;
108 windH = (GLint)height;
109 }
110
111 static void Key2(int key, int x, int y)
112 {
113
114 switch (key) {
115 case GLUT_KEY_LEFT:
116 zRotation += 0.5;
117 break;
118 case GLUT_KEY_RIGHT:
119 zRotation -= 0.5;
120 break;
121 default:
122 return;
123 }
124
125 glutPostRedisplay();
126 }
127
128 static void Key(unsigned char key, int x, int y)
129 {
130
131 switch (key) {
132 case 27:
133 exit(1);
134 case 'Z':
135 zoom *= 0.75;
136 break;
137 case 'z':
138 zoom /= 0.75;
139 if (zoom > 10) {
140 zoom = 10;
141 }
142 break;
143 case '1':
144 glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
145 break;
146 case '2':
147 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
148 break;
149 case '3':
150 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
151 break;
152 case '4':
153 state = POINT;
154 break;
155 case '5':
156 state = LINE;
157 break;
158 case '6':
159 state = SOLID;
160 break;
161 case '7':
162 culling = !culling;
163 break;
164 case '8':
165 winding = !winding;
166 break;
167 case '9':
168 face = !face;
169 break;
170 case 'v':
171 showVerticies = !showVerticies;
172 break;
173 case 's':
174 shade = !shade;
175 (shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT);
176 break;
177 case 'h':
178 hideBottomTriangle = !hideBottomTriangle;
179 break;
180 case 'o':
181 outline = !outline;
182 break;
183 case 'm':
184 dithering = !dithering;
185 break;
186 case '0':
187 aaMode = !aaMode;
188 if (aaMode) {
189 glEnable(GL_POLYGON_SMOOTH);
190 glEnable(GL_BLEND);
191 glBlendFunc(GL_SRC_ALPHA, GL_ONE);
192 if (!rgb) {
193 color1 = 32;
194 color2 = 128;
195 color3 = 224;
196 }
197 } else {
198 glDisable(GL_POLYGON_SMOOTH);
199 glDisable(GL_BLEND);
200 if (!rgb) {
201 color1 = 18;
202 color2 = 24;
203 color3 = 30;
204 }
205 }
206 break;
207 default:
208 return;
209 }
210
211 glutPostRedisplay();
212 }
213
214 static void BeginPrim(void)
215 {
216
217 switch (state) {
218 case SOLID:
219 glBegin(GL_POLYGON);
220 break;
221 case LINE:
222 glBegin(GL_LINE_LOOP);
223 break;
224 case POINT:
225 glBegin(GL_POINTS);
226 break;
227 default:
228 break;
229 }
230 }
231
232 static void EndPrim(void)
233 {
234
235 glEnd();
236 }
237
238 static void Draw(void)
239 {
240 float scaleX, scaleY;
241
242 glViewport(0, 0, windW, windH);
243
244 glMatrixMode(GL_PROJECTION);
245 glLoadIdentity();
246 gluOrtho2D(-175, 175, -175, 175);
247 glMatrixMode(GL_MODELVIEW);
248
249 glScissor(0, 0, windW, windH);
250
251 (culling) ? glEnable(GL_CULL_FACE) : glDisable(GL_CULL_FACE);
252 (winding) ? glFrontFace(GL_CCW) : glFrontFace(GL_CW);
253 (face) ? glCullFace(GL_FRONT) : glCullFace(GL_BACK);
254
255 (dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
256
257 glClear(GL_COLOR_BUFFER_BIT);
258
259 SetColor(COLOR_GREEN);
260 glBegin(GL_LINE_LOOP);
261 glVertex3fv(boxA);
262 glVertex3fv(boxB);
263 glVertex3fv(boxC);
264 glVertex3fv(boxD);
265 glEnd();
266
267 if (!hideBottomTriangle) {
268 glPushMatrix();
269
270 glScalef(zoom, zoom, zoom);
271 glRotatef(zRotation, 0, 0, 1);
272
273 SetColor(COLOR_BLUE);
274 BeginPrim();
275 glVertex3fv(p0);
276 glVertex3fv(p1);
277 glVertex3fv(p2);
278 EndPrim();
279
280 if (showVerticies) {
281 (rgb) ? glColor3fv(RGBMap[COLOR_RED]) : glIndexf(color1);
282 glRectf(p0[0]-2, p0[1]-2, p0[0]+2, p0[1]+2);
283 (rgb) ? glColor3fv(RGBMap[COLOR_GREEN]) : glIndexf(color2);
284 glRectf(p1[0]-2, p1[1]-2, p1[0]+2, p1[1]+2);
285 (rgb) ? glColor3fv(RGBMap[COLOR_BLUE]) : glIndexf(color3);
286 glRectf(p2[0]-2, p2[1]-2, p2[0]+2, p2[1]+2);
287 }
288
289 glPopMatrix();
290 }
291
292 scaleX = (float)(windW - 20) / 2 / 175 * (175 - 100) + 10;
293 scaleY = (float)(windH - 20) / 2 / 175 * (175 - 100) + 10;
294
295 glViewport(scaleX, scaleY, windW-2*scaleX, windH-2*scaleY);
296
297 glMatrixMode(GL_PROJECTION);
298 glLoadIdentity();
299 gluOrtho2D(-100, 100, -100, 100);
300 glMatrixMode(GL_MODELVIEW);
301
302 glScissor(scaleX, scaleY, windW-2*scaleX, windH-2*scaleY);
303
304 glPushMatrix();
305
306 glScalef(zoom, zoom, zoom);
307 glRotatef(zRotation, 0,0,1);
308
309 glPointSize(10);
310 glLineWidth(5);
311 glEnable(GL_POINT_SMOOTH);
312 glEnable(GL_LINE_STIPPLE);
313 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
314
315 SetColor(COLOR_RED);
316 BeginPrim();
317 (rgb) ? glColor3fv(RGBMap[COLOR_RED]) : glIndexf(color1);
318 glVertex3fv(p0);
319 (rgb) ? glColor3fv(RGBMap[COLOR_GREEN]) : glIndexf(color2);
320 glVertex3fv(p1);
321 (rgb) ? glColor3fv(RGBMap[COLOR_BLUE]) : glIndexf(color3);
322 glVertex3fv(p2);
323 EndPrim();
324
325 glPointSize(1);
326 glLineWidth(1);
327 glDisable(GL_POINT_SMOOTH);
328 glDisable(GL_LINE_STIPPLE);
329 glBlendFunc(GL_ONE, GL_ZERO);
330
331 if (outline) {
332 SetColor(COLOR_WHITE);
333 glBegin(GL_LINE_LOOP);
334 glVertex3fv(p0);
335 glVertex3fv(p1);
336 glVertex3fv(p2);
337 glEnd();
338 }
339
340 glPopMatrix();
341
342 glFlush();
343
344 if (doubleBuffer) {
345 glutSwapBuffers();
346 }
347 }
348
349 static GLenum Args(int argc, char **argv)
350 {
351 GLint i;
352
353 rgb = GL_TRUE;
354 doubleBuffer = GL_FALSE;
355
356 for (i = 1; i < argc; i++) {
357 if (strcmp(argv[i], "-ci") == 0) {
358 rgb = GL_FALSE;
359 } else if (strcmp(argv[i], "-rgb") == 0) {
360 rgb = GL_TRUE;
361 } else if (strcmp(argv[i], "-sb") == 0) {
362 doubleBuffer = GL_FALSE;
363 } else if (strcmp(argv[i], "-db") == 0) {
364 doubleBuffer = GL_TRUE;
365 } else {
366 printf("%s (Bad option).\n", argv[i]);
367 return GL_FALSE;
368 }
369 }
370 return GL_TRUE;
371 }
372
373 int main(int argc, char **argv)
374 {
375 glutInit(&argc, argv);
376
377 if (Args(argc, argv) == GL_FALSE) {
378 exit(1);
379 }
380
381 windW = 600;
382 windH = 300;
383 glutInitWindowPosition(0, 0); glutInitWindowSize( windW, windH);
384
385 windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
386 windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
387 glutInitDisplayMode(windType);
388
389 if (glutCreateWindow("Triangle Test") == GL_FALSE) {
390 exit(1);
391 }
392
393 InitMap();
394
395 Init();
396
397 glutReshapeFunc(Reshape);
398 glutKeyboardFunc(Key);
399 glutSpecialFunc(Key2);
400 glutDisplayFunc(Draw);
401 glutMainLoop();
402 return 0;
403 }