progs/tests: also test stencil INCR_WRAP mode if supported
[mesa.git] / progs / tests / bumpmap.c
1 /*
2 * Copyright (c) 2009 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * Simple test for testing ATI_envmap_bumpmap support.
27 */
28
29 #include <stdio.h>
30 #include <stdlib.h>
31 #include <string.h>
32 #include <math.h>
33 #include <GL/glut.h>
34
35 #include "readtex.h"
36
37 static PFNGLGETTEXBUMPPARAMETERFVATIPROC glGetTexBumpParameterfvATI_func = NULL;
38 static PFNGLGETTEXBUMPPARAMETERIVATIPROC glGetTexBumpParameterivATI_func = NULL;
39 static PFNGLTEXBUMPPARAMETERFVATIPROC glTexBumpParameterfvATI_func = NULL;
40
41 static const char *TexFile = "../images/arch.rgb";
42
43 static const GLfloat Near = 5.0, Far = 25.0;
44
45 static void Display( void )
46 {
47 /* together with the construction of dudv map, do fixed translation
48 in y direction (up), some cosine deformation in x and more
49 deformation in y dir */
50 GLfloat bumpMatrix[4] = {0.1, 0.0, 0.2, 0.1};
51
52
53 glClearColor(0.2, 0.2, 0.8, 0);
54 glClear( GL_COLOR_BUFFER_BIT );
55
56 glPushMatrix();
57
58 /* this is the base map */
59 glActiveTexture( GL_TEXTURE0 );
60 glEnable( GL_TEXTURE_2D );
61 glBindTexture( GL_TEXTURE_2D, 1 );
62 glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
63 glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE );
64 glTexEnvf( GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE );
65
66 /* bump map */
67 glActiveTexture( GL_TEXTURE1 );
68 glEnable( GL_TEXTURE_2D );
69 glBindTexture( GL_TEXTURE_2D, 2 );
70 glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
71 glTexEnvf( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_BUMP_ENVMAP_ATI );
72 glTexEnvf( GL_TEXTURE_ENV, GL_BUMP_TARGET_ATI, GL_TEXTURE0);
73
74 glTexBumpParameterfvATI_func(GL_BUMP_ROT_MATRIX_ATI, bumpMatrix);
75
76 glCallList(1);
77
78 glPopMatrix();
79
80 glutSwapBuffers();
81 }
82
83
84 static void Reshape( int width, int height )
85 {
86 GLfloat ar = (float) width / (float) height;
87 glViewport( 0, 0, width, height );
88 glMatrixMode( GL_PROJECTION );
89 glLoadIdentity();
90 glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
91 glMatrixMode( GL_MODELVIEW );
92 glLoadIdentity();
93 glTranslatef( 0.0, 0.0, -6.0 );
94 }
95
96
97 static void Key( unsigned char key, int x, int y )
98 {
99 (void) x;
100 (void) y;
101 switch (key) {
102 case 27:
103 exit(0);
104 break;
105 }
106 glutPostRedisplay();
107 }
108
109
110 static void Init( void )
111 {
112 const char * const ver_string = (const char * const)
113 glGetString( GL_VERSION );
114 GLfloat temp[16][16][2];
115 GLubyte *image = NULL;
116 GLint imgWidth, imgHeight;
117 GLenum imgFormat;
118 GLint i,j;
119 GLint param, paramArray[16];
120 GLfloat paramMat[4];
121
122 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
123 printf("GL_VERSION = %s\n", ver_string);
124
125 if ( !glutExtensionSupported("GL_ATI_envmap_bumpmap")) {
126 printf("\nSorry, this program requires GL_ATI_envmap_bumpmap\n");
127 exit(1);
128 }
129
130 glGetTexBumpParameterfvATI_func = glutGetProcAddress("glGetTexBumpParameterfvATI");
131 glGetTexBumpParameterivATI_func = glutGetProcAddress("glGetTexBumpParameterivATI");
132 glTexBumpParameterfvATI_func = glutGetProcAddress("glTexBumpParameterfvATI");
133
134 glGetTexBumpParameterivATI_func(GL_BUMP_ROT_MATRIX_SIZE_ATI, &param);
135 printf("BUMP_ROT_MATRIX_SIZE_ATI = %d\n", param);
136 glGetTexBumpParameterivATI_func(GL_BUMP_NUM_TEX_UNITS_ATI, &param);
137 printf("BUMP_NUM_TEX_UNITS_ATI = %d\n", param);
138 glGetTexBumpParameterfvATI_func(GL_BUMP_ROT_MATRIX_ATI, paramMat);
139 printf("initial rot matrix %f %f %f %f\n", paramMat[0], paramMat[1], paramMat[2], paramMat[3]);
140 glGetTexBumpParameterivATI_func(GL_BUMP_TEX_UNITS_ATI, paramArray);
141 printf("units supporting bump mapping: ");
142 for (i = 0; i < param; i++)
143 printf("%d ", paramArray[i] - GL_TEXTURE0);
144 printf("\n");
145
146 image = LoadRGBImage(TexFile, &imgWidth, &imgHeight, &imgFormat);
147 if (!image) {
148 printf("Couldn't read %s\n", TexFile);
149 exit(0);
150 }
151
152 glBindTexture( GL_TEXTURE_2D, 1 );
153 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
154 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
155 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
156 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
157 glTexImage2D( GL_TEXTURE_2D, 0, imgFormat, imgWidth, imgHeight, 0,
158 imgFormat, GL_UNSIGNED_BYTE, image );
159
160 for (j = 0; j < 16; j++) {
161 for (i = 0; i < 16; i++) {
162 temp[j][i][0] = cos((float)(i) * 3.1415 / 16.0);
163 temp[j][i][1] = -0.5;
164 }
165 }
166 glBindTexture( GL_TEXTURE_2D, 2 );
167 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
168 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
169 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
170 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
171 glTexImage2D( GL_TEXTURE_2D, 0, GL_DU8DV8_ATI, 16, 16, 0,
172 GL_DUDV_ATI, GL_FLOAT, temp );
173
174
175 glNewList( 1, GL_COMPILE );
176 glBegin(GL_QUADS);
177 glColor3f( 0.9, 0.0, 0.0 );
178 glMultiTexCoord2f( GL_TEXTURE0, 0.0, 0.0 );
179 glMultiTexCoord2f( GL_TEXTURE1, 0.0, 0.0 );
180 glVertex2f(-1, -1);
181 glMultiTexCoord2f( GL_TEXTURE0, 1.0, 0.0 );
182 glMultiTexCoord2f( GL_TEXTURE1, 1.0, 0.0 );
183 glVertex2f( 1, -1);
184 glMultiTexCoord2f( GL_TEXTURE0, 1.0, 1.0 );
185 glMultiTexCoord2f( GL_TEXTURE1, 1.0, 1.0 );
186 glVertex2f( 1, 1);
187 glMultiTexCoord2f( GL_TEXTURE0, 0.0, 1.0 );
188 glMultiTexCoord2f( GL_TEXTURE1, 0.0, 1.0 );
189 glVertex2f(-1, 1);
190 glEnd();
191 glEndList();
192 }
193
194
195 int main( int argc, char *argv[] )
196 {
197 glutInit( &argc, argv );
198 glutInitWindowPosition( 0, 0 );
199 glutInitWindowSize( 400, 400 );
200 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
201 glutCreateWindow( "GL_ATI_envmap_bumpmap test" );
202 glutReshapeFunc( Reshape );
203 glutKeyboardFunc( Key );
204 glutDisplayFunc( Display );
205 Init();
206 glutMainLoop();
207 return 0;
208 }