added floattex.c to test floating point textures
[mesa.git] / progs / tests / floattex.c
1 /*
2 * Test floating point textures.
3 * No actual rendering, yet.
4 */
5
6
7 #include <assert.h>
8 #include <stdio.h>
9 #include <stdlib.h>
10 #include <math.h>
11 #include <GL/glut.h>
12
13
14 /* XXX - temporary */
15 #ifndef GL_ARB_texture_float
16 #define GL_ARB_texture_float 1
17 #define GL_TEXTURE_RED_TYPE_ARB 0x9000
18 #define GL_TEXTURE_GREEN_TYPE_ARB 0x9001
19 #define GL_TEXTURE_BLUE_TYPE_ARB 0x9002
20 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x9003
21 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x9004
22 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x9005
23 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x9006
24 #define GL_UNSIGNED_NORMALIZED_ARB 0x9007
25 #define GL_RGBA32F_ARB 0x8814
26 #define GL_RGB32F_ARB 0x8815
27 #define GL_ALPHA32F_ARB 0x8816
28 #define GL_INTENSITY32F_ARB 0x8817
29 #define GL_LUMINANCE32F_ARB 0x8818
30 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
31 #define GL_RGBA16F_ARB 0x881A
32 #define GL_RGB16F_ARB 0x881B
33 #define GL_ALPHA16F_ARB 0x881C
34 #define GL_INTENSITY16F_ARB 0x881D
35 #define GL_LUMINANCE16F_ARB 0x881E
36 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
37 #endif
38
39
40 static GLboolean
41 CheckError( int line )
42 {
43 GLenum error = glGetError();
44 if (error) {
45 char *err = (char *) gluErrorString( error );
46 fprintf( stderr, "GL Error: %s at line %d\n", err, line );
47 return GL_TRUE;
48 }
49 return GL_FALSE;
50 }
51
52
53 static void
54 Draw(void)
55 {
56 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
57
58 glPushMatrix();
59
60 glutSolidCube(2.0);
61
62 glPopMatrix();
63
64 glutSwapBuffers();
65 }
66
67
68 static void
69 Reshape(int width, int height)
70 {
71 glViewport(0, 0, width, height);
72 glMatrixMode(GL_PROJECTION);
73 glLoadIdentity();
74 glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
75 glMatrixMode(GL_MODELVIEW);
76 glLoadIdentity();
77 glTranslatef(0.0, 0.0, -15.0);
78 }
79
80
81 static void
82 Key(unsigned char key, int x, int y)
83 {
84 (void) x;
85 (void) y;
86 switch (key) {
87 case 27:
88 exit(0);
89 break;
90 }
91 glutPostRedisplay();
92 }
93
94
95
96 static void
97 Init(void)
98 {
99 GLfloat tex[16][16][4];
100 GLfloat tex2[16][16][4];
101 GLint i, j, t;
102
103 if (!glutExtensionSupported("GL_MESAX_texture_float")) {
104 printf("Sorry, this test requires GL_MESAX_texture_float\n");
105 exit(1);
106 }
107
108 for (i = 0; i < 16; i++) {
109 for (j = 0; j < 16; j++) {
110 GLfloat s = i / 15.0;
111 tex[i][j][0] = s;
112 tex[i][j][1] = 2.0 * s;
113 tex[i][j][2] = -3.0 * s;
114 tex[i][j][3] = 4.0 * s;
115 }
116 }
117
118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F_ARB, 16, 16, 0, GL_RGBA,
119 GL_FLOAT, tex);
120 CheckError(__LINE__);
121
122 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_TYPE_ARB, &t);
123 assert(t == GL_FLOAT);
124 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_TYPE_ARB, &t);
125 assert(t == GL_FLOAT);
126 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_TYPE_ARB, &t);
127 assert(t == GL_FLOAT);
128 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_TYPE_ARB, &t);
129 assert(t == GL_FLOAT);
130
131 CheckError(__LINE__);
132
133 /* read back the texture and make sure values are correct */
134 glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, tex2);
135 CheckError(__LINE__);
136 for (i = 0; i < 16; i++) {
137 for (j = 0; j < 16; j++) {
138 if (tex[i][j][0] != tex2[i][j][0] ||
139 tex[i][j][1] != tex2[i][j][1] ||
140 tex[i][j][2] != tex2[i][j][2] ||
141 tex[i][j][3] != tex2[i][j][3]) {
142 printf("tex[%d][%d] %g %g %g %g != tex2[%d][%d] %g %g %g %g\n",
143 i, j,
144 tex[i][j][0], tex[i][j][1], tex[i][j][2], tex[i][j][3],
145 i, j,
146 tex2[i][j][0], tex2[i][j][1], tex2[i][j][2], tex2[i][j][3]);
147 }
148 }
149 }
150
151
152 }
153
154
155 int
156 main(int argc, char *argv[])
157 {
158 glutInit(&argc, argv);
159 glutInitWindowPosition(0, 0);
160 glutInitWindowSize(400, 400);
161 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
162 glutCreateWindow(argv[0]);
163 glutReshapeFunc(Reshape);
164 glutKeyboardFunc(Key);
165 glutDisplayFunc(Draw);
166 Init();
167 glutMainLoop();
168 return 0;
169 }