Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / progs / tests / lineclip.c
1 /*
2 * Copyright © 2008 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 *
26 */
27
28 #include <stdlib.h>
29 #include <GL/glut.h>
30
31 static int win_width, win_height;
32
33 static void
34 line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
35 {
36 glBegin(GL_LINES);
37 glVertex2f(x1, y1);
38 glVertex2f(x2, y2);
39 glEnd();
40 }
41
42 static void
43 line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2)
44 {
45 glBegin(GL_LINES);
46 glVertex3f(x1, y1, z1);
47 glVertex3f(x2, y2, z2);
48 glEnd();
49 }
50
51 static void
52 display(void)
53 {
54 glClearColor(0.0, 0.0, 0.0, 0.0);
55 glClear(GL_COLOR_BUFFER_BIT);
56
57 glColor3f(1.0, 0.0, 0.0);
58 /* 2 lines clipped along xmin */
59 line(-20, win_height / 2 - 20,
60 20, win_height / 2 - 20);
61 line( 20, win_height / 2 + 20,
62 -20, win_height / 2 + 20);
63
64 glColor3f(0.0, 1.0, 0.0);
65 /* 2 lines clipped along ymax */
66 line(win_width / 2 - 20, win_height + 20,
67 win_width / 2 - 20, win_height - 20);
68 line(win_width / 2 + 20, win_height - 20,
69 win_width / 2 + 20, win_height + 20);
70
71 glColor3f(0.0, 0.0, 1.0);
72 /* 2 lines clipped along xmax */
73 line(win_width - 20, win_height / 2 - 20,
74 win_width + 20, win_height / 2 - 20);
75 line(win_width + 20, win_height / 2 + 20,
76 win_width - 20, win_height / 2 + 20);
77
78 glColor3f(1.0, 1.0, 1.0);
79 /* 2 lines clipped along ymin */
80 line(win_width / 2 - 20, 20,
81 win_width / 2 - 20, -20);
82 line(win_width / 2 + 20, -20,
83 win_width / 2 + 20, 20);
84
85 /* 2 lines clipped along near */
86 glColor3f(1.0, 0.0, 1.0);
87 line3(win_width / 2 - 20 - 20, win_height / 2, 0.5,
88 win_width / 2 - 20 + 20, win_height / 2, -0.5);
89 line3(win_width / 2 - 20, win_height / 2 - 20, -0.5,
90 win_width / 2 - 20, win_height / 2 + 20, 0.5);
91
92 /* 2 lines clipped along far */
93 glColor3f(0.0, 1.0, 1.0);
94 line3(win_width / 2 + 20 - 20, win_height / 2, 1.5,
95 win_width / 2 + 20 + 20, win_height / 2, 0.5);
96 line3(win_width / 2 + 20, win_height / 2 - 20, 0.5,
97 win_width / 2 + 20, win_height / 2 + 20, 1.5);
98
99 /* entirely clipped along near/far */
100 glColor3f(.5, .5, .5);
101 line3(win_width / 2, win_height / 2 - 20, -0.5,
102 win_width / 2, win_height / 2 + 20, -0.5);
103 glColor3f(.5, .5, .5);
104 line3(win_width / 2, win_height / 2 - 20, 1.5,
105 win_width / 2, win_height / 2 + 20, 1.5);
106
107 glColor3f(1.0, 1.0, 0.0);
108 /* lines clipped along both x and y limits */
109 line(-5, 20,
110 20, -5); /* xmin, ymin */
111 line(-5, win_height - 20,
112 20, win_height + 5); /* xmin, ymax */
113 line(win_width - 20, -5,
114 win_width + 5, 20); /* xmax, ymin */
115 line(win_width - 20, win_height + 5,
116 win_width + 5, win_height - 20); /* xmax, ymax */
117
118 glutSwapBuffers();
119 }
120
121 static void
122 reshape(int width, int height)
123 {
124 win_width = width;
125 win_height = height;
126 glViewport(0, 0, width, height);
127
128 glMatrixMode(GL_PROJECTION);
129 glLoadIdentity();
130 glOrtho(0, win_width, 0, win_height, 0.0, -1.0);
131
132 glMatrixMode(GL_MODELVIEW);
133 glLoadIdentity();
134 glTranslatef(.25, .25, 0);
135 }
136
137 static void key( unsigned char key, int x, int y )
138 {
139 (void) x;
140 (void) y;
141
142 switch (key) {
143 case 27: /* esc */
144 exit(0);
145 break;
146 }
147
148 glutPostRedisplay();
149 }
150
151 static void
152 init(void)
153 {
154 }
155
156 int
157 main(int argc, char *argv[])
158 {
159 win_width = 200;
160 win_height = 200;
161
162 glutInit(&argc, argv);
163 glutInitWindowPosition(0, 0);
164 glutInitWindowSize(win_width, win_height);
165 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
166 glutCreateWindow(argv[0]);
167 glutReshapeFunc(reshape);
168 glutKeyboardFunc(key);
169 glutDisplayFunc(display);
170
171 init();
172
173 glutMainLoop();
174 return 0;
175 }