progs/tests: also test stencil INCR_WRAP mode if supported
[mesa.git] / progs / tests / mapbufrange.c
1 /*
2 * Test glMapBuffer() and glMapBufferRange()
3 *
4 * Fill a VBO with vertex data to draw several colored quads.
5 * On each redraw, update the geometry for just one rect in the VBO.
6 *
7 * Brian Paul
8 * 4 March 2009
9 */
10
11
12 #include <assert.h>
13 #include <math.h>
14 #include <stdio.h>
15 #include <stdlib.h>
16 #include <string.h>
17 #include <GL/glew.h>
18 #include <GL/glew.h>
19 #include <GL/glut.h>
20
21 static GLuint Win;
22 static const GLuint NumRects = 10;
23 static GLuint BufferID;
24 static GLboolean Anim = GL_TRUE;
25 static GLboolean UseBufferRange = GL_FALSE;
26
27
28
29 static const float RectData[] = {
30 /* vertex */ /* color */
31 0, -1, 0, 1, 0, 0,
32 1, 0, 0, 1, 1, 0,
33 0, 1, 0, 0, 1, 1,
34 -1, 0, 0, 1, 0, 1
35 };
36
37
38 /**
39 * The buffer contains vertex positions (float[3]) and colors (float[3])
40 * for 'NumRects' quads.
41 * This function updates/rotates one quad in the buffer.
42 */
43 static void
44 UpdateRect(int r, float angle)
45 {
46 float *rect;
47 int i;
48
49 assert(r < NumRects);
50
51 glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
52 if (UseBufferRange) {
53 GLintptr offset = r * sizeof(RectData);
54 GLsizeiptr length = sizeof(RectData);
55 GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT;
56 float *buf = (float *) glMapBufferRange(GL_ARRAY_BUFFER_ARB,
57 offset, length, access);
58 rect = buf;
59 }
60 else {
61 /* map whole buffer */
62 float *buf = (float *)
63 glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
64 rect = buf + r * 24;
65 }
66
67 /* set rect verts/colors */
68 memcpy(rect, RectData, sizeof(RectData));
69
70 /* loop over four verts, updating vertices */
71 for (i = 0; i < 4; i++) {
72 float x = 0.2 * RectData[i*6+0];
73 float y = 0.2 * RectData[i*6+1];
74 float xpos = -2.5 + 0.5 * r;
75 float ypos = 0.0;
76
77 /* translate and rotate vert */
78 rect[i * 6 + 0] = xpos + x * cos(angle) + y * sin(angle);
79 rect[i * 6 + 1] = ypos + x * sin(angle) - y * cos(angle);
80 }
81
82 glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
83 }
84
85
86 static void
87 LoadBuffer(void)
88 {
89 static int frame = 0;
90 float angle = glutGet(GLUT_ELAPSED_TIME) * 0.001;
91 UpdateRect(frame % NumRects, angle);
92 frame++;
93 }
94
95
96 static void
97 Draw(void)
98 {
99 glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
100 glVertexPointer(3, GL_FLOAT, 24, 0);
101 glEnableClientState(GL_VERTEX_ARRAY);
102
103 glColorPointer(3, GL_FLOAT, 24, (void*) 12);
104 glEnableClientState(GL_COLOR_ARRAY);
105
106 glDrawArrays(GL_QUADS, 0, NumRects * 4);
107
108 if (0)
109 glFinish();
110 }
111
112
113 static void
114 Display(void)
115 {
116 glClear(GL_COLOR_BUFFER_BIT);
117 Draw();
118 glutSwapBuffers();
119 }
120
121
122 static void
123 Reshape(int width, int height)
124 {
125 glViewport(0, 0, width, height);
126 glMatrixMode(GL_PROJECTION);
127 glLoadIdentity();
128 glOrtho(-3.0, 3.0, -1.0, 1.0, -1.0, 1.0);
129 glMatrixMode(GL_MODELVIEW);
130 glLoadIdentity();
131 }
132
133
134 static void
135 Idle(void)
136 {
137 LoadBuffer();
138 glutPostRedisplay();
139 }
140
141
142 static void
143 Key(unsigned char key, int x, int y)
144 {
145 (void) x;
146 (void) y;
147 if (key == 'a') {
148 Anim = !Anim;
149 glutIdleFunc(Anim ? Idle : NULL);
150 }
151 else if (key == 's') {
152 LoadBuffer();
153 }
154 else if (key == 27) {
155 glutDestroyWindow(Win);
156 exit(0);
157 }
158 glutPostRedisplay();
159 }
160
161
162 static void
163 Init(void)
164 {
165 GLuint BufferSize = NumRects * sizeof(RectData);
166 float *buf;
167
168 if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) {
169 printf("GL_ARB_vertex_buffer_object not found!\n");
170 exit(0);
171 }
172
173 UseBufferRange = glutExtensionSupported("GL_ARB_map_buffer_range");
174 printf("Use GL_ARB_map_buffer_range: %c\n", "NY"[UseBufferRange]);
175
176 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
177
178 /* initially load buffer with zeros */
179 buf = (float *) calloc(1, BufferSize);
180
181 glGenBuffersARB(1, &BufferID);
182 glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
183 glBufferDataARB(GL_ARRAY_BUFFER_ARB, BufferSize, buf, GL_DYNAMIC_DRAW_ARB);
184
185 free(buf);
186 }
187
188
189 int
190 main(int argc, char *argv[])
191 {
192 glutInit(&argc, argv);
193 glutInitWindowSize(800, 200);
194 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
195 Win = glutCreateWindow(argv[0]);
196 glewInit();
197 glewInit();
198 glutReshapeFunc(Reshape);
199 glutKeyboardFunc(Key);
200 glutDisplayFunc(Display);
201 glutIdleFunc(Anim ? Idle : NULL);
202 Init();
203 glutMainLoop();
204 return 0;
205 }